- Minor fix - 4 April 2025
Parallel resource loading could cause the loading screen to get stuck. Animated loading logo on loading screen.
- Invasions - 23 February 2025
Invasions will now occur at difficulties 4+ Invasions are Npc Vessels, sent by lesser gods, whom are jealous of your power. Leaf -> Verdant blessing can now only target followers Army of the Dead -> Skeletons pr. kindled sun is now 4, down form 6
- Pixel Gods - 19 January 2025
Greetings fellow Xon, It's been a while, but today we are happy to release the latest incarnation of Xon. There has been almost too many changes to list, as the game has changed a lot. The major focus has been on making the game more streamlined, while also making it less repetitive. Powers are no longer picked, interrupting gameplay, but are instead unlocked by completing special land quests, this should make for a more smooth experience and allow for more planning, regarding witch powers the player would like to have, instead of it just being random. Border Statues now allow migration to neighboring lands without building a Gate, this speeds up early expansion opportunities while still allowing for rush tactics in PvP (and actually making them stronger, since players will now have more lands.) Resources have been heavily reduced, this also encourages expansion and reduces Shrine spam,…
- Minor fixes - 28 September 2024
Fix for .net 8 auto install Living lands knockback bug fixed Audio Queue when suns are unlocked Flavor text for start and end of game
- Ascension - 20 July 2024
Greetings fellow Xon, Today I am finally able to announce that I have completed the first five levels of progression play. By conquering difficulty levels, you can now gain points to be spent on perks, unlocking new play styles. You can also customize your god before the game starts, giving you agency over your progression path. Each aspect currently has five tiers of perks, with three perks for each tier, with more coming in the future. The perk lines are as follows Coin Greed: Money for power, grants more soldiers and the ability to smite with gold. Luck: Empowers random mechanics and introduces new ones. Gold: Accelerates economy production and traders. Ember Flame: Smite becomes stronger and cheaper when followers burn to death. Smoke: Improved industry and a stronger start. Smolder: Make everything catch fire and gain essence by doin so. Leaf Thorns: Every tree an ally, powerful ma…
- Bony patch - 15 May 2024
Fixed arrow behavior to take steps on lower framerates, this prevents them from flying through and doing weird zigzag behavior. Sacred trees for Gods of the Leaf. Bone Piles that become Bone Horrors for Gods of the Skull. Easier to read font on resource bowls.
- Lesser Miracles - 8 May 2024
Dear Fellow Xon, I've been working on ways to make events less intrusive and upgrading altars more interesting, and I'm excited about the results! Gaining cards after acquiring primary and secondary essence now comes through clickable bells, so you can choose cards at your leisure. Any upgrade to an altar now unlocks a lesser miracle – a single-use miracle granting you a small boon. These lesser miracles are accessed similarly to summons. Here are a few examples of lesser miracles: The Great Motivator (Coin) Instantly complete all construction in one land. Lord of the Land (Leaf) Summon a Swamp Lord in any land (sunless). Burning Gate (Ember) Summon a temporary gate. Song of Lethe (Moon) Make up to ten creatures fall asleep and dream. Secret Cult (Skull) Spawn three followers in any land (sunless). (Sunless miracles are useable in lands where the sun has yet to be lit.) As you can see,…
- Post championship patch - 19 February 2024
Congratulations to Mathias Havemose, our new reigning world champion! Fixes and features feature: You can now see all players in the game feature: You can now target yourself with vessels F1 tooltip is now always displayed Witches have lost their healing Raider threat levels have been adjusted Werewolves are now considered magic creatures Tooltips have been fixed for Temples, Barracks and Farms Shrines do not accept resources Aspects are now spawned in the center of lands Barracks will only train if at least three followers are available Fixed Swamplord, the toad is back Gilding stones now correctly target shrines Post game points should now reflect server scoreboard
- Yaga's Cauldron - 30 January 2024
Greetings, fellow Xon! I hope this message finds you well. I've been closely examining matches and brewing, and I was still not entirely satisfied with the implementation of magic creatures and priests. The primary focus of this patch has been to enhance strategic interactions and refine some of the weaker powers. Some powers continue to fall short in terms of engagement, I'm considering converting a greater number of them into passive abilities instead of active ones. I've also introduced a variety of new hostile NPCs, as I was feeling a bit repetitive with wolves and shades. All NPCs can now be bribed, enabling more peaceful expansion opportunities. New features You will now maintain your game Id if you rejoin a game. Upgrade miracles, a new type of passive miracle that changes a unit (i.e. all priests) Sunless miracles, a new tag, indicating that the miracles does not need a lit sun…
