- Hotfix v1.03 - 10 November 2025
Shield enemies can no longer spawn inside Abyssal Rifts.
- Hotfix v1.02 - 26 October 2025
Fixes:Added save game backup system.Fixed an issue where the final boss would get out of bounds.
- Hotfix 1.01 - 24 October 2025
Fixes:Enemies Abyssal Rift in Caves (6th area in the campaign) will no longer get stuck in their spawn zone.Gauntled modifiers no longer apply in The Hideout.Changes:Turning off Head Bobbing in settings will also disable camera sway motion on strafing left and right.
- Darkblade Ascent 1.0 is NOW LIVE! 25% OFF - 23 October 2025
We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential.This launch comes with our BIGGEST UPDATE yet full of changes and additional content. New Class: BerserkerGenerate Rage with normal melee hits. Shout a powerful warcry that exerts accumulated rage to intimidate enemies and empower yourself. Berserker Upgrade Tree: Battle Instincts: Warcry increases Weapon Damage by 2% -> 3% -> 5% per Rage point for the duration of the shout.Bonebreaker Shout: Warcry releases a violent explosion dealing 50 -> 100 -> 200 damage per rage point. Scales with Global Damage.Feast of Carnage: Warcry intimidates enemies for the duration of the shout. Killing an intimidated enemy restores 0.1 -> 0.2 -> 0.3 Health per Rage point.Unending Warcry: Warcry lasts 6 -> 7 -> 8 second…
- Dakblade Ascent 1.0 Release Date - 13 October 2025
Darkblade Ascent is finally leaving Early Access and launching into 1.0 on October 23rd! We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential.The launch comes with our BIGGEST UPDATE yet full of changes and additional content. Here are a few things to expect on October 23rd.New Class: BerserkerGenerate Rage with normal melee hits. Shout a powerful warcry that exerts accumulated rage to intimidate enemies and empower yourself.New Enemy TypesWe’ve introduced new enemies in the campaign and in The Hideout that will keep you on your toes and test your skills.The Celestial Rift arena opens!A new challenge awaits as the third portal in The Hideout finally opens its gates.Full patch notes and list of changes will be posted when the update goes live.Save the…
- New enhanced weapon abilities and revamp! - 6 September 2025
With this update we are revamping the existing weapon abilities and we are adding enhanced versions of each ability that's unlockable in the passive tree.Weapon abilities are a core part of Darkblade Ascent's dynamic combat and keeping them locked behind a keystone in the passive tree meant that some players would unlock them much later in the game and thus not experiencing the full combat system as it was meant to be played.With this update ALL weapon abilities are unlocked by default.The keystones in the passive tree that previously unlocked weapon abilities now unlock more powerful versions of each ability that have secondary effects making them much more strategic and impactful.Enhanced Weapon AbilitiesSanguine Execution (Swords)After performing the Flurry of Blades ability you can execute one normal enemy regardless of their health, restoring 5% of your max health.Riftpiercer (Spea…
- New Boss: The Soulweaver is now LIVE! - 15 August 2025
The Soulweaver has arrived, the ultimate test at the end of the campaign. We’ve poured everything into making this finale as epic and unforgettable as possible. The Soulweaver embodies the peak of Darkblade’s ascension and the reckoning for his sins.We can’t wait to see you claim victory… or find yourself unceremoniously getting sent back to the Main Menu.Patch Notes:Changes:Increased Gromar's (second campaign boss) health by 150%.Interact button no longer requires to be held. Added bosses names above their health bar.Added support for ultra-wide 16:9 resolutions.Added support for 120Hz refresh rate.Added achievement for defeating the third boss.Increased maximum look sensitivity range in Settings > Controls.Fixes:Fixed a bug where Gauntled modifiers would apply in The Hideout.
- Update v0.954 - 21 July 2025
Exiting the campaign mid-run will allow players to continue from the start of the map they exited instead of the current stage. Highlighted the filter buttons in inventory UI. Lowered the default music volume in The Hideout. Keybind indicators on screen will now correctly refresh if the player changes a keybind from the setting menu. FOV can now be adjusted to go to a minimum of 80 in Settings > Gameplay. Nethersteel Nova inscription no longer grows in size when dealing damage making it less obstructive. Removed "New Arena Unlocked" message when completing the second arena in The Hideout.
- Hotfix v0.952 - 22 June 2025
Adjusted enemy spawn locations in The Undead Prison arena where they would sometimes get stuck.
- Hotfix v0.951 - 21 June 2025
Fixed an issue with a button not being selectable on controllers Fixed the "Seal of Trust" achievement not triggering when having maximum reputation with the Trader in Hideout. Pre-loading of assets are now done in the Main Menu instead of on game-start. Reduced number of ranged enemies in Undead Prison arena in Hideout.
