SPSTEAMPULSELIVE ANALYTICS
King of Retail 2

King of Retail 2 Steam metadata

Freaking Games | May 22, 2025 | game

Released

7players observed · 22 September 2026 - 20:34:03 UTC

CasualIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players7 · 22 September 2026 - 20:34:03 UTC
  • SteamPulse tracked peak112
  • Units sold (VGI)9,042
  • Revenue (VGI)$151,000
  • Review score80% positive

King of Retail 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players7 · 22 September 2026 - 20:34:03 UTC
  • SteamPulse tracked peak112
  • Units sold (VGI)9,042
  • Revenue (VGI)$151,000
  • Review score80% positive
  • Total reviews323
  • Release dateMay 22, 2025
  • DeveloperFreaking Games
  • PublisherFreaking Games

Genres: Casual, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Freaking GamesPublisher: Freaking Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

King of Retail 2 Steam metadata

King of Retail 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2425150/metadata
Steam Storehttps://store.steampowered.com/app/2425150/
Steam Communityhttps://steamcommunity.com/app/2425150
PCGamingWiki search
IGDB searchSearch IGDB for King of Retail 2

Reviews, pricing, and metadata

Review summary

Very Positive

80% positive, 260 positive, 63 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Workshop, Custom Volume Controls, Adjustable Difficulty, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

84

Platform releases
  • Steam 22 May 2025

Latest Steam announcements

  • Dear Retailers #19 - Marketing and Multiple Concepts - 29 July 2026

    Dear Retailers it has been a while, and i hope you have enjoyed the summer months. It's time to let you know what has happened since the last update. Table of content State of production New features Run massive marketing campaigns You can manage multiple conmcepts Custom product discounting And several other improvements. --- State of production --- As some of you might know, King of Retail 2 is made by my wife and me, with her sister as a freelancer. A little team, trying to make a big game. It is something we do full time, but unfortunately has it not been something we have been able to actually live off at any point. While development will continue, there is one important change: it will now happen at a slower pace. That is why I waited with this post, so i could share and show some progress along with it. The goal was to improve the game to a point where it was stable enough for us…

  • Version 0.4.2 - Optimizations, Balancing and talking customers. - 17 April 2026

    Dear Retailers, Since the last update, players have reported a number of bugs as well as severe lag in certain areas. So before starting a longer sprint for the next major update, we wanted to address those issues first. While doing that, we also managed to add a few smaller features along the way. This update has been focused on two main areas: balancing and optimization. --- New features New features are always more exciting to read about than technical improvements, so let us start with that. Even though our main focus was elsewhere, we still managed to add some new things to the game. 1. Voices Many of you said you missed the customer voices from the first game, so we have added them back. Both customers and employees now have voices again. 2. End-of-day milestones The end-of-day screen now shows different milestones. You can track your best days as well as your all-time stats. It a…

  • Update 0.4.1 - Following up on 0.4.0 - 3 April 2026

    Dear Retailers! It is Friday, and as promised, here is a follow-up update to our 0.4.0 release. It seems like the faster game day speed, starter stores, and multiple complexity levels have been very well received. We have also received a lot of good feedback during the week, and we have used it to make a number of further improvements. - Difficulty settings Instead of only adjusting complexity, you can now also adjust the actual difficulty of the game. You can make customers and employees easier or harder to manage, depending on how you want to play. - Reorganized tutorials Many players go through all tutorials, but with starter stores, you really only need the basic ones to get going. Because of that, we moved some tutorials into an advanced category, so new players can focus on the most important things first. - Balancing Some areas needed balancing adjustments. Electronics in particu…

  • Update 0.4.0 is finally out. Our biggest update yet! - 31 March 2026

    Dear Retailers, After 3 months of hard work, update 0.4.0 is finally available for you to enjoy. In this update, we have focused on some of the biggest issues you have raised, and tried to address those before continuing further along the roadmap. The main topics we have focused on are: - Starter Stores - Better game feedback - Improved employee management tools - Adjustable game settings This update also includes many other additions and improvements, which I will go through further down in the post. --- Starter Stores --- Many of you have said that the beginning of the game can feel tedious or overwhelming, with setting up the store, filling it with inventory, finding the right products, and placing your first orders. Some of you simply want to get started and begin making sales sooner. To support that, we have created a set of preset stores that you can jump straight into. There is n…

