- PORTING TO Unreal Engine 5 - 29 September 2023
Hello everyone, The last month was not very good for me due to personal stuff, and I ended up delaying the upcoming update. As most of you are aware, the game is being developed with Unity Engine, but due to recent events, I decided to port the game to the Unreal Engine. It is expected that the port will be completed by December or January. The upcoming version will feature a 3rd and FPS view and a lot of new stuff. Hope you have the patience, will be sharing the progress soon. Thank you all
- Upcoming update news - 25 June 2023
Hello everyone, just wanted to let you know what's going on with the game, and what's coming in the next update. As many of you reported, there are some issues with the AI, right now i am reworking the system to fix all the issues. And the upcoming update will introduce some new content: - New vehicle - Jeep with storage, will consume more fuel than the bike - Bunker system, there will be randomly generated bunkers to explore (they will contain good loot but also zombies) - Changes to the Farming (plant bed) system - Two new zombie types (Spitter and Giant) - Improvements to the gun system and two new guns and attachments for all the guns Hoping to get this update ready by start of August All the best!
- Small Update #10 - 12 June 2023
- Added Glass to the Advanced Workbench - Fixed zombies not detecting Doors and going through it - Improvemnets to the AI navigation - Now it's possible to build above water Thanks!
- Small Update #9 - 9 June 2023
- Fixed stairs not being able to place on second floor - Now Stairs will rotate with mouse wheel when in preview - Fixed City AI navigation - Fixed City Loots - Reduced fuel consumption on generator - Reworked AI collision system with obstacles to avoid getting stuck - Fixed berry's not being able to be placed on Fridge - Fixed Swimming - Reworked disassemble system Thanks!
- Small Update #8 - 8 June 2023
- Added new buildable 'Bed' can be learned on research bench - Added new type of Stairs - Fixed Spike trap giving damage while in preview blueprint - Fixed Animal Trap not allowing to be placed on Terrain - Fixed Plant bed not giving produced item when seeds are fully processed - Fixed mouse invert and mouse sens not working - Fixed Aluminum ore not being disabled after being destroyed - Fixed Fridge not unlocking when learned from research bench - Fixed Electrical Cable showing white box - Fixed Zombies giving damage while already dead Thanks!
- Small Update #7 - 7 June 2023
- Fixed Hordes (sometimes zombies would remain invisible in spawn point) - Fixed Knowledge Tree not updating after a load - Fixed Door Wall lagging when selecting the preview - General optimization Thanks!
- Small Update #6 - 6 June 2023
- Added Unstuck command to for bike, just press 'U' key near your bike, if your bike is missing get near the icon seen on the map and press 'U' - Now there is no need to be looking at the bike to get out of it. Press 'X' while driving and the player will jump from the bike - Improvements to Zombie navigation - Added a refresh check for stack items info (give me feedback if it is working properly) - Added a few zombie spawners to streets - Balanced Nests a little more - Fixed Gun Bench (this bench will have attachments and more stuff later) - Fixed zombies not dropping any loot in factory and other places - Fixed info UI when inspecting an item in the Storage Chest - Now it is possible to build Stairs on the roof to build bigger bases (Will be working on FPS optimization for the next patch) Thanks!
- Small Update #5 - 4 June 2023
- Changed Sleep System, now it is possible to set how many hours to sleep and allow sleeping during the day - Added Value to a wider list of items, such as Cloth, Bottle, Toolbox, etc. You can check the value when hovering an item in the inventory (Check the Trader area to sell/buy items) - Increased Loot chance rate (globally) please provide feedback - Increased Alcohol chance in WC's cabinets - Added Lighter chance when looting Kitchen Cabinets or White Shelve Cabinets - Added Loot to Zombies and Bandits - Decreased energy consumption in general - Decreased the number of enemies spawning while burning a Nest - Fixed 'Coins' not saving - Added a check to the inventory to clean up 'Empty' Slots (please give feedback) PS: I understand that there are additional issues that have been reported, and that they are being addressed, but I wanted to provide an update as soon as possible, as I ha…
- Small Update #4 - 3 June 2023
- Added new item "Makeshift Bottle", can be crafted at workbench using Plastic It will allow you to fill dirty water and then convert it into clean water using the cooking pot above a campfire. - The number of Horde enemies has been reduced (the number of Horde enemies is based on how many nests exist in the game world) - The zombie jump attack was removed because it was too powerful and difficult to avoid getting hit. - Traders won't take your items if the item you try to sell has no value - Fixed a bug that would increase Knowledge points to 1000
- Small Update #3 - 2 June 2023
- Added Option to remove zombies hordes - Added Option to remove zombies from spawning in general (Including when burning nests) - Added tooltip to craft icons materials, a name will be displayed when hovering crafting materials icons - Fixed Japanese and Chinese localization not working properly - Now it is possible to dismantle and recover materials from placed housing parts like foundations etc - Added Keybind for Map and changed it to be defaulted to "M" key - Fixed Opening Door - Added extra check for items to not fall off the ground - Added Time of day info to the game - Fixed player rotation view when dieng from a bike crash - Fixed Animals flying around when killed - Allow to build Door or Window after LShapedStairs - Allow to build Walls on top of Walls - Spiked Fence can now be mass planted instead of one of a time - Removed Spiked Fence from research bench (it will be unlocke…
- Small Update #2 - 31 May 2023
- Pause, now when the menu button (ESQ) is pressed the game will be paused - Fixed Spear durability when crafting - Added new healing item Ash Dressing / Can be crafted with Leaf's from Bushes and Coal from fire places such as campfire or furnace
- ROADMAP - 31 May 2023
Hi everyone, so this is the planned features that will be available during the upcoming updates ahead: - More recipes for the Stove (Right now it is possible to make only Meat Stew) - Fishing mini-game (Will be able to use a Fishing rod to catch unique Fish that can be sold to traders) - Lock pick minigame system to open special loot containers - Farm animals' management, such as Chicken and Pig - Two more Zombie types (Spitter Zombie, Fat Zombie) - New driveable vehicle (Jeep with storage) - Seasons and Temperature (Will affect Player) - Battery based Flashlight (Will be able to be used with weapons) - Some furniture to the game (Bed, sofa, table, chair) all of them will have logic behind, for instance you can recover some energy while i the sofa or chair) - Map expansion (some closed roads will be expanded into new POI's) - Bandit camps improvements - Improved Gun stats system - Four…
- Discord - 31 May 2023
Hi everyone, a Discord for the game has been opened, you can use this link to join the Discord: https://discord.gg/TGVwHPqUgD
- Small Update #1 - 31 May 2023
Fixed HUD getting messed up Added F10 key to hide all the HUD Increased Day length Reduced water footsteps audio volume
- Early Access Launch! - 30 May 2023
We are officially released as Early Access. Please consider leaving any feedback or reporting any bug you might find. Soon, a roadmap will be posted to clarify the direction the game will take during the Early Access period. A discord is going live in a few hours, stay tuned! Thank you!
- Gameplay Preview Stream - 29 May 2023
Gameplay Preview is On!