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Axial Rift

Axial Rift Steam news

Matt Edzenga | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2411930
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMatt Edzenga

Axial Rift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2411930
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMatt Edzenga
  • PublisherMatt Edzenga
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Matt EdzengaPublisher: Matt Edzenga

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Axial Rift Steam news

Axial Rift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev Log #2 - 2 April 2026

    Axial Rift continues to make great progress in many areas! These include the underlying custom game engine, enemies, npcs, player controls, the level editor, level designs, and more! Below is a list of the kinds of things that have been done since the last dev log about 2 months ago:Progress on level designsImproved navigation pathfinding for all enemiesImprovements to enemy AI behaviorImproved NPC behaviorAdded support for unique meshes/textures for each NPCImproved player aerial attacks and made controls more intuitive for themAdded new sound effectsLevel editor improvements, especially for the gamepad control schemeImproved multithreading data handlingMany performance optimizationsMany bug fixesUntil next time!

  • Dev update - New trailer and clips! - 27 January 2026

    Thanks everyone for all the great feedback since the Axial Rift announcement! This has resulted in tangible improvements to the game and is greatly appreciated!In addition, tons of progress has been made to the core engine, tools, and gameplay systems over the last few months, making it a much more polished experience. The primary area of the game that needs work now are the level designs, so that is where I will be focusing next. This was a deliberate decision, as now the level editor is more polished and can be used to build levels faster and more efficiently. I have some great ideas for level designs moving forward, and I hope everyone enjoys them when the game is released!The trailer and clips have also been updated with the following graphics improvements and new effects: Added dynamic raytraced light sources to the following elements:Player with an ignited bladeTorch lights with a…

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