- [Ver 1.00.07]Update information - 4 October 2025
The following items have been updated. ・We have addressed the security vulnerability affecting games and applications that was disclosed by Unity Technologies on October 3, 2025.
- [Ver 1.00.06]Update information - 10 May 2025
The following items have been updated. ・Adjustments to artifact descriptions ・Other minor fixes
- [Ver 1.00.05]Update information - 28 December 2024
The following items have been updated. ・Set unit level cap to 65. ・Fixed a bug where Asteria's level would become an unexpected value under certain conditions. ・Other minor fixes
- [Ver 1.00.04]Update information - 23 November 2024
Bug typo fixed ・Fixed an issue where the game failed to launch under certain conditions.
- [Ver 1.00.03]Update information - 16 November 2024
Bug typo fixed Set a maximum limit for acquired mana. ・Set a maximum limit for scores. ・Adjusted the UI.
- [Ver1.00.02] Update Information - 9 November 2024
・Setting the upper limit of mana possession ・Bug Fixes
- [Ver 1.00.01]Update information - 26 October 2024
Difficulty adjustment ・Reduced the occurrence rate of events throughout the game ・Changed the conditions for the occurrence of "Sosin's Pickaxe Shovel " to the later floors. ・Decrease in points required to unlock inheritance of units and weapons ・Decrease in attack power of some bosses ・Adjusted the effect description of “Iron Rat God’s Shovel” to 6. ・Increased amount of mana obtained Bug typo fixed ・typo correction
- Official Version Ver1.00.00 Released! - 19 October 2024
Official Version Ver1.00.00 Released Here are the patch notes: Official Version Ver1.00.00 Released Here are the patch notes: ・Added the final chapter "The Dream Labyrinth" . ・Added new enemies, weapons, and achievements. ・Several new skills have been added. All skills will be detailed on a separate page. Units will now gain a "+" value next to their name when they reach a certain level. The higher the "+" value, the greater the growth in HP, attack, and defense. These "+" values can be carried over even through job changes or inheritance. ・An auto-activation function for selected leader skills has been added. ・A relic reroll feature has been added. These features can be unlocked in the unlock screen, allowing for use in-game and an increase in the number of uses. ・A relic that activates when enemies step on traps. ・A relic that reduces the number of enemies that appear. ・A relic that i…
- Regarding the Official Release - 5 October 2024
We will be updating with the official release, including the final chapter, on Saturday, October 19th. Below is a selection of the new features and adjustments that will be implemented. The Final chapter, " The Dream Labyrinth" , will be added, concluding the story. Along with it, new enemies, weapons, and achievements will be introduced. Units can now gain a "+" value next to their name by reaching a certain level. The higher the "+" value, the greater the growth bonuses for HP, attack power, and defense. These "+" values can be carried over even through job changes or inheritance. ・Assassin JPS:Attacking Tactics___ATK and DEF increases by 5% with each attack until the end of the battle.Activates only when in Assassin class ・Warlock JPS:White Night's Wrath___Gain 50% ATK for each damage received until the end of the battle Activates only when in Warlock class Several additional new ski…
- [Ver 0.04.04] Update Information - 14 September 2024
The following updates have been made: Bug Fixes Save Data Issue: Fixed an issue where selecting a unit with certain skills as an inheritance unit would corrupt save data. Achievement Conditions: Corrected incorrect settings for some achievement unlock conditions. Minor Fixes: Various small adjustments and fixes.
- [Ver 0.04.02] Patch Notes - 16 June 2024
The following updates have been made: Function Improvements Improved Unit Behavior: Units will now attempt other actions if they cannot find a target within a certain time while an active skill is being used. Resolution Settings: Added resolution settings to the Settings menu on the title screen. Bug Fixes Save Data Corruption: Implemented measures to prevent save data corruption in certain situations. Enemy Reinforcement Panels: Fixed the issue where enemy reinforcement panels were appearing in Chapter 1.
