- My new game: Mistpaw Ravine 🐈✨ - 9 February 2026
Hi there, it's me, Jon!My latest game, Mistpaw Ravine, just got a release date! March 4th 2026!It's a chill city-builder game with magical cats!🐈 Build a city for cats.💣 Blast new ravines and fill them with water or ink.🏖️ Relax in a chill atmosphere without harsh survival conditions. Your cats are immortal!Check it out and maybe give it a wishlist:
- Patch 1.1.10 - 16 November 2025
Popped in today to fix a bug and did a few performance improvements while I was in there: - improved performance on the save select screen when multiple very large save files exist - improved performance and functionality of the Watchtower card, preventing slowdown and rare freezes during rapid use Have a good day :) JonUpdate - November 16th - Version 1.1.10a - fixed an issue in the previous patch introduced by incompatibilities with the latest version of the game engine
- Patch 1.1.08 - 7 April 2025
Hey there, just a small update for ya today: - improved camera smoothing - fixed text field sometimes starting with a null character when entering a custom familiar or village name I've also made a few stealth hotfixes over the past few months, here's those patch notes too: - fixed rare crash when mining multiple crystal deposits in a stack - fixed rare crash when destroying recipe ingredients - watchtower can no longer target the void king - fixed a crash when familiar and village custom names are blank (or just spaces) Thank you to those who reported those bugs! And thanks for playing :)
- Patch 1.1.06 - 10 July 2024
A few quick patches have gone up since the Phoenix Fire update went live. Here's a summary of all the recent changes and fixes: - auto buying explore cards no longer consumes stardrops that are part of an actively crafting recipe - Phoenix Monument and Phoenix Monolith no longer allowed in chests - unique Phoenix wonders no longer sometimes add themselves to the spellbook on load - emergency de-stack: for when card stacks get confused and bounces off itself (usually ending up out of bounds) - stacks try harder not to bounce off other stacks contending with the bottom wall - fixed happy phoenixes able to double resources that definitely shouldn't be doubled (ex: lighthouse) - fixed a crash in the spell choice screen when language set to French - fixed card stacks pushing themselves up out of the wall and into other card stacks causing lag spikes - fixed stacking cards onto slotted cards…
- WitchHand: PHOENIX FIRE - Available Now! - 27 June 2024
Rise of the Phoenix The Phoenix Witch is here! Warriors? Merchants? Who needs em. The phoenix is the only familiar this witch needs. Keep it happy and trained and it will reward you with faster crafting times and bonus resources. If you can find the elusive Phoenix Tamer, they may even be able to grant you new abilities that benefit both your phoenix and your witch. German, Polish, and French Three new languages have come to WitchHand! The game will try to use your computer's default language if possible or you can set it yourself at any point in the options menu. It's been super cool to finally get the opportunity to localize one of my games. The folks at Level Up Translation are real pros and I'm pumped to bring the game to new players. Progression and Balance Changes I changed up a bunch of stuff! Many research paths have been revamped, some buildings have been totally reworked, Wayp…
- PHOENIX FIRE - Coming June 27th - 18 June 2024
WitchHand's big update and new character are nearly upon us! New Witch! The Phoenix Witch is nearly here! Warriors? Merchants? Who needs em. The phoenix is the only familiar this witch needs. Keep it happy and trained and it will reward you with faster crafting times and bonus resources. If you can find the elusive Phoenix Tamer, they may even be able to grant you new abilities that benefit both your phoenix and your witch. German, Polish, and French Three new languages are coming to WitchHand! It's been super cool to finally get the opportunity to localize one of my games. The folks at Level Up Translation are real pros and I'm pumped to bring the game to new players. Progression and Balance Changes I changed up a bunch of stuff! Many research paths have been revamped, the game-changing Nexus may be acquired much earlier in a run, Waypoints are easier to craft, and much more! (full pat…
- New Character Sneak Peek - 9 May 2024
I've been hard at work getting the new witch character ready! Here's a sneak peek! The Phoenix Unlike the other witches in WitchHand, the Phoenix Witch needs only one familiar: the Phoenix. The Phoenix has the potential to become very powerful if well taken care of. When happy, it has an increasing chance to produce double resources when crafting. Because the familiar training buildings no longer have familiars to train, they instead buff the Phoenix in various ways. For example, the Sorcerer's School allows the Phoenix to cast spells and increases its cast speed. Slotting additional Sorcerer's Schools will increase the cast speed even further. With the right set up, a happy enough Phoenix will complete many tasks almost instantly. You'll also be able to discover new cards that strengthen both your Phoenix and your witch. My current favorite is the Everburning Bond, which allows stat in…
