- Patch Notes - 0.8.1 - 23 August 2024
Changes Added more game informations. Increased tooltip display speed. Enemies have now less HP but deal more damage. Increased damage mod from 20% to 50%. Improved shooting visuals. Balanced rifle and mg. Bugs Fixed dual wield mechanics. Now both weapons get the average stats. Fixed STR and AGI bug (didn't increase melee/ranged damage). Fixed bug where lifesteal skill was not saved. Fixed lifesteal bug. Should work / heal now. Fixed UI buttons view bug. Fixed construct HP display bug. Fixed bug where you could put blueprints into unlocked slots. Fixed mercenary and weapon save data reload bug (workshop upgrades didn't work after loading). Fixed skilltree reload bug (reloading unlocked some nodes). Fixed dodge and physical damage skill nodes from warrior. Fixed upgrade traits for mercenaries in workshop (increased stats too much). Fixed team area display bug (you could see armor upgrade…
- Patch Notes - 0.8.0 - 25 July 2024
The whole game was completely reworked, including core mechanics. The rework is not yet complete and some things are still missing. I'm also pretty sure that i missed some bugs, however, i wanted to update the game as soon as possible so players could give feedback based on the current state (especially the mechanics) of the game. Changes Weapons and Mercenaries (changed from companions) don't drop anymore, they can now be bought in the shop. Added blueprints which can be also bought in the shop and are necessary to build constructs. Added a new currency that monster drop and is needed for a lot of things (shop, upgrades, hire mercenaries). Added different areas that can be upgraded. Simplified the gear of characters and added "Lost Artefacts" that can be found in other worlds. Characters now wear less gear but gear has higher effect. UI reworked and simplified. Skilltrees reworked and…
- Patch Notes - 0.7.0 - 30 April 2024
Reworked / removed cards mechanics. Instead of cards, you can now build different constructs which cost energy. You get energy by defeating enemies or from other constructs. Nerfed AOE skills, they can now target max 5 enemies. Block, parry and dodge can now occur every 0,5 sec. Formation can now be adjusted freely. Fixed some bugs including problems with fusing and leveling up.
- Patch Notes - 0.6.1.0 - 2 December 2023
Hello everyone, some small changes: Agility increases HP now by 5. Increased MS bonus from intellect from 3 to 5. Added more tooltips for mechanic explanations. Added some visual updates and improved UI. Added french and italian translations. Simplified armor names. Fixed some bugs. Updated the project to Godot 4.2 and changed the build settings. This should fix the bug where some antivirus programs reacted to the game and claimed it was corrupted.
- Patch Notes - 0.6.0.0 - 22 November 2023
Reworked weapons and companions. There are now only 12 different base weapons (6 melee, 6 ranged) and 6 different base companions. You need now to choose between 2 upgrade options each level up which also changes the appearance. Each object has different upgrade variants, some of them unique. Example: the sniper weapon (picture above) can only become an elemental ranged weapon that deals light damage. Reworked UI. Made it more fun looking and easier to understand. Reworked light and void mechanics. Damage is now instant and weapons focus enemies with highest / lowest hp. Cards don't drop anymore and spawn every 10 sec instead. You also start with a full set of cards based on the selection in the main menu.
- Patch Notes - 0.5.0.0 - 26 October 2023
Reworked combat: to unlock a new world you must defeat a boss which spawns after defeating a specific amount of enemies. Boss deals AOE damage. Reworked classes and skilltrees: each class has now a unique skilltree with passives and skills. Only 3 classes are currently available, the rest will be added later. Reworked melee mechanics: pierce and pierce damage have now no effect anymore on melee weapons and damage is instant. You can now deal parry, block and retaliation damage only every 0.5 sec. Armor, dodge, parry and block cap reduced from 90% to 80%. Balanced cards: low rarity cards are now stronger. Cards don't fuse anymore and only 6 can be activated / taken at the same time. Added new card skills. Card infos are now shown in combat. Enemies now drop items. Removed retire requirements. Credits are now displayed. Improved background visuals and others. Added more formations. Fixed…
- Patch Notes - 0.4.1.0 - 5 September 2023
Reworked equip UI. Equipment is now slot bound. Added "auto equip" and "unequip all" button. Reworked some combat visuals. Added cloud save. Increased amount of cards you can hold to 12. Rebalanced / buffed cards.
