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One-Thousand Cuts

One-Thousand Cuts Steam news

Banjo Toad Studio | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID2412000
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBanjo Toad Studio

One-Thousand Cuts news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2412000
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBanjo Toad Studio
  • PublisherBanjo Toad Studio
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Banjo Toad StudioPublisher: Banjo Toad Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

One-Thousand Cuts Steam news

One-Thousand Cuts news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • One-Thousand Cuts FAQ - 5 May 2023

    Hello and welcome to the 1000 Cuts: Jomaku Steam Community Hub! Thanks so much for joining us! We’ve compiled several of the most frequently asked questions here. Please remember to wishlist the game on Steam! Frequently Asked Questions: Q: When will the full game release? A: We're planning a Q1 2025 release, pending the successful completion of our Kickstarter Campaign. If you haven't followed the pre-launch Kickstarter page, you should go do that now ;- ) Q: Will the game be available on consoles too? What about Mobile? A: The full game will release on Steam first, though console and mobile ports are stretch goals in the Kickstarter. We can make that happen together! Q: What inspired One-Thousand Cuts? A: We could have a Q&A about inspiration and source material alone! Game design and combat, we’ve had obvious inspiration from the original Souls games and souls-likes, classic genre ga…

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