- Domain change - 10 December 2023
Better miracle and summons tooltip Moved from ravendeer.dk to xon.raendeer.com
- Miraculous Tidings - 22 November 2023
Greetings, fellow Xon! I hope you're doing well. We've been experimenting with new ways to handle summons, and we've finally settled on an approach that makes sense. Summons are no longer reliant on the interaction between essence and resources; instead, they operate on separate cooldowns. These cooldowns can be used on open gates or lands under your control to summon creatures. Additionally, we've introduced Miracles—a temporary type of summon that can only be attacked by Priests or by using Smite. Reduced general melee knockback and removed additive knockback Enemy vessels will not target lands where the altar has been destroyed Steam Id is now tracked, allowing you to see all games played by a specific player Love The Flame, cost reduction 5 -> 3 All summons are now cooldown based and no longer requires a resource Summons now have their own buttons You can now summon directly into an…
- Minor fixes and better steam integration - 8 November 2023
Added 'join game' friend list functionality Added victory achievements
- Post championship patch - 14 September 2023
Greetings fellow Xon, I hope you are doing well! Last week the first Xon champion was crowned, trophy and all. I got quite a lot of feedback during the event and I have managed to implement some of it, please enjoy! Post championship patch features Pasting a game code now instantly joins that game. Games will no longer be flagged as inactive if left on pause. A ring will now indicate when a resource i being dropped on a building. All building sites have had their radius increased by roughly 30% Fewer miracles are unlocked in Tutorial mode. First steps towards Steam integration, I also added a single achievement. Houses convert food into followers faster. Top five players are now targetable instead of top six. Tips and tricks are shown in the menu. F1 now shows all current miracle cards. Leaf gods now has growing seeds instead of instantaneous trees and bushes. Skull gods now release sou…
- Quality fixes - 31 July 2023
Damage report, you can now see how much damage you have dealt to an enemy player Join button text position fix Update queue, game states are now queued and read sequentially for better stability
- Spider moon - 18 July 2023
Reverted focus mechanics Multiplayer interface moved down a bit Moon has been visually updated Moon has a new miracle that summons the Weaver and her children
- Small patch - 17 July 2023
Shrine building added to tutorial Tutorial completed message Tutorial text typo fixes Remove resources from building sound added Tutorial games are no longer shown on scoreboard Shades spawn more rarely Resource focus mechanic changed Followers now take other followers into account when picking a harvest target Pause / Unpause now wait for server response Gate build cost reduced from 8 to 5 stone Gates are built 60% faster Base passive essence income has been slightly increased
- Ambient and Pause - 3 July 2023
Game mode added to post game Ambient sound for terrain types Pause more responsive
- Burning Ember 1.2 - 26 June 2023
Greetings fellow Xon, We have been inspired by the hot weather and have come up with a new Aspect: The Burning Ember. The Burning Ember. Ember is the fifth aspect, bringing a more aggressive playstyle to the table. With the ability to burn instead of harvesting, they are faster but more wasteful than other aspects. Many of their powers are very strong but carry inherent risks. The starting miracles of The Ember are: Desert: Wish-granting Ifrit. Mountains: Tough, burning, Cherufe. Swamp: Sculptors Hut, capable of turning follower souls into Claymen, eternal workers. Forest: Eternal Pyre, which burns wood to generate essence. Plains: Smokestack, a building that produces gold and sparks from wood. Priest: Brahmin, can mark houses with The Burning Mark causing them to produce new followers faster. We have also been looking into some other features of the game. With The Ember, a bunch of oth…
- Hotfix + picker - 19 June 2023
Fixed connection issue! Picking primary essence now has it's own interface.
- The hills are alive - 17 June 2023
Greetings fellow Xon, Here is a small update, summer is hot and I have been outside with the kiddo, so progress has been suffering a bit, sorry. I was not really happy with how the different terrain types distinguished themselves from each other, so we added horizon backgrounds, its very simple, but does a lot to make each terrain feel more distinct. Also! I added Pause / Unpause functionality, when playing solo this will happen automatically when in menus or when picking a power. The implementation is a bit hacky, since it wasn't a part of the core concept and therefore not part of the architecture, so please report any weird bugs that might result from the implementation. We also added a vessel for the Moon aspect, Wilbur was giving me a lot of grief over this one and it missing was honestly just an oversight on my part. It came out rather well I think - so for all you Dreaming Moons…