- BOSS Fight Playtest Available for FREE - 17 July 2026
*Simply request access by clicking the "Request Access" button on our Steam page. We created this playtest to give you a glimpse of how combat is evolving and to gather your feedback so we can make every battle even better.In this preview, you faced Gelicore, an ancient golem that guards a legendary Ice Orb. But this is only the beginning.In the full game, you'll first need to discover the location of its hidden dungeon, overcome its puzzles, defeat its minions, and only then earn the chance to face the guardian.Few will make it that far. But those who prove their worth will be rewarded with a legendary artifact that could change the course of their journey.More challenges are coming soon. Other BOSSES await those brave enough to face them.
- Build 77.9 – Hotfix - Audio improvements, AI fixes, gameplay adjustments and que - 7 July 2026
Summary This hotfix improves audio transitions, introduces the Shock debuff, fixes AI behavior, and includes balance adjustments for equipment and quests. Event Description 💬 Developer Message This hotfix focuses on polishing the gameplay experience with audio improvements, AI fixes, and balance adjustments based on community feedback. Thank you for helping us improve the game during Early Access! 🛠️ Hotfix Highlights 🎵 Audio Reviewed and improved Glacius' (the opening Boss Gorilla) sound effects. Added new ambient music across multiple areas. Fixed issues with transitions between exploration and combat music. ⚔️ Combat & Gameplay Added the new Shock debuff. You can test it against the Basilisk Uvixa. Adjusted armor visual effects for better consistency. 🛡️ AI Fixed the Basilisk's patrol behavior. 🎒 Quests & Balance Rebalanced the Japegua and Teju creature quests: Reduced the numbe…
- New Quests, Enhanced Combat & General Improvements - 26 June 2026
🎮 A New Beginning... and a New BOSS!💬 Developer MessageWe continue working to make the experience smoother, more responsive, and more enjoyable with every update. This patch introduces new content, refines several combat and progression systems, and fixes a variety of issues reported by the community. Thank you for following our Early Access journey and for your continued support!🎮 HighlightsA Brand-New Opening Featuring a New Boss. The beginning of the game has been completely redesigned with a brand-new boss encounter. Our goal was to make the opening more exciting and action-packed by letting players experience one of Urian's first major challenges after his exile, before the moment he is found unconscious. This creates a stronger introduction to the world and its dangers.🤝 Training Capsule PvP. Although the game is primarily a single-player RPG, where you recruit NPC companions…
- Build 75.6 – New Combat Systems, UI Improvements & Quest Updates - 13 April 2026
💬 Developer MessageWe continue working to refine core systems, improve combat feel, and enhance overall gameplay fluidity. This update brings new mechanics, UI improvements, and progression adjustments as we move closer to delivering even more content. Thank you for your continued support!⚙️ Systems & MechanicsImplemented breakable/lockable container system (containers that can be opened via brute force or secret codes)Fixed issue where these containers could lose reference during executionNew Block system for Axe and ShieldNew Defense system for Axe and Gauntlet/ShieldInitial development of the Blizzard SystemGeneral improvements to Buff & Debuff systems⚔️ Combat & GameplayImproved weapon collision capsules for better hit accuracyImproved Dash responsiveness when using GamepadLock-On is now mandatory during the tutorial for better combat learning🤖 AI & CharactersBasiliskImproved anim…
- Build 74.80 – Major System Improvements & Balancing Update - 26 February 2026
💬 Developer Message We’re continuing to improve stability, polish core systems, and make the overall experience smoother and more enjoyable. Alongside bug fixes and balancing updates, we’re preparing exciting new content coming soon. Thank you for your continued support!⚙️ General Improvements & SystemsNew Pause System: Music and sound effects now properly pause when the game is pausedImproved lever interaction: Better player rotation and positioning during interactionImproved loot interaction system: Character now rotates correctly when collecting itemsFixed issue where the map would turn completely black in certain areasWaypoints now always appear on the world map, even if the location hasn’t been discoveredMain NPC markers now remain visible on the mapIncreased Rage generation when hitting enemiesNew Dash System: Collision is significantly reduced during Dash, making escapes and tig…
- Build 74.30 – Bug Fixes, Balancing and Quest Improvements - 11 February 2026
💬 Developer MessageWe are continuously working to clean up bugs, improve stability, and make the experience more smooth and fun. We’re also excited to bring new content soon, adding more challenges, systems, and fresh experiences to the game world. Thank you for playing and for your continued support! ❤️🛠️ Technical Fixes (Dev)Fixed an issue with the Container Widget that was losing referencesWaypoints are now removed when an NPC is in the player’s PartyFixed a save bug when closing the gate🎮 Game Design & BalancingTranslation fixesComikaska Soup now requires only 1 mushroomRefurbished weapons price reducedBalanced prices of items dropped by mobsGeneral armor balancingAdded more potions to Druvir’s shop📜 Quests & NPCsFixed Druvir’s dialogue persisting after the Poachers questFixed Bryan getting stuck in front of the gateFixed Bryan not appearing during his rescue questFixed an issue…
