- Training level added to - Retroa retroa builda. - 23 April 2025
Retroa Retroa Builda Become a better B.U.I.L.D.A at the Rapid Entry Tracked Recovered Objects Agency, by dropping into C.R.A.P. A training program started at R.E.T.R.O.A to improve the skills of new recruits or those struggling with what it takes to be a successful B.U.I.L.D.A.
- 3 Hit Blunders Bundle - 20 Bonus levels unlocked - 19 March 2025
Hi Everybody, Retroa Retroa Builda I have come to the realisation that I may have lost my focus, in this game. I seem to have put too much emphasis on the modern gamer, and in doing so have neglected the classic/retro gamer. Forcing them to endure the difficult modern controls. Although they could have created their own levels in the editor, I feel I may have pushed them to the background. Please forgive me and accept my apologies. I have decided to unlock the 20 bonus levels, so you don't have to play through the game levels to unlock. You can select them from the levels menu. These levels have the classic game controls. Difficult Modern Controls With regards to the difficult modern controls. I have decided to create a full training area, that will run you, fully through the game mechanics, breaking them down in minute detail. Sorry for any frustration caused.PLEASE NOTE! All the twent…
- 3 Hit Blunders Bundle - Pricing Alert - 8 February 2025
IT SEEMS THAT PEOPLE MAY NOT BE HAPPY WITH THE PRICE OF 3 HIT BLUNDERS BUNDLE, BASED ON MOST OF THE BUNDLE'S SOLD, SELLING DURING MAJOR SALES DROPS IN PRICE. I KNOW HOW WE LOVE A BARGAIN, SO WHAT CAN I DO ABOUT THIS. TAKE IT AWAY UNT AND DAC PLEASE NOTE! If you have previously purchased at full price, Thank you for your support. If you have less than 2 hours play time or are annoyed at this drop in price. Firstly very sorry about that. Please feel free to get yourself a refund. I look forward to your future support. Kind Regards Carl
- 3 Hit Blunders Bundle - Chiptuned - 17 January 2025
It's taken a while, but finally 3 Hit Blunders Bundle has been chiptuned. To speed up the process, I've converted some of the music my son was creating for his games. Massive thank you to him. So as I get around to creating my own original chiptunes. The tunes may change over time. But for now please enjoy the chiptuned version of 3 Hit Blunders Bundle. PLEASE NOTE! The chip tunes have not been created with the rather annoying music editor on the Retroa Retroa Builda title screen. Promise! ːsteamhappyː
- Happy New Year from Late teur t' gem - 2 January 2025
Up to the new year, I have been getting my game collection ready to be entered in the GDWC 2024 Winter Season. In doing so, I have been refining the modern platforming mechanics in Retroa Retroa Builda. I have decided to add coyote time to the jumping, as after the refinements the jumping had become a little bit too difficult. Easy game mode - Coyote time set to 3. You have at least a one block fall and coyote time will still activate Normal game mode - Coyote time set to 2. Ninja game mode - Coyote time set to 1. Thank you for your time, and thank you very much for your patience.
- October 31st 2024 - Full release v1.0 - 31 October 2024
LIVE NOW - October 31st 2024 - Full release v1.0 Well, what can I say, "I FINALLY MADE IT", I have no idea how I got here. It's been a long hard slog, and although it's not over just yet, I've finally reached a substantial milestone. I would like to thank everyone who has clicked through to this game, and especially those who have offered feedback. Massive thank you to those who have wish listed this bundle. Hope you can find it in your heart to support me into the future. I foolishly decided to create three love letters to retro gaming. While I learned the ins and outs of game development. Thou I am far from perfect in the field. I have tried my very best to achieve a fairly playable game. I can put my hand on my heart and say I have, a much greater respect to all of those in the industry of game development, all aspects are difficult. So those skilled in their field, deserve at least…
- Demo Updated to full release v1.0 - 29 October 2024
Just a quick update to let you know that I've just updated the demo to the full release v1.0. Which allows you to try the full game for 5 minutes then returns to the main game selection screen. Please check out the latest update, there's been many changes. I have to apologise to all who have downloaded and tried this demo in the past. I think it has been broken for, far too long. This is a much more stable version, I hope you can forgive me and give it another go. Not long to go now.
