SPSTEAMPULSELIVE ANALYTICS
Eclectic Expansion Enterprise

Eclectic Expansion Enterprise Steam metadata

OOMM Interactive | May 10, 2023 | game

Released

0players observed · 24 September 2026 - 19:17:40 UTC

SimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)900
  • Revenue (VGI)No data available
  • Review score72% positive

Eclectic Expansion Enterprise metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)900
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews29
  • Release dateMay 10, 2023
  • DeveloperOOMM Interactive
  • PublisherOOMM Interactive

Genres: Simulation, Strategy, Early Access

Company pages: Developer: OOMM InteractivePublisher: OOMM Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Eclectic Expansion Enterprise Steam metadata

Eclectic Expansion Enterprise metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2398350/metadata
Steam Storehttps://store.steampowered.com/app/2398350/
Steam Communityhttps://steamcommunity.com/app/2398350
PCGamingWiki search
IGDB searchSearch IGDB for Eclectic Expansion Enterprise

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 21 positive, 8 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 10 May 2023

Latest Steam announcements

  • Running it Back to the Drawing Board - 26 June 2024

    Hey All, Blog I'll leave this here as a spoiler for those that want to know what's being going in with the dev and the game. Main Blog: Let's get into it. Hi, I'm D, or Phaze if you prefer. I'm currently the only person working at OOMM Interactive. I have game dev friends and contractors who come in and help with different stuff if I don't specialize in it, but for the most part, the games don't happen if I'm not pushing them forward. You may have heard about all the hubbub happening in the games and tech industry. It's a tough time in the tech sector and jobs are hard to come by. That's mostly what's been taking up my time the past few months, looking for work and then doing some dev for myself on the side. As you might imagine, getting rejected, or not even getting replies from places, is tough on one's mental health. I'm lucky at least to have a place to stay, and savings to keep me…

  • Hotfix Build 8.2 - 8 October 2023

    Hello Everyone, Blog Just a quick hotfix for a tech and UI issue. Note: we had some issues with our development environment, and had to restore from backups. Please report is you run into issues with features not working that previously were. Now, on to the main show: Fixes Fixed Predicate Terrain Mapping Mk I tech causing a crash Fixed Predicate Terrain Mapping Mk I and II being named the same Fixed Codex toggle buttons in top panel not properly turning off Fixed Codex toggle in vessel top menu not being interactable Minor changes and refactoring of the backend in preparation for future content Links: OOMM Interactive Discord: https://discord.gg/TnGm72hCAs OOMM Interactive Ko-fi page: https://ko-fi.com/oomminteractive

  • Updating to Build 8 - Control - 25 September 2023

    Hello Everyone, Blog A smaller update this time around. Keyboard controls and key bindings have been added to the game, along with an initial version of the Codex. As is, the Codex mostly allows for reviewing any tutorials that have already been completed. This will most likely be the last update for this year. I'm not in the best of states, and need to focus on job hunting on top of that. I will be starting work on a tower defence version of this game, just to work on something somewhat different and hopefully get out of this funk. It will basically be a rework of EEE, so I'll hopefully have something to show before the end of the year. That being said, I'll still be working on the design of EEE. I'm currently trying to design the next stages, which will be having other objects in the orbital view, orbital infrastructure, and how all that will connect together without horribly unbalanc…

  • Updating to Build 7 - Rocketry - 5 September 2023

    Hello Everyone, Blog First off, I've decided to shift the focus back to be more tycoon. There was a variety of elements from idle games that I was using just because they are expected of idle games, not because they work for the game. As such, a bunch of things have been changed around, chief among them being removal of Quanta. The speed controls are now just always available. The next very big thing is an engine upgrade and implementation of ECS. The backend of the game has essentially been re-written. I'll be moving forward with more optimizations in further updates, there's still more stuff that can be turned to ECS to better performance gains. The newly added mechanics are the orbital layer, and with it launch pads and satellites. These provide boosts to all sites on the same planet, giving a longer term investment. With that comes the new Tier One tech tree, which has harder to get…

  • Build 7 - Rocketry Dev Stream (Cancelled due to Technical Difficulties) - 4 September 2023

    Hey All, Build 7 - Rocketry, will be released tomorrow. Come join in for a dev stream! I'll be showcasing the new content, answering questions, and trying not to melt in the heat. The stream will be available from the steam store page, and also at our youtube page: https://www.youtube.com/channel/UCQtL0I7eK-ooUN_Ajsny4lg

