- Unleashed Follow-Up Update Ver. 0.9.1 - 18 September 2026
Good day, Traveller!I decided to release one more smaller update this week, because there were some bugs that I wanted to fix, and also add new Options Menu settings to adjust the amount of weather and ambient life particles. They both have separate settings with 'Low', 'Med', High' and 'Very High' pre-sets to choose from. I also added Options Menu setting for Grid-Movement turn speed, because the Unleashed update introduced a bug, which decreased the turn speed 5-10%. Another notable bug happened when the main character gained level after a battle, and it prevented the Guide class stat and skill bonus points from appearing.Patch notes will reveal the rest of the changes and fixes.Patch NotesAdded: Options Menu pre-sets for weather particle amountsOptions Menu pre-sets for ambient life densityOptions Menu settings for grid-movement turn speedAlternative 3 method added to Frame Pacing se…
- Hotfix v.0.9.0.1 - 15 September 2026
Good day, Traveller!Unfortunately my last minute changes to the controller support caused a conflict with Tab key, and therefore the area map closed immediately when trying to open it. Also, 'M' key does not support area map currently, but this small update fixes the Tab key. I will check into the 'M' key a little bit later, and release the fix for it with the next update.Also, Cave Prowlers are again visible. Patch Notes:'Tab' key opens the area map.Cave Prowlers are visible again Sorry for this inconvenience!Jani/Witchgrove Games
- Chronicles of Vaeltaja Unleashed Update V.0.9 - 14 September 2026
Very Good Day, Traveller! And prepare, this is going to be a long one!Chronicles of Vaeltaja Unleashed update is finally here, and it brings so much improvements, features and optimization it almost feels like it changes Chronicles of Vaeltaja into Enhanced Edition. It has taken five years for me to achieve a better understanding of the engine, but this update proves that those years were definitely not wasted. But first a I want to say something very important: Don’t let the demo version fool you – it is based on an older build with MUCH worse performance, worse visuals, and less mechanics and features. I will probably not update the demo with all these new improvements, because it would be an enormous and time-consuming task that would just delay the game’s development. The demo version is there only to showcase the basic gameplay mechanics and exploration.OptimizationsNow, before we…
- Immersion and Optimization Update News - 8 August 2026
Good day, Traveller! Chronicles of Vaeltaja is getting some pretty great improvements and enhancements with the next update. This is going to be a long one, so I’ll get straight to the point. 1. Optimization There will be lots of it. So far I've had to rely on parallel processes when creating certain mechanics for the game. These parallel processes are very intensive for cpu and one of the biggest, if not the biggest, bottlenecks of the engine. I designed a bunch of very light plugins to handle all those mechanics, for example the torch and lantern system, so there are no longer heavy parallel processes causing unnecessary workload.The new plugins are designed to be active only when they are needed to avoid any unnecessary per-frame work. And I didn't stop there: I went through all my previous plugins and some other plugins that I'm allowed to edit (and which aren't obfuscated), and eli…
- Chronicles of Vaeltaja Update V.0.8.8.4 - 3 July 2026
Good day, Traveller!This update fixes the issue that caused the Honour to decrease when collecting monster parts from fleeing enemies to complete the certain House of Adventurers' quests. I have also made changes to some enemy mobs, and increased the drop rate for rare monster parts, not to mention some adjustments and optimization to ambient sounds.Patch Notes:Honour no longer decreases when hunting monster parts from fleeing enemies to complete House of Adventurers' quests.Bandit mobs in Pramea have been changed to Outlaw mobs.Bandit Archers have been added to some of the Bandit Cave enemy mobs.Bandit Boss chest has now more appropriate loot.Increased drop rate for rare enemy parts.Ambient sound adjustment and optimization.Reduced the echo in some caves and dungeons.I hope you enjoy these changes! See you in Twin Falls!Jani/Witchgrove Games
- Days of Honour Update v.0.8.8.3 - 8 June 2026
Good day, Traveller! Chronicles of Vaeltaja’s new update has arrived, and while it doesn’t bring any new content yet, it is still a solid update with lots of fixes, changes and some nice improvements to give some extra depth for the game. For a long time one of the gameplay mechanics have been bothering me: the Reputation/Honour system. While it has been a nice thing to have in the game, I’ve always felt it was a bit too shallow, and lacking the potential it could have. Since its release, the Reputation/Honour system has mostly determined how many of the NPCs react to the player, but I have always wanted it to do more than that. And now it does; I think my obsession with Ultima IV has finally paid off!This update splits the Reputation/Honour system into two separate mechanics with their own purposes. This means that now the player can have low Honour despite a good Reputation. While the…
