- Graphics Compatibility — DirectX 11, DirectX 12 and Vulkan - 31 August 2026
We are bringing an important piece of information for players who want to test different graphics APIs in Low and Furious.The game uses DirectX 11 as its default graphics API, but it is possible to launch the game using other APIs through Steam Launch Options.⚙️ How to change the graphics APIOpen your Steam Library.Right-click Baixos de Quebrada or Low and Furious.Select Properties.In the General tab, find Launch Options.Enter one of the commands below:-force-d3d11Forces DirectX 11-force-d3d12Forces DirectX 12-force-vulkanForces VulkanThis option was already available previously, but we are now sharing these commands as a guide for players who want to test and find out which API provides the best results on their computer.To return to the default settings, simply remove the command from the Launch Options.And the next chapter is coming!Soon, we will be releasing version 0.8, which will…
- Update 0.7.8 - Quality of Life & The Next Chapter - 25 July 2026
# Update 0.7.8 Update **0.7.8** focuses on quality-of-life improvements, implementing many community-requested features, adding new customization options, refining gameplay, fixing bugs, improving the official website, updating the Player Manual, and completing several core systems that will serve as the foundation for upcoming versions. ## New Options * Removed menu options that were only functional during gameplay. * Added the **"Pause with Phone"** option. Opening the in-game phone now pauses the game, and closing it resumes gameplay. *(Disabled by default.)* * Added the **"Auto Start Engine"** option. Pressing the accelerator automatically starts the engine. If the vehicle remains idle for 30 seconds without any interaction, the engine will turn off automatically. The manual engine button still works normally. *(Disabled by default.)* * Added the **"Instinct Mode"** option. When ena…
- General Improvements, Fixes and New Features - 20 July 2026
- Adjusted the volume of the manhole cover sound effect when driving over it. - Adjusted the ambulance siren volume. - Adjusted the Music Player volume. - Adjusted one of the capybara spawn areas, fixing a possible issue where they could appear on the roof of a countryside house. - Fixed an issue where the Voll RTX brake lights would remain permanently active at night. - Optimized some of the newly added textures. - Added a Game Over system (if the player is arrested without money or totals their vehicle without having enough money). - Implemented a loan notification that will be displayed when the player is low on money (the previous notification will still appear if the player's balance reaches zero). - Improved vehicle window materials. - Improved the default reflections of vehicle mirrors.- Added a save creation and selection screen to the main menu. - Added reflective details to li…
- Update 0.7.6 - Visual Improvements, Optimizations and Fixes - 18 July 2026
# Update 0.7.6 ## Weather and Visual Effects * Added rain droplets effects on vehicle bodywork while the vehicle is stationary. * Improved wet asphalt reflections and visual effects. * Improved rain-related visual effects on various materials. * Removed weather effects that were incompatible with rain (e.g. dry asphalt smoke effects). * Added fog effects based on vehicle movement during rain. * Added water spray effects generated by the tires based on vehicle movement. * Fixed rain droplets not interacting with water surfaces. * Added reflective effects to some roadside objects when illuminated by headlights (e.g. road studs). * Improved leaf shaders on some trees, enhancing lighting and visual effects. * Added movement effects to some vegetation that previously had no animation. * Fixed white borders appearing on materials when looking at water. * Added a new environmental detail to th…
- Update 0.7.5 - Optimization, AI Improvements & General Fixes - 14 July 2026
Performance - Reduced rendering calls (Draw Calls). - Optimized multiple materials. - Optimized various scene objects. - Optimized static objects that use physics. Police, AI & Gameplay - Improved police AI with multiple behavior refinements. - Improved ambulance AI with several behavior enhancements. - Fixed an issue where a police vehicle could target itself, preventing other units from continuing the pursuit. - Police pursuits now end when no active police vehicles remain (for example, if all units are destroyed). - Added obstacle masks to police vehicles that were missing them, improving navigation and obstacle avoidance. - Disabled unnecessary visual effects generated by police vehicles while patrolling. - Prevented the default arrest sequence during Mission 1. - Fixed a possible issue where the player could be arrested during Mission 1. - Fixed issues related to being arrested dur…
- Temporary Fixes and New Achievements - 6 July 2026
* Due to an issue whose root cause has not yet been identified, we have temporarily forced the minimap to remain enabled after the player's first vehicle purchase. * Fixed an issue where the delivery and pickup texts were not using the localization system. * Added 2 achievements that were originally planned since the first Steam release to be included in version 0.7 but were accidentally left out.
