- Patch 2/18/24 - Fixes and QoL - 19 February 2024
Changes Double Tap To Dodge - Players can now enable this feature in the Advanced Settings inside of Settings. Pet > Chest - Pets can now focus and attack The Keeper(Boss at the end of Dungeons). Text Keybind Tooltips for Hotbars - This will change the tooltips for your hotbars from images displaying what you have bound to text instead. This should help increase the readability of your keybinds during play. Players can now enable this feature in the Advanced Settings inside of Settings. Added a Help tip inside of the keybind menu to assist players having trouble binding mouse buttons. Fixes Fixed some typos with certain skills.
- A Bright Future! - 21 December 2023
Thanks to everyone who gave this game a try and welcome all future players. I'm a couple months of development into my new game which I hope to Alpha test sometime next year. It's a huge leap from the roguelike genre and one that'll encompass my life for the next couple of decades. If you want to learn more and contribute to development, head over youtube and search for Wooden Barrel Games. If you're feeling lazy you can just watch the most recent devlog below. Leave a like, subscribe and have a warm holiday season. ːwinter2019happyyulː
- Now With Steak! - 1 November 2023
Changes Added Steak that can drop off any enemy. (Currently 25% chance) Heals back 10% of your Max HP and MP as well as giving you have 10 Stamina. Steak has a 20% chance to be rotten, which still recovers 10% of your Max MP and gives you 10 Stamina back but will also deal damage equal to 10% of your Max HP.
- Patch 1.1 - The Dungeons - 8 September 2023
New New Map - The Dungeons This Map requires the player to get keys to open doors so they can reach the end. You'll have to clear the dungeon every other Map until all bosses are taken down and you reach Endless. New Boss - The Keeper Boss waits at the end of The Dungeons. Will reward players with new skills and sometimes even gear upon defeat. 20 New Skills The new skills can only be obtained by defeating The Keeper. Dive in and experiment with all them. Two New Enemies The Ghoul - Can only spawn from Area Spawners in The Dungeons and from Corpse Raiser' projectiles. Area Spawner - This is unique in that it doesn't do anything but summon enemies whenever the player is near. It can summon any normal enemy including The Ghoul and Slime bombs. Keys and Doors! The player can now collect keys and use them to unlock doors inside of The Dungeons. Keys will be kept until death, so it may be be…
- Patch 7/28/23 - Changes - 28 July 2023
Changes Players will now have to kill the three main bosses before being able to fight the final boss and go into Endless mode. Prior mode just add the player visit the different maps atleast once before teleporting the player to the final boss and Endless mode. Reduced AoE abilities of normal mobs and changed some projectiles of enemies. Changed the default zoom for the player and added the ability to adjust the zoom.
- Patch 6/29/23 - Hotfixes - 29 June 2023
Fixes An issue was causing random crashes when unloading levels. Should be resolved now. Corpse Raiser's following attack would only do one instance of damage. Should be resolved now. Elites were spawning too often. Should be resolved now. Skeleton Mages weren't dealing their full damage. Should be resolved now. Obtaining new skills from Side-bosses would prevent the player from investing in new skills at some resolutions. Should be resolved now.
- Patch 6/28/23 - Big Changes - 29 June 2023
Changes Going inside Side-Maps will pause spawning and Main-Map timers. Side-Map Bosses will no longer end all objectives and force the player to teleport out. Instead players can now teleport back to the Main-Map and finish any objectives remaining. The Endless Mode now lasts for 5 minute intervals with a 1 minute cooldown period in-between. This should allow the player time to clean up the map and adjust equipment and inventory. Added Sfx and UI notifications when unlocking Side-Boss abilities. Added Sfx and UI notifications when completing side quests. Fixes Ocrus' Axes wouldn't deal damage after the first bounce. Also the Sfx wasn't matched. Should now be resolved. Stone tablet meant to stun Phaunos wasn't resetting itself after first use. Should now be resolved. Snowman's Bolts will now be able to hit a second time.
- Patch 6/21/23 - Boss Skills - 22 June 2023
Changes Added three new Legendary passive skills that can only be unlocked by defeating any side map bosses(Phaunos, Death's Toy Robot or Snowman). Defeat one of these bosses to find out what they can do. :) Changed Corpse Raiser's explosion particles. Updated Corpse Raiser attack delay from 10s-8s. Updated Corpse Raiser to increase the number of bounces based off remaining HP. Changed Orcus Axe throws to now bounce based off remaining HP. Changed Snowman to fire Emerging Bolts and Launch the Player across the map during certain attacks. Amount of Emerging Bolts increases based off remaining HP.
- Patch 6/6/23 - QoL & Changes - 6 June 2023
Changes Basic Swing, Fireball and Acid lob will now continue casting after using skills as long as you are still holding the keybind. This doesn't work with controllers or gamepads yet. Changed Fireball to never explode and instead pass through all enemies damaging them along the way. Added new skill "Will of The Blades". Which unlocks after investing into "Split Earth". Fixes Chests weren't opening properly from projectiles. Should be resolved.
