- Patch - 0.3.2.2 - 16 November 2025
Small bugfix patch again - Double spawning bosses is no longer possible(this caused quite some issues) - The Sandstorm event now properly activated once every so often like it should instead of once per session P.s Thanks to Dead Soul Cat for helping me find some of the issues that have been fixed!
- Patch - 0.3.2.1 - 5 November 2025
Small patch - You can now delete your saves files with a button from the main menu if you want to - Throwing bug fix - Throwing now no longer throws 2 nets at the same time when holding down - Pop ups no long spawn in the corner of the screen which caused visual jitter
- Halloween Update 0.3.2 - The Dark Zone - 28 October 2025
Hello all lovely Collectamon players, A Halloween update! Last week I thought to start drawing monsters myself and at some point came up with this little guy This made me think that it might be nice to create a Halloween update since Halloween is right around the corner. Development went quite smoothly and it is ready! Dark Zone A new zone that is accessed though new means, it is dropped by monsters! After having at least 10 log entries monsters will start having a small chance to drop a Dark Zone portal. This chance is increased a lot in the week leading up and the week after Halloween! But access is only temporary, darkness creeps in from the edges of the zone and will push you out if it touches you... Halloween Update trailer I also made a nice little trailer for the halloween update which can be found here Demo Update & Future of Dark Zone The Demo version of Collectamon will also b…
- Development Update 02 - 0.4 Safari Zone - Post 2 - 19 October 2025
Hello all lovely Collectamon players, Another update to share some Progress. Keeping it a bit short this time! Dev Log I uploaded the first Dev Log to Youtube! I mentioned wanting to do one quite a while ago and it's finally finished :D Current Progress Quick note, I striked out what has been completed and was already in the previous update. Art - 15/15 Monsters Drawn - 15/15 Monsters normal variant colored - 1/15 Shiny variants colored - 0/15 Shimmering variants colored - Safari Zone Environment - Safari Zone Portal Development & Misc - 1/10 Safari Zone Levels - 2/15 Monsters implemented - Safari Zone User Interface - Safari Zone Level Selection - Safari Zone Music - Safari Zone Mechanic - Safari Zone Currency Monster Sneak Peak Lastly another sneak peak for one of the monsters in the Safari Zone! That's all folks! Have a wonderful day!
- Development Update 1 - 0.4 Safari Zone - 6 October 2025
Hello all lovely Collectamon players, I've been hard at work on the Safari Zone update and would love to share some updates with you all! Safari Zone It will be the safari zone as mentioned in previous news. The background and other environment art have been completed and will look something like this. Safari Zone Mechanic I'll also explain a bit about the Safari Zone mechanic as I'm implementing it right now. The Safari Zone will be unlocked after defeating the Grasslands boss. After this you will be able to spend Collectacoins to access the Safari Zone for a limited time. Once the timer runs out you will go back to the Sanctuary. The Safari Zone will have levels 1 through 10 which you can select before entering. The monster strength will scale from the start of the Toxic Swamp all through to post-Desert monster strength. Current Progress Art - 15/15 Monsters Drawn - 8/15 Monsters norm…
- Update 0.3.1b - Localization hotfix - 26 September 2025
Small parts of localization had been missed out during testing. These were found and have been updated to include localization
- Update 0.3.1 Localization and Demo! - 20 September 2025
Hello lovely Collectamon players! Localization Localization is finished! I added Italian, French, German Spanish and Dutch! Big thanks to: -Pochoclo for doing the full Spanish translation. if you need any Spanish translation for your games! mail him at: [email protected] -Benno for correcting German translation -Nevada for correcting French translation Demo A demo is sent in for review on Steam and available on Itch.io It features the first area and boss. Coming up As said there will be a Safari update coming up! It will add the Safari zone and mechanic and will feature 15 new monsters. That all folks Have a great day
- Localization and Demo! - 7 September 2025
Hello all lovely Collectamon Players! Another small development update! Localization Implementing localization has nearly finished. Seeing as this is my first game I didn't think about it while starting development on this game. And oh my is it a chore to retroactively go through every text field in the game and add localization. That said I've done just that and it seems everything is finished on that part(although I might encounter a few missed once during further testing). The languages I am currently localizing are: - French - Italian - German - Spanish - Dutch Demo I am preparing a demo so people who want to try the game can do this before deciding whether they want to buy the game! ETA I hope to be able to release both localization and the demo next weekend. If I don't make this it will be the weekend after that. Lastly, huge thanks to Pochoclo for helping me with the Spanish tran…
- Quick update about upcoming updates & content - 3 August 2025
Hello dear Collectamon players. Quick update for you all! Currently I'm working on localizing the game. The next update will quite likely be localization and some small fixes including some missing achievements. Secondly, check this guy out! We have some spare monster designs from the other updates and I though I could put them to use very well in the new update post localization! I will be making a Safari Zone :D That's all. Have a great day
- Update 0.3 - The Desert Update - 11 May 2025
Hello again all lovely Collectamon players! The Desert update is here! What's new? New Area The Desert area is now unlockable from the Sanctuary. The third area in the game. You will find new monsters here, a new boss and you might be hit by a sandstorm during your adventure here. 17 New Monsters There are 17 new monsters that have been added. 16 of these are found in the desert including 1 boss. The Toxic Swamp now also has a boss which makes for 17 total. Sanctuary Rework One of the early points of feedback to the game was that the sanctuary was quite tedious to manage. After some thinking I made the decision to rework the Sanctuary. You will now be able to place your monsters in the Sanctuary without having to worry about tedious building management. Roam free my lovely Collectamon! Power Orbs? There is a new system in place which will have monsters rarely dropping power orbs. See fo…
- Update Release and Trailer - 11 May 2025
Hi everyone, Super quick update here! The new trailer is out! And not only that, update 0.3 The Desert Update will be released today as well! Cheers!
