- Steam Train Fest: We Heard There Would Be Trains - 20 July 2026
Steam Train Fest: We Heard There Would Be TrainsHello mercenaries, train enthusiasts, cargo defenders, and people who simply enjoy watching large metal machines cross impossible wastelands,We are very happy to announce that Australia Did It is part of Steam Train Fest 2026!This is excellent news for several reasons.First, trains are great.Second, our game has a train.Third, the train is not merely decorative. The train is the mission, the battlefield, the objective, the cargo delivery vehicle, the thing everyone is trying to destroy, and quite possibly the only employee Ocean Traffic Collaboration truly values.So yes. We are thrilled to be included in a Steam event dedicated to trains.OTC has never felt more seen.A Game About One Very Important TrainIn Australia Did It, you are hired to escort valuable cargo across the dried-up remains of the Atlantic Ocean by train.Unfortunately, the r…
- TactiCon Demo Update: New Languages, Station Modifiers and Balancing - 10 July 2026
Hello Railrunners!TactiCon is live, and that means a brand-new updated demo of Australia Did It is now available on Steam!This new demo update brings localization support, balance improvements, clearer Journey feedback, and a fresh batch of station modifiers designed to make every route more unpredictable, more tactical, and significantly less compliant with standard workplace safety expectations.New Language SupportThe TactiCon demo now supports two additional languages, making it easier for more players around the world to accept high-risk cargo defense employment.New language options include:Traditional ChineseSpanishWe’ve also fixed a number of LQA-related issues, including untranslated text, text overflow, and parsing errors, helping make the demo cleaner and easier to read across supported languages.Updated BalancingThis update also includes a new round of balance changes aimed at…
- 🚧Thank you for playing + NEW STEAM BULLET FEST DEMO OUT NOW!🚧 - 8 June 2026
Hey Railrunners! The current playtest window is now closed, and we genuinely appreciate everyone who jumped in, broke things, and told us what worked (and what didn’t).The good news: we’re live in Steam Bullet Fest! 🔫🚂And we’re not showing up empty-handed - we’ve released a new, updated demo for the fest. What's more, it was shaped directly by what you shared.This Bullet Fest build includes:New contentBalance updatesA new version of Journey ModeIf you played the last build, this one should feel sharper, faster, and more understandable (cargo delivery still mandatory though). So this one’s worth another run.👉 Try the updated demo during Bullet Fest and tell us what you think!
- 🚧 New Playtest Invites Sent + New Playtest Build Available! 🚧 - 7 May 2026
Welcome, new playtesters, and welcome back to those of you who've been in the playtest a bit longer!Rami here, the developer leading development of Australia Did It. This game has been an incredibly fun challenge to build because all the different pieces of the game click together. One of my main goals for this playtest is figuring out how to balance the different parts of the game. Now, there are two entirely different ways we can approach that balancing: a more forgiving baseline strategically in Station Mode, where the Journey mode acts as your skill gate to check your progress -- or a more tense Station mode, where the Journey mode acts as a celebration for surviving Station.So, the first half of this playtest was for version "A" - where the difficulty is mostly in spikes in the Journey mode. This was the original idea for the game, and from the feedback we've seen so far, it seems…
- 🔴 CHOO CHOO🚂 Australia Did It Steam Playetest is LIVE! [Notice inside] - 28 April 2026
⚠️✅ Build is up! The game was previously unavailable due to a build error, but invited playtesters should have the game in their library now! The first batch of passenger tickets has just arrived in your inbox! If you're one of the lucky few you'll be able to travel until the end of the second biome, the Graveyard, giving you more than enough time to merge and evolve your units for a full stack of lv5 mayhem mercenaries. This will allow you to create some insane builds and push the game to its limits. And, if the game does break during that process, we'd appreciate your feedback or bug reports through the in-game reporting tool!Don't worry too much If you haven't received an invite yet. Just keep an eye out these coming days, as a second batch is coming soon!Share your expriences or wait for the next departure on the ADI Discord server https://discord.gg/6tN7uz3kvS!
