Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2411880 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | SETO |
| Publisher | SETO |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
SYSTEMCRASH92 is a side-scroller survival experience focused on crafting, progression, and highly replayable runs.
About this game
āļø ABOUT THIS GAME 𩸠HOW LONG BEFORE THE SYSTEM CRASHES? SYSTEMCRASH92 is a side-scrolling survival roguelite . Your weapon fires on its own at whatever is closest ā your job is to read the screen, move, dash through the swarm and decide what you take with you. Runs are short, loud, and never the same twice. š REALITY SHIFT One button, and the side-scrolling plane opens up. The world turns into a hologram, the camera swings around behind you, and you move freely in full 3D inside a procedural dome ā same run, same enemies, same waves, no loading screen. And the enemies notice: they chase, dodge and circle you in three dimensions too. Every activation rolls a different visual signature ā cyan and magenta cyber, solar amber, acid-green alien, matrix lime, crimson. Shift back and you land on the exact spot you left. š© EVERY RUN ROLLS ITS OWN RULES Before the first enemy spawns, the run decides what it wants to be: an archetype that reshapes it ā floods of swarms, elite hunts, boss sieges, monothematic anomalies ā a mutator that bends the economy or the tempo, and an optional contract that pays in crafting materials. š THE THREAT SCALES TO YOU Difficulty is not a clock. Your Threat Level comes from your own progression: the higher you climb, the tougher every enemy spawns and the earlier the wave curve starts ā and the more XP, gold and materials everything drops. Coming back stronger means coming back to a harder system, and being paid for it. š¤ METALLIC ALLIES AND CRAFTING Gather minerals to craft 20 weapons , each with its own damage, fire rate and mana cost, and 12 metallic allies that orbit you and fight on their own with genuinely distinct mechanics. Seven tiers of mutated enemy each guard a specific mineral, so when you need one you go hunt it down instead of waiting on a random chest. š§ PROTOCOLS A permanent tree of 18 nodes paid in materials, with three keystones that change how the run plays: your auto-attack chains to a second target, your dash shockwave shoves everything it touches, and a second ally orbits in opposite phase. š¹ BOSSES DON'T WAIT FOR YOU No portal, no invitation. An alarm goes off, radial scans ping the exact ground where iā¦
Supported languages
English, French, German, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil
