- Power Network Tycoon launches into V1.0 on September 30 - 18 September 2026
Power Network Tycoon will officially leave Early Access and launch into V1.0 on September 30 after more than four years of development.I’ve been working on the final update for quite a while and I’m looking forward to finally showing you the final product.V1.0 brings a range of new features, improvements and fixes including pedestrians that react to events such as rain and electrical faults, clearer visuals when building and inspecting grid connections, improved inverter behaviour and save-game reliability, new shortcut controls for substations and circuit breakers, better graphics and performance and plenty of smaller UI/tutorial/quality-of-life improvements throughout the game.If you haven’t played yet, you can also try the browser edition demo here: https://davidmadethis.itch.io/pnt-web-edition-demoThanks to everyone who has played the game, reported bugs, suggested features and supp…
- Education Update - 25 May 2026
This update features the following changes:- Added Power Network Academy. A set of interactive modules to teach some basics before going into the game, but different to the tutorial which is more game focused rather than theory focused.- Added achievement related to Power Network Academy- Added further error protection and logging for save/load functions- Added 'Ignore Gamepad' checkbox for players with gamepads they don't want to use but also don't want to disconnect (eg steering wheel)- Added to gamepad/Steam Deck/handhand game wheel for more selections and better UI. Gamepad users also have the cursor return to the center of screen (better for placing assets) if for some reason they used the gamepad with a mouse at times. Opening the selection wheel also slows game speed to 'very slow', giving time to interact with the selection wheel but also a feature that may be rolled out further…
- Power Study Graphs, Performance Improvements and UI Changes - 19 April 2026
This update features the following changes:- Added two new graphs to the power study tool. A graph of the power generation vs power demand and a graph of the percentage of power coming from renewables.- Community Satisfaction now has colors to match some of the background code works, encouraging the behaviour to progress the game. = 99% is green which greatly increases city growth rate.- Modifications to how window lighting works to improve performance. Added an intermediate lights changing (eg start or ending night) visual of building-at-a-time instead of building window-at-a-time switching, meaning less steps to transition lights. Ultra graphics setting is the only level now showing window-at-a-time switching.- Default FPS is now 60 rather than Unlimited to reduce producing more frames than needed (eg excess computer heat, particularly in menus).
- Translation Improvements, Navigation Upgrades and Bug Fixes - 30 March 2026
This update features the following changes:- Significant translation improvements including font fixes- Screen edge panning now added, allowing cursor placement on a screen edge to move camera. Toggle to enable/disable in settings menu (won't work in gamepad mode).- Added space below Connect buttons to make it clearer they are usually the buttons you will press- Power study UI now fits nicer on some of the less common narrow screen ratios- Power study now also includes renewables asset information- Delayed a "Power Quality" tutorial popup to not show when you click your first house to connect (information overload)- Graphics settings default for new players now includes Tilt-shift and Window lights visible
- UI Improvements, Capacitor Bank Fixes and Gamepad Support - 26 February 2026
This update features the following changes:Capacitor Banks fixes to how they manage reactive power allocation, return for disconnection, off/on peak transition etc as well as visual tick movement when mouse-over of supply substationAdded gamepad wheel (L1/Left Bumper button) to more easily build assets when using gamepad. R1/Right Bumper button is now toggle game speed instead of using L1/Left Bumper for speed down and R1/Right Bumper for speed up.Added remaining subtitles for Tutorial Videos (previously only the first had subtitles)Add "Daily Income" and "Daily Maintenance" to Finance panel to help with planning costsWhen using the shortcut method (holding Ctrl) to connect a solar panel, wind turbine or grid battery, the chosen inverter to connect to is the nearest one that has the least connected to it rather than the previous method of simply the nearest inverter unless chosen otherw…
- Single Line Diagrams and QOL Improvements - 22 December 2025
This update features the following changes:- Added Single Line DiagramS (SLD) for a diagrammatic view of your grid- SLD can be accessed using the G key or via a button in Condition Monitoring- EMF meter now by default only shows visuals for magnetic fields, not electric fields, as magnetic fields are generally what is relevant to missions- Added EMF meter in game tutorial text, plus tweaks to capacitor bank EMF calculation- Fixed bug stopping disconnected loads from disappearing if they were part of a mission- Fixed bug causing IR camera to not update its temperature values- Updated Unity engine version- Updates to fault current calculation for conductor failures- Increased thermal calculation intervals for conductors likely to fail when first installed/repaired- Added zooming navigation controls for the EPR/GPR tool, allowing scroll or right gamepad rather than clicking the zoom in/out…
- Load Connect Visuals, Performance Improvements and More - 14 October 2025
This update features the following changes:- Rain performance on low graphics setting improved- A 3D visual of the load (building) to be connected is shown on the 'Connection Application' UI- New mission involving infrared camera use. Minor missions generation performance optimization.
