SPSTEAMPULSELIVE ANALYTICS
Prophecy Island

Prophecy Island Steam news

Nether Tree Games | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID2414450
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperNether Tree Games

Prophecy Island news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2414450
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperNether Tree Games
  • PublisherNether Tree Games
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Nether Tree GamesPublisher: Nether Tree Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Prophecy Island Steam news

Prophecy Island news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo is live! - 23 January 2026

    Demo is liveToday the demo for Prophecy Island has gone live! This demo includes 4 of the 7 playable factions (2 unlocked from the start) and with it 4 of the 7 biomes. The demo should give a good feel of what the game has in store, but keep in mind the vast majority of the content is not included, and there will be some bugs and missing assets still.Having said all that, I hope you all have fun playing!

  • Devlog 13 - Last devlog before the closed pre-alpha demo - 15 January 2025

    Intro The last 2 months have been centered around getting the game ready for its first demo. A lot of major updates, improvements and adjustments have been added to the game in the time-span. This will be the last devlog before the demo come's out, and I have a lot to share. Video

  • Devlog 12 - City-gen now uses biomes, I've added tutorials & improved combat! - 19 November 2024

    Video

  • Devlog 11 - Adding companions, faction wars and much more - 16 September 2024

    Intro More and more features are being added in preperation to the first demo. This time we're looking at the new companion system, a new faction-war event, a new character creation sequence, issues I've been having with the nav-mesh system, and much more. Video

  • Devlog 10 - Biomes, New Enemies, Dungeon Quests, Post Processing Effects & More! - 22 July 2024

    Intro The last 2 months have been spend on adding variety and QOL improvements to the game. Variety through the implementation of a bunch of new enemies, the introduction of the new biome system and allowing quests to use the dungeons assigned to POI's. I've also spend time improving the UI and experimenting with post processing effects. Please have a look at all the new improvements by watching the video below. Video

  • Devlog 9 - Save/Load, Random Events + upgrades to Combat & Quests - 9 May 2024

    Intro A lot of my time has gone into making sure the game can be saved and loaded in its entirety. Other then that I've setup a random event manager and a new quest-generation event to be added to that. I've also been able to spend time on upgrades for both combat and quest related system. Go check out the video to get up to speed! Video

  • Devlog 8 - Main Questline, Unique Characters & More - 13 March 2024

    Intro I've been spending some time on the implementation of the main questline. Along the way I've picked up a few systems I should have implemented a while ago, sound fx and unique characters. I've also introduced motions for the npc's to use to express themselves. If there are any questions feel free to leave a comment here or on the video over on Youtube. Video

  • Devlog - Variants, Souls Dungeons, Ladders & More! - 13 February 2024

    Intro It's been a while since the last full devlog. In that time I've been working hard on a core game mechanic for the game called variants. In the video I dive deeper into how variants help with keeping the game feel new and exciting each playthrough. I'm also giving a glimpse into how your actions will help shape the next iteration of the island in ng+. I hope you like what you see! Video

  • DevUpdate - Bossfights - 18 November 2023

    I've been working hard on a lot of exciting upgrades for Prophecy Island. I'm currently working on new boss fights for the dungeons, so I wanted to take some time and share that progress with you.

  • Devlog Introduction - 31 October 2023

    Introduction Hi there, My name is Timo Boom, and I've been working on Prophecy Island in my spare time for the last few years. The project has reached a stage in which I want to share info and idea's with you, hence the steam page and devlogs. Project intro To get a better idea of what inspired me to make this game, and to just get a more overall introduction to the project I advise you to watch my first devlog episode over on youtube. Keep up to date In order to keep up to date with the project you don't have to move anywhere. I'm intending to post a devlog here in sync with future devlogs on youtube from now on. If however you want to have more frequent updates then I advise you to follow my personal account over on X/Twitter: https://twitter.com/TheDutchTree Latest news Devlog 6 - Combat upgrades, Character creation, and much more The last few months have been spend on expanding the…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.