SUPRACORE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews14
- Release dateNov 3, 2023
- DeveloperZokerinoDev
- PublisherZokerinoDev
Company pages: Developer: ZokerinoDevPublisher: ZokerinoDev
SUPRACORE Steam news
SUPRACORE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Supracore release version 2.0 - 17 March 2025
In this update a new tower has been added (the laser) and there are many bug fixes including a major one which caused the Mortar to not fire!
- Steam Release 1.0 - 3 November 2023
SUPRACORE Version 1.0 is now live on Steam!
- SUPRACORE Early Acces V2 - 31 October 2023
Hello everyone! This update is introducing even more QoL changes to make the game as easy to play and understand as possible! Also, thank you for playing the game and providing amazing feedback! It really helps me a lot in the process of making the game a great experience! Changelog: Added a tab where you can see what powerups you have unlocked so far and what they do. Added the option to select items using the keys 1->9 Made it so you can go back through the UI by using on-screen buttons (you can still use ESC for that) You can now decrease or increase the speed of the wave by using your keyboard. Q (decrease speed), E (increase speed) and SPACE BAR (pause/unpause the wave) Added the option to disable the moving border that displays the limits of the buildable area since some players reported getting motion sickness because of it.
- SUPRACORE Early Access (v0.1) Release - 17 October 2023
SUPRACORE is now out in early access! Get the game now at 30% off! Join our Discord server for the latest news! https://discord.gg/D2T9sdt33S Why Early Access? “I feel like the game is in a playable state and most of the features are implemented, but I think that there is still a lot of work to do regarding the balancing which is a really, really important aspect of the game as it can make or break a run. I would like to gather as much information as possible about the current state of the game from the players, and keep a close relation with them to make the game as enjoyable as possible to a wide rage of people.” Approximately how long will this game be in Early Access? “The game will be in Early Access for at least 2 months” How is the full version planned to differ from the Early Access version? “I would like to add many more towers, powerups and enemies while making sure that any b…
- Steam Next fest #1 - 14 October 2023
I am going to be live on 14.10.2023 starting 09:00 GMT-4, playing SUPRACORE and answering any of your questions!
- Steam Next Fest! - 9 October 2023
Play SUPRACORE on Steam during the Steam Next Fest for free!
- Devlog #2 - 3 October 2023
Hello everyone and welcome to the second devlog for SUPRACORE! Many things have changed in the past months, mostly "under the hood" stuff that made it so the game functions correctly and it is playable. Most of the systems of the game were reworked, further improving performance and making the development of the game easier and faster. A few of the most important things that have been added in this update are: The shop, which can be used to buy towers Research station, which can be used before each run to unlock new towers The ability to buy "plots" to expand the base Powerups that are awarded to the player after every successful wave. There is also going to be a demo of the game which will be available until the release on 17.03.2023 You can also join our community on discord! ( https://discord.gg/JX8mm5Umqm )
- Devlog #1 - 4 July 2023
Welcome everyone! This is the first devlog on the development of SUPRACORE. In these "devlog" posts I will be documenting the development of the game and showcase the latest additions to the game, so let's get started! 1. The main goal of the update In this update I really tried to make the systems behind every object in the game as optimized, modular and efficient as possible to allow for faster development in the future. This makes it really easy to add new resources to the game, modify existent objects with only a few clicks and add new structures easily. 2. New objects Flamethrower It is a turret that uses Fuel and Power to set enemies on fire and deal a large amount of damage in a cone. Mortar It uses a large amount of Power to launch bullets that explode on impact and deal a lot of damage to multiple enemies This tower has a maximum range AND a minimum range where it can shoot in.…
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