- Act 2 hotfix - 22 September 2026
Fixed issue where dying during certain fights, saving and quitting to menu, and pressing continue from the menu, would place you in a glitched state at the center of the map Fixed issue where the sticky hand could sometimes be unable to grab objects
- Act 2 Hotfix - 21 September 2026
Addressed a game breaking issue with the sticky hand, this was reproducible for everyone so if you played between 11PM EST and 3:30AM EST on September 20th-21st, you experienced this bug and it may have softlocked you.
- Act 2 Patch 1 Notes - 18 September 2026
Added a direction indicator on turn cranksFixed problems with the camera in the Yooba editorAdded more autosave pointsFixed a black screen during the Kelly fight sequenceLowered the volume of the quest tracker
- REAL WEB LEGENDS: Carter's Quest Act 2 is now available! - 18 September 2026
Act 2 is now AVAILABLE!Dive into the Temple of the Lost Faith, an ancient Human place of worship, dedicated to a belief system lost to time. The Helix have taken up a presence in this decrepit site, blocking the path to Iridopolis and cutting off Kaliere's trade routes. Carter and Yooba, along with a not-so-welcome friend, are tasked with getting to the bottom of this interruption.A new weapon, new puzzle mechanics, and a new area to explore have all been added. Additional side content will be added in a post-launch update.Act 1 has also been updated with a host of new changes!Act 1 Patch notesCarter and Yooba have been redesignedThe Sword and Shield weapon has been redesigned and overhauledYooba's Wind ability now traps enemies in the air, allowing for new tactical repositioning possibilitiesThe time to shoot a fire arrow with the Yoobow has been lowered and its damaging power has been…
- Act 2 releases September 18th!! - 11 September 2026
After a long-time coming, Act 2 finally has a release date. Hope you all like the trailer, see you on the 18th!- Goba
- Act 2 Update - 24 June 2026
Good day, Carter Questers!Act 2 is still in development! I'm currently wrapping up the finale and loose ends.Some things turned out more complicated than initially anticipated. It happens.I will not announce another window until Act 2 has gone gold, but I'm still aiming for this summer!Hope you're all enjoying the deluge of games releasing lately!Love, Goba.
- Price Drop and Act 2 News! - 28 March 2026
Hello, everyone!It's been a minute, hasn't it? Development on Act 2 is proceeding nicely!I'm happy to announce Carter's Quest is now permanently $5 cheaper! From $14.99 USD to $9.99 USD. I'm hoping that this gives more people the opportunity to take a chance on Carter's Quest, especially with Act 2 on the way.Let's take a look at what I've been working on, while hopefully keeping spoilers to a minimum!First of all, Carter's got a new look! Stronger, more evocative, with better shape language and asset quality. Personally, I love it!Who could that be? Kelly Ai, in the flesh? Taking quite the bruising.Some new visual effects are on hand in my creative toolkit, powering some really evocative scenes.Carter has a new power, one of the many new abilities in Act 2.A new friend!A spying eye...And that's it for today's update! Wouldn't wanna spoil the fun.Act 2 is planned for release sometime in…
- September 30th update - 30 September 2025
Fixed pixel mode Changed the release date of Act 2 in the credits
- Act 1's Final Update - 29 September 2025
Hello, everybody! Happy Autumn sale!I've endeavored to leave Act 1 in a good spot while I finish working on Act 2. Progress is going good! I expect it out early next year.I packed this update full of a few explosive changes, as well as many smaller fixes and polish improvements.The headlining feature is High Refresh Rate support, allowing Carter's Quest to run seamlessly at 90hz, 120hz, 144hz, and whatever else your twisted monitor can display. This required reworking significant chunks of the physics code and was no small undertaking. I can confirm, having played the game all the way through at 144hz, that it feels amazing!Also landing in this update are a few smaller changes, fixes, and improvements. Let's crack on with it!ChangelogHigh refresh rate supportNew Yooba patterns and palettes*New song and sounds for the Homunculus EditorYou can now pan Yooba in the Homunculus EditorChanges…
- Patch for August 26th - 26 August 2025
Reverted an unfinished change to environment volumes that was not supposed to be pushed to the live game. Thanks to Applekicker in the Discord for catching this one.
