- Version 0.5.0 is Here! - We're Halfway There - 28 March 2025
Before we dive into the patch notes, we wanted to take a moment to thank you all and share a quick message from Dallen and the team. "Hey everyone! Jumbo Josh and version 0.5.0 are finally here! There are a few things we didn’t quite get across the finish line in time, but we’re working hard to get them wrapped up as soon as we can. In the meantime, we hope you enjoy everything this update has to offer! We’ll be pushing out a hotfix ASAP. Thanks so much for your continued support and patience. 💚" — Dallen & the Cross Impact Team Patch Notes Overview Hey all! coralNecropolis here! Battle Planner at Team Impact. It’s finally here, huh? Jumbo Josh has arrived, alongside Gwen Colgrave, who many may not have expected, but she’s quickly become one of the team’s favorites. Alongside those two new fighters come a sizable amount of well overdue improvements to performance, online, and just the…
- The 2025 Blog Post - 27 January 2025
It’s been a while since our last update—November, when Mort the Chicken made his big debut. We want to start by apologizing for the gap in communication. Balancing development and public updates as a small indie team has been a challenge, especially with the hurdles we’ve faced recently. But moving forward, we’re committing to more consistent and transparent updates because you deserve nothing less. Where We’re At We’ll be honest: our team has gotten smaller. While this has meant scaling back in some areas, it hasn’t stopped us from pressing forward. Every day, we’re working hard with the resources we have, and your continued support—whether it’s playing the game, sharing feedback, or hyping it up in the community—has made a huge difference. Switching to a free-to-play model was a bold step, and while it’s brought financial challenges, we’re confident it’s the right direction for Cross…
- NAIR Block joins Cross Impact's Roster! - 14 September 2024
NAIR Block Joins Cross Impact as the 11th Playable Character! Introducing NAIR Block, a free additional character created during the developers' free time. Special thanks to Teridax for making this official crossover possible!
- Steam Workshop [BETA] is Here! - 29 August 2024
🔥 Cross Impact Workshop Support is Here! (v0.3.4) 🔥 We're excited to announce that Workshop Support is officially live in version 0.3.4 of Cross Impact! 🛠️ Get creative and start making your own characters today. To help you get started, follow our guide here. You can also play as subscribed characters by enabling Workshop Support in the settings. Remember, this feature is still in BETA, so expect some rough edges, but who knows what amazing things could come in the future? 😉 And one more thing... our next playable character will be revealed in September. Stay tuned!
- Cross Impact is now FREE! - 9 August 2024
After months of work, Cross Impact's V0.3.2 update is now live! This update includes our newest playable character, Fark, along with making the game free for everybody. For more information, please check out our Late July 2024 Blog Post!
- Fark joins Cross Impact's Roster! + End of July 2024 Blog Post - 28 July 2024
Hey Cross Impact Community, It's been a while since our last update, and we know some of you might not have been keeping up with all the developments. We're thrilled to bring you the first of our "new content in short but impactful bursts" to keep everyone in the loop and excited about what's coming next. Important News and Announcements Introducing Fark! We're incredibly excited to announce Fark, the first of the five "Kickstarter Backer" characters! Fark, hailing from the fantastic world of Spark The Electric Jester, is our first character not to be the main protagonist of their original game. Mark your calendars for August 9th, 2024. A special thank you goes out to SegaGega32XUSA for fully funding Fark. Your belief in our game and team has given us the opportunity to represent this phenomenal franchise, and we couldn't be more grateful. Cross Impact Goes Free We have some extremely i…
- V1's Release & V0.3.0 - 8 June 2024
After over a year in development, V1 from ULTRAKILL is now fully playable in Cross Impact for free! V1 is now available alongside V0.3.0, which fixes bugs, improves performance, and replaces old animations. A full changelog will be posted later.