- Patch 6/5/23 - Changes - 5 June 2023
Changes Changed all enemies except bosses to apply different levels of chance when choosing to perform a range attack. This will cause the enemies to pause for 1-3 seconds before attempting another range attack. Changed the way Big Chests spawn Gold. From now on they will only spawn one Gold a piece but the Gold values will be roughly the same if not in some cases more Gold than before. Added a new skill "Charged Debris". This unlocks once you invest into "Rock Toss". Changed the way inventory is sorted. It now sorts all items into their rarity first and then sorts those by level. Added an option to disable Gold particles from spawning in the advanced settings menu. This should save you from frames in Endless mode.
- Patch 6/4/23 - Hotfixes - 4 June 2023
Changes Added new skill "Collapsed Star". Becomes unlockable after investing into "Supernova". Reduced chance of mobs spawning during Survive objective by 75%~. Increased Autoloot speed for items. Dying now deletes your save. Hotfixes Saves weren't properly setting up skills. Should be resolved. Domes can no longer spawn outside of maps or inside of houses. This should resolve Big Chests from spawning outside of the maps or inside of houses as well.
- Patch 6/3/23 - Hotfixes - 3 June 2023
Changes Added new skill "Into The Well". Becomes available after investing into "Black Hole". Added ability to loot chests with the interact key. Moved Acid Lob into the Spells Tree, Fixes Rerolls were causing visual bugs preventing further investments. Should be resolved now. Rerolls weren't resetting properly once fully exhausted. Should be resolved now. Loading saves wasn't correctly applying level. Should be resolved now but sadly the old saves won't work. You can still continue your old save, just know you will be level 1 on old saves. Loading saves caused issues with the level up screen. Trees weren't being populated correctly after reloads. Should be resolved now. Into The Well and a few other skills would allow more skillpoints to be invested with no benefit after the skill's max level. Should be resolved.
- Patch 6/2/23 - Saves and Fixes! - 2 June 2023
Changes Added the option to continue runs. NOTE: Runs only save once you complete a map. Leaving a run before completing an objective will not save your run. Starting a New Game will delete your previous run even if you don't complete an objective. Changed Item Tooltips to be transparent while walking over them. They will now self adjust their size depending on stats. Cooldowns will no longer reset upon leveling up. Fixes A visual bug was occurring due to cooldowns resetting leaving the cooldown bar displayed until cast. Flower enemies AoE projectile's particles were incorrectly scaling. Settings between Menu and Ingame had hidden issues that should be resolved.
- Patch 5/30/23 - Minor QoL - 30 May 2023
Changes Skills will reset their cooldown upon entering new maps. Added "Swiftfoot" to the Melee tree. Grants movement speed per level. Added "Taste of Power" to the Support tree. Grants STR, INT & AGI per level. Skills will grey themselves out when the player doesn't have enough resource to use it. Fixes Minor Visual bug with stamina and mana bar.
- Patch 5/29/23 - Rerolls - 29 May 2023
Changes Added rerolls to skill selections. Players start with 1 Reroll and earn more with each boss defeated. Reduced Blade Bolts max level to 5, increased damage per level and chance to activate. Added a failsafe to the last stage incase the cutscene fails to play to ensure the player can still continue. Changed some UI elements to operate better in some situations. Fixes Basic Swing was causing whirlwind to cancel if set to autocast. Whirlwind should remain active unless the player cancels it. Some chests in the Hub spawned EXP crystals out of bounds. All crystals spawned from chest will now always land in front of them. Snow houses will now correctly mask their visibility for the player.
- Patch 5/28/23 - Hotfixes - 28 May 2023
Fixes Keybind changes no longer require restarts. Updating keybinds now update the ingame UI without requiring restart. Ingame keybind settings menu now displays correctly.
- Patch 5/27/23 - QoL Overload + Performance Improvements + Nerfs - 27 May 2023
Changes Added a cursor slider to settings. Allowing players to choose their own cursor size to help with visibility. Added controller binds for toggling Autocast for skills. Simply hold right Dpad and use any skill to toggle Autocast for that skill. Added UI elements for showing when you're holding the toggle autocast keybind, works for both keyboard and controllers. Changed how players open small chests. Hitting a chest with any ability will now open them instead of having to walk up and press the interact key. Chests now spawn more items depending on what tier the enemies are. Added keybind control to the ingame settings menu. Removed collision box for holes in maps. Falling into one will instantly kill you. Increased size of keybinds to help with visibility. Nerfed all enemies except bosses for both easy and normal modes. Changed exp crystals to only spawn one from each enemy. The ex…
- Patch 5/25/23 - CUSTOM KEYBINDS! - 25 May 2023
Changes Added Keybind settings inside of the Main Menu Settings. Planned Content More Achievements More Skills
- Patch #2 5/24/23 - Autocast QoL - 24 May 2023
Changes Added bind to toggle autocast for skills. Simply Hold Shift and press the bind for the skill you want to set to Autocast. Changed autocast to check if you have enough resources to cast it before attempting to cast. Increased size of player icon for minimap and changed color to green to help distinguish yourself from summons.
- Patch 5/24/23 - Easy Mode - 24 May 2023
Changes Added Easy Mode. Will reduce stats awarded to enemies by 50% for each tier. Added Controller Support to Starting Screen. Settings menu still requires mouse for the time being. Added red outline to cursor to help with visibility. Fixes Changed boss stun behavior. Controller Support for main menu was bugged if you had no previous runs. Planned Content Customizable Keybinds More Skills