- Update 0.3 Development Update - Desert, More Bosses & Sanctuary Rework - 1 February 2025
Hello Dear Collectamon Players, Once again it has been a while. Unfortunately I have not found as much time as I would like to work on Collectamon. This does not mean however that work isn't being done because it most certainly is. I'd even go as far as saying I am managing pick up pace again even though I'm doing this next to my full-time job. I will go through the things I have been working and that will be in update 0.3 - The Desert Update. The Desert Area The Desert area will feature 15 new monsters just like the previous areas. All the artwork for these is done and now only implementation remains. The first draft of the area itself is also done, here is a quick preview for you all! :D Bosses The plan is to add 2 more bosses to the game. both the Toxic Swamp and the Desert will get one. The artwork for these is still in progress. Sanctuary rework I have received a lot of feedback on…
- Update 0.2.5 - 6 October 2024
Hello again all lovely Collectamon players
- UPDATE 0.2 - 2 May 2024
Hello again all lovely Collectamon players! The time is finally here! Once again it took a bit longer than expeced bit the update is finally done. First of all this definitely is not required but I do recommend everyone to start with a new save. What's new? A Boss Battle! Catch monsters in the appropriate area to earn a boss summoning item and spawn the boss. Be sure to prepare well for it is a tough fight A Mastery System Catch a lot of the same monsters to gain stat bonusses!(After building the Stone of Mastery in your Sanctuary) Higher upgrade levels! All upgrades can now be upgraded even higher! A whole lot of new Achievements I added a whole lot of new achievements to collect and removed some that were unfairly RNG based and time-consuming as well Sad news :( Unfortunately the artist working with me won't be able to draw for some time so progress will be quite slow moving forward.…
- Quick Development Update - 17 March 2024
Hello all lovely Collectamon players. :) Just wanted to put out a quick update regarding the progress on update 0.2. Due to some personal setbacks the update has been taking a bit longer to complete than previously anticipated. However! I will not let this hold me back from making Collectamon the awesome game it deserves to be! Rest assured the update is coming soon.... ETA: Early-ish April Again Thanks for your patience everyone :D Have an awesome day!
- Update 0.12a - Hotfix - 13 December 2023
UPDATE 0.12a Yesterday a bug came to light that needed quick fixing. Also added a small amount of quality of life features. Additions - Added a "reclaim all" button to the settings menu. This button is added for all players who lost monsters due to a bug in the Sanctuary. It removes all monsters from all habitats and reclaims the ones lost due to the bug as well.(also comes in handy when you want to remove all monster for other reasons) - Sorting. When adding monsters to habitats they will be sorted by monster ID. More sorting options are planned for sometime in the future. Fixes - Fixed bug mentioned above where leaving the Sanctuary and quitting could cause monsters placed in habitats to be lost - Fixed a pillar in the Toxic Swamp that didn't have its cost properly configured. - Fixed a habitat placement bug that caused habitats to be placed on exiting Sanctuary. QA Credit Moglorosh &…
- Update 0.2 Development Update - Mastery & Boss - 4 December 2023
Hello all lovely Collectamon players! It's been a while since the last update and I would like to assure everyone we're still hard at work to update the game! I would love to update you all on the progress we are making :D Mastery System I have been working on creating a mastery system where you can gain stats for catching the same Collectamon a certain amount of times. I am very curious to see what everyone thinks of it and would really appreciate as much feedback on the system as possible. In my opinion it is a system that is still very much subject change depending on the feedback we receive. W.I.P Screenshot of the Monster Log with the Mastery System A Boss Monster?! Yes! A boss monster will be added to the game, There are plans of creating one for every area. I will not be going in to depth on the specifics of the boss mechanics and system for now seeing as I want to test some more…
- Update 0.11b - 12 October 2023
Huge Thanks Patch notes below First of all I would like tot thank everyone who has played Collectamon over the last (nearly)2 months. This is my very first game release and it truly fills me with joy to see people enjoying the game! Special thanks to everyone who supported me during development and release. Extra special thanks to Argl who helped me out a lot during development, release and post-release on all fronts. And lastly I'd like to thank Zithis who helped me playtest this patch. UPDATE 0.11b Additions - Added a sanctuary indicator - Added ability to toggle UI in Options menu(previously only done by pressing "O") - Added Total Essence Per Second to habitat UI instead of only showing it per monster - Added Claim button to missions and additional visuals to make it more clear to new players they are there. - Added current upgrade level to upgrades. Balance Changes - Changed Toxic…
- Update 0.11b - 12 October 2023
Huge Thanks Patch notes below First of all I would like tot thank everyone who has played Collectamon over the last (nearly)2 months. This is my very first game release and it truly fills me with joy to see people enjoying the game! Special thanks to everyone who supported me during development and release. Extra special thanks to Argl who helped me out a lot during development, release and post-release on all fronts. And lastly I'd like to thank Zithis who helped me playtest this patch. UPDATE 0.11b Additions - Added a sanctuary indicator - Added ability to toggle UI in Options menu(previously only done by pressing "O") - Added Total Essence Per Second to habitat UI instead of only showing it per monster - Added Claim button to missions and additional visuals to make it more clear to new players they are there. - Added current upgrade level to upgrades. Balance Changes - Changed Toxic…