- Cross Impact has Merchandise! - 15 April 2024
Cross Impact now has an official merchandise store! We have official T-Shirts, Stickers, and Necklaces! 👕 All funds go DIRECTLY into Cross Impact's Future Development! Use Code "CROSS" for 10% off until 4/22/24! 💸 https://www.crossimpactshop.com/
- Patch Notes for V0.2.6 - 11 April 2024
V0.2.6 Changes: Overall: - The Menus have been overhauled. - Hit VFX have been touched up. - Up Specials can now be wall jump-cancelled. Ortheo: - Adjusted offset on Forward Tilt animation. - Adjusted offset on Up Tilt animation. - Adjusted offset on Down Tilt animation. - Adjusted offset on Rising Jump animation. - Adjusted offset on Middle Jump animation. - Adjusted offset on Into Crouch and Crouch animations. - Adjusted offset on Neutral Special animation. - Added sound effects to multiple moves. Pal: - Adjusted offset on Airdodge animation. - Adjusted offset on Jump animations. - Updated Dizzy animation. Alex: - New Jump Animation. (Provided by Guest Animator UhAlexWorks) - Panda colormap issue fixed. Toree: - Adjusted offset on Jab animation. - Adjusted offset on Run animation. - Adjusted offset on Walk animation. - Adjusted offset on Falling Jump animation. - Adjusted offset on Cr…
- Patch Notes for V0.2.5 - 25 March 2024
V0.2.5 Changes: Overall: - Fixed bug preventing Arcade Mode from progressing. - Fixed bug where Volleyball Mode online would kick you to a local CSS.
- Jay Eazy Assist Reveal & Release + Patch Notes for V0.2.4 - 25 March 2024
V0.2.4 Changes: Overall: - Added Walled Variant of My World. - Added Jay Eazy Assist. - King Paublo has been resprited. - Match Modifier & Volleyball Mode added to Online! Ortheo: - Run Speed has been increased. (7 -> 8) - Dash Speed has been increased. (8 -> 9) - Shortened hitbox on Forward Special to not include Ortheo's arms. - Neutral Special Gears no longer do shield damage. - Jab 1 & 2 no longer deal shield damage. Pal: - Added sound back to Aerials, Dash Attack, Forward Special and Up Special. - Cleaned up hitboxes on Up Tilt. - Cleaned up hitboxes on Up Air. - Cleaned up hitbox on Forward Air. - Adjusted late hitbox Up Special to match animation better. - Adjusted hitbox on Back Air. - Adjusted hitbox on Forward Special so it no longer whiffs on Toree standing still. - Decreased knockback scaling on Pal's Back Air. (1.5 -> 1) - Decreased base knockback on Pal's Back Air. (8 -> 7…
- Patch Notes for V0.2.3 - 19 March 2024
V0.2.3 Changes: Overall: - Fixed bug causing crash online on Pizzascape in specific scenarios. Pal: - Back Air, Down Tilt, Forward Air, Forward Tilt, Neutral Air, and Up Air's hitboxes have been adjusted. Stardrop: - Up Air's timing has been adjusted.
- Pal Resprite's Release - Patch Notes for V0.2.2 - 16 March 2024
V0.2.2 ("The Pal Update") Changes: Pal: - Pal has been entirely resprited! Resprite done entirely by Josendark & StreamYu! Along with this, every move has been slightly altered. Some Notes: Pal has a new passive ability. Pal's attacks universally have the least amount of endlag, along with Pal's new Dash & Run which allows him to hover much quicker, but to compensate, Pal takes damage 1.3x as much as everyone else. In LUMbA, all playable characters die in one hit. This is our way of representing that while keeping Pal fair and balanced. Overall: - Fixed bug where picking random online would cause Desyncs. - The All in Frankton has been properly scaled to not be cut off. - You can now only platdrop out of waveland/shield by flicking your stick, rather than being able to hold down. - Layer Two's Collision has been hidden. Ortheo: - Cross Attack's Aerial knockback scaling has been reduced…
- Patch Notes for V0.2.1 - 8 March 2024
V0.2.1 Changes: Overall: - Our new shield system has gone live. We are still experimenting with this. - Assist palette bug has been fixed. - Neo-Yamato (Butterflies) Stage has officially been added! - You now lose meter on knock-out. Alex: - New Backer skins have been added. - Animation alignments have been adjusted. Toree: - Toree now has a completely new Forward Special, Down Special, and Impact Attack. - Toree now has a new falling animation, along with a handful of misc. animation touch-ups. Please Note: V0.2.1 will take longer to go live on MacOS. Until then, an earlier version will be live, though it is experimental.
