- Peraglees The Ooloufian Resistance v4.0 — September 19, 2026 - 19 September 2026
v4.0 — September 19, 2026 The Final Update — Story, Polish & Performance Added - New cutscenes added to expand the story and bring the Fennyverse to life. Improved - UI improvements across the game. - Improved performance on lower-end machines. - General polish and quality-of-life improvements. Fixed - Fixed minor bugs and gameplay issues. - Fixed crashes and graphical problems. 🎮 Thank You for Playing! Peraglees The Ooloufian Resistance v4.0 is the final version of the game. Thank you for playing, supporting and being part of the journey. ❤️
- Total game rewrite. - 5 November 2025
Hi everyone,It’s been a while — sorry for the lack of updates! Life has been keeping me busy with work, social commitments, and other things.In the past, we mentioned that Peraglees would feature multiple game modes, and I feel I’ve let you down a bit in that regard. I also said that Story Mode would be changed to Original Mode, which was originally planned to be just a larger campaign than Arcade Mode with a few extra levels. But honestly, I think this project deserves better than that.I love working on Peraglees, and I don’t want to see it become just another Steam game that fades into obscurity. That’s why I’ve been working hard on a complete rewrite of the entire game — that’s right, not a single line of code from the original release remains! The new version offers higher resolution, more gore, more weapons, and, most importantly, more fun.I’m currently writing the game’s Story Mod…
- PERAGLEES - THE OOLOUFIAN RESISTANCE 3.0.0386 | CHICKLIT ENGINE V2.0 - 30 June 2025
Hello friends, thank you for the support during the Steam summer sale. I have a little update for you all. - Took Crisis Mode Alpha Test away. We're retooling this mode. It'll be back soon. - Changed the way players collide with general collision, crates and obsticals. - Goblins can now spawn and walk on screen, making the game much harder. - Took out some deprecated code related to bosses which could cause softlocks after defeating them. - Flamethrower now does more damage over time on all levels. - Fixed goblin track turrets. They were moving when off screen causing them to destroy if they hit objects. - Fixed an issue with Boss 6 lasers (Flower Boss). When p
- PERAGLEES - THE OOLOUFIAN RESISTANCE 3.0.0384 | CHICKLIT ENGINE V2.0 - 12 June 2025
- CRISIS MODE DLC! Is now in playable alpha! Jump in have fun and remember! Report bugs. - Sometimes when player rolled and died by explosion, player would stay the same scale size. This is not completely fixed, but some protection code has been put into place to provent the player from being a giant sprite. - Totally rewrote the Multiplayer helper code. Was causing all sorts of issues, clean rewrite fixed everything. - Rewrote how players collide with big enemies. You'll only get knocked back once now, you'll have 2 seconds to relocate to a safe position. - Enemies can't hurt you when using a Megabomb. - Player water animation had a position issue, when player was hurt rolling in water. - Player water effect had a higher priority than the boss. - Fixed an issue where in some circumstances, object above players would not go transparent. - Goblin flank now has protection code with collis…
- PERAGLEES - THE OOLOUFIAN RESISTANCE 3.0.0366 > | CHICKLIT ENGINE V2.0 - 3 May 2025
Another small update guys, the previous update caused a big error. - Fixed an issue where launching the game would cause a mmfs2.dll error. The game would then crash. - Control display screen now displays keyboard and Xbox controls, instead of just one or the other when player Xbox controller was detected. - Changed copyright text to updatable BMP text font. - Got rid of the rolling demo on the title screen. To many variables resulting in unpredictable results. - Move the intro cutscene back to starting a new game. - No one likes seeing logos and intro splash screens on game boot-ups. The second time you boot the game after this update, you won't see these again unless to select "SAVE CHIP" on the main menu. - Added Epilepsy Warning screen, for legal reasons.
- PERAGLEES - THE OOLOUFIAN RESISTANCE 3.0.0365 > | CHICKLIT ENGINE V2.0 - 2 May 2025
If you played two-player, I'm really sorry about this one. - Fixed a game breaking issue in 2-Player mode (Arcade mode). Boss 9 and Boss 11's health values were set to default, which is 999999999999. Rendering the game pretty much unbeatable. - Fixed a string issue in options menu for Music and Sound FX.
- PERAGLEES - THE OOLOUFIAN RESISTANCE 3.0.0363 > | CHICKLIT ENGINE V2.0 - 29 April 2025
Small patch fix. - Fixed a silly coding error which allowed players to use the Megabomb and roll when dying. (Produced funny results, not game breaking.) - Fixed an issue where players couldn't shoot after leaving a vehicle or when two action happen at once. - Goblin grenades could not be destroyed with Megabomb. Anymore issues, please feel free to contact me via the DPADFTW Discord or the Steam Discussion forums. Thanks Dave / DPADFTW.
