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Saikyo Robots

Saikyo Robots Steam news

Flying Koi | Jul 23, 2024 | game

Released

0players observed · 26 September 2026 - 06:11:53 UTC

ActionCasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Saikyo Robots news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews14
  • Release dateJul 23, 2024
  • DeveloperFlying Koi
  • PublisherFlying Koi

Genres: Action, Casual, Indie, RPG, Strategy

Company pages: Developer: Flying KoiPublisher: Flying Koi

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Saikyo Robots Steam news

Saikyo Robots news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Final Update - 7 April 2025

    I said I'll bring this update out in march. I got sick, my pc broke... so here we are a month late. This is the final update for Saikyo Robots. With it comes a brand new level that is packed with new content. This level is more challenging than any other level. It has more upgrades, more abilities to unlock, new enemy and lots of new stuff! Let's break it down. More days Each day that you survive, you are rewarded with stronger ugprades becoming available. In this level you can survive for up to 16 days. That's five more days than earlier levels which means you will see a lot of new upgrades that will make your army stronger than ever before. There also are passive abilities hidden in the level that give your swordbots shields and your gunbots can do some devastating damage but I'll not spoiler more. You'll see. All these powers will be needed to survive though, as the enemies are growi…

  • Death Catalyst - 6 February 2025

    Your robots must die! In Saikyo Robots, building a massive robot army is what you want. That means every robot death feels like a setback. What if we flipped that concept upside down? Introducing Kohi, the new and final character. His passive ability, Death Catalyst turns robot deaths into power. When a robot dies, a timer starts. During this timer, Kohi's factories produce robots faster and cheaper. Each robot death during the timer strengthens the buff and extends its duration. This means you’ll want to keep the Death Catalyst active for as long as possible once it’s triggered. Death Catalyst doesn't only affect your production of robots, it also enhances your formations. Every robot death increases your attack and defense formation buffs forever, not just during the timer. By the endgame, your robots will be nearly indestructible in defense formations and unstoppable in attack format…

  • Did something change? - 22 January 2025

    I did a lot of things that no one will ever notice. At least that's what I tell myself when I stop working and go to sleep. What am I talking about? Well first lets start with the simple gameplay changes I did. The towers deal a lot more damage to give you more reasons to invest into them. They pack a big punch now! The warrior now gets more robots to make early fighting a more viable strategy. There is a lot of these small changes in this update to make the game more enjoyable. Bunch of nerdy changes The big thing I changed this update is a bunch of nerdy stuff that makes sure the game will run smoothly without any noticeable frame drops. I have to add "noticeable" here because lets be honest, there is up to 100 robots fighting around 100 enemies and everything is exploding and going crazy. You didn't expect an indie solo dev to code this perfectly, did you? To my suprise my laptop can…

  • Be ready to be challenged - 8 January 2025

    The game is too difficult and too easy at the same time? Yeah... that's the problem I was solving last month. This is a weird update but a really good one. The game seems to be too difficult for people especially around level four. How is it too difficult? There are too many mechanics the player is not yet accustomed to while the difficulty starts to ramp up. To tackle this issue I made the game easier by lowering the enemy damage and health points and making them slower. Simple but effective. I made the game easier in more complicated ways. I changed the level layout, I indicate where and when the enemy base will shoot at you, I made less robots needed for collecting resources so more robots are always with you. This is also just more fun. Oh, and I created a whole new death mechanic! I saw some people get one hit and I could tell, they did not wanna keep playing. Can't blame them, I w…

  • No one loved the librarian - 4 December 2024

    Well the librarian was boring so why would anyone love her? It can't be helped... right? Yes it can! The librarian was so weak, I didn't change her. Instead I gave her a new ability to make her stronger. I was told that it's weird how other characters, that don't start with the library, can choose a library upgrade. The librarian obviously starts with the library but that means she can't get one of the ugprades from it. Meaning she has the weakest library. I gave her the ability to upgrade the library by spending scrap. The first one is meant to be a no brainer, spend 100 scrap to save scrap in the future. The earlier you do this, the more you get out of it. The second one lets more robots follow her if she produces a lot of upgrades with the library. The third reduces the time it takes to produce upgrades each day. Again, this is best done early on. The fourth reduces the current costs…

  • Granny's Quest Begins! - 30 October 2024

    I love strategy games with genuinely unique characters. Depending on the character you choose, the way you play changes. That was my goal with the characters in Saikyo Robots. I'm proud that with a few of them I managed exactly that. It was very difficult to do, so let me share the design of the two new characters with you. Hacker Granny She comes with ten sequential quests, each offering rewards upon completion. What to do is simple, but doing it is difficult. The quests give her various buffs but buff her ranged robots the most. Lumberjack The lumberjack can build bridges faster aaaaand he starts with no robots. But he does gain robots whenever a building in the base is created. The buildings also give additional buffs to make him stronger but they also cost more. What makes them unique? Normally each level has an optimal path for maximizing efficiency. Also there is a certain playsty…

  • New Characters and Weapons Update - 29 September 2024

    Welcome everyone to the first Characters and Weapons update which adds two new Characters and Weapons to the game! There will be two more updates like this but let's talk about this update right now. New Characters The Nurse heals robots following her allowing you to be play more aggressive early on in the game. She might be the strongest speedrun character as you can rush teleporters with her. Normally those are a fights of nutrition that you will loose without any healing upgrades. This is where the nurse shines! Her other ability is stacking maximum health. She and her robots gain a stack whenever all robots in an enemy camp are destroyed. This combined with her healing ability makes her robots very tanky in the endgame! The Warrior is starting with less robots and producing them costs more. Without these debuffs he would overpowered since robots are spawned whenever an enemy camp is…