- Patch Notes for V0.2.0 - 9 February 2024
V0.2.0 is a mini-update which Fixes Bugs, Adds QoL Features, Makes Mac & Windows Versions Compatible Online, and Has Enabled Steam Remote Play. We also updated the loading art to reflect the recently released, Cowboy. Thank you all so much for your support so far. Until this point, in a little over a month since launch, we've released over 20 patches, with 200+ Individual Changes- and things are only looking up. Expect more news by the end of the month!
- Cowboy's Release + Patch Notes for V0.1.9 - 3 February 2024
V0.1.9 Changes: Overall: - Fixed bug causing certain stages to be locked from Random. - Fixed bug where Pizzascape wouldn't allow you to walljump on right side. Ortheo: - Neutral Special has much more endlag & no longer locks. Pal: - Lumba changes have been reverted. Toree: - Forward Special's cooldown has been doubled. Cowboy: - Cowboy has officially released! (Required Cowboy DLC) Assists: - Wizard Assist has released! (Required Cowboy DLC)
- Patch Notes for V0.1.8 - 30 January 2024
V0.1.8 Changes: Overall: - Fixed bug causing desyncs on projectiles & magnet boxes. - All songs have been decompressed. - Pizzascape & Layer 2 collision issues have been fixed. Ortheo: - Forward Tilt's Knockback Scaling has been increased by 0.2. - Forward Special can now be jump cancelled if the attack is hit. - Neutral Special has been reworked. Jacket: - Forward Tilt's Angle has been decreased by 5. - Neutral Air Meter Gain has been lowered. Pal: - Back Air's Knockback Scaling has been increased by 0.3. - Lumba's Health has been increased by 14. - Down Special's Cooldown has been decreased by 500 frames. Assists: - Ortheo's Assist Knockback Scaling has been reduced by 0.2. - Ortheo's Assist Base Knockback has been reduced by 2. - Ortheo's Assist now travels faster. - Ortheo's Assist Hitstun Scaling has been increased by 0.2. - Ortheo's Assist Startup has been increased by 7 frames. -…
- Patch Notes for V0.1.7 - 27 January 2024
V0.1.7 Changes: Overall: - Hitlag Multiplier has been decreased by 15% - Pizzascape is now playable! - New Achievements have been added! - Can now select any character on Tutorial,
- Patch Notes for V0.1.6 - 17 January 2024
V0.1.6 Changes: Overall: - Hitstun Multiplier has been decreased by 75% - Hitlag Multiplier has been increased by 15% - DI Angle has been increased by 8. - Fixed bug where not selecting your character would desync. - Fixed Puss In Boots Desync Bug. Alex: - Forward Tilt has been reworked. - Side Special's Projectile Angle has been lowered by 5. Jacket: - WIP Gun HUD has been added. - Down Tilt has been reworked. Stardrop: - Forward Special Second Hit Knockback Scaling has been increased by 0.4. - Up Special has been slightly reworked. - Up Special's Final Hit Base Knockback has been increased by 3. - Up Special's Final Hit Knockback Scaling has been increased by 0.2. - Up Special's Final Hit no longer has Custom Hitstun. - After landing a hit with Up Special, Stardrop will now be put in the Aerial State. - Down Special no longer has to be held for the hitbox to come out. - Down Special's…
- Patch Notes for V0.1.5 - 15 January 2024
V0.1.5 Changes: Overall: - Added Entity Outline toggle for Droppables & Assist. - Compressed previously uncompressed music to lower game's file size. - Added "Damage CPU" Training Mode Option. Only allows you to add damage at the moment, but we plan on expanding this. Pal: - Weight has been increased by 0.15. Toree: - Weight has been increased by 0.25. Alex: - Up Special Voice Line has been lowered, along with only now playing 50% of the time. - Removed Dash Attack's Cooldown & added 4 frames of endlag. Jacket: - Weight has been decreased by 0.35. - Aerial Neutral Special has an updated animation. Stardrop: - Weight has been increased by 0.2. - Neutral Air now has hitboxes on the explosions. - Neutral Air Damage has been increased by 2. - Neutral Air Knockback Scaling has been increased by 0.2. - Side Special Second Hit Damage has been decreased by 10. - Side Special Second Hit Base Kno…