- The Kingdom of Sounds Update Version 0.8.8 - 2 May 2026
Good day, Traveller!I've been a bit busy these past weeks, and will stay so for couple of more weeks, so I haven't had the time to properly announce this update. I have lots of things to do today, so I'm going to keep this rather short.This update adds the environmental sound effects to all the overworld areas and enemy movement sound effects in the dungeons to improve the atmosphere. I noticed that the new sound effects may introduce some loading lag when transferring between areas, when the daytime changes and when closing the game menu, but it only lasts 1-2 seconds. I will try my best to improve the situation with the future updates, but if the game has ran smooth so far, it should do so after this update too.This update will also bring two new methods for frame capping (previously Vsync); some of them might work better on some setups and provide smoother experience. I've been exper…
- Chronicles of Vaeltaja Demo Version 2.1 Released - 22 April 2026
Good day, Traveller!Here's a surprise update for the demo version of Chronicles of Vaeltaja, which will add some new features and improvements that will be added later to the main game too. Highlight of the update is the new sound system, which adds different ambient sounds to the game. These new effects are not just simple loops playing in the background, they also take the player's position into account; for example, rivers get louder when the player approaches them. In some parts of the Great Forest the birds are louder and in some parts there are loud crickets when it rains. Night sounds different than day; for example owls can be heard only at night, though some of them are quiet when it rains.But that's not all considering sound effects: Now enemies in the dungeons have their own movement sound effects too; dungeons feel a bit more exciting when the approaching enemies can be hear…
- Chronicles of Vaeltaja Update V.0.8.7.1 - 23 March 2026
Good day, Traveler!Here's a small surprise update to improve performance and fix some issues that have been reported since the 'Great North' update was released.Patch Notes:Tree stumps and chimneys changed to use 'cross' shape instead of 'sprite' to improve performanceUnnecessary shadows removed from certain events, such as building doors and digging spots to improve performanceAutumn Valley road signs now display Castle of Three Gems instead of Emerald Castle, which was the working title'Step Sound' crash no longer happens in Candle Spruce Pass NorthHeavy Helmet of Magic Resistance now shows the correct skill level in the descriptionKnock Out scroll now displays the correct skill name when the skill is taught to warrior charactersThat's it!Thank you!Jani/Witchgrove Games
- Performance Hot Fix V.0.8.7.0.2 - 21 March 2026
Good day, Traveler!I already released a fix just a while ago, but instantly after that I was reported a game breaking bug occurin later in the game, so I had to fix it instantly and that's the reason for second update. Apparently I deployed the latest build while the engine and the game had older versions of pixi.js and nwjs, which has caused issues with the performance. I was doing some testing with two versions of the engine to compare the performance; one had correct versions of them both, while I used the other one to test different versions to find the optimal one. Apparently I got confused with the engines at some point and changed an older version of nwjs to the one with the correct version.UPDATE: Unfortunately in some cases old saves don't like nwjs and pixi library changes and there might be some performance issues that are not present when staring a new game. I'm deeply sorry…
- The Great North Part 1 Update And Demo Version 2.0 Released! - 19 March 2026
Good Day, Traveler!Here it is: The Great North Part 1 Update V.0.8.7 and it's packed with content, visual improvements, enhancements, optimization and bug fixes. But that's not all! One of the reasons for delaying the update was that I was making a new version of the demo, which hasn't been public in a long time, because it was so out of date. Mechanics were old, graphics were much worse and performance wasn't good either. But now that has changed and I have already released the new demo. If you are interested in the game, but have your doubts, now is your change to try it out. But beware, the demo version does not utilize all the mechanics, such as 'speech', 'stealing' or 'crafting'. Instead it is focused to showcase the basic gameplay mechanics, exploration and dungeon crawling. The demo starts with a small fetch quest, which encourages to explore the Great Forest, which is there with…
- The Kingdom of Rain Update V. 0.8.4 - 31 January 2026
Take shelter, Traveler,the weather is about to change! Yes, the dynamic weather has arrived with some other enhancements. Before we get to the patch notes, I want to share some details about the new weather system.The new weather conditions are Clear, Rain and Thunder, from which Rain comes with three different intensities; light, medium and heavy. Rain and Thunder both support sound effects, so you will hear rain pouring and thunder rumbling. Thunder also has four different animated lightning strikes, well, five if you count the mirrored version of one of them. Rain has some effect on the environment too; butterflies will disappear, town torches won't be lit and the streets are pretty much empty. Yes, town folk will mostly stay inside when it rains, so you might have to look for them from the shops, taverns, houses and temples.Since the daytime changes' visual side is now handled by th…
