Vae Victis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score61% positive
- Total reviews18
- Release dateAug 3, 2023
- DeveloperNicholas Rizzo
- PublisherNicholas Rizzo
Genres: Action, Casual, Indie, Strategy
Company pages: Developer: Nicholas RizzoPublisher: Nicholas Rizzo
Vae Victis Steam news
Vae Victis news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Tutorial Update & Hotfixes - 11 August 2023
Hi everyone! You may have noticed a few updates were sent out this week. Here is the change log for everything that was fixed/added. - Added Tutorial/Guide at the start of the campaign - Fixed re-calling units by selecting through the UI - Fixed next-turn campaign button disappearing after losing first city and reloading campaign - Fixed UI blocking issue for low resolution displays - Performance Improvements when a large amount of rag dolls are on screen If any bugs/complaints come up please make a report and I will address it ASAP. With that being said, thank you all for a successful launch week!
- Vae Victis is now out! - 3 August 2023
Excited to announce that Vae Victis is now out on steam! (1 day early) If you find bugs, balancing problems, or need help please make a post in community discussions. I will be working around the clock to help! Thanks to everyone who has supported the game! I hope you all enjoy!
- Roadmap & Release Plans - 30 July 2023
Hi everyone! With the excitement of the upcoming release I think it is an appropriate time to discuss the Release plan and road map for Vae Victis. Also if anyone is interested I made an official guide that outlines Unit statistics, factions, battle calculations and more: https://steamcommunity.com/sharedfiles/filedetails/?id=3012033422 Release Plan Release is slated for this week on August 4th! Although I don't expect many I'm sure someone will find at least one bug so the plan is to work on hot fixes around the clock for the first few days. They will be prioritized as such: -Game breaking bugs -Multiplayer Exploits -Highly prevalent bugs -Single player Exploits Multiplayer although thoroughly tested there are many edge cases that could have been missed, you should expect to be able to play through multiplayer games without a hitch but there might be some game breaking bugs or exploits…
- August 4th Release! - 25 July 2023
Hi everyone! Release is coming up on August 4th so mark your calendars! I'm excited to share that all feature implementations are complete including the Campaign, Multiplayer, and Custom Battles. Multiplayer however may have edge cases upon release resulting in bugs or failures. However you should still expect to be able to play multiplayer games from start to finish. I will be rapidly working on hot-fixes during release. So please don't hesitate to report bugs if they are found. Regardless the current build of the game is stable, feature complete and ready for release!
- Private Playtest and Development Updates - 17 June 2023
Hi everyone! We will be doing a private playtest leading up to release. If you would like to join (you and a friend will get a free copy of the game and of course pre-release access!) please join our new discord server: Click here to join! Our numbers for this play test are obviously restricted, however the number of participants will vary so if you are interested in a free copy and getting a voice in how the game is developed please join the server. As for development progress the following has been completed: - Campaign mode and UI has been finalized - Battle upgrades have been added (special boosts for your units can be applied) - LOTS and LOTS of bug fixes in anticipation of release.
- Gameplay & Planned Release Date - 6 June 2023
Hi Everyone! I'll keep this short but we have exciting news, Vae Victis will be released this August so mark your calendars! To commemorate here is some gameplay footage!
- Devlog 1 - Multiplayer & Gore - 23 May 2023
Hey everyone! Won't go into way too much detail but some major progress with Vae Victis has been made! Multiplayer Multiplayer has been fully integrated with the steam networking api, meaning we were able to play a few PVP matches successfully over Steam! I originally anticipated this to take a lot more time then it did but the conversion from our original networking solution to the steamworks api was very simple to do. I also converted all of the netcode to align with changes made to the single player methods. Meaning if a change is made for single player, that change will translate over to multiplayer. So what does this mean? Release might be possible way sooner then I originally thought. Small note, multiplayer isn't completely stable it still needs to be tested more thoroughly. However anyone can pick the game up and play multiplayer now. Gore The gore system for the game has been e…
- Devlog 0 - Biomes, Special Units, Timeline - 14 May 2023
Devlog 0 Biomes, Special Units, and development timeline Don't forget to wishlist! Hi everyone! and welcome to the first Vae Victis Devlog, I'll be posting these semi-frequently to update you all on the progress of the game! Here are two new Biomes that were added to the game! Sorry for the small size, steam has a 5mb limit :/ Tundra Wasteland Original (Forest) for comparison Some larger Screenshots Here are the new units! These are team specific special units that have a very high cost. They are basically your hero units that are very strong and have special abilities. A single one of these units could take on an army of regular units. Development timeline. In short, I plan to release the game within the range of 8 to 15 months from today. Everything is subject to change so the release date is not concrete yet. I also have been looking into working with a publisher which may drasticall…
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