- Tutorial Videos, OpenDyslexic Font and More - 28 September 2025
This update features the following changes:- Added OpenDyslexic font as an option- Added brief 5 second videos to a few of the starting in-game tutorials as a visual for the tutorial text- Added blinking red arrow pointing to Oil Market when oil supply is low or empty- Fixes to some text size to better fit some fonts/localization- Performance optimizations
- Boost Points, Font Options and More - 22 September 2025
This update features the following changes:Prevented purchasing more oil than the oil storage capacityAdded new feature. Boost Points, allowing you to start new maps with a few research tasks complete or more resources, depending on far you progressed through the game (unlocked maps).Added a new map GDP wealth milestone, which is at 125% of the maps score required to handover/audit to unlock the next map, serving as a reminder that you don't need to progress to 500M on the map if you don't want to (eg first map's 125% is the equivalent of 125M, then 250M for the second etc).Added a choice of Font. Default or Simple (Noto).Fixed problem with some simplified Chinese characters not being in the font file.Added Screenshot function (F12 key, not on Gamepad at the moment). Only works in full-screen mode.Small performance improvement related to updating UI textCorrected a 'Global Stats' string…
- Autosave, Settings Customization and More - 30 July 2025
This update features the following changes:Massive change to settings menu structure adding tabs for categoriesAdded option for camera movement speed and pan speed to settings menuAdded auto-save function (in settings menu)Fixed bug not resetting deaths count between playsTweak to endgame difficultyImprovements to Polish translationsThe EPR/GPR panel can now be navigated with the WSAD keys or gamepad left joystick rather than just the onscreen buttons
- Minor Bug Fixes and Improvements - 3 July 2025
This update features the following changes: Fixed bug that allowed upgrading beyond the max limit for poles, causing an error when loading the save game. Added additional related error logging.
- Minor Bug Fixes and Improvements - 30 June 2025
This update features the following changes: Fixed bug preventing sound volume being saved correctly. Fixed bug for text tips on the Nuclear Reactor not fitting within the UI for some languages. Fixed bug where players could sometimes build multiple of the same asset on top of each other if clicking fast enough (it was fun while it lasted). Renamed "Gamepad" section of the settings menu to "Controls" to be more general. Added a final message at the end of the interactive tutorial on how to start playing the game.
- Minor Bug Fixes and Improvements - 28 June 2025
This update features the following changes: Fixed bug that could create a much longer loading screen if saved while there are two separate networks. Improved error reporting during game loading
- Minor Bug Fixes and Improvements - 27 June 2025
This update features the following changes: Added info button next to "Load Retention" on the play menu to explain it's meaning. Improvements to management of network status updating after running out of oil Fixed bug where load connection applications can be shown from previous games Added option in settings menu to not store/calculate graph data (better performance)
- Endgame Major Update - 23 June 2025
This major update includes changes, optimizations, bug fixes and massive update to the endgame content. The following is a summary of the update's contents, without giving away spoilers.Massive change to how the end-game gameplay works including new objectives, resources, functionality, game modes and challenges. These are spoilers, so no details will be provided.5 new Steam achievements to unlockAdded dropdown setting for choosing framerate limit (applied when v-sync is not enabled)Added shortcut for holding Ctrl + clicking (or equivalent for gamepad) to repair failed assetTermite mission will better randomise which pole is chosenAdjustments to volumes of some sounds, particularly if played in UI rather than normal gameplayOptimization for the procedural generation code related to the environment/mapOptimization in star movement codeOptimization improved for loads switching between pea…
- Minor Bug Fixes and Tweaks - 23 April 2025
Fixed bug where finishing all research options (demo or full game) should change the research menus text to say it's complete. Tweak to how faults occur regarding game speed when using the toggle to not View Faults (in the settings menu. Fixed bug with sun-setting showing light on trees for a split second after it set as well as matching rotation of stars with sun. Literal Easter eggs removed Other minor tweaks and bug fixes
- Linux Changes, Bug Fixes and Minor Tweaks - 16 April 2025
This update features the following changes: Fixed issue where on a loaded game, its possible to have two assets with the same name. This only causes issues when trying to adjust their earthing/grounding and is fixed if the player tries to rename the asset, as uniqueness is then checked, but is now checked by default. Linux users will now be using the Vulkan renderer by default, which will fallback to OpenGL Core if it fails (using the Unity automated graphics API). This order was previously reversed but should have better compatibility with newer cards. Game save files, progress and settings are now forced to store in "Power Network Tycoon_Data\SavesDir". This change should only affect some Linux users (who may have had issues with Steam Cloud saving). If your game settings or game saves have disappeared, move them from the old directory to the new one. Added toggle to disable "View Fau…
- Stars, UI and More Improvements - 9 April 2025
This update features the following changes: Fixed bug related to clicking of the power generator button calling the function to place a generator twice (a bug introduced in the previous patch). Added a star system, so stars come out at night and rotate around the island until sunrise Updated Polish language localization Font spacing offset (kerning) slightly reduced Buttons on the bottom bar now briefly grow in size on mouseover to more obviously show when highlighted Added hover tip to Connect Load and Menu button on the bottom right UI Added hover tip text to expansion buttons (eg choosing rank of an asset from the up arrow on the bottom bar), including for renewables The 'animals getting zapped' Alert is less likely to occur and won't in the occur early game Added satisfying click sound for mouseover of buttons in the UI (it already existed for checkboxes in some menus). Reduced clic…
- Improved Renewables UI and More - 31 March 2025
This update features the following changes: All renewables can now also be found under the Power Generator expansion button (button above the Power Generator on the bottom bar to show all upgrade levels). This means pressing "1" hotkey can be used for things like placing solar panels (and all other renewable related assets). Added an "Are You Sure" type popup when pressing "Restart". Other minor bug fixes like showing the correct Power Generator expansion icons.
- Minor Bug Fixes - 25 March 2025
This update features the following changes: Fixed bug related to satisfaction debuffs for loads not connected during extreme weather events. Debuff now will not be added for special loads (such as oil pumps). Fixed price of wind turbines to now charge the correct amount shown