- Version 1.6.1 - Shop Bug Fix - 14 May 2024
Added a fix for a bug on the shop items
- Version 1.4 Patch - 4 April 2024
Fixed rat spawn under South Hill Laboratory Fixed hidden gas pipe bug in South Hill Laboratory More optimizations to South Hill Laboratory
- Inside the Labs Full Release (Version 1.0) - 3 April 2024
Hey everyone! 😱 We are excited to announce that Inside the Labs has now exited the early access phase and the full release is now LIVE! 😁 🔥 Inside the Labs now stands at version 1.0.0. 🔥 Patch notes: 🗺️ Added a new map 🕺 Added 4 new characters 💥 Added 2 new challenges 🎮 Added full Xbox controller support 🌍 Added a final set of translations ♻️ Level reset for everyone 🔐 Locked an exclusive character for early access players only 🔐 Locked exclusive shop items for early access players only 🖱️ UI updates and fixes 🐛 Bug fix for controller inputs 🐛 Bug fix for dying whilst exiting the exploration or during the exploration report Enjoy!
- Version 0.1.8 Patch 1 - 16 March 2024
Fixed inventory bug Fixed bugs related with quick use Applied a possible bug fix for mutant getting stuck
- Version 0.1.8 OUT NOW! - 14 March 2024
Hey everyone, We released another update (version 0.1.8) for Inside the Labs! Apart from that, enjoy a 50% discount during this Steam Spring Sale! Version 0.1.8 patch notes Added more infected mutant models Added a new insane difficulty mode Rats are now able to see forceps, hatchets, specimen eggs and cages Added more cash spawns in singleplayer Collision bug fixes Cash system bug fixes Fix for a potential bug in which all objective items are spawned Fix for a potential bug in which the lobby widget stays visible in-game Fixed mutant bug - mutant would stop roaming or chasing players
- Version 0.1.7 - CASH and SHOP System! - 27 February 2024
Hey players! ːsteamhappyː We have added a cash and a shop system to Inside the Labs! With this update, you'll be able to give the characters a custom look of your own. Cash can be found whilst exploring the labs. When playing with your friends, the cash will be split! Patch notes: Added cash system Added an in-game shop Added new items: masks Added new items: custom glowsticks Added new items: backpacks Other changes: Updated lighting for egg specimens Updated UI Minor AI and alarm system bug fixes
- Version 0.1.6 Patch 1 - 22 February 2024
Fixed "Extract Organisms" text Fixed mutation selection UI Created new character selection UI Lobby UI updates
- Content Update Out Now! (Version 0.1.6) - 20 February 2024
Hey everyone! Inside the Labs version 0.1.6 is now LIVE! 🔥 Patch Notes: NEW ITEMS 🛢️ Added new item: Radiation barrel 🚨 Added new item: Alarm system 🤏 Added a new item: Alarm system lever 💉 Added a new item: Forceps ⛏️ Added a new item: Hatchet NEW Objectives 🥚 Added a new objective: Extract specimens 👶 Added a new objective: Free baby mutants 👿 AI Updates Added a new destroy mechanic - mutant is now able to destroy doors Added a new destroy mechanic - mutant is now able to destroy radiation barrels Added a new idle mechanic - mutant may also stay idle in a position for an X amount of time Added a new mechanic - mutant is now able to turn off alarm system Updated roaming mechanic - after losing sight, mutant now searches the area for an X amount of time where the player was last seen Added a new effect when mutant goes invisible / visible ✅ Improvements Door collision improvemen…
- Version 0.1.5 Patch 5 - 11 February 2024
Hello everyone, I hope this announcement finds you all doing well! The final patch for version 0.1.5 is now live. Here's what it includes: - We have reworked the XP system. What does this mean? In online co-op, XP is now calculated by the Host, which will completely resolve the latest XP issues some of you were experiencing. It's important to note that all team objectives must be completed, and you should not run out of time in hard mode to receive full XP. By "team objectives," I mean tasks like repairing gas pipes, connecting generators, etc. After the XP for the team objectives is calculated, each person will then earn extra XP points (for example, for correctly guessing the mutation, capturing a mutant photo, hacking the lab data, etc.). If a player dies, there will be a reduction in XP points. - I've included a new marker in the end game screen called 'Individual Objectives Complet…
- Development Roadmap 2024 - 9 February 2024
Hi everyone, Over the past few days, we paused development to plan our path to full release. We've had internal discussions to prioritize key content and have crafted a comprehensive roadmap to transition Inside the Labs out of early access. Here's a concise overview of our plan, outlining major key points for each version. Please note: Achieving a full release does not mark the conclusion of our content updates for the game. Rather, it indicates that we have established a strong foundation for the game. We intend to continue adding new maps, mutations, characters, and objectives even after transitioning out of early access. - chreseeba (lead developer) ːsteamhappyː
