- Version 1.7 - New Cards & Booster, New Equipments, Balance Changes - 21 November 2025
New cards:Void: A fragment of the Void. Uses a card slot in deck but does not appear in combat.Flurry of Blows: Strike random enemies, X damage per hit. Number of hits equals current Insight. Doubled if in Whirlwind Stance. Scales with SPR and Dex.Shadow Jab: Deals X damage. If in meditation stance, element becomes Darkness. Damage scales with Spirit/Attack (Whichever is Higher) and Dex.Nirvana: Grant Immunity for 1 turn. Consume all Insight, Bloodlust, Favor, Arcane, and Action Points. Forces you into meditation stance.Mind of Steel: Grants X Defense. Forces you into defense stance. Scales with SPR.Last Will: Discard your hand and draw 5 cards. Set all resources to 0, then gain 1 Action Point and maximize Insight. Forces you into Berserk Stance.Flowing Water: Draw 2 cards. If you changed stance this turn, draw 1 additional card and gain 1 Insight.Dragon Fist: Consumes all Insight. Deal…
- Version 1.61 - Unity Security Fix, Bug Fixes, New Particles, QoL - 8 November 2025
-Patched Unity's exploit-Fixed bug that showed available perk points to spend even if the perk tree was already completed.-Added keyboard icons for better keyboard-only combat.-Rare boosters now have a special effect.-Added new particle effects when gathering combat resources.-Particles are now independent of combat speed.-Combat text is now independent of combat speed.-Disable combat animations option now works with the new particle effects too.-Spinning Kick card is now of Epic Rarity, from Rare.
- Version 1.6 - New Classes, Achievements, Bug fixes and Cards. - 27 June 2025
New Classes New Class: Shaman. A being who has mastered the primal forces of nature. Specializes in the four elements. Plays with enemies resistances and weaknesses. Unlocked by beating the abyss with a Mage. New Class: Martial Artist: A disciplined warrior that uses its fists. Cannot equip weapons. Specializes in stances. Uses Favor and Insight. Unlocks by defeating The Abyss as a Cleric. New Class: Grand Shaman: Advanced Form of the Shaman. Can transform elemental resistances into weaknesses. Grants you All Shaman Powers and Trick Nature, that transforms elemental resistances into weaknesses at Combat Start New Class: Stance Master: A Martial Artist that found True Focus. Can select two stances per turn and use Weapons. Grants the ability to use different stances with Passive Efects in Combat. Can equip weapons and select two stances per turn. New achievements Beat the Abyss with Sham…
- Version 1.57 - Bug fixing + QoL Changes + RichPressence + Combat Hotkeys - 22 June 2025
-Fixed Consumables rotation in navbar on certain ocassions (hopefully). -Main menu background now changes to mirror current progress -Implemented new Combat Speed x8 -The probability of Boosters being repeated on the Rewards screen has been lowered A LOT. -Fixed card size on bigger hands so they should be more playable now. -Implemented Steam's Rich pressence (Show your current run status on Steam). -There are now hotkeys in combat to select cards and to damage enemies. Press shift in Combat to view the shortcuts but basically to play third card in hand on first enemy press 3 then 1. You can end your turn by pressing Enter/Spacebar Things that aren't fixed yet but will soon in v1.6: -Translations bugs in Shop and in the Transmute Potion Card -When the run ends there is some stuttering when loading the main menu again because I'm an idiot. Next patch should be a big one, we are implement…
- Version 1.56.2 - Translation to Spanish + Minor Experience Changes + Bugfixes - 15 June 2025
-The Abyss Within ahora está disponible en español! To change your language, click the flag in the main menu. Other languages coming soon (We Hope). -We have lowered the default experience multiplier from 1.8x to 1.65x. This should make runs more balanced. -Perk Level Formula has been changed so it has a more natural flow -Nightmare of Bliss (Floor 6 Boss) now gives a lot more experience if you don't have enough perks levels to unlock The End. -Fixed bug that disordered consumables when using them (The issue still stands in certain cases, we are aware of the situation and we'll fix it in Version 1.57) -Deck Scroll does not reset when you remove a card from the bottom in Deck Manager anymore. -New Card: BulletPunch+. Follows the formula of BulletPunch but more powerful. Obtained in Basic Cards Booster pack. -Explorer Dagger now gives 1 Stack of Luck of the Novice aura as the description…
- Version 1.54 - Bug fixes - 15 March 2025
-Fixed bug that made items change position in navbar on certain ocassions. -Added CryonicSuspension to credits
- Version 1.53 - Bugfixes - 13 March 2025
-Selected items now show their sell price again in the UI. -Ice Ward and Ice Ward+ now give barrier without turn expiration
- Version 1.51 - Gameplay and UI Changes. - 19 December 2024