- Kingdom of Rain Update Reveal And Sale - 29 January 2026
It was a dark and stormy night, Traveler...This month has been quiet, but in this case it's definitely a good sign; calm before the storm, some might say. I've been working very long hours to bring the immersion of Chronicles of Vaeltaja on the next level, and I am happy to tell you that it's only a matter of days until dynamic weather arrives to the Kingdom of Twin Falls! This has been one of the most challenging tasks I've encountered during the development, and I wasn't even sure if I'd be able to do it, but somehow here we are. Usually RPG Maker games use 2d layers to create weather effects, but since Chronicles of Vaeltaja is 3d game (also with Nvidia 3D Vision support), I wanted to take a step further: The weather effects are created with particles and they have actual depth. Correct me if I'm wrong, but this may even be the first time that RPG Maker game has real 3d weather syste…
- Steam Winter Sale and News About the Great North Update - 21 December 2025
Happy Holidays, Traveler!First I want to thank everyone for this exciting year, which has brought lots of improvements to Chronicles of Vaeltaja. I've been working long hours like crazy for the past few weeks on the Great North content update and I wanted so much that it would be ready for the Steam Winter Sale, but here we are; still without the update. I can't say that I'm surprised, because the Great North is the biggest update during the game's whole Early Access period, but I'm still keeping the hope up that I could finish and release it by the end of the year, or at least while the Winter Sale is still on. I don't know how it's going to turn out, but if I won't make it, then the release will happen during January.Anyway, the good news is that the Great North update is coming along really well, and I'm actually a little surprised that it's now more complete than I thought it would…
- November Update V.0.8.1 - 26 November 2025
Good day, Traveler!November's update is here, so let's get straight to the patch notes.Improvements'Remember Last Command' feature added to options menu. When enabled, the party command window remembers the last used command of each party member in battles.Enemies no longer try to cause certain status effects/states, if the targeted party member is already affected by that status effect/state. For example, if party's mage is already affected by Silence, enemies will no longer try to cast Silence on the mage until the status effect wears off.Summoned creatures no longer try to cause certain status effects, if the targeted enemy is already affected by that status effect.Luck stat affects how much butterfly and dragonfly wings player can harvest.FixesTwin Falls Forest North map no longer reveals secret areas.Party's weapons no longer cause status effects if the attack doesn't deal any dama…
- Early Access 2nd Anniversary Discount - 8 November 2025
Good day, Traveler!Chronicles of Vaeltaja entered its third year in the Early Access last month and I really wanted to reveal the next content update 'The Great North' to celebrate this occasion, but unfortunately October was a bit of a struggle for me personally. I was struck by a persistent flu that slowed me down for a couple of weeks and then I had to visit relatives for a week, so I wasn't able to finish the necessary assets for some nice screenshots in time. This may cause some delay for the update's release, but on the other hand, I haven't given any dates yet. I know I've mentioned 2025, but now I hope that I wasn't too optimistic. Whatever the case, I will let you know if there will be any delays.The good news is that this past week things have progressed quite nicely and I can finally share at least some details and screenshots to showcase the upcoming overworld areas. There i…
- Update V.0.8.0.0.4 - 17 October 2025
Good day, Traveler!This is just a small update to fix two bugs:Suspicious Man no longer appears in the Castle when he is not supposed toRich Farmer no longer gives Rubies endlesslyEnjoy!Jani/Witchgrove Games
- Update V.0.8.0.0.3 - 15 October 2025
Good day, Traveler!Here's a small update to fix a couple of issues.Monster in the Hedge Maze side-quest can be finally completed normallyTwin Falls Forest North map is now fixedGrammar and spelling correction for the Oracle's opening dialog and questionsEnjoy!Jani/Witchgrove Games
- Hot Fix V.0.8.0.0.2 - 30 September 2025
Yet Another Surprise, Traveler!I found a bug that prevented completing the 'Farming Supplies' side-quest, so I decided to fix it immediately. And that's it for today, I promise!I hope you'll enjoy the game!Best Regards,Jani/Witchgrove Games
- Hotfix V.0.8.0.0.1 - 29 September 2025
Welcome to the Steam Autumn Sale, Traveler!The Kingdom Unlocked Update V.0.8 has barely arrived, but here's a small update to fix the damage formula for staff spells.Best regards,Jani/Witchgrove Games