- Peraglees is out of Early Access! - 28 April 2025
Hello everyone, The day has finally arrived — our game has officially launched out of Early Access! 🎉 It has been a long journey: three years and four months of development, dedication, and hard work have gone into this project. I would like to sincerely thank everyone who has contributed along the way. MY PEEPS Glyn Humphreys — thank you for your incredible dedication to the soundtrack. I genuinely cannot thank you enough, mate. Your commitment to this project has been extraordinary. Watching you perfect your musical skills and dive into FM synthesis has been an inspiring experience. Nik Lloyd — thank you as well for your unwavering dedication. It’s been brilliant working alongside you on this project, and it brings me right back to the joy of our childhood collaborations. Your contributions have meant the world. BlueSkyWolf09 — thank you for your fantastic work and commitment to Proj…
- PERAGLEES EARLY ACCESS VERSION 2.1.0251 | CHICKLIT ENGINE V2.0 - 3 December 2024
The final update for this year everyone, we hope you all have a great Christmas and a happy new year. We've worked hard to bring you this new release, we how you enjoy it. ***FIXED BUGS*** - Finally fixed the Jetpack vehicle no-hit bug! - Sometimes Kickstarter banners did not cycle. - Collision issues with Stone Slitter. - Stone Slitters could softlock the game when the player died by explosion. - Some issues in die code for die by missile or die by bullet. - You could Megabomb as Slade at the end of a boss battle. (Thanks, Sly) - Some water effects were not spawning in layer 12, causing palette issues. - When Goblins entered a static turret, Y-Pos would set the static Goblin turret 16 pixels up (-16). - When Goblins entered a flying turret, Y-Pos would set the flying Goblin turret 16 pixels up (-16). - The missile would deploy from boss 3 at the start of level 3, causing vignette to fa…
- PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0 - 9 November 2024
PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0 YouTube version discussing bugs and features below. https://www.youtube.com/watch?v=mV3d0MyP4Cs FIXED BUGS – Some types of explosions had incorrect layer priority. – Fence collision in Arcade Mode level 4 did not disappear after the fence was destroyed. – Transparent objects on layers were fetching code from multiple places; this is now smoother. – Tank palette code was not working correctly. – Reduced tank collision code and fixed it. – Added tank collision to level 5 (Popped De Ping). – Selecting save data 3 was overwriting save data 2. – Palette issue with missile launchers: they did not turn yellow when set and changed to red instead. – Some effects did not use fine collision detection, causing issues. – Collision issues on Stage 3 in Arcade Mode. – Static gun turret gunners spawned the static gun turret 16 pixels off. –…
- Cutscene & Story Mode Update - 9 October 2024
PERAGLEES EARLY ACCESS VERSION 2.0.0204 | CHICKLIT ENGINE V2.0 ***FIXED BUGS*** - No explosion sound effect when vehicle timer runs out. ***ADDED*** - Announcer title screen vox. ***MODIFIED*** - Vehicle indicator via GETRGB. Starting YELLOW means you can't roll off a vehicle,
- PERAGLEES EARLY ACCESS VERSION 2.0.0195 | CHICKLIT ENGINE V2.0 - 16 September 2024
***FIXED BUGS*** - Water pallet issue introduced in build 0194. - Layer issue with blood effect. ***ADDED*** - When Oreient bunch is in water, plays a new animation and creates water particle effects. ***MODIFIED*** - Forgot to update the build version in 0194 on the title screen. - Optimised smoke effects. - Optimised Oreient effects. - Optimised events. - Optimised RAM usage. - Added more damage to the splash damage of mines and homing missiles. ***LEVEL DESIGN*** - Took out the later enemies on Peraglees, moved some object around and added more power ups. - Took out the later enemies on Gnome 8. - Took out the later enemies on Ye Fenny. - Took out the later enemies on Calypsia. - Added Oreient to water on Popped De Ping.