- Patch 1.0.58 - 18 February 2024
I call the cards you get after you've learned every spell "Advancement" Cards but someone in the Steam forums referred to them as "Spell Mastery" cards and that's Very Good. Either way, you can put them in chests now. - advancement cards (Rising Sunlight, Harmonic Casting) are now able to be put into chests. - reworked chest storage limit calculations. Vault Wonder no longer overwrites Expanded Interiors advancement - chest cards now display their storage limits in their tooltip - fixed compendium showing descriptions of unknown spell cards
- Patch 1.0.55 - 16 February 2024
Back again with another quick round of fixes and quality of life improvements! Improved Ultra Widescreen Support - Display Ratio setting added to options - ui elements better react to display changes - the Mystic Workflow Wonder now prioritizes Scout familiars - improved Watchtower performance - fixed special chests (fortune teller, lighthouse) sometimes allowing stacks of mixed cards
- Patch 1.0.51 - 15 February 2024
Quick balance and fixes patch for ya today - increased Astrologian production speed boost to +20% from +10% - increased Archivist's Pasta production speed boost to +30% from +10% - reworked village collision behavior while grabbed - fixed Familiar Neighborhood incorrect description. Now reads "Increases your Familiar Cap by 5."
- Fated Future - WitchHand Update and News - 14 February 2024
Hello friends! Happy WitchHand release week! Thank you to everyone who played the game and left a review and thank you for everyone's feedback and all around good vibes. It's been an exciting time over here! Let's get right into WitchHand's first post-launch update: Fated Future We got three (3) new cards! Fated Delegate - Fated Quests that ask for a tribute of resources may be slotted here. They will automatically pull the cards they need from a Nexus. Requires Autocaster, Blacksmith, and Armory spells to learn. Magnet: Fireball - Newly created attack spell cards (Fireball, Shackle, Freeze etc.) will be pulled here. Learned alongside the base Magnet spell. (existing save files will automatically have this spell added to their spellbooks) Burial Spell - Permanently lays Corpse cards to rest. Creates 2 random resources. A good way to use up Corpse cards that you do not intend on reviving…
- Fans of Stacklands and Cultist Simulator should check out this cute little game about witch covens - 11 February 2024
new real-time card game is getting popular within its quite indie niche: WitchHand, a cutesy-styled game about "leading your coven into new, unfriendly lands" launched just this past week, on February 7, 2024. Using cards, you build up buildings, gather apprentices and familiars, and assign them resources to do their jobs so that you can flourish in a kind of 4X strategy meets real-time card and resource management... Read more.
- Patch 1.0.20 - 10 February 2024
Yooo it's bug fix and balancing time! Notable new features with this patch are villages getting their own production toggle that toggles all buildings slotted to that village, the ability to click through most end of day events, and a setting in the controls menu to disable camera pan with left click. Also! WitchHand became eligible for Steam Community Items so be on the look out for those once they're approved! - villages now have production toggles that toggle all slotted buildings - can now click during most end of day events to skip through them - familiar corpse cards now function with magnet cards - newly created cards now choose randomly from all eligible magnets instead of always jumping to the closest (with a slight bias towards nexus chests) - allow camera pan with interact setting added to controls screen - made the Judgment Quests harder again - celestial link and chef frien…
- WitchHand is Stacklands but about leading and growing a coven - 10 February 2024
You might remember Stacklands, a joyful survival village builder in which you stack and combine cards to craft and advance your society. WitchHand, which released this week, takes the same concept and applies it to developing your own witches coven. Read more
- Patch 1.0.10 - 8 February 2024