- October Update - Week #4 - 25 October 2024
LIVE NOW - October Update - Week #4 Well I've tried to get through as much of the list as I could. As you can see I didn't quite make it, after having sorted more, in addition to the list. This next week, I will change focus to getting a up to date demo and readying the store page. I will try to fit in, completion of the list of changes to be made. But I have to be honest and say that the controller rumble and music/audio my not be fully implemented for full release date. If I can find the time I may add temporary place holder music. I have still got to look into why the Xbox controller won't allow the game to start, and is only fine after plugging in when game has launched. I will try my very best to get the games to their most stable, for full release date. Thank you for your time and patience, for what as been almost a year and a half. I look forward to your future support, and will…
- October Update - Week #3 - 18 October 2024
LIVE NOW - October Update - Week #3 That's it, date committed. That gives me just short of two weeks to complete as much as I can. I will spend the first week clearing as much of the lists as I can. The second week getting demo/steam store page/website, ready for launch. Lists of changes to be made before full release. Crossed out means I've already got around to doing said change. 3 Hit Blunders Bundle Redesign game icon. Make an up to date Demo. Update Steam store page/website. Pause music when game is paused. Sorted pause text getting misaligned. Implement rumble for controller use, in all games. Sort the audio breaking itself. After playing birds first Add music and sound to all games to enhance gameplay. Ah 'ate those flockin birds Decrease spawn rate of distractions. Stop all audio when pausing game. Check positioning of submarine. Set the humming bird to the right C64 colours. So…
- October Update - Week #2 - 11 October 2024
LIVE NOW - October Update - Week #2 Retroa Retroa Builda Sorted the player not being able to jump out of water with modern controls. Made sure all conveyors don't move player if solid block in the way. Sorted a problem that was getting the player stuck against solid walls when a jump through platform was below solid block, when riding conveyors. Adjusted the timing of the music created to keep better time. When playing on different difficulty level. As the difficulty was adjusted by frames per second. Implemented game option. Reset high scores. High score saves are determined by level set chosen. i.e. ONe - twenty / RAndom / COntinuous. The chosen groups of levels. i.e. GAme / USer / BOnus / SEcret. The chosen difficulty level. i.e. EAsy / NOrmal / HArd / VEry hard / NInja EXAMPLE: 1 - 20 Levels + Game Group + Normal Will delete the high score for save ONGANO, a combination of the first…
- October Update - Week #1 - 4 October 2024
LIVE NOW - October Update - Week #1 Retroa Retroa Builda Sorted the font on enemy logic pop out display icons. Sorted the modern player getting stuck at the top of the first level. Which lead to me discovering that the next level wasn't loading either. It just skipped through all the levels and awarded you for completing all the levels. Oops! Sorted the game not loading the next level. Ha ha haaa! I commented out the load level script. Please don't tell anyone. ːsteamfacepalmː Repositioned player sprite to look more like he's grabbing certain solid ledges more accurately. Solid blocks completed so far, I'm sure I'll have missed some Sorted the player from grabbing jump through platforms through solid platforms. Sorted the player not grabbing solid platforms when dropping and grabbing, when their is a jump through platform below the solid block. Progress from June week #4 roadmap to full…
- September Update - Week #4 - 27 September 2024
LIVE NOW - September Update - Week #4 3 Hit Blunders Bundle Added 1 game navigation/selection sound effects. User Interface snd_Exit_Menu Retroa Retroa Builda Sorted the conveyors so they all slow the player down when running against them. Tweaked the ledge grab, not to grab water. Mostly Sorted the player facing the wrong way when grabbing ledges. It still happens once in a while. ːsteamfacepalmː Tweaked the ledge grab mechanics. Slowed the player drop through platform speed. Disabled double jump active when ledge grabbing/ in water. Added 7 Player Sound Effects In Game snd_Air_Jump snd_Double_Active snd_Ledge_Jumpthrough snd_Ledge_Solid snd_Narrow_Collision snd_Normal_Collision snd_wall_Jump PLEASE NOTE: Some sound effects may still be place holder, and will change when I can find/create one more appropriate. Progress from June week #4 roadmap to full release. Add background to game w…
- September Update - Week #3 - 20 September 2024
LIVE NOW - September Update - Week #3 I was going to add rumble to the games this week, but have discovered that the rumble that I added a while ago to, Ah! ate those flockin birds. Has stopped working and none of the commands to activate rumble don't seem to work. So I will have to look into why this is happening. I will have to put this feature on hold for the moment. Until I can find out the reason they're not working in my games. Hopefully it's before it goes full release. I tried to update joystick controller "Input6" to the latest version "Input7". But this didn't sort it anyway, And it broke my game a little, and I couldn't remember how I sorted it last time I updated. So I reverted it back to "Input6" for now. It's all fun and games. ːsteamsadː 3 Hit Blunders Bundle Added 5 game navigation/selection sound effects. User Interface snd_game_select snd_game_select_first snd_menu_sel…