- Version 0.1.5 Patch 4 - 4 February 2024
Added more bodycam spawn locations outside the labs Energy drink effect bug fix Bug fix - previously you could take photos of the mutant during AI jumpscare scene AI vision refinements Rat jump instructions bug fix Add game instruction at the start of the game on how to switch to toggle night vision Fixed bug - ceiling clipping in West Wood Laboratory Centered generator camera Potential bug fix for client not receiving full XP
- Version 0.1.5 Patch 3 - 3 February 2024
Fixed bug - spawn location for nest creatures Updated models of crawling creatures Optimization for the latest models
- Version 0.1.5 Patch 2 - 2 February 2024
Bug fix - not getting the level achievement, you should now get it when you restart the game. Minor UI changes to progress bars Added cats in lobbies Added some minor interactability with the radio Added a possible bug fix for the client not receiving challenge XP
- Version 0.1.5 Patch 1 - 31 January 2024
Change camera sound fixes Disabled some UI components when fixing gas pipe, curing a patient and exterminating organism and banishing crawling creatures Made the wrench more prominent Minor network optimization Minor adjustments to the uv flashlight spawn locations Fixed bug - Interaction after using the camera Fixed bug - Character head was visible when connecting generator Fixed bug - Challenges and xp system Fixed bug - if died by infection and you are in the end game screen you still get turned in a rat Fixed bug - related to the UV flashlight
- Version 0.1.5 - NEW Objectives and Challenges! - 30 January 2024
Hey again everyone! We hope this announcement find you super well! 😊 Version 0.1.5 is out now! 🔥 Notes: 🦠 Added a new item (Disinfectant Spray) Added a new objective (Exterminate Organisms) 📷 Added a new item (Bodycam) Added a new objective (Capture a photo of the mutant as an evidence) 🧟 Added new patient models Updated curing a patient objective 🔧 Updated fix gas pipes objective (added a minor wrench effect) 👿 Added new mutant skins 👍 Added challenges Other Changes: AI refinements Slightly reduced spawn count for medkits, batteries, and antidotes UI updates Singleplayer and multiplayer lobbies lighting updates More optimization Updated AI attack cinematic camera effects Fixed light tube decal bug Fixed random singleplayer map selection bug Fixed bugs related to crawling creatures and UV flashlight Fixed UI-related bugs Lastly, we remind you to provide feedback on our Steam pag…
- Version 0.1.4 Patch 7 - 25 January 2024
Possible bug fix for AI getting stuck in West Wood Laboratory Bug fix for being able to use UV flashlight on low-power Aligned time limit UI Reduced foggy lighting for glowstick and lantern
- Version 0.1.4 Patch 7 - 24 January 2024
Randomized pitch sounds for nest mutants to reduce repetitive sounds Reduced the delay for when the mutant spawns at West Wood Laboratory Updated mutation selection UI (tablet) Disabled Grove Laboratory map - we encountered some AI pathing issues during playtesting - we will be redesigning this map. Added random lab sounds for Old Town Laboratory Reduced how much the Lighthound mutation events happen Revised objective items positioning Added low-volume footstep sounds when AI is not hunting Updated map preview screenshots for Shadow Brooks and West Wood Laboratory
- Version 0.1.4 Patch 6 - 22 January 2024
Added default count for items (potential bug fix of items not spawning) Slightly increased the amount of items spawned (med kits, antidotes, lockers, energy drinks, batteries) Tweaked the AI vision (including the Sightmare mutation) Saving and loading preferred equipment and perk (even after exiting the game) Reduced nest mutants spawn rate Reduced collision of AI infection Removed invisibility mode for AI - Added silent mode when not chasing Increased footstep sound of Strident Randomized mutant sound pitches to reduce repetitive sounds
- Version 0.1.4 Patch 4 and 5 - 21 January 2024
Updated player information UI Updated and fixed multiplayer lobby menu UI going out of bounds Updated and fixed the push to talk UI overlapping the energy drink UI UV flashlight does more damage to nest mutants Added stop hacking and connecting the generator by pressing the Escape key Added proximity voice chat to rat Increased cooldown after AI infects player so it doesn't instantly hunt again Removed extra space between character feet and ground Added Auto-pickup item setting
- Version 0.1.4 Patch 3 - 19 January 2024
Proximity chat bug fix - hearing yourself talking Inventory item bug fix - could not use medkits or antidotes