The Omins news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2397750
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperTemesaGames
- PublisherTemesaGames
- Parent gameNot available
Company pages: Developer: TemesaGamesPublisher: TemesaGames
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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The Omins Steam news
The Omins news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Teaser Demo v2.0 - Corrupted Wolves, a Final Boss, and More! - 16 September 2026
Version 2.0 is a major step forward for the demo, bringing it closer to its release on Steam. 🐺 The corruption spreadsThe demo now introduces corrupted wolves that give the attacks a clearer narrative reason without presenting ordinary wolves as simply evil. 🌲 A more varied and lively worldRocky hills, craters, improved foliage, and richer seasonal colors bring more variety to the world.Houses and barracks must now be built around the Temple, while other buildings can still be placed farther away. ⚔️ A new chapter and final bossThe scenario now continues into Chapter 4, where the Omins must prepare for their most dangerous enemy yet.To face this new threat, the Rangers Barracks is now available.The final boss is slow but extremely deadly at close range, making ranged soldiers essential if you don't want to turn your Omins into a pile of tiny pieces. 💡 Clearer information and practica…
- Demo Update v1.6 - A big step forward the Steam demo - 12 May 2026
🎮 Big step towards the Steam DemoWith this new update, The Omins is getting closer to the structure and level of polish I want for the Steam version of the demo.🏠 Main Menu, Settings & ControlsThe game now starts with a real Main Menu. A new settings windows have also been added, including:Camera Settings: sensitivity and other camera options Game Settings: language and autosave options Controls Window: a list of the main game keys and their use🎨 Faction IdentityYou can now customize your faction before starting the game. You can choose or randomize:Faction nameFaction colorFaction emblem📖 Faction JournalA new Faction Journal has also been added to the Main Menu to record important events during the game, helping to follow the story of your settlement and remember what happened during your journey.💾 Save System improvementsSave entries now display more useful information, and a new…
- Update v1.5 Update is live! - 21 April 2026
A new update for The Omins teaser demo is now available.🎥 Featured GameplayA big thank you to Nookrium for playing the Teaser Demo v1.4.Watch the video:📦 About the demoThe current demo is available outside of Steam and can be downloaded from the official project page.💾 Save System v1.0You can now save your progress and continue your journey later.The system also includes:Autosave every 5 minutesAutosave after each completed game phaseQuick Save with F5This is the first version of the save system and an important step toward the upcoming Steam demo release. Other Improvements and Fixes🏠 Buildings & World BehaviorSeveral systems have been improved to make settlements feel smoother and more natural:Better management of employed Omins when enabling or disabling buildingsImproved opening and closing behavior of building doorsSmarter wandering decisions with closer destinations🧠 AI Impro…
- Teaser Demo v1.4 is live – Checkpoints, Mushrooms & Improvements - 26 March 2026
Event DescriptionA new update for The Omins teaser demo is now available.🎥 Featured GameplayA big thank you to The Geek Cupboard for playing and showcasing the demo.Watch the video: 🧭 Checkpoints are hereTeaser Demo v1.4 introduces a checkpoint system.This allows you to continue your progress without restarting the scenario from scratch each time you close the game. It is not a full save system yet, but a first step in that direction.You can now select unlocked chapters directly from the main menu:🍄 New resource: MushroomsMushrooms have been added to the world as a new resource.Gatherers can now collect them, and like meat, they can be used for soldier recruitment.⚙️ Improvements and fixesThis update also includes a wide range of improvements:UI and UX improvements, including better objectives readability and control panel buttonsImproved command visibility when holding the right mou…
- The Omins – Teaser Demo v1.3 Update - 18 March 2026
Teaser Demo v1.3 is now live This update focuses on one key goal: making The Omins easier to learn while keeping its immersive, living world intact. A smoother start Getting into the game is now much more intuitive. A new Tutorial System guides you through the core mechanics step by step: camera controls, unit selection, classes, buildings, population growth and recruitment. Review your performanceA new Player Statistics board is now available from the Game Over screen.At the end of each run, you can look back at the development of your settlement through key metrics such as:population and growtheconomy and resourcesmilitary strengthexpansion progressIt is a simple way to better understand how your village evolved and how your strategy performed. Clearer feedback, better control Several improvements make the game more readable and responsive:Danger indicators for Omins and enemy units I…
- The Omins - First Playable Teaser Demo - 10 March 2026
The first playable teaser demo of The Omins ✨The Omins is a hand-painted fantasy strategy game that blends settlement building, exploration and RTS gameplay into a more immersive and direct experience. This early version offers a first glimpse into the world, atmosphere and direction of the project, including: 🏡 Early settlement building 🌍 Exploration⚔️ RTS-style combat👥 The first interactions with the Omins and their environment This is still only an early slice of the full vision, but it already shows the foundations of the game and where the project is heading.If you'd like to support the project, please wishlist The Omins on Steam and follow future updates. Thank you for following the project.
