- Brand new demo version! - 2 September 2026
Hey! I've been working so much on Blood Rush lately that I did not find the time to work on and update the game's demo, which is a shame since I added so much to the base game. (most of the new content won't be available in the demo, this is not the point) The game is getting better every month with new stuff added, both from my planning and from your suggestions (Marked with ✨ in the changelogs), important quality of life improvements, and changes left and right.From the last update, the elemental effects now affect the materials of your target :This allows you to keep an eye on the infused ennemies in a crowd with ease.The starting area of the game has been completely reworked visually because this was so ugly before. And it really made me feel bad that the left picture was the first thing you would see when playing for the very first time.The Vires vegetation has been completely redo…
- Blood Rush Early Access - 0.3.5.1 - 18 August 2026
Fixes:-The new camera shake was too strong when the game was below 60fps.-Fixed the flow goal icons not being displayed correctly after opening the censer menu.-Added new stats for futur developments.-Fixed the mesh clipping after Argos.New version is 0.3.5.1
- A not so small update after all - 17 August 2026
Hey Blood Rushers! Seams like I made a mistake, I planned to mostly work on UpGun and another project this last weeks but...I did but not as much as I maybe should have. I spent quite some time on Blood Rush too and what was supposed to be a really really tiny update turned into a really important one. This update doesn't bring any new gameplay mechanic or any new content however it improves so much other parts of the game.(also so many bug fixes)WHAT'S REALLY IMPORTANTInfused foes will now have a new material layer applied to them. This will help a lot to distinguish infused foes from the crowd.This, I think, is a step in the right direction :)Changes marked with ✨ are community suggestions!Changes:Updated some camera shakes.✨The mine launcher mine's light is now colored with the current infusion.Added the Otium missing illustration in the codex!Mobs in the labyrinth are now spawning s…
- New idols and new beginning! - 22 July 2026
Hey Blood Rushers! The monthly update is HERE! This update is still on the smaller side since I am working on a LOT of big stuff for the game and I'd like to release it all together when it will be ready.In the mean time...New idolsHezekiah's bullaYour elemental infusions last longer.This adds a few seconds to the duration of your status effects like irradiations, burning, pressurized, etc...Thomas' squareEach time you apply an elemental effect, the closest enemy will be infused (if any is available)Homobonus' bagReceive 50 broken shards each time you enter a shop.Getting it from a shop grants you the currency when is is bought.ChangesChanges with the ✨have been suggested by the communityUpdated the looks of the starting area.Working on the next big update required me to create new assets that fitted the starting area, this is a welcome upgrade.Improved mod support.Updated the vine mode…
- Blood Rush Early Access - 0.3.3.1 - 29 June 2026
Hey! Here are some fixes! - The hand at the current end of the game (and mammon's) ignore your extra lifes.- I updated the look of the starting area (It was supposed to come with next month's update, it is not finished)- Fixed some effects preloading.That's all, the first issue alone was enough for the patch.New version is 0.3.3.1
- Mastering the alchemy - 27 June 2026
Hey Blood Rushers! I hope you are all doing well! Working on Blood Rush has been quite a challenge this month with France getting a massive heat wave twice. However, the update is still on time!Today's update focuses on the alchemy table, finishing and polishing it. The third tier is now available as well as a secret last upgrade.From : (i'm so ashamed I'm putting it in small) To !This marks a significant step since the alchemy table is the main way the player interacts with the meta progression of the game.Changes marked with ✨ have been suggested by the community.ChangesWhen Prometheus and Epimetheus grant you their special weapon, it is now tier 3.Updated the alchemy icons for some upgrades.✨ Added many more variations to Vires.Added a cinematic when upgrading the alchemy table.Updated the Vires entry door.Updated the fading particles on death.Added a special color to the alchemy upg…
- The apprentice's weapons - 31 May 2026
Hey Blood Rushers! I'm glad you appreciated the last update, the reviews were really encouraging! Toady, I'm starting the new update cycle again, I'll be updating the game each month and adding content, polish and ajusting the game according to what you have to say.New weapons!For the first time, a small update brings new weapons! Prometheus and Epimetheus have been woring on weapons of their own this whole time, interact some more with them to unlock 2 new unique weapons.The piperMeet Epimetheus' new semi automatic shotgun, able to send foes flying.Unlock this weapon by giving a shotgun to Epimetheus after some trades.The StreakerMeet Prometheus' weird but overpowered revolver.Each consecutive shot on a different target that the last increases the next bullet damage.Unlock this weapon by giving a handgun to Prometheus after some trades.Changes marked with ✨ have been suggested by the c…
- New demo update - 0.3.0.1 - 6 May 2026
Every 6 month or so, i'm updating the demo, this might be a bit early but since the game received a major update a few weeks ago the demo was next in line.New contentThere is no new massive content drop for the demo, but some stuff is coming from the full game to the demo for free.The tutorial now has a new room to explain that falling enemies take more damage.The tutorial now has a parring tutorial.The first codex version (the two pages) is now available.Daedalus will spawn in the first hub.New rooms and variations for Vires.The soap can spawn in the demo (rarely)The weapon wall is unlocked on the demo.Pandora can now appear.Maurice.Changes (important ones) :The dash now works on stairs.The game is now Steamdeck playable!The AI system has been reworked.Many hud elements have been updated.Updated many visuals.The saves are now versionned.And a lot of bug fixes.
