- 5.23 Update - 23 May 2024
Fixed an issue where death UI may pop up multiple times when killed by enemy attacks At the same time, it also fixed the issue of the UI interface not disappearing after reading files if the item block is opened during the moment of death. The process of triggering events in three places has been modified, and now the events can be triggered correctly after reading the archive Modified several conditions that trigger ghosts Added a new ghost and corresponding event area A new scene has been added, but currently the details are not very complete, and it can also be incomplete. It depends on my mood, haha Improved a new achievement Improved the logo of the start interface I also made some small changes, I can't remember them for a moment.
- 5.2 Updating Patches - 3 May 2024
Attempt to fix a small bug in a certain area (not affecting gameplay) Optimized an event so that it can now be stored Fixed an issue where an item did not collide (not affecting gameplay) Added some physical materials I fixed the position of the item and now it doesn't look like it's wearing the mold anymore Several new materials have been replaced New prompts have been added in certain areas, otherwise it may be confusing Fixed the issue of incorrect compass models in the past and added descriptions Added several stickers Adjusted several issues with weak lighting Fixed an issue where a file could not be picked up correctly If there is a problem with reading files after death in the game, you can try scrolling back to the main menu and then reading files, which can basically solve the problem
- 4.2 Small patches - 2 April 2024
In certain specific situations, such as AliExpress. There may be a small issue that has already been fixed
- 3.26 Large Patch - 26 March 2024
The main issue with this update is Discovered a serious bug that appeared somewhere after the game was packaged And this bug is likely to occur after reading the file, but it is completely absent in the editor and everything runs normally. Because it is impossible to find how this bug occurred within the editor, it cannot be fixed. The solution is to redo all the processes in these two areas where bugs may occur. The meaning is that the gameplay process in these two areas has been completely changed, and due to being forced to modify, the effect is not as good as before. There's really no other choice but to do this. Furthermore, the generation method has been optimized, making it more precise and accurate than before. Simultaneously considering the issue of reading archives. Actually, the bugs that have been being fixed since their release are mostly related to archiving. This is also…
- 3.13 Patch - 13 March 2024
I thought I had fixed the bug in the previous version where ghosts could catch people after death. Now it has really changed. Fixed the issue of two doors disappearing under certain special circumstances (should have been fixed) Fixed the issue of storing and reading files in the notebook Fixed an issue where an event triggered too quickly Fixed a bug issue in the distribution box (after investigating the problem for a while, it was finally discovered that the radiographic testing distance was too close... speechless) Modified a model Modified some materials Modified the sound of a clock Added 2 prompts for password acquisition Added a hint for plot progression Added sound feedback from a certain location Added a light to better allow players to see key locations Ah, an endless bug to fix. Fixing one bug and producing two bugs is not a dream.
- Small update patch 3.1 - 1 March 2024
Mainly improved a special event in a region Now the event can operate normally The content about new achievements is still not open yet
- 2.23 Fix the bug patch in the previous announcement - 23 February 2024
Several bugs related to the previous announcement have been fixed (most likely fixed, as it is uncertain if there are any strange postures that can trigger these bugs) Added an achievement/hidden event in advance (temporarily not open) Planned a regional event in advance (halfway done, still improving functionality)
- Some bugs are being fixed+temporary solutions - 21 February 2024
Currently, several bugs that may occur in specific situations have been identified 1: After putting the item into the backpack, exit the main menu and click on New Game/Continue Game/Read Game. There may be a bug where items cannot be taken into the backpack. The solution is to directly press ESC and click to load the game during the game process. The reason for this bug is probably due to the lack of one step in regression initialization for "new game/continue game/read game". 2: At the moment of killing a ghost, if you step into its attack range, you will still be caught and unable to move. We actually found this bug before it was released, and I was surprised why it reappeared. 3: After archiving at the main teaching building's archive point, there is a chance that the reading file will fall to the ground. The problem with this bug is that when the game is reading files, it is actual…
- Small patch 2.1 - 1 February 2024
Modified some parameters
- 1.22 Small Patch - 22 January 2024
Modified the opening logo Modified the flashlight Added 2 scene interactions Added N ghosts triggered by specific conditions (the triggering conditions for ghosts added in the future are basically unrelated to the main line items, which may be the idea for the time being) I originally intended to add the effect of Dingdall light in various places to create volume fog Putting it into the scene and finding it unattractive and unrealistic is a waste of effort!
