Umbra: Veins of Vengeance news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews16
- Release dateOct 24, 2025
- DeveloperLeslie Phillips
- PublisherLeslie Phillips
Genres: Action, Adventure, Casual, Indie, Strategy
Company pages: Developer: Leslie PhillipsPublisher: Leslie Phillips
Umbra: Veins of Vengeance Steam news
Umbra: Veins of Vengeance news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Small Fix: First "Complex" Challenge - 4 November 2025
The first "Complex" level against the doctor had a problem with the notes, where inspecting one of them would display the wrong text; this issue has been fixed.
- Balance Update (1.1) - 25 October 2025
Hey everyone! After discussions with many players, I've decided to make the following changes:Balance: Amon: Updated his Field of View from 60° to 75°Increase his damage points from 45 to 55. Quentin Wyatt (Doctor):Increase his damage points from 27 to 33. Smiley Man:Increased his movement speed by 150%Increase his dancing animation play rate by 30%.Player:Decreased movement speed while walking by 7%.Bug Fixes:Fixed some typing mistakes, mostly around notesFixed an issue that caused the GPU to use 100% of its power if FPS limits were set to Unlimited.
- OUT NOW! - 24 October 2025
I'm very proud to announce the release of Umbra: Veins of Vengeance (Some people might call it Umbra 2). With this game, I went further into interaction with the enemies, making each enemy unique, and a terrifying experience from the first minute. I really hope you all enjoy, and of course, I invite everyone who bought to leave a review!
- Umbra: Veins of Vengeance - Set to release Friday, October 24th! - 21 October 2025
I can finally guarantee the date! Thanks for your patience, and I can't wait to hear your thoughts!
- Delay until further notice. - 17 October 2025
Hey everyone, the game is now completed, but I did the mistake of uploading the build on Steam later than I should have (13 of October), so I'm waiting for an answer by Steam (all should be okay), then I will finally have an accurate date, sorry again for the inacurracy, it wasn't smart to be late on that. The game will be uploaded as soon as possible, so keep your eyes on the screen!
- Friday 17th of October is the new release date! - 15 October 2025
If you read a couple of days ago saying the game was releasing "tomorrow" (meaning October 14th), you ain't crazy, but a delay had to happen to ensure the release is as smooth as possible. I apologize for the miscommunication, though. I've also posted a couple of more screenshots, which you should be able to see on the main Steam page, and, most importantly, an official trailer! The official trailer is out on my YouTube channel. Here it is! Here is a taste of the atmosphere of Umbra: Veins of Vengeance:
- Umbra: Veins of Vengeance set to release TOMORROW! - 13 October 2025
Tomorrow, yes, tomorrow. The game will be available for $5.99 on Steam, but it will have a 25% discount in the first week of release!
- NEW DEMO OUT! - 6 July 2024
After the first demo was released back in December 2023, I received a lot of feedback, and working for the next 7 months on it, I thought you guys deserved a better, longer, and more polished experience, here are the most important changes made from Demo 1 to Demo 2: General Changes: Added a second variation of the Chase Theme from each killer. Balanced the movement speed of The Mad Doc when searching. Re-worked most of the maps to make them look more detailed, and balanced. Added a new item: "Adrenaline Shot" - Increases your movement speed for a few minutes. Re-mapped the "Sliding" key mechanic from "ALT" to "F". Added a player model. Updated the title card reveal, now it's a more interesting sequence. Added a new opening credits video. Also, many bugs have been fixed, here are the most crucial ones: Fixed an issue that caused the movement speed of the character to depend on the frame…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 November 2025 | Small Fix: First "Complex" Challenge | 1815034433031965 |
| 2 | 25 October 2025 | Balance Update (1.1) | 1814309641503773 |
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