  • Dear Retailers #17 - The final touches on the upcoming update. - 17 March 2026

    Dear retailers! Time for another update on what we have been working on over the last month, and what you can expect in the upcoming patch. We are still aiming for a March update and are now adding the final touches to the remaining implementations. In the last newsletter, I showed the work done on scheduling, contract renegotiation, and employee management, all of which received major upgrades. This was followed by more content for storage and delivery units, helping those of you running larger stores manage your operations more effectively. We have also continued working on ways to make the game simpler and faster for those of you who feel overwhelmed by the many stats and parameters, and just want to get on with selling products. But that is far from all. We have also continued improving several core parts of the game. --- End of Day --- The End of Day screen used to show your sales,…

  • Dear Retailers #16 - An update on the next update. - 20 February 2026

    Dear Retailers! In this post i will go through following topics: - Update progress - Geforce Now - Starter stores - Gameplay settings - Updated employee management - New storage and delivery units - More products - Workshop items - User created stores February is already well underway, and it’s been a while since the last update, but we definitely haven’t been idle. Unfortunately, we had a man down during January and February, which has a big impact when we are such a small team. When that happens, the additional workload falls on me, which naturally slows things down. That is just how it goes sometimes and, unfortunately it is out of our control, but it means that the intended February update will be pushed a bit. The goal of this update has been to address many of the things you, the community, have been mentioning over the past period. So instead of constantly running forward and add…

  • Let me hear your thoughts on making the game more approachable - 4 February 2026

    Dear Retailers! King of Retail 2 often experiences comments that the game is too complicated and far off of the first game. The new mechanics makes the game deeper then the first game on almost all levels. Some enjoy these, but many seem to think that it is now too much, and too complicated. Our assumption is that the game asks the player to understand too much from the beginning, which can be overwhelming for some you that wants a more casual gameplay, and simply want to run a store. So to accomodate those of you who think like this, i thought of introducing various difficulty levels to the game. But before doign that, i would like to know which knobs i need to dial on. Our current plan is to have 4 areas of focus: (A quick mockup, not the final result) -- Customer behavior -- This influences the complexity of products and customers, and reduces the need of what you need to go into whe…

  • Dear Retailers #18 - End of Year Update – Looking Back at 2025 - 31 December 2025

    Dear Retailers,The year is coming to a close, but the days will only get longer from here. After 7 months of monthly updates, I’ll be taking a well-needed rest for the holidays. As the year comes to a close, I wanted to take a moment to reflect on the state of King of Retail 2, where we stand with overall development, and our plans for 2026 on the horizon.The year isn’t over yet! But I wanted to acknowledge both the game’s successes and challenges, as well as the people who helped us along the way.What We Accomplished This YearRevamped Build Mode Launch tools for Building and the Display Designer were functional, but uninspired and overly confusing. We completely rebuilt Build mode from the ground up while introducing new features: Multiple floors, with escalators, elevators and stairs to connect them. And all the AI pathing nonsense that allowed it to be possible.A much more intuitive…

  • Hotfix - 29 December 2025

    - Fixed a bug that prevented progress on second tutorial - Removed text saying tutorials are mandatory

  • Hotfix for the latest update 0.3.4.0, Tutorialization Fixes - 22 December 2025

    Dear Retailers, Based on player feedback, we’ve adjusted how tutorials are handled. While the intention was to help new players get started and ensure core systems weren’t missed, feedback on the requirement to access the tutorial was quite insistent. As such, we’ve removed the requirement for Tutorials and baked some “Day 1” tutorialization into first playthroughs.Tutorial ChangesTutorials are now fully optional againAdded a Day 1 Guide featuring step-by-step tutorial videos for the City, Store, and HQThe Day 1 Guide can be collapsed at any time if you prefer to explore freely.We wanted to make sure that essential tutorials aren’t missed by new players, and recognize that returning players shouldn’t/wouldn’t necessarily need that. I tried to strike a balance between both, while leaving all engagement with the Tutorial fundamentally optional.Other FixesAddressed several minor issues to…