- New Arcade Level - Popped De Ping - 15 September 2024
We're making really great progress, and here's a new update with a new level. You can also use mines in a new way, I recommend playing the tutorial again to see how. ***FIXED BUGS*** - Goblin walking can destroy "Static Gun Turret Enter Item" when colliding with item. (Found by Sly_The_Fox) - Goblins on flying turrets could overlap players on flying turrets and cause the goblins collision to freakout. - Added seperate code for boss 2 turrets, flame and cannon missile launcher for at player 1. Same issue as EGS boss 3. - Sometimes bullet smoke could go through collision causing visible seam issues. - Sometimes gun flare could go through collision causing visible seam issues. - Sometimes blood could go through collision causing visible seam issues. - Sometimes gun layer shadows and dog shadows could go through collision causing visible seam issues. - When you enter options on boss and mov…
- PERAGLEES EARLY ACCESS VERSION 2.0.0186 | CHICKLIT ENGINE V2.0 - 8 September 2024
Hey everyone, small patch here which fixes a few things and adds a stats screen at the end of the arcade levels. Hope you enjoy, new level coming soon. ːsteamhappyː ***FIXED BUGS*** - Fixed a bug on level 2 where the top tank can go through its collision. (Found by Sly_The_Fox) - Level 2 boss flame could not be destroyed by players MegaBomb. - Level 3 boss. The Evil Good Shepherd had issues focusing on KAOTIX in 1 Player mode. ***ADDED*** - The Flamethrower weapon to the corn field in Gnome 8. (Enjoy burning that corn!) (Suggested by Sly_The_Fox) - When The Evil Good Shepherd's bullets hits a player, he stops shooting and laughs. Arcade mode boss 3. - Mission stats screen in Arcade Mode. Explosion position idea. (Suggested by Sly_The_Fox) - New tune by Glyn in mission stats. (Crowdkill Shuffle) ***MODIFIED*** - Corn burn health, burns quicker now. - Reduced corn code. Slightly more opti…
- PERAGLEES EARLY ACCESS VERSION 2.0.0184 | CHICKLIT ENGINE V2.0 - 4 September 2024
Ok everyone, sorry for the delay for this release but... I decided to remake the whole engine from scratch! Yes, that's right. Not a single line of code is the same as early access version 1. The main focus in this version was to make it as bug free as we could! I think we succeeded, not saying there are still a few, but we are confident the game plays really smooth. Early access version 1 came with a lot of limitations, mainly in the player controls. Now we have full access to X-INPUT via the X-INPUT extension via Clickteam Fusion 2.5+. This is such a massive update so I won't be able to list everything. You'll notice this version does have less content than the previous version. Don't worry, we're hard at work reimplementing everything into our new engine. New stuff: - Brand new arcade levels made from scratch (new assets and level layouts). - Music has been updated to their latest ve…
- PERAGLEES EARLY ACCESS VERSION 2.0.0184 | CHICKLIT ENGINE V2.0 - 4 September 2024
Ok everyone, sorry for the delay for this release but... I decided to remake the whole engine from scratch! Yes, that's right. Not a single line of code is the same as early access version 1. The main focus in this version was to make it as bug free as we could! I think we succeeded, not saying there are still a few, but we are confident the game plays really smooth. Early access version 1 came with a lot of limitations, mainly in the player controls. Now we have full access to X-INPUT via the X-INPUT extension via Clickteam Fusion 2.5+. This is such a massive update so I won't be able to list everything. You'll notice this version does have less content than the previous version. Don't worry, we're hard at work reimplementing everything into our new engine. New stuff: - Brand new arcade levels made from scratch (new assets and level layouts). - Music has been updated to their latest ve…
- Exclusive Price Update for USA and UK Gamers - 22 April 2024
Greetings, esteemed gamers from across the pond! We are excited to extend a special invitation to our loyal supporters in the USA and UK as we roll out an exclusive price update for Peraglees, our immersive gaming experience. Your satisfaction and enjoyment are at the forefront of our priorities, and we are thrilled to unveil a remarkable 50% discount tailored specifically for you during our early access period. At DPADFTW, we understand the importance of creating an inclusive gaming environment where enthusiasts from all corners of the globe can come together to embark on unforgettable adventures. Your feedback has been invaluable in shaping our journey, and in response, we are proud to introduce this unprecedented offer as a token of our appreciation for your unwavering support. This limited-time opportunity during the early access phase presents the perfect chance to dive into the ca…
- *** Peraglees Day 1 Patch V 29-03-2024 *** - 29 March 2024
- Fixed an issue with controller detection at start up on some computers.
- *** Peraglees Day 1 Patch B 29-03-2024 *** - 29 March 2024
- Fixed the trucks collision with the players. Could cause a soft lock until the player is damaged again. Could also take multiple lives away from the player. - Reduced the knock back roll, when hit by a missile or enemy mine. - If you destroy boss 8 on a gun turret, the turret timer bar would remain on screen.
- Peraglees Day 1 Patch 29-03-2024 - 29 March 2024
Just a small patch which fixes a few issues. - Vehicle HUD timer was disappearing. (May need more testing) - Enemies didn't destroy when boss is activated. - Level goblin ground smoke on a few levels was not changed. - Issue with the continue screen, would auto start continue level without player input. - Cutscene video player in unlockables caused a memory leak. Caused crashes and random graphical issues. Also took away level collision and water collision on levels. Many thanks and happy gaming. Dave / DPADFTW