Gameplay Changes: Removed the "Super Combat" node. Removed the Growing Rights perks. These perks previously provided 2x more experience. A default 1.8x experience multiplier is now applied at the start of each run, regardless of perks. Removed the Exploration Tower, Abyss, and Fog Dissipation perks. Players can now advance to new floors without restrictions. However, the End perk still remains and is required to reach the true ending. Significantly buffed two-handed weapons: Assassin's Bow, Charge Bow, Practice Bow, Rudra Bow, Wooden Bow, Berserker Sword, Forgotten Sin, Staff of Neverending Winter, and Staff of the Three Arts. Increased Basic Attack base damage from 3 to 4. Increased Basic Attack+ base damage from 5 to 6. Rune Sword has been upgraded to Epic rarity, now provides the Earth Shatter card, and has been significantly buffed (MATK increased from 10 to 75, ATK increased from 0…
- Version 1.44 - Bug Fix - 15 June 2024
-Fixed alchemy quicksaving/quickloading bug. -Added VoragGrey to Credits
- Version 1.43 - Bug Fixes and Quality of Life Changes - 15 April 2024
Version 1.43 - Bug Fixes and Quality of Life Changes Fixed a bug that prevented class selection if the ESC key was pressed on the class selection screen. Enlarged the next and previous page arrows in the Deck Manager and added a shimmer effect for better visibility. Corrected the displayed number of cards given in the Booster's tooltip description. The 'Blessing of the Thunder God' effect now stacks with more than one aura stack. The 'Mizuchi Sword' has been nerfed and now grants fewer 'Counter Stance' cards. Revised ambiguous texts in the Card Selector related to equipping or unequipping equipment. The Utility Belt now provides deck points instead of deck slots. In the Deck Manager, 'Slots in deck' has been replaced with 'Cards in deck' and it no longer displays 'X/999', but simply 'X'. Removed references to 'Slots' in the Inventory and End Game Statistics screens. Modified perk descri…
- Version 1.42 - Bugfixes and QoL - 4 April 2024
-Default deck slot value is now 999 -Removed Slots from equipment tooltip information. -Fixed Call of the Aurora achievement. -Sinful Kiss now will attack you after 3 turns (Does 100 damage). -Fixed current health tooltip not showing your current health correctly. -Added brokenfixer, crimsonlegion, kuroclown and PluckyHero to credits.
- Version 1.41 - Bugfixes - 26 March 2024
-Fixed a bug that caused a spent perk point to still appear in the navbar until the next battle. -Added spaces to some class names on the statistics panel. -Fixed the issue where the Shrine's Gold amount was not the same as the one shown in the bubble. -Fixed the "Sell All" panel bug. -Updated the Pyromancer aura description to specify that the maximum stacks apply per card. -Fixed the tooltip for transmuting weapons.
- Version 1.4 - Deck Filter, New Achievements, Bug Fixes. - 25 March 2024
Version 1.4 - Deck Filter, New Achievements, Bug Fixes. -Added Deck Filters. Now you can filter by card type, costs and elements both in deck and collection. -2 New achievements: The living fortress (End your turn with 500+ Defense Aura) and The Abyss gazes back (Get 1000+ Madness in a single run). -Added "Disable Animations" in settings. That stop the abyssals from moving and removes the screen shake. It also disables treasure node effects. Please note that if you deactivate or activate animations in combat, the settings will apply at the beginning of your next one. -You can now always choose the Gold option in Shrine. Max HP is not required anymore. -Fixed a bug that let you continue the run if Blood Strike left you at 0 hp in certain conditions. -You cannot invest stat points in disenchant to have more than 1 points in it now. -You can now use Esc Key to Close menus, "I" for opening…
- Version 1.32 - Combat Speed Multiplier, Balance Changes, Bugfix - 16 March 2024
-Added Combat Speed Multiplier at the right of End Turn button (1x, 1.5x, 2x, 3x and 4x) -Fixed credits Overlay and Merchant issue with Free Trade. -Added Cloaking+ to Illusion of Magician Booster. -Fixed Firestorm text. -New Card: Meteor. Neutral type. 12 Arcane, costs -1 Arcane for every 5 stack of Pyromancer. Consumes Pyromancer Aura. Added to Mass Attack booster. -New Card: Abyssal Slash. Dark Type, Hits All enemies. Goes to your deck when you have +150 Madness with Dweller, and one is added every 150 Madness, maximum of 3. Damage depends of Curse of the Abyss stacks. -New Card: Proof of Despair. Ghost Type, special. Grants 5 Madness. -Added Proof of Despair to Abyssal Dweller class (Replaced 1 Descend into the abyss). -Buffed AbyssalStrike+ and AbyssalStrike++ -Abyssal Dweller now grants 2 Curse of the abyss aura instead of 3 at the start of combat. -Abyssal Strike++ now appears ev…
- Version 1.31b - Abyssal Dweller Hotfix - 15 March 2024
-Fixed an issue that could softlock your run if you had too much Curses of the Abyss (Thanks to Zinger for reporting it!)