  • The Winter Update and Winter Sale has Arrived! - 18 December 2025

    Dear Retailers,The holidays are officially upon us with the start of the Steam Winter Sale, and we ARE participating with our lowest discount yet, with up to 25%. In all likelihood, if you’re reading this, you’re probably already a player. But if you have any friends looking for a deep Retail simulation, now would be the best time to put that in their gift stocking!Enough shilling, as we have a host of new updates, fixes, and content ready for the Sale. We’re doing a lot of under-the-hood work this update, but with changes that should improve the experience for everyone and better realize the fundamental gameplay behind King of Retail 2.Actually, there’s just one more plug I’d like to make before we move on: The Winter Retail Challenge is Ongoing Just a top-of-mind reminder that the Winter Retail Challenge is in full swing on our Community Discord. If you haven’t joined yet, and are int…

  • Dear Retailers #17: A Winter Sneak peek and Player Design Contest! - 8 December 2025

    Dear Retailers,We’re closing out the year with a series of updates, and I wanted to leave 2025 with something for everyone: newcoming players and veterans of Retail alike. As part of the upcoming Steam Winter Sale, we’ll be tackling a number of items, namely improvements to the game’s tutorialization, some additional sales behavior, and product updates.Let’s get started with an early look! Community Event: Winter Retail Challenge To celebrate the holidays. we’re kicking off the Winter Retail Challenge, a store-design contest!Using assets from any source you to create your own winter-themed retail masterpiece. Supermarkets, boutiques, tech stores, malls—anything goes, as long as it embraces the season.Players can submit a screenshot or short video of their store. Also write a quick note about your concept and what inspired it.Entries will be judged on creativity, theme execution, store l…

  • The B2B Networking Update is here with patch 0.3.3.0! - 24 November 2025

    Dear Retailers,Whether you’re meeting people at a work mixer or flushing your DNS for the twentieth time that night: Networking is hard work. But the best business never evolved in a vacuum. It takes collaboration, teamwork, and stick-to-itiveness. That’s why I’m proud to announce that November’s update, focusing on expanding King of Retail’s online functionality, is now live for all players! The B2B Networking Update brings many online integrations into King of Retail 2 to make it faster, easier, and more intuitive to incorporate community creations into your stores, connect with the community, and share your designs online.Let’s get right into it.Hustle Across the World - Steam Cloud and Workshop Integration In what will be a small but very welcome addition to the update, we’re introducing Steam Cloud Save support, which syncs your saves automatically across devices. No more transferr…

  • Dear Retailers #16 - Building a Global Retail World - 7 November 2025

    Dear Retailers,Two weeks ago, we discussed the implementation of online features for King of Retail 2, and we’ve made huge strides since then that we’re ready to start discussing now that we know they’re feasible and achievable for our upcoming update.Now that I’ve done my due diligence with Steam integrations, and Steam Workshop functionality is nigh, it’s time to look at how this upcoming functionality will open up the community experience for King of Retail 2.Create Your World – Model & Texture EditingMod functionality will be incorporated into King of Retail 2 in the next update.The Discord and the Community Page are abuzz with fan creations, including custom art, logos, and some really cool and novel designs. But a common question we’re getting is “when can we start creating custom assets for the game?”I’m always touched by the creativity players bring to their stores. Now, let’s t…

  • Dear Retailers #15 - Integrating Steam Cloud Saves and Workshop - 24 October 2025