- New Year 2024 update - 10 January 2024
Happy 2024 friends of the omins! It's time to share my thought about the past year and talk about my main goals for this new year. My goals for the 2024 They are essentially two: publishing the first demo and finally launch the kickstarter campaign. These goals were planned for the last year, but I have decided to include more stuff to the game in order to give you a better idea of how is going to be. I believe that having the demo to be tested by players and streamers will boost the visibility of the game. There are not so much stuff left to complete the demo: I'd like to improve some buildings, make another pass on the user interface, and finally prepare the first demo mission with the design of the demo map. I'd like to have the demo ready by April 2024 and try to launch the kickstarter between May and June (depending on how fast the game gain visibility thanks to the demo). As alway…
- October 2023 update - 2 November 2023
Ufff! All this month I worked on adding new features to the game and improve its visual. More precisely, I defined most of the jobs that can be performed by omins and the most important upgrades that can be applied to houses and workers huts. This was a big step because permitted to solve some lacks in the gameplay of the upcoming demo. After that, I started to work on a more exciting and spectacular feature: special attacks! You will see below a video showing fire mages casting firestorms and ice mages casting icestorms. More attacks are coming later. You can follow the progress on the Development board at the link below. Development board _______________________ Development Omins perform different types of jobs in order to collector resources, construct buildings and craft components for armors and weapons. Woodcutters are in charge of chopping wood; hunters kill animals in order to t…
- September 2023 update - 9 October 2023
New monthly update for The Omins! In these last days I'm working hard on the development of new features that at the beginning were not planned for the first official demo, but which finally are necessary to introduce new mechanics. This change brings good and bad news. The good one is that the upcoming demo will have more features and will be more fun to play. The bad news is that its release date has been inevitably delayed. But I will try to do my best to release it as soon as possibile. Actually, I'm really excited at the idea to hear your thoughts about it 😀 I am highly confident that the demo will help a lot to enlarge our community. That's why, I'm going to focus on it during the next weeks. You can follow the progress on the Development board at the link below. Development board _______________________ Development Rocks and minerals: rocks can now contain also copper, iron and…
- August 2023 Update - 29 August 2023
Hello dear friends of the omins! The planned launch date of the Kickstarter is approaching but we are still far from the number of followers we need to grant its success. That's why in the last month I started to play a little with the ads campaigns in Facebook and Instagram. Maybe some of you have joined this page thanks to it :) Here the video I used for it: At the same time I'm working hard to get the first official demo ready for October. Then I will contact some content creators to play the game and show it to the public. The objective is to reach 1000+ followers on Kickstarter in order to set a funding goal of 35K€. If this objective cannot be reached in October, the launch date of the Kickstarter may shift to November. I don't like the idea of postponing it, but this is for me something like the first boss fight in the development of the game and I want to be sure to be prepared…
- June-July 2023 Update - 12 July 2023
Hello dear friends of the omins! During the last month, the development has taken most of my time and I didn't communicate too much. I'm sorry for it 🤓 This should change in the next weeks, since the Kickstarter campaign is planned in 3 months and we need much more followers before launching it. According to some fellow developers I need 1000+ followers on KS to reach the funding goal of 35K€. This means that I should start to communicate quite intensively. At the same time I must prepare a demo and the project page on Kickstarter. And since I'm working alone most of the time, this will be challenging (and exciting) 💪 Game cover I'm also looking for an artist to draw the cover for the game. Apparently, it's more difficult than I thought at the beginning. I'm contacting people on ArtStation, on Fiverr and also game art studios. If someone among you knows an artist or a studio intereste…
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