- Patch Notes - 0.4.0.0 - 17 August 2023
reworked game mechanic / added card mechanic. instead of items, enemies now drop cards (you get items with the loot card). new cards can be bought and adjusted in the main menu. there is now only one (current) world the player can start. art was improved and some animations were added. enemies are now stronger. rebalanced weapons. improved the game auditory. classes need to be unlocked now and will get reworked in later updates.
- Patch Notes - 0.3.2.0 - 27 July 2023
Same items with the same rarity can now be fused together, to get an item of higher rarity. EXP is transferred when fusing items. Fusing items in older save files will not work since they are missing crucial data. It's recommended to retire with old save file class and start a new one. Mods have now fixed values which increases with rarity. Added 8 new classes. Added 3 new shop upgrades. Added more mods for items. Melee weapons can now have tanky mods. EXP needed for lvl up was reduced. Rebalanced the game, progress should now be smoother. Min reload time is now 1 sec. Items with higher rarity are now shown first. Performance was improved. Fixed item destruction bug. Fixed comparison bug. Fixed other bugs.
- Patch Notes - 0.3.1.0 - 24 July 2023
Game Changes Added a new mechanic: magic shield (absorbs damage and regenerates 10% of its max value each second). Enemies now focus the closest units. Core attributes rework: strength gives now 10 max health, 1% physical damage and 1% melee damage with each point. Agility: 1% attack speed, 1% ranged damage. Intellect: 3 magic shield, 1% elemental damage. Weapons have now tags (melee, ranged, physical, elemental). These scale depending on their tags. For example, a fire sword with the tags "melee" and "elemental" scales with strength and intellect. Therefore, if the unit has 20 strength and 20 intellect, the total bonus damage would be 40%. Added comparison. UI was improved. Tooltips are now displayed a bit faster and have been improved. Changed bullet / combat mechanics. Should be smoother now. Fixed game speed bug (scaled different with 3x). Classes and some weapons were rebalanced. U…
- Patch Notes - 0.3.0.0 - 18 July 2023
Shop Update Added 27 new upgrades. UI was reworked. Class Update Added 10 new classes. Old classes reworked. Classes now have "Class Effects" which affect all companions and the main char. Class Effects can be unlocked by successfully finishing the last world. The effect increases depending on how many times the last world was successfully finished in a row, up to 4 times. Finishing the last world now automatically resets the progress of all worlds and increases the difficulty. Meaning the player starts with world 1 and unlocked class effects. Amount of worlds were reduced to 20 for a slighty faster progress. Amount of different drops in each world were increased from 7 to 9. Added a score system for each class which shows the classes highest progress. Companion, Weapon and Armor Update Added an EXP bar for companions and weapons. Added new mods for armor, weapons and companions. Other…
- Patch Notes - 0.2.0.0 - 14 July 2023
Changed the save system for better performance and later updates. Old save file will not work anymore but new one should be compatible with newer versions of the game. Increased the difficulty. Added a retirement system and a shop in the main menu. Players can now retire with their current class / main char to get credits based on their performance. Credits can be spend to buy perma upgrades (currently just 3, more will be added later). Added a short tutorial which explains the basics. Reworked the UI a bit, now you can close windows by pressing the right mouse button instead of X. Fixed some bugs.
- Update Notes - 0.1.0.0 - 5 July 2023
added classes, currently only 3 redesigned the games artstyle, made it more dark, gloomy, red-style with light effects adjusted the UI, made it more simple rebalanced worlds, each world now drops 7 different items increased the games difficulty, wanted to make it more challenging (now im not even sure if the game is winnable / players can reach last worlds, need more testing) reworked mods from items removed temporary some weapons, will be added later in new worlds weapons and companions can now gain EXP and level up, up to 10 removed the currency system inventory now increases with player level added new soundtracks reworked elemental weapons and effects rebalanced weapons