    Dear Retailers,This week, I’m excited to announce that we’ve integrated some long-sought-after Steam integrations into King of Retail 2 as part of the next update. This means that players can enjoy Cloud Save support alongside Steam Workshop functionality in the coming update.These were long-requested changes, and one we’re approaching progressively as we add in-game features to better support them. I’ll go into each below in parts so people know what to expect and what will be available with this update.Retail Anywhere – Cloud Save SupportIn last update, we fixed issues with save file preference files, to make save importing smoother. With Steam Cloud Save integration, we’re introducing Save File management into the game.Finally! No more manually moving save files, no more lost progress. Whether you’re on multiple devices, reinstalling after a system wipe, or just want better options t…

  • Dear Retailers #14 - Improving Worker Behavior - Patch 0.3.1.2 is here! - 14 October 2025

    Dear Retailers,We’re now in Autumn season, and we’re keeping the focus on stability, polish, and quality of life improvements to King of Retail 2 as we prepare features for our next major update.With update 0.3.1.2, we’re putting a lot of attention toward making your stores more responsive and your employees more manageable, while continuing to streamline backend systems for smoother play overall.Just a note that King of Retail 2 will be on sale starting today until October 21st for 20% off! I’d be deeply appreciative for people to get the word out, as we do still have a demo available to play as well!Smarter Teams, Smoother StoresA new Team Order menu has been added to the Staff Management portion of the Store Hud. With this, you can now assign which number of cash registers you’d like open at any given part of the day.You can now send employees home for the day, giving you greater con…

  • Dear Retailer #13: Building Wide before Tall - 10 October 2025

    Dear Retailers,A huge thank you to everyone who jumped into the Macromanagement update with last month’s update. We’ve gotten enormous feedback from players on both Macromanagement’s Employee update and Rise to the Top’s building improvements.As we move into the next phase of development for King of Retail 2, I wanted to take a moment to talk about what’s coming up on the horizon and our focus for development through the end of 2025.My priorities over the next few weeks will be to strengthen our foundation: building better moment-to-moment interactions within our existing systems frameworks to improve how stores operate, add functionality to teams, and better define the role of the player at the enterprise level, managing multiple Concepts and Stores.Building Better: Expanding the CoreThe next several patches will revolve around improving existing features—especially those that govern h…

  • The “Macromanagement” Update is now Live! - 25 September 2025

    Dear Retailers, First, the “Rise to the Top” update added verticality through elevators and multiple-floor stores. In the meantime, we’ve been introducing quality of life changes to fix up build mode and help players realize their multi-level store complexes.But throughout King of Retail 2’s life, there’s been a recurring trend: the player has to do nearly everything relating to running a business. Employees can pick up some of the slack during the day, but you always have to be there to keep them acting.No more. Today, we announce the launch of the “Macromanagement” Update. Now, employees come to the forefront and become the building blocks of your retail empire. It’s time extract the Human Resource and put your employees to work. As well, with the update, we will be joining the Steam Autumn Sale for 20% off this Monday, September 29th until the 6th of October. So if you’ve just discov…

  • Dear Retailer #12 - Macromanagement - Your Team Roles, and How to Build a Team - 19 September 2025

    Dear Retailers,Last week, we posted an update teasing some features coming to our next update, the new “Macromanagement” Update, which we can now say will be ready before the end of the month. It’s time to look in more detail at what new employee functions will be introduced in this update, which is all about bringing Employees to the forefront to introduce store automation.A Foreward on Store AutomationIndependently-running retail stores have been a hotly requested feature ever since our initial demo launch back in February. This has been a design challenge, as a lot of features need to be functional in order for “authentic” automation.No,w what do I mean by “authentic” automation? When we represent actions that are occurring off-screen, we can do it by two broad approaches:“Summarize” events as they occur from an input-output perspective (“Money generated is a function of X, Y, Z vari…