- Fixes and Adjustments - 1 July 2026
- Fixed a wall material that was glowing incorrectly. - Adjusted visual details on the rear of the garbage truck. - Fixed an issue where the garbage truck's beacon light did not activate the emissive material (only the light effect was displayed). - Fixed the position of the delivery numbers, which were still partially overlapping the bar. - Fixed an issue where the option to turn on the garbage truck's beacon light did not work through the radial menu. - Fixed an issue where traffic vehicle headlights were not visible in LOD1. - Fixed the garbage company name appearing as "Show Vidros" on the icon and phone. The phone now displays "Garbage Collector", while the icon shows the correct company name. - Temporarily disabled the animated workshop exit until the issue causing players to fall into the void is resolved. - Added collision to areas of the garbage depot that were missing it. - Ad…
- Post 0.7 Hotfix + Improvements - 28 June 2026
Fixed the Sarreiro with one of the taillight lenses missing.Fixed the inverted "Gas" text.Added a condition to the Delete Save button to also remove game settings stored on the system (previously it only deleted save files – currently in testing).Added speeding fines when passing a speed camera while driving a work vehicle.Vehicles that do not belong to the player no longer trigger speed camera notifications.Fixed two asphalt textures that were missing alpha.Added and updated information in the tutorial screen (F1).Added a new part for the Voll RTX: a simple roof rack positioned closer to the rear of the vehicle.Added a new detail to the final event.Adjusted an area of the map where vehicles could get stuck.Fixed several rocks that were missing collision.Fixed the delivery counter displaying two incorrect numbers.Increased the flash speed of police strobe lights.Fixed the police beacon…
- Update 0.7 - Now Available! - 26 June 2026
Update 0.7 - Now Available!HighlightsNew PropertyYou can now purchase a new building with 16 parking spaces.New BusinessOwn your own business and earn an additional source of income.Final Event (First Stage)Players can now complete the game and access its first ending, even while development continues.Important: This is only the first stage of the final event and will be expanded in future updates.AI & PolicePoliceFixed an issue where police could lose track of the player during pursuits (still under validation).Various improvements to police AI.Added a new police vehicle variation.Optimized police lightbar effects.Improved the police arrest system.Adjusted traffic and police vehicle spawn rates.Reduced police vehicles zigzagging.Improved overall police AI performance.Police RoadblocksInitial implementation has begun.Currently not a development priority.AI RacingFixed AI collision issue…
- SPECIAL ANNIVERSARY SALE + SUMMER SALE - 25 June 2026
Today, June 24th, marks one year since our game launched on Steam!To celebrate this milestone and thank everyone who has supported the game throughout the past year, we're offering a 75% discount for today only.We would also like to talk about Update 0.7.Our original plan was to release the update today alongside the Anniversary Sale. Unfortunately, some unexpected development issues prevented us from finishing everything to the level of quality we want to deliver.A Quick Summary of the Upcoming UpdateThe next major update is currently in development and already includes approximately:83 improvements and new features35 bug fixesThis update focuses on expanding gameplay content, improving AI behavior, enhancing vehicle systems, adding new customization options, optimizing performance, and fixing a wide range of issues.We are also working on a new property/business system and the game's f…
- Small Hotfix - 5 June 2026
- Player car light intensity now changes dynamically based on the in-game time. - Removed duplicate scripts on vehicles that were causing issues when installing certain parts. - Fixed wheel brake disc not having an associated part. - Reduced the impact of the HUD bug during nighttime. - Fixed NullReference error after the first work mission. - Fixed loading text not properly adjusting to monitor resolution.