- Version 1.31 - New Classes, Achievements, Cards, Equipments, Balance and QoL - 13 March 2024
-Added Abyssal Dweller Class. The Dweller is a class that specializes in Madness. With a strange energy, madness seems to add cards to the deck, unknown to the deprived. -Added Alchemist Class. The Alchemist class mainly uses transmutation cards to fabricate bombs and other consumables. Uses Dex and Luck as its main stats, enhancing the effect of some potions. Alchemists generate more Abyssal Flasks, and dead enemies may drop additional flasks, scaling with luck. -Added Abyssal Alchemist Class, an advanced class of the Alchemist. -Added new starting weapons to starting weapons screen. Locked starting weapons now appear with unlock conditions. -Added the classes to Class selector screen. Locked classes now appear with unlock conditions. -Added Auras to advanced classes (These do not consume aura slots and are gained by equipping the class): Warrior: -Hero class: Gain immunity to curse of…
- Version 1.20 - New Equipments and Bugfixes - 20 February 2024
-Added alchemy into the abyss as a starter card. -Suckerpunch now deals dark elemental damage as intended. -Fixed AFP-78 Bug. -Changed AFP-78 Fight so it spawn less abyssals, further preventing spawning bug. -Legendary Rarity: Drops after level 40. -Added new Ring sprite for Legendary Rings. -Normal and Uncommon Rarity Equipments added to later level drop tables (They will still be buffed and appearing with rarity according to level, this only affects loot pools). -Added new Equipment for various slots: Burning Belt, Charge Bow, Dancing Dagger, Hero Sword, Mace of Sorrow, Soul of Fire (Chest), Truesteel Shield, Warding Mace, Alchemy Cookbook, Blood Chest, Dark Wand, Transmutation Dagger, Mikazuchi Sword, Truesteel Boots, Adventurer Dagger and Rudra's Bow. Most of these equipments are legendary, give insane stats and are dropped after level 40. -Added Explorer/Adventurer dagger as starti…
- Version 1.19b - Hotfix - 14 February 2024
-Fixed a bug that spawned certain abyssals when loading from a save game.
- Version 1.19 - New Bosses, new Achievements, Bug Fixes - 14 February 2024
Version 1.19 - New Bosses, New Achievements, Bug Fixes, Balance. -Added new Floor Bosses: Kaiser Slime, Primordial Wasp, Undine, Blackfrost Shaman and Quintessential Fire. -Added one new achievement per new boss. -Fixed bug that sometimes softlocked the game on treasure node loot. -Fixed bug that didn't save audio settings under certain conditions -Removed some of AFP-78 spawns as it seemed to softlock the game sometimes. -Buffed every AFP-78 spawn to compensate. -Neferth of The Abyss now has less barrier, more weaknesses but also has Counter Stance Aura to counter Dance Builds.
- Version 1.18 - Bug and balance fixes - 6 February 2024
Version 1.18 - Bug and balance fixes -Buffed a lot of Cleric Cards. -Added Basic Attack+ and Basic Defense+ cards. -Armaments perk now adds Basic Attack+ and Basic Defense+ instead of Strike and Wooden Guard. -Cloaking is now One Use. -Added Cloaking+ card. 9 Arcane. Not one use. -Bloodstorm now costs 3 bloodlust (from 2) and bleed effect lasts 1 turn (from 2). -Fixed foresight bug that prevented it from stacking damage. -Fixed Bullet Punch bug that didn't allow it to deal electric elemental damage. -Fixed Merchant and Drop Tables RNG Problem (Hopefully). The End merchant now always should have new items. -Pyromancer Aura now has a maximum of 6 stacks per card, down from 7. -Added Burn the Ember Card: 1 AS, Absorb burn damage. -Fire Elemental and Imp now have more burning weapon and burning armor stacks. -Added Bladedancer and Bladedancer+ card. Auras, Dance skills have more maximum hit…