- Chapter 4 Update Released! - 18 May 2024
【Chapter 4: New Stage Added】 Added "Chapter 4: God for the People" New enemies, weapons, and achievements 【New Skills Added】 The following skills have been added: Swordsman JPS: Phalanx - Defense increases by 20% per Swordsman. Only activates for Swordsmen. JPS: Swordsman Corps - Attack power increases by 20% per Swordsman. Only activates for Swordsmen. Shielder PS: Heavy Cavalry Corps - Defense increases by 10% per Shielder. Breaker PS: Mass Destruction - Attack power increases by 30% per Breaker. Only activates for Breakers. Samurai PS: Earth Samurai - Attack power increases by 10% per Samurai. Archer JPS: Archer Corps - Attack power increases by 20% per Archer. Only activates for Archers. Sniper PS: Mass Sniping - Normal attack range increases by 1 stage per Sniper. Assassin PS: Mass Ignition - Normal attacks gain Fire attribute, increasing by 20 per Assassin. Sorcier JPS: Mass Bomba…
- Regarding the release of Chapter4 - 11 May 2024
On Saturday, May 18th, we will be conducting a major update, including Chapter Four. Here are the planned patch notes for the update: ・"Chapter Four: For The god for people" will be added. ・New enemies with unique abilities, weapons, and achievements will be included. ・Enemies capable of penetrating shields to deal damage with some of their attacks will be introduced. ・New skills will be added as follows. JPS:Phalanx_DEF increases by 20% for each Soldier in the troops. Activates only when in Soldier class JPS:Group barrage_Multistrike increases by 1LV for each Gunslinger in the troops. Activates only when in Gunslinger class etc.. 【Status Effect Rework】 ・Previously, status effects had minimal impact on gameplay and did not contribute meaningfully to the player experience. Therefore, we have adjusted them to have a greater influence on character builds. 【New UI Features】 ・Information suc…
- [Ver 0.03.22]Patch Notes - 13 April 2024
I have updated the following items: Fix the effect of reduced range on passive skills to be something else. Additionally, correct any typos and numerical errors in the ADV section and skill values."
- [Ver 0.03.21]Patch Notes - 6 April 2024
I have updated the following items: New Implementations: Plaza Panel Implementation: Plaza panels where units can be placed will be randomly placed. Plaza panels allow unit placement even in unexplored areas if they are shallower than the current maximum depth. While generally safe zones, if adjacent panels are open as squares, enemies may invade. Additionally, they will be attacked if within the range of enemies with wall-penetrating abilities. Note: Panel selection occurs when entering a stage and when defeating a boss, so if you resume play with existing data, it will reflect the previous state. In such cases, clearing the stage once or restarting the stage will apply the updates. Balance Adjustments: Rear Attack Occupation Adjustment: With the implementation of Plaza panels, the opportunities for rear occupations such as archers and sorcerers to be exposed to attacks have increased.…
- [Ver 0.03.12]Pach Notes - 30 March 2024
I have updated the following items: Fixed an issue where some relic effects were not being properly activated when resuming the game. Made other minor adjustments."
- [Ver 0.03.11]Patch Notes - 24 February 2024
I have updated the following items: Fixed an issue where weather events wouldn't end correctly under certain conditions. Made adjustments to some texts. Adjusted damage notation. Changed unit icons. Adjusted mouse cursor.
- [Ver 0.03.02]Patch Notes - 3 February 2024
I have updated the following items: ・Corrected errors in some English translated texts. ・Adjusted graphics.
- [Ver 0.03.01]Update - 27 January 2024
Chapter 3 has been updated! ・Implementation of Chapter Three, addition of new enemies, and weapons. ・Implementation of transfer units. ・Implementation of transfer weapons. ・Implementation of unlock elements. ・Addition of UI for allied units during battles. ・Addition of a method to confirm enemies appearing during the exploration phase. ・Addition of achievements for Chapter Three. ・Implementation of English version excluding ADV parts. ・Decrease in block count for melee classes overall. ・Increase in HP for knight, adjustment of skills. ・Decrease in attack power for shielder, adjustment of some skills. ・Increase in attack range for Breaker and axes. ・Increase in HP and defense for Samurai. ・Adjustment of skills for Sorcier. ・Increase in attack range for Druid and branches, changed to cross type. ・Reduction in required cost for area attack types. ・Decrease in frequency of tsunami occurrenc…
- Notice Regarding the Release of Chapter 3 - 20 January 2024
【Notice Regarding the Release of Chapter 3】 On Saturday, January 27th, we will be implementing a major update that includes Chapter 3. The upcoming patch notes for the post-update changes are as follows. 【Addition of English Version】 Implementation of the English version for the game, excluding the Adventure part. Translating the ADV part is scheduled for a later date due to the complexity of context. 【Addition of Chapter 3 and New Stages】 Implementation of Chapter 3, featuring new enemies and weapons. 【Inheritance and Unlock Elements Addition】 Inherited Units: Inherited units allow you to carry over units you've raised to the next game, maintaining their skills and job at level 1. Use this as a flexible framework to experiment with various skill combinations, such as maximizing attack power or combining the best features of all jobs. Inherited Weapons: Weapons, including their enhancem…