  • Updating Experimental Branch to Build 7_E5 - 30 August 2023

    Hey Everyone, This will hopefully be the last experimental version before the full build 7 release. This one is a balancing pass and filling out the Tier One tech tree more. There is also the major feature of Warp to Another Planet, and with it comes the introduction of data novelty. I'll have a more detailed explanation of these in the full release changelog. Also, since the game has come a long way since first releasing into Early Access, I'll be refreshing the store page to better represent the state of the game. If you'd like a chance to have your images of the game used on the store page, feel free to join the discord and post in the new sharables channel. Major Change Added a new Warp To Another Planet button to the Solar Knot Hall Major Change Added logarithmic decay to all satellite types. This means that for each satellite of a type built, all satellites of that type will be pr…

  • Updating Experimental Branch to Build 7_E4 - 21 August 2023

    Hey Everyone, Just a quick bugfix, and I had another change finished, so I'm bundling that in. The hard reset fix I had to change around some code ordering. I think I got most of the issues sorted, but do let me know if anything weird is happening, like buildings not unlocking when they should, etc. Minor Change Changed the build menu to use building icons instead of text Bug Fixes Fixed game crashing on Hard Reset. Fixed resource income miscalculation for Solar Collector. Links: OOMM Interactive Discord: https://discord.gg/TnGm72hCAs OOMM Interactive Ko-fi page: https://ko-fi.com/oomminteractive

  • Updating Experimental Branch to Build 7_E3 - 19 August 2023

    Hey Everyone, Continuing with the experimental build, fixing issues, and adding a new feature. New Feature Vessel Modules - these are permanent ship upgrades that provide various bonuses and don't get reset when moving from planet to planet. Minor Change Reworked the tech tree to better display if a tech can be researched or not Changed tech nodes to use tooltips for better readability at any zoom level Bug Fixes Fixed orbital view button not unlocking Fixed resource income not getting properly displayed Fixed One-Click Build not saving between game sessions. Links: OOMM Interactive Discord: https://discord.gg/TnGm72hCAs OOMM Interactive Ko-fi page: https://ko-fi.com/oomminteractive

  • Updating Experimental Branch to Build 7_E2 - 12 August 2023

    Hey Everyone, Just a quick hotfix for some small items I missed. Bug Fixes Fixed Launch Pad build button not unlocking when researched Fixed Cost Creep Difficulty settings not working Fixed One-Click Build not being able to be toggled off Links: OOMM Interactive Discord: https://discord.gg/TnGm72hCAs OOMM Interactive Ko-fi page: https://ko-fi.com/oomminteractive

  • Updating Experimental Branch to Build 7 - 10 August 2023

    Hey Everyone, Blog It's been a bit, but I managed to resolve a bunch of life issues, and just got to work on EEE. I've decided to shift the focus back to be more tycoon. There was a variety of elements from idle games that I was using just because they are expected of idle games, not because they work for the game. As such, a bunch of things have been changed around, chief among them being removal of Quanta. The speed controls are now just always available. The next very big thing is an engine upgrade and implementation of ECS. The backend of the game has essentially been re-written. That's why I decided to start an experimental branch for the game. The game will stay in experimental branch for about two weeks, and that will hopefully catch out any bugs I missed from the backend change. If you would like to test the experimental version: Right-click on the game in steam library Select P…

  • Updating to Build 6.2 - 28 June 2023

    Hello Everyone, Blog Another build, another random edge case. Thanks to everyone that engaged with the new content and left comments and posts. They do really help make the game better. There's a bugfix for the locked Early Access panel. The production and costs of almost all buildings were changed by 10x to begin with whole numbers, and use decimals later. The start of maps is now accelerated, and survey hubs have been changed to prefer unexplored tiles closest to them most of the time. Now, on to the main show: New Features Buildings doing an orbital drop (fib pods) now give 100 cycles of production on landing Changes Retuned most building production and costs to be 10x larger Changes to survey hubs: - Explores the closest unexplored tile 80% of the time, and a random unexplored tile the rest of the time. Changed UI anims to be half a second or shorter. Changed resource displays to be…

  • Updating to Build 6 - 26 June 2023

    Hello Everyone, Blog Change of plans from what was planned for this build. The next prestige layer was taking longer than expected, currently at about 10 pages of design, with several different iterations designed, redesigned, and discarded. With that in mind, the next prestige layer will be released bit by bit, as opposed to trying to make the entire thing and once, and taking a month or more. Didn't want to leave it that long without an update, especially with update 5 leaving the game as more of an active tycoon game, as opposed to an idle game. And so, I present the idle gameplay overhaul of build 6. Most of the game has been rebalanced to allow for actual idle gameplay, with map sizes on average being 10 times larger before running into the impassable terrain soft lock. The self-replication has been moved up so it's available sooner, and survey hubs now behave more like the landing…