- 🚂 MAYHEM INCOMING 🚧 Australia Did It Playtest are starting next week! - 21 April 2026
Was that a gust of wind or did a whole new part of Australia Did It explosively open up? On the 28th of April we're opening up the Steam playtests for Australia Did it! In this version of the game, you'll be able to travel until the end of the second biome, the Graveyard, giving you more than enough time to merge and evolve your units for a full stack of lv5 mayhem mercenaries. This will allow you to create some insane builds and push the game to its limits. And, if the game does break during that process, we'd appreciate your feedback or bug reports through the in-game reporting tool! Spots are limited! So make sure to sign up while you still can on ADI's Steam page to be eligible to participate (and wishlist while you're there). Selected playtesters will be notified on the 28th of April, so keep your eyes on your inbox! Can't wait? Warm up your engines by playing the demo in the meant…
- 🚧 Closed Beta needs mercenaries like you! 🚧 - 26 February 2026
The Dry Below is a wild place, with many destructive forces clashing from station to station, and we need your help to work out the kinks and figure out what works best against those pesky bugs so we can get back on track. You'll be able to try out a lot more content, which gives you one more biome to discover and wreak havock in, enabling you to merge many lvl6 units to form powerful builds.Want to try out more of Australia Did It and report misbehaving bugs while you're blasting from the wasteland desert to the wild jungle? Come to our Discord to sign up! https://discord.gg/6tN7uz3kvSYou can also sign up as an Elite Tester, which allows you to give deeper insights with the devs and be the first to be notified for other playtests from Mystic Forge. ⚠️ Slots are limited, so sign up now if you're interested. If that sounds like your kind of job, we'll see you in the Dry Below.
- LIVE: Interview with Rami Ismail - 24 February 2026
Played the demo for Australia Did It and curious to hear about it's development? Rami Ismail is live on Steam talking about what led to the development of this sick mash-up of genres.Haven't played the demo yet? This stream is perfect background noise while you take on the Dry Below and tactfully mow down enemy units with your arsenal of destructive units.Good luck, mercenary. And wishlist Australia Did It now.
- Australia Did It DEMO is available NOW! - 23 February 2026
Listen up, mercenary. The hype train has arrived, and we're starting with a bang. You can now play Australia Did It's Demo on Steam. Also, you can join our Discord server to chat with fellow wasteland conquerors to share your tactics! You can also sign up for the exclusive Private Beta there! https://discord.gg/6tN7uz3kvS Once you're in the field, you'll be met a brutal mix of Turn-Based Tower Defense, unit merging with 1,500+ combinations, and on-rails chaos where you become the bullet hell. 🛠 Deploy and merge units into unpredictable, powerful evolutions. 🚂 Survive relentless waves at every station. 💥 Then ride the train into sensory overload, mowing down thousands. The Atlantic Ocean dried up decades ago. All that’s left is a hostile wasteland crawling with bugs, reanimated weapons, and worse. We need mercenaries reckless enough to take this contract. Wishlist now. Training option…
- Australia Did It DEMO will be available at Steam Next Fest! - 19 February 2026
A new trailer for Australia Did It got dropped at Indie Fan Fest today at 10:00 PST 19:00 CET, where we also announced the DEMO release for Steam Next Fest! Sounds like the challenge you're looking for, mercenary? Apply now by wishlisting the game and you'll get a notification once the demo is out. Deployment is on the 23rd of February at the Steam Next Fest. Once you're in the field, you'll be met a brutal mix of Turn-Based Tower Defense, unit merging with 1,500+ combinations, and on-rails chaos where you become the bullet hell. 🛠 Deploy and merge units into unpredictable, powerful evolutions. 🚂 Survive relentless waves at every station. 💥 Then ride the train into sensory overload, mowing down thousands. The Atlantic Ocean dried up decades ago. All that’s left is a hostile wasteland crawling with bugs, reanimated weapons, and worse. We need mercenaries reckless enough to take this c…
- Walkthrough Trailer Revealed Today in the OTK Winter Showcase - 22 November 2025
Rail Runners, prepare for deployment. Today at 9 PM CET/noon PST, our new Walkthrough Trailer will be revealed during the OTK Winter Showcase. This will be your first extended look at how Australia Did It really operates: station tactics, unit merging, journey chaos, and everything in between.We are also unveiling the new key art for the game, created to represent the tone of the mission and the hostile terrain you will face.Watch the full OTK Winter Showcase here:And yes, it is official. We are preparing a limited Steam playtest in December. This will be the first opportunity for recruits to get their hands on the mission and help us stress test the systems before full release. Sharpen your instincts. More information soon. 🚂🔥🪖