- Blood Rush Early Access - 0.3.0.1 - 2 May 2026
Fixes:-Added a missing name for a music.-Extracting from a relic at a shop costs money now.-Fixed a hole in a wall.-Fixed the weapon wall collisions when not unlocked.-Fixed the missing target parts.-Fixed the coliseum music volume.-Fixed the Surcharge miracle not working as intended.-Fixed the UVmap on the 3rd circle doors.-Fixed the gap between some doors and the walls.-Fixed the number of lighting strikes when slamming.-Possible fix for a shading issue in the antechrist boss room.-Fixed the save file versioning on save creation.-Fixed the potato mod breaking the labyrinth rendering.-Fixed not droppable miracle showing up in the codex.-Fixed a missing animation when starting a fight with the current last boss.-Fixed some collisions.-Updated some translations.New version is 0.3.0.1
- Daedalus' World - 30 April 2026
Hey Blood Rushers!The big update I talked about last month is finally here after months of work! There is so much new stuff is this update it is kind of crazy, new features, new weapon, new NPCs, new area, etc... If you are able to read this post, it is now playable on Steam! Explore the new third circleThe third circle is now accessible after beating Mammon.Try to not get lost in the Labyrinth, enter and get out of the Jail before facing the new boss. New ennemie types will try (or not) to stop you in your way, break them appart!Collect all the weaponsI'm adding a weapon wall to display all you unlocked weapons.You can buy it from Hephaestus after unlocking your first weapon at his shop. This will allow you the check if you unlocked all the weapons. More are to come at a later date.Complete the codexAs a alchemist, Nicolas is taking notes throughout his journey to escape Hell.The codex…
- Blood Rush Early Access - 0.0.2.5.0a - 18 March 2026
✨ : Community suggestions :-✨Added keyboard/controller inputs to the soap interface.Fixes:-Fixed the healthbar shadow when over 250HP.-The soap interaction hitbox is now bigger.-Fixed the interactions for Midas ans Diogenes.-Fixed the timer resetting at the end of a run (sorry!)New version is 0.0.2.6.0a
- SOAP! - 18 March 2026
Hi Blood Rushers!I hope you are all doing fine, it is time to update the game! My work on the next big update is coming to an end soon, and it should happen for the next update!There is a lot to come so I need to tell you, the game will increase in price! I'll post more about it before I do so in order to allow you to get the game at a lower price point, event if I don't think this will add more than 1$ to the price.SOAPThe soap has been added to the game as a new way to upgrade your miracles.Upgrade your miracles with the soap!Changes:Deck compatibility!Blood Rush is now way more controller friendly than before! I'm currently working with Steam to achieve the Steam Deck Playable status. It also means that players using controllers will get better menu navigation.Deleting your save now requires you to hold the click/button press.Rewrote a large part of the AI system.The new method shoul…
- New friends! ❤️ - 14 February 2026
Hello Blood Rushers!Your journey through Hell might be hard if you are alone, do not worry any longer, as of today for Valentine's day some company will be joining you! Introducing DaedalusDaedalus is now present in the game (only at the beginning of the game for the moment) to help you escape. He will help you track your progress and what you learn about this place with a codex.The codex should be part of another update since it is a ton of work on its own. It will be filled gradually but should come out with dedicated pages and statistics for Relics/Miracles and mobs. (wich is already a lot to code/write/translate)New miraclesPart of this upgrade adds new miracles to the force and radiation relics.Chained ImpactTrying to knock a constrained enemy will inflict damage.Shotgun enrichmentImproves your shotguns knockback.Gamma reactionIrradiated enemies won't ever stop your bullets.Double…
- Blood Rush Early Access - 0.0.2.2.2b - 3 January 2026
Hey! This is a small patch fixing some issues and improving a bit the game.Changes:Headshotting blood tree now plays the tick sound.Equipping rings now increase the amount of enemies in the first room.A new chair has appeared!The memory is a bit more optimized.Updated some translations.Fixes:Fixed the weapon table not spawning for some players.Fixed the bouncing mine prediction algorithm.