  • New Level - 30 August 2024

    Welcome everyone to the first content update. This one offers you a brand new level called "Around the Cloud"! The first levels are easy since people are still learning about the game and it's mechanics. This level is unapologetically difficult since it assumes that people understand the game, enjoyed it so far and now want a challenge. Even more challenging is the achievement for it. Let's see how many people can get it. This is what the level looks like when I create it. Since the level is done I no more have to look at it. What a relief! It's really difficult to not loose track of everything when there is so much. There will be more content updates in the future. Currently I am resting my wrists to make sure they become healthy. Soon I will be able to get a lot of work done without hurting them. Next update is the final level which is the 16 days long and with that brings new technol…

  • Game Release! - 26 July 2024

    Hey there gamer I've poured a lot of energy and love into creating this game and it's finally done! The game is now on steam ready to be bought by you. I wanted a RTS like this for a while now, but in the end, you are the one who will play this. I want you to enjoy your time with it. This game is for you! In the end I am selfish though, I make games because I love it. The process can be daunting and difficult, but I am dedicated and motivated. So expect more games from me in the future, because I am here for the long run! To everyone that supported the game or bought it, thank you so much! I really appreciate it. I will give my best to learn from everything and everyone to make the games I make better and better. - Deniz

  • Sanctums Update - 31 May 2024

    Sanctums The game's design has a problem... later levels have 10 or 15 days and you end up with too many robots. But there is nothing to do with them! This is not the type of RTS where you fight with 500 units. I didn't optimize for that so it would turn your PC into a Toaster. To fix this toaster issue, I created Sanctums that kind of reduce how many robots you have. In this game time, scrap, and robots have one thing in common. They are a resource that you can use. Scrap lets you build more robots. Robots can collect more scrap. Both actions cost time. You can also use scrap to get new buildings and upgrades. That's good but a bit too simple for how long the game goes. Therefore I added the Sanctums to add more complexity to the game. The Problems the Sanctums solve Recently I learned that one solution should solve multiple problems. Here is the three problems the Sanctums solve. Prob…

  • Everything is new - 18 May 2024

    Ok, not everything is new BUT since the last update in February I added a lot! So why were there no updates until now? Let me explain! Sometimes adding something to a video game is like a Lego piece. I choose the piece. I put it on some. Done. Sometimes it's like adding to a house of cards. When adding one piece I need to add another one at the same time. This update was a lot like that. One update lead to another to another. So this is like five updates in one. Actually this update is so big, I will only give an overview of all the things I did or this will be waaaay too long. The next DevLogs will go into more detail. Levels I started out by creating new levels. When I needed more content for them I worked on... Sanctums I added places to each level that ask you to sacrifice your robots. As a reward, they give you upgrades, resources, or new powerful abilities. These took really long…

  • Meaningful Choices - 7 January 2024

    In Saikyo Robots you use robots to fight, to collect resources and to produce more robots. They are your most scarce resource. Figuring out where to best use them isn’t always simple and that makes strategy games fun. While Saikyo Robots gives you lots of interesting choices there was one choice that was boring One Robot into each BuildingIf you put robots into a building it produces something. For instance the library produces upgrades, the green factory produces swordbots and so on. The more robots you put into a building, the faster it produces. My idea was that the player would have to make an interesting decision → where to best use their robots to produce what they want the most. No one cared though. Instead they put one robot into every building… me included. The root of all evilA year ago I planned out the upgrades. Since the game should let you end with not too many or too few…

  • Background Creation - 30 November 2023

    The old backgrounds looked boring because ... I never spent any time with them, yet! It was about time I made new ones. I sketched my ideas out on paper until I liked one. In the end, I liked using a simple background color with some shapes in different sizes and shades on top of that. Super simple right? This suits the game's minimalistic art style well. The background with it’s colors and shapes shouldn’t take the players attention, they are supposed to be background. Random generation As a basis for the background I use a flat background color with a gradient on top. The gradient is just a small shader effect that is barely visible, but you do feel it! How did I place the shapes? By hand? Ain't nobody got the time for that! Instead, totally time-effective, I spent a whole day writing some code that would automate the process for me. I saved a lot of time... in the long run since I ca…

  • Demo Release - 24 October 2023

    Welcome to Saikyo Robot’s Demo release! We've gotten lots of feedback from the Prologue which we used to make the game better. Now it's time to finish the game with its final content! Well that's what's yet to come. But what happened so far? If you’ve read older Devlogs I posted on the prologue, you know that I’ve worked a lot on the tutorial. This time I did it again but it’s different A new level We released a new level with ... less content! I call it level 0. Strategy games often have difficult and text heavy tutorials because there is just too much to explain to the player. So I thought, let's split it up. There is no base with walls and towers in level 0. Nothing to build no scrap to collect. Just combat, upgrades and enemies. Why? By removing a lot, the player can focus on the few things left. I want the tutorial to be as simple and fun as possible. In level 0 we only teach the p…

  • Lets shoot for the moon for a new beginning! - 23 July 2023

    Welcome! I am Deniz, the developer behind Saikyo Robots. I'm very excited to share with everyone what I've been creating! Initially I thought this would be a quick 1 month project. But the more I saw it come to live, the more I wanted to give it the time and love it deserves. So here we are, almost a year later. We got the steam page up, we got a trailer and more! In the next months we will work on more content and share with you some mechanics and cool screenshots of the game. Make sure to wishlist to get notified when the game is released! Cant wait until the game comes out? Then go ahead and play the demo right while it's available!

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