- The Hideout: Survivor-Extraction & Combat Revamp update NOW LIVE! - 20 June 2025
We are very excited to announce that our biggest update yet, The Hideout, is NOW AVAILABLE!We are always trying to push the boundaries of what Darkblade Ascent offers. Being a small team of 2 developers we have the freedom to explore not-so-conventional ideas and implement player feedback in creative ways.With this Major Update we are introducing The Hideout and a Complete Combat Overhaul.The Hideout: Survive + ExtractOnce you hit level 5 you’ll unlock access to The Hideout: brand-new game mode that blends survivor-like gameplay with extraction mechanics.With this mode we are toying with the idea of risk vs reward. At the heart of most roguelikes is the classic push-and-pull of risk vs. reward… but we are taking it a step further.After seeing how many people enjoy the Abyssal Rift we decided that it deserves its own mode. We envisioned this mode in our Roadmap (Endless Mode). Initially,…
- The Hideout Update coming JUNE 20! - 14 June 2025
We're thrilled to announce that our biggest update yet is coming on June 20! Check out this explainer video on what to expect when the update goes live. For more details you can read our previous news post: See you in The Hideout on June 20!
- Update Preview: The Hideout - 15 May 2025
We are making a lot of progress towards the next major update and today we want to give you a preview of what’s to come. With each update we are trying to push the boundaries of what Darkblade Ascent offers. Being a small team of 2 developers we have the freedom to explore not-so-conventional ideas and implement player feedback in creative ways. Introducing… The Hideout: Survive + Extract Once you hit level 10 you’ll unlock access to The Hideout: brand-new game mode that blends survivor-style gameplay with extraction mechanics. With this mode we are toying with the idea of risk vs reward. At the heart of most roguelikes is the classic push-and-pull of risk vs. reward… but we are taking it a step further. After seeing how many people enjoy the Abyssal Rift we decided that it deserves its own mode. We envisioned this mode in our Roadmap (Endless Mode). Initially, on paper, this mode was j…
- Price Drop & Community Update - 5 May 2025
Hey everyone, Since the launch of Darkblade Ascent, we’ve been blown away by the support, feedback, and excitement from all of you. Thank you for helping us shape the game into something fun, polished and full of content. After listening to the community and reviewing how players are engaging with the game, we’ve decided to lower the base price of Darkblade Ascent to $10.99. We want to explain why. Why the Price Drop? We are building Darkblade Ascent with a lot of passion and dedication, but we’ve come to realize that our original pricing may have created a barrier for some players. We want to make the game more accessible, grow the community, and bring more players into the game as we continue to develop it during Early Access. As gamers ourselves, we understand how important it is for developers to listen to the community. We want the players to guide us in delivering a fun and memora…
- Watch developers play - 29 April 2025
Watch developers play Darkblade Ascent with the new WEAPON INSCRIPTIONS update.
- Major Update: Weapon Inscriptions - 24 March 2025
Since our launch last month, we've received a ton of valuable feedback from the community. Thank you! Your input plays a big role in helping us make the game better and more fun for everyone. Among the all the great feedback two things stood out the most: Leaving weapons behind doesn't feel good. There needs to be more weapon variety. With this update we aimed to tackle both issues at once: Introducing WEAPON INSCRIPTIONS! Weapon Inscriptions are game-changing perks that add an extra layer of complexity to weapons synergizing with Malevar's Boons and your build. There are currently 10 inscriptions to discover, with more to come in the following updates, and they can appear randomly on rare weapons and above (level 8+). To discover more inscriptions, unwanted weapons need to be salvaged for Scraps. When reaching 1000 scraps a new random inscription is uncovered and it can now appear on w…
- Hotfix v0.927 - 7 March 2025
- Increased text legibility in several UI components. - Repositioned notifications on the right side of the screen to be less intrusive.
- Hotfix v0.926 - 5 March 2025
Changes: Added text in stats screen to show the max values of Attack Speed and Run Speed. These are just visual indicators. The caps have always been in place just not indicated visually. Increased Attack Speed cap to 180%. Increased text legibility in several UI components. Fixes: Lowering run speed stat after reaching the speed cap will no longer incorrectly lower the player's speed below the intended maximum.
- Update v0.925 - 2 March 2025
Changes: Keybinds are no longer reset between sessions. Keybinds now automatically unbind when trying to set an already set key. Added Brightness slider in Settings > Video Increased text legibility in many different places in UI. Changed VFX when picking up crystals after finishing a room to be much less bright. Reduced sound volume when hitting non-enemies with weapons. Further performance optimizations across the board (maps, enemies, UI). Completely revamped third room in Ashenfang Mountains. Added support for Shader Model 5 for older GPU generations that don't support SM6. Fixes: Abyssal Rift portal can no longer spawn on enemies killed in the air. Flawless Ascendancy boon now correctly activates after finishing a room without taking damage if the player took damage in the previous room.
- Hotfix v0.924 - 23 February 2025
Performance optimizations in several maps.