- Goldilock One: an indie game by young devs, now launching in Early Access - 3 February 2026
We are a small indie studio, which means the boundaries between roles are often crossed and shared. Whether for the health of the creative process or out of necessity and team versatility, we are always striving to become more well-rounded, capable, and professional developers. We continue to give our best to this project every step of the way, and we are incredibly proud of how far we’ve come with the brave exiles who keep moving forward. A special thank you to all the spouses, partners, and family members who supported their loved ones throughout this journey. Management and PlanningRamon Ton - Technical ProducerWill Emmerich - General Director and Executive Producer Game DesignAndre Brandão - Game Designer and Script WriterCabral - Game DesignerRamon Ton - Game DesignerWallace - Game DesignerWill Emmerich - Game Designer and Script Writer World BuildingAlexandre Ferreira - Lead Envir…
- TODAY is the big day! We hope you have a great experience! - 3 February 2026
WHAT TO EXPECT We hope that the players who join it can be left with a blend of emotional tension and quiet nostalgia. The harshness of exile, survival, and difficult choices creates a strong sense of weight and urgency, balanced by moments of calm exploration, thoughtful dialogue, and a slow, deliberate progression reminiscent of classic RPGs. As bonds form with companions and the story unfolds, players may feel echoes of older, character-driven adventures—reimagined within a darker, more mature setting. By reintroducing key elements from classic role-playing games, the experience is designed to linger beyond the screen, evoking reflection and a subtle longing for the genre’s golden age. At the same time, players are encouraged to feel deeply intrigued by the unfolding of the protagonist’s journey, the narrative mysteries, and the evolving relationship system with NPCs, making each con…
- Is your axe already sharpened? Tomorrow is the big day! 🪓 - 2 February 2026
WHAT TO EXPECT We hope that the players who join it can be left with a blend of emotional tension and quiet nostalgia. The harshness of exile, survival, and difficult choices creates a strong sense of weight and urgency, balanced by moments of calm exploration, thoughtful dialogue, and a slow, deliberate progression reminiscent of classic RPGs. As bonds form with companions and the story unfolds, players may feel echoes of older, character-driven adventures—reimagined within a darker, more mature setting. By reintroducing key elements from classic role-playing games, the experience is designed to linger beyond the screen, evoking reflection and a subtle longing for the genre’s golden age. At the same time, players are encouraged to feel deeply intrigued by the unfolding of the protagonist’s journey, the narrative mysteries, and the evolving relationship system with NPCs, making each con…
- Launch Date set for Fabruary 3rd - 6 January 2026
WHAT TO EXPECT We hope that the players who join it can be left with a blend of emotional tension and quiet nostalgia. The harshness of exile, survival, and difficult choices creates a strong sense of weight and urgency, balanced by moments of calm exploration, thoughtful dialogue, and a slow, deliberate progression reminiscent of classic RPGs. As bonds form with companions and the story unfolds, players may feel echoes of older, character-driven adventures—reimagined within a darker, more mature setting. By reintroducing key elements from classic role-playing games, the experience is designed to linger beyond the screen, evoking reflection and a subtle longing for the genre’s golden age. At the same time, players are encouraged to feel deeply intrigued by the unfolding of the protagonist’s journey, the narrative mysteries, and the evolving relationship system with NPCs, making each con…
- Build 0.71.8 - Last Update for Demo before the Early Access - 10 December 2025
Build 0.71.8 The last one before Early Access ✨ HighlightsChanges to the DASH and JUMP commands based on player feedback; keybinding now works properly for those who want to rebind controls.Adjusted difficulty scaling in the waves of the combat simulation capsule.✨ Next StepsThe scope of the Demo is practically closed. Any further updates will focus on fixes and performance improvements.A Roadmap for Early Access has been created and is available on the Steam page. There you can see everything that’s coming and follow player suggestions that are being implemented.🎮 Improvements and Fixes Implemented in the DemoChanges to the tutorial system to make the Combat Simulation POD Arena easier to understand.Added a combat Poacher in the village with animations carrying feed sacks.Variants of combat Poachers (Poacher with spear and sword).New shop/crafting system that changes according to your…
- Build 0.60.1 - Enemy Wave Combat Simulator Pod - 20 September 2025
Build 0.60.1Enemy Wave Combat Simulator Pod – New Features and Fixes✨ HighlightsNew Combat Simulation Capsule: Right at the start of the game, you can now experience what it feels like to play with a full armor set and all crystals at Maximum Tier. The capsule is a clandestine Augmented Reality device, created so that exiles could train, increase their survival chances, and maybe one day challenge their oppressors on fairer grounds.In this mode, sequential waves of enemies are spawned, and the challenge is to see how long you can survive.📍 How to access: A quest has been added right after the training with Edgar. ✨ Next Steps for the DemoThe Demo’s scope is practically closed. Upcoming updates will focus on improvements and increasing the density of the experience.One system still planned for the Demo is the relationship system with one of the village gangs, the “Poachers”, who control…
