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Louloudi Asteri ~Save the Solar System~

Louloudi Asteri ~Save the Solar System~ Steam news

星花🌸ゲーム開発, 星花 | 2026 | game

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GameSteam Store content

Action

  • Steam app typegame
  • Steam App ID2419770
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer星花🌸ゲーム開発, 星花

Louloudi Asteri ~Save the Solar System~ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2419770
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer星花🌸ゲーム開発, 星花
  • Publisher星花🌸ゲーム開発
  • Parent gameNot available

Genres: Action

Company pages: Developer: 星花🌸ゲーム開発, 星花Publisher: 星花🌸ゲーム開発

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Louloudi Asteri ~Save the Solar System~ Steam news

Louloudi Asteri ~Save the Solar System~ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Closed test Ver0.8.10 - 19 September 2026

    Ver 0.8.10Added tutorial UI display; shown in “Warming Up”Adjusted the player's idle recovery rateAfter Energy is fully restored via auto-recovery, shields and health will also gradually recoverAdjusted respawn timeAdjusted recovery amount upon respawn (recovery amount decreases each time you are defeated)Fixed the misalignment of the controller display in the Config menuAdjusted item movement to improve visibility

  • Closed test Ver0.8.9 - 16 September 2026

    Ver. 0.8.9Fixed a bug with the name entry screen.Changed the game so that it returns to the title screen immediately after completing Tutorial Mode.Expanded the graphics quality settings to four levels: Auto, High, Mid, and Low. We’ve added lighter settings (Mid and Low) for PCs with lower specifications, and the “Auto” setting automatically adjusts based on performance.Internal processing—such as collision detection, effects, and background rendering—has been optimized to reduce frame rate drops in scenes with many enemies, bullets, and explosions, as well as in Stage 6.You can now select “Start Game” from the menu even while the game is loading (of course, the stage will not begin until loading is complete).The game has been optimized for smoother performance.Difficulty adjustment: Stages can no longer be cleared without player input. If the game becomes too difficult, we will readjus…

  • Closed test Ver0.8.8 - 11 September 2026

    Ver0.8.8Distinguish between the player’s status panel during gameplay and when on standby using light and dark shades; downed ships are displayed in monochrome. Downed ships will respawn after a certain amount of time. The time remaining until respawn is displayed on the status panel. If both ships are downed, the “Continue” confirmation will appear after the explosion of the last ship has finished. If the time limit for a boss battle reaches zero, the boss’s health will gradually decrease until it self-destructs.A warning icon will remain displayed while the “Condition” is critical; it will automatically disappear once the player recovers.Fixed an issue where the final explosion was not displayed when destroying the Stage 6 boss.When returning to the title screen from the Config screen, the game will resume from the menu screen rather than restarting the title sequence from the beginni…

  • Closed test Ver0.8.7 - 9 September 2026

    Ver 0.8.7Added an alert display around the player ship when enemy projectiles approach.Certain enemy projectiles now slow down once when approaching the player ship.Added flashing effects and icons to the corresponding gauges to indicate changes in Energy, Shield, and Condition.Added visual indicators for Shield depletion, Condition critical status, and being shot down or forced to switch ships.Fixed a bug where Condition could drop to 0 in a single hit even when there was sufficient Condition remaining.Fixed the calculation for when damage exceeding the Shield’s capacity is transferred to Condition.Adjusted the appearance of the player ship’s shots.Adjusted the rank fluctuation parameters.Accelerated both Energy consumption and recovery, increasing the importance of switching player ships.

  • Closed test Ver0.8.6 - 7 September 2026

    Ver. 0.8.6Added the tutorial stage, “Shoot,” and “Rolling.”Enhanced the saturation change at the moment of being hit and the hit effects for shields and the ship to make it easier to distinguish between different types of damage.When hit, enemy bullets, lasers, and other projectiles are temporarily attached to the player ship to make it easier to see what hit you.Automatic pausing when focus is lost is now limited to stage openings, mid-stage sections, and boss battles.Game rank adjustmentsTimeScale adjustments when hitAdjustments to the Stage 2 boss’s bit attacksChanged the position and size of the space station at the Stage 3 boss location*Name entry has not been updated yet. Translated with DeepL.com (free version)

  • Closed test Ver0.8.5 - 4 September 2026

    Ver 0.8.5 Update NotesFixed an issue where it was difficult to lock onto the target during the Stage 3 boss battle.Fixed an issue where the Stage 4 boss could not be fought.Fixed an issue where the Stage 5 boss would get stuck on the terrain.Adjusted the “play” on the analog sticks.Disabled the ABXY buttons in the control mode where shots are assigned to the L and R buttons.Fixed an issue where player ship controls would sometimes stop responding.Fixed an issue where menu inputs were accepted before the title screen appeared.Fixed an issue where the solar system in the title screen background overlapped with the configuration screen.Fixed an issue where the saturation of the title screen would change.Fixed a mismatch between the stage number displayed at the start of a stage and the stage number shown in the score bar.Addressed flickering caused by resolution changes.

  • Closed test Ver0.8.4 - 3 September 2026

    Ver0.8.4Added an “End Game” menu.Added a Training Mode. It includes the original Stage 0 and a stage designed to help players get a feel for the distance of enemy shots.Limited Arcade Mode to Stages 1 through 6 only.Fixed a bug where the control settings would not take effect when closing the configuration menu using the Cancel button.Adjusted the visual representation of the distance for all enemy shots; the center of shots at a distance where they are likely to hit the player ship now glows.Adjusted the collider radii for large enemy projectiles (purple and red): Purple 10 → 7, Red 9 → 7Fixed a bug that prevented players from fighting the Stage 4 boss.

  • Closed test Ver0.8.3 - 1 September 2026

    Ver 0.8.3Automatically pauses (hides the panel) when the window loses focus. The pause panel reappears when focus is regained.Fixed an issue where the current player ship’s internal data differed from the on-screen display when continuing the game.Fixed an issue where the window size did not change when the resolution was altered in windowed mode; the current size was being read based on the display resolution rather than the window resolution.Changed the rate of automatic rank-ups during stage progression from 0.7 to 0.2. Rank-ups now occur more gradually.Changed the Energy recovery rate for the player ship while idle from 2 to 4.Changed the Energy recovery rate when blocking enemy shots from 2 to 5.

  • Ver0.8.2 Closed test update - 31 August 2026

    © NotationMute at minimum volumeAt first launch (Window mode 1280x720, AutoShot OFF, Music/Sound Volume 8, 60 fps)Fixed an issue where the Cancel button was accepted in the title screen Config; it no longer accepts itFixed to allow resolution settings lower than 1280x720 in Windows modeController labels on the Config screen now alternate between “Shot” and “Guard” depending on whether AutoShot is ON or OFFAdjusted the brightness of stage backgrounds, as well as the brightness and saturation of asteroids.Changed the way distance is indicated for some enemy shots. The center glows at distances where the player ship is likely to be hit. Some shots remain unadjusted. Compare how distance is perceived.

Patch notes and updates

S.noRelease datePatch nameGID number
119 September 2026Closed test Ver0.8.101844115010497391
216 September 2026Closed test Ver0.8.91844115010489005
311 September 2026Closed test Ver0.8.81843481262695432
49 September 2026Closed test Ver0.8.71843481262688599
57 September 2026Closed test Ver0.8.61842846814452727
64 September 2026Closed test Ver0.8.51842846814446001
73 September 2026Closed test Ver0.8.41842846814442145
81 September 2026Closed test Ver0.8.31842212951313162
931 August 2026Ver0.8.2 Closed test update1842212951309721

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