Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2421840 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Hetki |
| Publisher | Hetki |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Base-building WW2 RTS. The war is grinding to its end. In the ruins, something is festering. Command US or Wehrmacht forces. Run supply lines under fire. Push forward depots. Unleash artillery and superweapons. Fight the war you know, while you still can.
About this game
An old-school WW2 base-builder RTS in the spirit of the genre's golden age. Big bases. Asymmetric factions. Superweapons. Logistics with teeth. Launching in Early Access. In the spring of 1945, the Reich is breaking apart above the ground and burying itself below it. What goes underground is not just men. It is doctrine. It is research. It is a promise made in rooms the Allied advance will never reach in time. That promise will be kept. Until then, there is still a war to finish. Yours. Run Supply, Or Run Through It No second resource. One you have to run. Supply trucks roll from your base, hauling everything you need to build and fight. Every convoy is exposed the moment it leaves cover. Every ambush is a real setback, not a rounding error. Field Depots — forward supply hubs. Pick one role: offense aura, defense aura, or mobility aura. Defenses, turrets, and emplacements can only be built within reach of one, and they pull ammo from its reserves. A frontline depot is only as strong as the convoys keeping it supplied. Static defenses are not free standing. Bunkers, anti-tank guns, and emplacements burn ammo magazine by magazine, drawn from whichever depot they sit by. Cut the convoys and the rounds run out. Concrete without resupply is just a monument. Heavy Reinforcement Convoys. US heavy armor (Pershing, Turtle, T30) arrives from off-map road routes anchored to capturable Nodes. Pick a safe route ending near your base for zero risk, or a forward route delivering them straight into the contested midmap as timed reinforcement. Convoys are invisible unless scouted. How exposed they are is your call. Defend or blitz — both win matches. A well-placed defense, with depots on key terrain and supply lines committed to the ground you took, can break an attacker who misread the geometry. A well-timed push, with the right superpowers in the right window and the forces stacked behind them, can decide a match before logistics even register. Calculated risks make up the battlefield. The wrong call at the wrong moment leaves you exposed; the right call at the right moment ends it. What You're Getting A classic WW2 base-builder RTS. Big bases you actually build. Fas…
Supported languages
English * , German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian, Finnish, French, Italian, Traditional Chinese, Czech, Polish, Turkish * languages with full audio support