  • Updating to Build 5 - 30 May 2023

    Hello Everyone, Blog Bit of a late update this week, had some IRL issues that got in the way. This week, two new systems have been added: Adjacency, and Clustering. Adjacency needs to be researched, and will have you putting more thought into where to land your buildings. Clustering works on top of that, if a building has the same type all around it, a new create cluster button will appear, allowing them to merge. These clusters provide Large buffs to their production and also increase amount of dataliths gained from that type of building on Ascent. I've decided to hold off on the Codex system. It's basically a wiki and tutorial system, and kinda boring to work on. So instead of one large push, I'll just be adding bits and pieces as I work on other things. For the next update, it's going to be a bigger one. The plan is to add the next prestige layer, and that will bring new game mechani…

  • Updating to Build 4 - 22 May 2023

    Hello Everyone, Blog Another week, another build. Hopefully I'll be able to keep pace with this going forward. The game is in a pretty stable state now, so I can focus more on adding content. I had wanted to get the building adjacency system done this week, but it turned out more complicated that I had originally planned. I've pushed that back a week so that I can make the Codex system at the same time. This way it'll be Way less confusing for how to adjacency works. Now, on to the main show: New Features Added Mountain tiles, these have an increasing chance to spawn as new tiles are revealed Added Canyon tiles, these have an increasing chance to spawn as new tiles are revealed Added a Difficulty setting menu Added Three new techs for survey hubs Added Two new techs for dealing with Mountains and Canyons Changes Quanta(offline resource) now gets added for every second spent in orbit Bui…

  • Updating to Build 2 - 15 May 2023

    Hello Everyone, Blog It's been one week since we release Eclectic Expansion Enterprise, and it's been a ride. As a solo dev, it's been great to see people engaging with and enjoying something I've created. This is just the beginning, and there's plenty planned for the road ahead! That being said, this was my first time releasing to multiple platforms at the same time, and switching between the WebGL and PC build caused some unexpected issues. I think I've dealt with a large number of those bugs, so this build should be much more stable. Keep those bug reports coming though, I want to make sure there's as few bugs in the game as possible. Now, on to the main show: New Features Added an offline progression mechanic Added cost scaling to all buildings Buildings now have a hollow image when turned off Added a tech node to unlock the Field Station Added a tech node to for Volatiles Processor…

Patch notes and updates

S.noRelease datePatch nameGID number
18 October 2023Hotfix Build 8.25220292521191709431
230 August 2023Updating Experimental Branch to Build 7_E55141476355654913888
321 August 2023Updating Experimental Branch to Build 7_E45127964289187529569
419 August 2023Updating Experimental Branch to Build 7_E35127964289181741309
512 August 2023Updating Experimental Branch to Build 7_E25839532486218322753

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2398350
Live current players0
SteamPulse tracked peak10
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateMay 10, 2023
DeveloperOOMM Interactive
PublisherOOMM Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent72%
Positive reviews21
Negative reviews8
Total reviews29
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2398350/

Short description

Expand among the stars! It is 72k years in the future, and a new wave of Human expansion abounds. Join the ranks of the Ecxos, prep star systems for habitation, and develop your tools and ships to enterprise ever faster and further.

About this game

It is the 726th century - Humanity has expanded among the many galaxies, numbering in the quintillions, joining the teeming cornucopia of intergalactic sentient life. Wanting to experience different ways of living, a massive new wave of colonization begins as people seek to experience a less technic life. You take on the role of an Ecxo, travelling far ahead of the colonization waves, and leagues outside of Human inhabited space. It is your task to setup the initial phases of system colonization. You will build matter extractors, solar collectors, surveyors, and the like to assess suitability of planets and solar systems. Collect data along the way to research new ways to optimize your buildings, your ship, and your enterprise. How far will you go? Incremental Gameplay, start out with basic technologies and improve them as you gather new data from planets Explore new landing sites, setting up an economy, gathering resources, and collecting data to return to your ship Upgrade your buildings to explore, expand, and exploit on their own, and watch as your landing zone grows from barren landing to sprawling complex Upgrade your ship over time, and take to new systems, exploring planets faster and faster. Clone a new Ringer of yourself, warp to a new galaxy, and do it all again! (Gaining powerful advantages along the way)

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: Free
  • Highest observed: Free

Eclectic Expansion Enterprise's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Eclectic Expansion Enterprise's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Eclectic Expansion Enterprise at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-25FreeFreeNo discountSteam Store

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