- Changelog - Latest Update in Version 0.6 - 2 June 2026
Fixes - Fixed Restart and Quit mission logic. - Fixed the first race achievement unlocking during the tutorial race. - Fixed achievement totals not updating correctly in the statistics menu. - Fixed character not reappearing on the phone after restarting a mission. - Fixed status data not reloading when starting a new game. - Fixed status system creating multiple registrations. General Improvements - Adjusted how Drift unlocks. - Added player exiting interiors, matching the same system used when entering. - Added a new random loading screen image. About Future Updates We’d like to let everyone know that development is now focused on the next major update: Version 0.7. Because of this, smaller updates may become less frequent for a while as we concentrate our efforts on delivering bigger new features and improvements. At the moment, Version 0.7 does not have an estimated release date yet…
- HotFix - Fixes & Improvements - 28 May 2026
- Fixed an issue where the car door would not open during the cutscene - Updated the in-game control information - Updated the texture of one of the map billboards - Added new visual details to the Betran - Fixed a speedometer bug that occurred during nighttime - Reworked the lighting bake of one of the interiors - Added new characters to interiors (total of 5 NPCs) - Disabled access to the radial menu during the opening scene of the first mission - Fixed an issue where some parts were not being applied correctly (still under validation)
- Hotfix Update - Fixes, Improvements and Apology - 26 May 2026
We apologize to everyone who tried to progress through the game on 05/25/2026. We identified an issue that caused the game to get stuck at the dealership, preventing progression after the mission. The issue has now been fixed in this update. 🔧 Fixes and Improvements - Fixed dealership loading after the mission - Fixed billboard not appearing during the mission - Fixed loading text visuals - Fixed possible tutorial issues - Fixed speedometer not showing when starting the mission vehicle - Added new App - Added verification to check if the player owns properties to enable the fast travel app - Visual adjustments to the paint shop interface - Added a character on the phone during the first mission based on the player's preference - Added an NPC inside the tutorial vehicle - Fixed the “cordo” player version without animations - Adjusted the tutorial cones and changed the main color
- Content & Fixes Update + Linux Update - 25 May 2026
- Added content related to the final event - The Driver License App now displays the Steam profile picture - Time now slightly advances when calling the tow truck, along with a traffic update - Fixed glowing trees issue (that could occur for some players) - Updated the camera path during the first mission introduction - Added new details to the first mission introduction - The Linux version has been updated to match the Windows version
- Hotfix Fixes (Windows Only for Now) - 24 May 2026
:wrench: Hotfix Fixes (Windows Only for Now) * Fixed HUD position * Fixed missing gates on the map Note: The issue happened due to an improvement made in the previous update, and the gates were accidentally not added back into the scene * Added sounds to house gates * Fixed police not spawning in the first mission * Fixed HUD not responding immediately when starting the car in Mission 1 * Improved 2 facade textures :warning: Due to new technical issues with the HDD where our Linux environment is installed, these fixes will take a bit longer to be released for the Linux version. All fixes will be included on Linux in a future update.
- Fixes and Improvements + Linux Version Update - 23 May 2026
🔧 Fixes and Improvements - Updated some internal parts of the game - Fixed a softlock when getting arrested during Mission 1 - Fixed pursuit listeners in the jobs system - Fixed trunk achievement triggering in a loop - Mission 1 background music now stops when the player gets caught - Removed remaining demo content that was still present in the game - Disabled the Lord Del Valle door (players were not supposed to open it) - Performed some internal optimizations - Added notifications for unlockable content - Improved unlock conditions for some unlockable content - Fixed garage achievement unlocking on the first purchase *(the achievement should only unlock after buying all garages)* - Added the end game message, although the final event is still not completed - Updated the information shown after finding the sound shop *(note: the score system is still not functional, but it is already…
- Bug Fixes and Improvements Update - 12 May 2026
Fixes and Improvements * Fixed an issue where fuel would run out when replaying the tutorial after failing * Fixed an issue where the tutorial was marked as completed before finishing the test * Updated the shop interface * Added money display * Player name * XP * Added a new collectible (It will have a purpose in a future update) * Changed the pedestrians that appear after races end * Fixed an issue in the Time Attack race near the tuning shop where the player would spawn below the terrain Linux The Linux version will not receive this update at the moment
- Small Update: Visual Improvements and Enhancements - 6 May 2026
Changes and Improvements - Added the character João to the sound shop - Removed the old model from the sound shop - Added the character Gabriel to the workshop - Removed the old model from the workshop - Updated textures in the sound shop - Adjusted visual details in the sound shop First Mission Scene - Added police models to the arrest scene - Added a new visual detail to the arrest scene - Fixed the mission car to match the one used by the player - Fixed an issue where the side mirror would not close with the door Shops and Environment - General visual update to shop interfaces - Adjusted object scale in the dealership and Betran - Replaced NPC models in the dealership and Betran System and Fixes - General internal fixes - Fixed a null reference issue affecting some cars - Updated the bake of one scene - Blitz feature disabled (will return in a future update) Linux: The Linux version…
- Update: Improvements, Fixes, and New Features (Windows & Linux) - 28 April 2026
Windows and Linux Update Added objective text to the HUD (tutorial and first mission) Fixed issue where the player could get stuck while escaping pursuits Updated HUD visuals Fixed bug where pursuits would reset when a support police unit appeared Adjusted mission music volume Updated police UI Finished the initial part (Tutorial): Helper texts Time trial race Reviewed and adjusted some texts Added police roadblock system (in development) Applied general polish improvements Created link between properties and garage interiors Adjusted material properties for pedestrians (peds) Performed baking on some objects Fixed driving school wall clipping into the street Other general fixes and improvements Fixed HUD (speedometer and tachometer flipping)Previous fixes are now available on Linux