- 1.11 Update and improve scene details/Start adding some scene interactions - 11 January 2024
Changed the lighting function of the headlights Start adding interactive scenes and gradually add one by one, adding whatever comes to mind Added some scene details The follow-up updates have already been sorted out, and the main task now is to increase scene interaction, as well as various details and supplementary linkage. Take your time This update patch is a bit large, and I don't know why. Pack it up and scan the file, it's so big and strange
- The last update in 2023 initially added a task system - 29 December 2023
Now an instant visible task system has been updated Consider adding this feature to provide a specific guide for gameplay For example, from the beginning of entering school until the first major destination But because this game is a sandbox game and mainly involves linear clearance, it becomes very complex and can be quite cumbersome And considering that the essence of this task system is to ensure that players do not miss important and clear items that can be cleared in a certain area. For example, it may happen that you haven't found a key, and after playing, you get stuck and don't know where to find that key. So ultimately, the task system was made, and players would receive a task in a certain area. If the player found all important items, the task would be completed If not found, the task will continue to exist. That is to say, if you miss a key or item, the task system will disp…
- Updated small patches twice between 12.4 and 12.12 - 12 December 2023
Add 2 new ghosts Add new ghost description file/synchronize English localization Increase the correlation between new ghosts and game storyline Add some scene details Change and replace some models and materials Changing partial scene lighting Delete something that was not deleted in a timely manner I originally modified something nice, but it was not very perfect and was discarded..
- Fixed 2 bugs with a low chance of appearing and added a new type of ghost - 21 November 2023
That's right. Both of the saved files can be played normally, but there is a small probability that some minor issues may occur during file saving and reading, which will not affect the game process Fix the problem of storing and reading gossip in a certain location Fix storage and reading issues between and after installing something in a certain location Add a type of ghost. If there is fate, you can find it
- [Delayed large-scale optimization update] - 12 November 2023
Important! Be sure to start a new game, the old version is no longer compatible with the new version Important! Be sure to start a new game, the old version is no longer compatible with the new version Important! Be sure to start a new game, the old version is no longer compatible with the new version Regarding the repair of archiving: Fix the problem of storing and reading files for the position of the lantern Fixed a problem where ghosts in a certain area got stuck while reading files after killing players Fix the problem of storing and reading files on Qimen disk Fix some ghosts' stored files not displaying Small issues regarding some processes: Revised certain judgment mechanisms for the administrative building Modified the process experience of the medical building Modified one sound size for the main teaching building Modified the prompt color of the Qimen disk Revised the text de…
- This patch content+update plan - 26 October 2023
Starting from this update, we will add details within each scene to improve the details Scenes that used to look a bit empty will add more scene objects to make them look more pleasing to the eye Simultaneously consider adding small events within the scene Both of these are long-term updates that require careful consideration and cannot be separated from the plot If there are no major or serious bugs, they will probably be updated weekly If any bugs are found, please inform me promptly Thank you, Taoist friends
- After going out and returning, fix a small optimization to give the big shots a - 23 October 2023
Fixed a ghost sound bug and now it's more reasonable Added a little hint for the main line Optimized several unreasonable aspects Optimized environmental prompts next to several important scenes Come back and continue fixing bugs!!!
- Optimized some processes and fixed several small bugs - 9 October 2023
Mainly fixed several areas that may cause bugs. First, blocked these bugs, but the aesthetics may not be as good Added several important location reminders (considered as reminders for the main line) Added several new materials to XXXXXX that look better than before Optimizing the text order of Daoist techniques now looks more reasonable
- May have fixed the issue of a building disappearing after reading a file - 7 October 2023
The reason for this problem may be due to two flow volumes Probably fixed it Fixed a bug that prompted the display of time
- Should have fixed the issue of reading archives and added some process optimizat - 6 October 2023
The big problem with reading archives is probably not there anymore There may be minor issues in some areas, but it does not affect the process and needs to be slowly searched Added optimization experience for some processes Revised some unreasonable aspects Added new English localization description once again