Another round of bug fixes for ya! And some balancing sprinkled in too, for flavor. Thanks again to everyone providing bug reports and feedback. - soul trainer spell now requires first waypoint spell to learn instead of sorcerers school spell - familiar cap base value decreased to 2 from 3 - first waypoint spell now requires village upgrade spell, crystal quarry spell, and herbalist spell to learn instead of familiar home spell - familiar home spell now requires first waypoint spell to learn - familiar home recipe cost increased to crystal x5 from crystal x3 - fixed corpses and advancements functioning with the autosorter - fixed 's cards sometimes becoming misaligned - fixed 's cards sometimes causing a crash when defeated by a stack of familiars - fixed golden quest not granting achievement for chaos witch - fixed forests having a below average chance to spawn compared to other land c…
- Patch 1.0.04 - 8 February 2024
Just a quick round of bug fixes for ya! Thank you to everyone who provided the feedback and reports for these changes. - screen option now cycles through Fullscreen, Windowed, Borderless Window - fixed cards created by a nexus for an autocaster revival spell sometimes getting confused as being a part of the spell and causing a crash - fixed a crash while autopurchasing from the Trader - fixed lighthouse "villages" being effected by the Radiant Beacon wonder - fixed cards colliding with walls on loading a save sometimes causing a hard lock - fixed end of day entering destroy event when there's no cities to destroy - cards jumping into a chest or onto a stack that becomes full now restack into new stacks that respect the maximum stack size
- ✨ WitchHand is Out Now! ✨ - 7 February 2024
It's here! WitchHand is now available on Steam! Use cards to build your empire of witches. Maximize the production of your villages and use your resources strategically to upgrade and expand. Focus on trade, alchemy research, or war in order to secure your coven's place amongst the Council of Fates, influencing the destiny of all. It's just the two of us on the team, so if you're able to do any of the following... Tell your friends Leave a review Share on social media ...it'd be much appreciated! But what about those tunes? Good question! Topher absolutely killed it with the WitchHand OST. It's all bangers start to finish. It's available for purchase right here, which I highly recommend doing! Yeah, but what if I want to hear more from you? Another great question, thank you for asking. Here's our twitters: Jon on Twitter Topher on Twitter And here's where you can sign up for the mailing…
- WitchHand Release Date Announcement! - 17 January 2024
WitchHand just received a release date AND a new trailer! I'm super excited to finally announce the release date for WitchHand: 🌟 FEBRUARY 7TH! 2024! 🌟 WitchHand will be launching on Steam and if you'd like a reminder on launch day (and other updates on me and my games), join my mailing list. Oh! Also I Updated the Demo In addition to bug fixes and performance improvements, the Trader has been added to the WitchHand demo! The Trader visits every few days and offers a variety of resources for sale. Perfect for when your stock of reagents runs low. There's also a new setting in the options to speed up end of day events, if that's something you want to see less of! I hope to see you on launch day!
- Sacrifices, Bribes, and Chaos - WitchHand Devlog - 5 December 2023
Hello friends! I'm here to tell you about some new features coming in the full WitchHand release! Let's get right into it. It's the Rite Time The Temple of Rites allows you to perform a variety of rites with unique effects you won't get anywhere else. Want to block all damage to your witch for a night? Temporarily boost the attack of all your familiars? All you need is the right cards to sacrifice! And don't worry, if you're not excited about sacrificing your favorite warrior cat named Gregory, you might be able to find alternative options. Bribery! Not a fan of your Faerie neighbors? Maybe they're not selling the thing that you want? Don't want to kill them in cold blood? Then bribery is the answer! A peaceful solution, simply give them some money and they'll leave! But! If you do decide to keep them around, they might provide some extra services once they become friendly. CHAOS CHAOS…
- Halloween Demo Update - 31 October 2023
Hello friends, happy spooky time! On this, the spookiest of days, I come to you with a WitchHand demo update! Let's get right into it. Burn Burn Burn The hands-off approach to setting your enemies on fire. Fireballs are a bit pricey to cast but keep your familiars out of harms way. The fireball spell will become available to learn once you've learned the Sorcerer's School spell. Familiar Tracker I kept losing track of my apprentice familiar, so I made a tracker to do it for me! The familiar tracker automatically displays an icon for each of your little buddies, even letting you know if they're currently crafting or are in battle! You also get a bit more info by selecting their icon. And the best part is that when you can click their icon, your camera will move to their location! Never lose a familiar again with the official WitchHand Familiar Tracker™. Village Collapsing Like cards but…