- Patch for August 22nd - 22 August 2025
Fixed a bug for the chest spawn particle would play after the chest cutscene ended Fixed the broken visuals on Big Rat Imp This patch may contain regressions in behavior. If you notice any, please contact me on any channels and I will work as quickly as possible to rectify them.
- Patch for August 9th - 9 August 2025
Fixed a visual bug affecting all surfaces that utilize depth textures Fixing said bug fixes the puzzle where you must melt the ice to free Maskulant, the latter half of the Wizard's College This patch is based on a newer version of CQ than other patches and may have regressions. Reach out to me if you discover any odd behavior.
- Carter's Quest's One Year Anniversary! - 4 August 2025
Hello, everyone! How time flies, am I right?Over the past year, a lot has changed in my life as a result of this wonderfully weird project. I'm eternally grateful for the support I've received from the community at large, and excited for those who have yet to jump in.As you all know, Act 2 remains in heavy development. I would have liked to come out swinging with a teaser trailer, but we aren't quite there yet. Nevertheless, I think this torturous wait will have turned out to be worth it.In the past year I have shipped 3 content updates, including the likes of Launch^2 and the Winter update, which together have nearly doubled the amount of available content in the game. In addition, I've reworked huge aspects of the game in response to feedback. To celebrate the occasion, REAL WEB LEGENDS: Carter's Quest is 40% off. The highest discount ever, for the highest age the game has ever been.…
- Patch for July 8th - 8 July 2025
Fixed a visual bug with shadow-casting lights in the Wizard's College Updated the visuals of Lanky and Bow Lanky, with more to come Updated Carter's run cycle (finally!) Added feedback for picking up healing items Fixed bugs with Ryval's Broadsword Improved Steam Deck performance in complex situations, like the Rat Imp structures in the open world Added some new sounds and feedback for the magical bounce pads in the Entrance Hall of the Wizard's College and the one conjured by Jalysus in the defense of Kaliere CommuneExperimental fix for the bug that causes Carter to be unable to use his weaponry until you dodge, jump, or get hit
- Act 2 Update - 25 June 2025
Hello, everybody! Goba here.We are coming up on the one year anniversary of release. How harrowing!That being said, great progress has been made on Act 2, and I'd like to share some of it with you. The first dungeon of Act 2 is nearing completion, sporting a beautiful new visual style. As well, the new cutscenes are looking better than ever. Take a look!The Temple of the Lost Faith is the first dungeon of Act 2: an ancient, pre-Phyllubian religious site taken over by Helix operatives. It is your first stop on the way to Iridopolis, the Elven capital. The dungeon is gorgeous, with secrets to find and new enemies to encounter. I'm confident you'll love it!I am hoping to share more in the coming months. Thank you all for your patience! I do not yet have a concrete release date, but if I had to put a percentage on it, I would say Act 2 is roughly 30% complete.
- Patch for May 21st - 21 May 2025
Rewrote environment volume handling, squashing many long-standing visual bugs and improving the experience of traversing the open world Fixed visual issues with the naked costume Improved the behavior of the audio manager, hopefully resulting in less moments where the music completely disappears
- Patch 3 for May 20th - 20 May 2025
Fixed UX issues with the options menu, and automatically scrolling menus in general, when accessed with the mouse Fixed resolution and windowed mode settings not being changeable
- Patch 2 for May 20th - 20 May 2025
Added a new option to configure mouse sensitivity
- Patch for May 20th - 20 May 2025
Addressed oddly high VRAM usage Added shadow quality option
- Bug fix for May 14th - 14 May 2025
Fixed game-breaking issue relating to using the weapon upgrade anvil on controller Addressed issues with the shard menu Addressed issues with the scene fade system to preserve immersion in multi-scene cutscenes