- September Update - Week #2 - 13 September 2024
LIVE NOW - September Update - Week #2 3 Hit Blunders Bundle Added the ability to turn off the old memory effects. For performance gains to players using older hardware, Or maybe you just don't like them. Just press F3 Key to toggle the effect in game. i.e. Ah! 'ate those flockin' birds, Slime? Climb? Ah 'ate those flockin birds Repositioned high score reset, title and Yes/No birds. Slime? Climb? Repositioned help/ouch to line up to NPC better. Repositioned Heal Ups. Added bridge to movement collision detection. Made NPC cry out sooner, when below game area. Sorted the complete rows activating at two block drops. Made it so danger level increases if NPC below Blast proof Blocks. Made it so big bombs destroy blast proof (not anymore) blocks. Replaced the exit blocks with a solid step and sorted the block, only moving down when all blocks are clear to drop. Added a check to see if NPC's ar…
- September Update - Week #1 - 6 September 2024
LIVE NOW - September Update - Week #1 Retroa Retroa Builda Made it so default levels don't get added to the list of random/continuous/User levels. Sorted a problem that was not loading User created levels when including them, when playing random/continuous level sets. Sorted the added conveyors/super ice blocks not being able to be selected from the previous block selector. Assigned a colour to the super ice solid blocks. Added 8 new conveyors. Added 23 new crumbling blocks. Added 17 new hazard blocks. How many have you actually trodden on. "Ouch!" Progress from June week #4 roadmap to full release. Ah 'ate those flockin birds Add background to game when playing. Sort the font on options screen. Sort the multiplier swap sound not playing. Sort the humming bird kill not destroying bullet. Retroa Retroa Builda Create music, 5 tracks selectable on title screen. Sort the keyboard keys 7/7.5…
- August Update - Week #4+ - 30 August 2024
LIVE NOW - August Update - Week #4+ Ah 'ate those flockin birds Further extended the background. Added Alien Planet backgrounds. Added another 14 Distractions. 46 added at the moment. Distractions are the birds using mind manipulation to distract you with memory's of the past and other illusions, to try and get the better of you. Stay focused and take these little tweeter's down. Talking of distractions, I'd better get back to finalising these games to full release. Progress from June week #4 roadmap to full release. Ah 'ate those flockin birds Add background to game when playing. Sort the font on options screen. Sort the multiplier swap sound not playing. Sort the humming bird kill not destroying bullet. Retroa Retroa Builda Create music, 5 tracks selectable on title screen. Sort the keyboard keys 7/7.5 playing reverb note. Add different varieties of all selectable blocks. i.e. conveyo…
- August Update - Week #4 - 24 August 2024
LIVE NOW - August Update - Week #4 Ah 'ate those flockin birds Further extended the background. Added Alien Planet. Gave the scarecrows a hidden skill. "Scarecrows just wonna have fun!" Added another 15 Distractions. 32 added at the moment, many more to come. See if you can spot any demoed below. Thank you for your time, and thank you very much for your patience.
- August Update - Week #3 - 16 August 2024
LIVE NOW - August Update - Week #3 Slime? Climb? Sorted a problem that was crashing the game, when selecting challenge levels from the start. Ah 'ate those flockin birds Extended the background. Started to add Distractions. 17 added at the moment, many more to come. See if you can see the 9 demoed below. Please Note! The distractions are not interactive at the moment. You will probably use your ricochet skills to get a bonus from them in the future. Thank you for your time, and thank you very much for your patience.
- August Update - Week #2 - 9 August 2024
LIVE NOW - August Update - Week #2 3 Hit Blunders Bundle Reset all the audio, back to default setting, to hopefully stop the audio crashes. Please note! I've noticed that playing the birds first, mess's up the audio in the other two games. Ah 'ate those flockin birds Slightly increased the birds bullets speed. Started to implement the background. Retroa Retroa Builda Set Create mode to 60 fps, while creating levels. Slime? Climb? Reworked the way assists cape/boxing/balloon and bridge builder activate. Made the Balloons much safer to use. Added balloon pop/bounce sound effect. Made it so balloons now float up after smashing crate into blocks. Made the balloons float down if a NPC is riding on top. Made it so the birds still spawn while bird hazard block is on screen. Reactivated the hazard blocks spikes/guillotine/spiked ball and crusher, as they drop. Please Note! But be careful for no…
- August Update - Week #1 - 2 August 2024
LIVE NOW - August Update - Week #1 Slime? Climb? Changed the Boxing gloves to blue, to stand out better across NPC's. Changed the colour of the female snake to light red, to stand out better when wearing a cape. Quick fixed the Builder belts crashing game when placed on Chick's and Kitty's. Sorted the Npc's only climbing half way down, then dropping left/right. Stopped the bombs counting down and exploding, when showing assist/hazard unlocks. Reworked the capes, I think they look much better now. In fact they look super, man! Please note! Some of the assist alignments have still to be manually manipulated by me. I may need to change how the assists activate, as it sometimes has an adverse effect. i.e. The reversed floating cape and the sometimes lagging behind cape, and slightly misaligned NPC's Thank you for your time, and thank you very much for your patience.