- NEW DEMO! - 21 December 2025
Hey! The game as been out for six months now and has evolved so much. I put so much work into this and the demo wasn't able to reflect that at all so I'm updating it.The goal isn't to add new content but just to import all the progress on the game's visuals and general improvements. So new stuff will be in the demo non the less since I can't be bothered to remove every single thing.New demo contentAs the intended goal wasn't to ass content this is farly limited.Some idols are new, such as the crown and the sandal, but others have been removed.The fire relic now provides new upgrades like Double Columns.Some of the radiation upgrades have been reworked.Since the blood relic is available in the demo, you'll have access to the blood rework improvements update.General improvementsThanks to your feedbacks the game is generally much better too. I took a lot of time to improve the visual feedb…
- Major UI update and more! - 17 December 2025
Hello! Small update but really significant!This month update is really light on the content side as it was not my focus, I'm working on UpGun and the next BIG update for Blood Rush.This month I'll also update the demo for everyone.New IdolsOlaf's crownThe next boss you encounter will take 25% of its max health as damage.Expeditius' sandalIncrease your damage at the begining of each encounter.Visual updatesBlood Rush needed some work on its UIs, mainly on the dialogue side... I'm so glad to show you the new and improved dialogue UI!Redesigned the dialogue HUDs!Unknown NPCs will display a custom sprite instead of Nicolas' one.The boss health bars also received a new look!Redesigned boss health bars.Textured all health bars too. And I took this opportunity to rework some other part of the UI.Redesigned how items are displayed.Added a border to the save slot reflecting the save progress.Bla…
- Blood Rush for the Steam awards! - 28 November 2025
After 3 years of solo development, Blood Rush launched with 98% positive reviews and keeps growing and getting better thanks to your inputs! I'm really proud of the game as it is now and I know it will continue to grow and challenge players with the next big planned updates. I hope you can consider nominating Blood Rush for the Steam awards this year.You can nominate Blood Rush in any category you desire, I would be really grateful if you did. Let me know on Discord or on the Steam forum if you have feedback for the game! Thanks for playing!
- Blood Rush Early Access - 0.0.2.2.1a - 27 November 2025
Added a tutorial to better explain how the weapons work in blood rush.Fixed a dialogue line with Midas being told twice.Fixed some collisions for 6th circle free upgrade.Fixed the audio being slowed down in the main menu on some conditions.Fixed a hole in a room in pleonexia.Fixed some chandeliers glitching.Fixed some issues with the new aim assist system.A small number of players are currently experiencing a crash when dying, I'm working on figuring that out!New version is 0.0.2.2.1a
- New fogs, new look! Blood Rush November update - 19 November 2025
Hello Blood Rushers ! This update will be on the smaller side since I'm planning on working a bit on UpGun this month, if you are not familiar with UpGun, this is my last game before Blood Rush, you can check it out here : The Blood Rush update will mainly focus on gameplay and visual improvements. Aim assist:I reworked the aim assist for a far better system. This allowed me to apply it with ease to the Blood Rush's weapons but the spells as well and more ! This now means that the explosion spell is may more forgiving, sometimes the explosion appeared behind the enemy you were aiming at because the ray cast missed the enemy hitbox. NO MORE !This is an exagerated example.The new system draws a cone of vision for a better accuracy. This allows the aim assist to remain consistent along its length.This applies to the saw launcher too, when the saw bounces in the room, the projectile will no…
- Blood Rush Early Access - 0.0.2.2.0a - 28 October 2025
Some patches after the Halloween update : Prevented Moros from killing you after escaping.Prevented the new achievement to be unlocked in debug mode.Improved performance in the new secret level.Patched a hole in a ceiling.Fixed the save issue with the secret parkour level.New version is 0.0.2.2.0a