  • Dear Retailer #11 - The Path to Automation, part 1 - Teams - 12 September 2025

    Dear Retailers, We’re rapidly approaching the end of Summer and it’s time to start looking ahead to our next update. With “Rise to the Top” last month, we looked at Building and Designing and saw some incredible designs. But the next update is on the way.That being said, we have an enormous amount of work ahead of us, so while we are looking forward to a definitive “Red Letter Day” to get everything live, a lot of these releases will be coming out progressively over the next few weeks. So as such, I’d like to start revealing some of the new systems coming into play with the next update, and how those pieces will eventually come together. The Challenge: Simulating RealityThroughout the pre-release and release of King of Retail 2, everything players do happens and responds in real time. In-game sales occur when an in-game customer picks up an in-game article from an in-game display, and s…

Patch notes and updates

S.noRelease datePatch nameGID number
129 December 2025Hotfix1819386365113367
222 December 2025Hotfix for the latest update 0.3.4.0, Tutorialization Fixes1819386365102152
328 August 2025The Rise to the Top Update, Patch Notes & Discount [Now Live]1809235871591965
42 June 2025Hotfix 0.1.0.3 released1800991756442923
523 May 2025Hotfix 0.1.0.1 & Day One Feedback1800357164446203
623 May 2025Hotfix 0.1.0.11800357164446200
712 May 2025Alpha & Demo Patch Notes - V. 0.0.7.41799088287961907
87 May 2025Alpha & Demo Patch Notes - V. 0.0.7.31799088287803907
924 April 2025Alpha & Demo Patch Notes - V. 0.0.7.11797820624460339
1014 April 2025Alpha & Demo Patch Notes - V. 0.0.71796631172378696

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2425150
Live current players7
SteamPulse tracked peak112
Live count (today's peak floor)7
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateMay 22, 2025
DeveloperFreaking Games
PublisherFreaking Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent80%
Positive reviews260
Negative reviews63
Total reviews323
Steam recommendations277
Achievements84
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2425150/

Short description

Build a retail empire across dozens of locations with hundreds of employees. Design every inch of your stores with a deep building tool, then fine-tune pricing, staffing, and product mix to stay profitable. Scale up, customize everything, and manage the details that make or break your bottom line.

About this game

JOIN OUR DISCORD ROADMAP About the Game King of Retail 2 is a third-person retail tycoon — a DEEP business simulation where every decision, from floor plan to staff roster to product mix, shapes whether your stores thrive or fail. Everything, from floor space, to shelf stock to products carried, even wall designs and employee affect your store’s appeal, sales, and profitability. Simulated down to the finest detail, you’ll experience the challenges, decisions, and successes of a business owner, whether you start from the bottom or build up a bustling business empire! YOUR STORE, YOUR RULES Design stores from the ground up with King of Retail 2’s in-game design tools . Customize store layout, building materials, textures, windows, and build a flow for your store to get customers in the door and through the shopping lines. Build stores as big as your ambitions. Add multiple levels to create huge shopping centres, and connect floors with elevators and escalators. There is no limit to the styles and designs you can incorporate into your store. AN EXPANSIVE WORLD TO CONQUER A fully realized city is yours for the taking. Your choice of location determines what types of customers are nearby, what they buy, and what their tastes are when shopping. Every building and every location within King of Retail 2 can be expanded into retail space. City layout and income levels play a factor in whether your next store will be a humble corner store, or a multi-level department store in the middle of downtown. As your stores grow, you can expand into new neighborhoods, and diversify your business model to tackle new markets, from street fashion to high-tech gadgets. FULLY FUNCTIONAL TEAMS Hire, organize, and put your employees to work. Employees are independent workers and the backbone of your business, with their own behaviours, habits, and interests. Poor employees are a drain on your bottom line, neglect their duties, and pull poor sales, while good employees can be promoted, mentored, and eventually given the responsibility of managing stores on your behalf. Whether you’re an entrepreneur who likes to do the dirty work alongside the team, or a big-thinker who knows…

Supported languages

English * , French, Italian, German, Spanish - Spain, Danish, Portuguese - Portugal, Russian, Arabic, Dutch, Polish, Portuguese - Brazil, Turkish, Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Atos criminosos
steam germany6Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

King of Retail 2's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

King of Retail 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records King of Retail 2 at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

Related Steam games by tag and genre

Early Access

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Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
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Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

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