- Build 0.59.0 - 2 September 2025
Build 0.59.0New Features and Fixes✨ HighlightsNew basic player movement with motion matching. This technology makes animations feel more natural and significantly improves the overall gamefeel. Performance optimizations applied across several areas of the game, resulting in a smoother experience for all players. ✨ Next Steps for the DemoCombat Simulation System – Training Mode (Singleplayer) Loot chests with predefined resistance levels: depending on the damage type of your attacks, you may be able to break them open. These chests can also be unlocked with secret codes that you’ll be able to discover in different ways throughout the game. Combat Simulation System – Training Mode (PVP) A new combat style with Gauntlet and Shield is nearly complete. However, it will only be available in the scope of Early Access. Stay tuned on YouTube, where we’ll soon share more content about new areas a…
- Build 0.57.0 - 5 July 2025
🛠️ Build 0.57.0 - Patch Notes 👨💻 Dev Team🔧 Improved Edgar’s AI – Adjustments made to make Edgar more responsive and natural.🛠️ Narrative Menu HUD Fixes – Fixed duplicated missions and missing text.🎛️ Settings Menu Overhaul – Improved UI and overall functionality.🪓 Edgar’s Axe Colliders Tweaked – Better hit detection and interaction.🗣️ NPC Movement During Dialogues Fixed – NPCs now remain still when speaking.🎮 Game Design📜 Edgar’s Quest 2 Reworked – Improved flow and narrative clarity.🆕 New Quest Added: Peter – Fresh content now available in the demo!💎 Dungeon Body Loot Crystal Fixed – Can no longer be consumed.🐛 Koxi Uvixa Spawn Fixed – Properly spawning in the intended area.⚰️ Fail-Safe Floor Added in Dungeon – Falling now results in death, as intended.🌍 World Building🌲 Forest Landscape Improvements – Fixed areas where mobs were getting stuck.👣 Footprint Trails Added i…
- Build 0.56.1 - 24 June 2025
🛠️ Build 0.56.1 - Patch Notes🔧 DevelopmentFixed: Counter system adjusted to properly handle cooldown and fury.Visual updates applied to mobs and to Edgar in Quest 1.Added multilingual subtitles to the intro video.Implemented VFX feedback system when receiving damage.Ice and Fire Crystals now feature more noticeable visual effects.Improved animation timing for Edgar’s combos, resulting in smoother combat.🎮 Game DesignNew Lock-On system image added.Added a quest event requiring the use of the Memory Potion at the end of Edgar’s Quest 2.Waypoints updated on the minimap for better clarity.Dialogue texts revised for NPCs Ayana and Severino.Increased HP for early mobs: Komikaska (normal), Uvixa, and Koxi.Focus Slash ability buffed with increased damage.🌍 World BuildingReworked lighting system with new light baking, enhancing visuals across multiple areas.Removed unused landscapes for opti…
- Build 0.53 - 7 June 2025
🛠️ Patch Notes - Demo Update🆕 Main UpdatesUI / UX:The active quest display on the player HUD now shows one Main Quest and up to two Side Quests. If more are active, they can be viewed in the Quest Journal.The event log has been repositioned below the minimap and the player’s health indicator.Improved and updated translations.⚙️ Development and Bug Fixes:A random issue where NPCs would get "stuck" or "sunken" into the ground has been fixed by improving the NPC activation method.🌍 World Building:Implemented a tree opacity fade system to reduce camera obstruction in the village's outdoor environment.Removed collision from some trees and smaller plants.🎮 Game Design:Creatures have been rebalanced to increase difficulty.Equipment can now be purchased from Severino’s shop in addition to being crafted.A new hint has been added to the final dungeon puzzle to help solve it.Adjusted Edgar’s d…
- Build 0.49 - 3 June 2025
🛠️ Patch Notes – Demo Update 🆕 Main New Features - Party System is fully functional - Local Coop enabled with split-screen support - Remote Play Together is available (for testing purposes) - New enemy added: Koxi Uvixa, a Champion-type enemy ⚙️ Development - Extra version of Urian that was spawning unintentionally has been fixed - Added a pop-up message after defeating FatMaxper (BOSS) indicating the end of the demo experience - Fixed a combo bug with Edgar when playing in local coop - Ragdoll physics added for Urian, FatMaxper, and Edgar - Koxi Uvixa enemy implemented, classified as Champion 🌍 World Building - New light bake for improved visual fidelity - FPS improvements due to optimization of the snow system implementation 🎮 Game Design - Adjustments to Edgar's final quest for smoother experience flow - Improved quest progression flow overall - Updated Target Points to align wit…
- Build 0.45 - 31 May 2025
- Quest flow adjustments - Translation improvements - Adjustments to the large in-game menu map (still being improved) - Tweaks to the Party system with a playable NPC companion: This demo includes a party mechanic where the NPC can join you to fight enemies. The mechanic is fully functional, and you'll be able to use Edgar to defeat the BOSS of the demo in the dungeon. We're investigating a random bug where he joins the party "dead." If that happens to you, just restart — we've added an automatic checkpoint so you don't lose progress. This is currently our top priority. - Local COOP Party system adjustments: Although the option is marked as Coming Soon, it's already usable. Just invite a friend and connect a joystick. (When controlling Edgar with the joystick, he isn’t completing combos, although all special moves work. We’ll fix this in the next build.) - COOP Party system via Steam R…