- A few new animations and a new beer station - 19 September 2026
Another small development update for Tavern Ventures.This time we've been working mostly on animations and a few details around the bar.New animations for the innkeeperWe've added a new idle animation for the innkeeper. He now slightly moves and breathes while standing instead of being completely still.He can also now walk in all four directions.It might seem like a small change, but having the innkeeper actually move around the tavern makes the whole thing feel much more natural.A few animated detailsWe've also been adding some movement to objects around the bar.The dragon bottle now has its own animation, as does the bottle with the ship on the bar.They're small details, but they make the tavern feel a little more alive.New beer stationWe've also redesigned the beer pouring station.The old version didn't quite fit the rest of the bar, so we decided to rework it and give it a new look.…
- Thank You, AGH Games Hall 2026! - 13 June 2026
Thank you for AGH Games Hall 2026!A huge thank you to everyone who stopped by during AGH Games Hall 2026 to play, chat with us, or share their thoughts about Tavern Ventures.We’re coming back with lots of feedback, advice, and new ideas. Conversations like these really help us see the game from a different perspective and better understand what works well and what can still be improved.What makes us especially happy is seeing that the game was received even better than at our last event. It feels like we’re moving in the right direction.Thank you for all the kind words, honest feedback, and time spent with us. See you at future events!
- AGH Games Hall 2026 - 26 May 2026
See you at AGH Games Hall 2026 in Kraków!Hey! Just a quick update from us - we’ll be at AGH Games Hall 2026 in Kraków with Tavern Ventures.It’s a great chance for us to step away from development for a bit, meet other developers and players, and show what we’re currently working on. You’ll be able to take a look at the project in its current state, chat with us, and share your thoughts.Events like this are really important for us while making the game. It’s always great to see real reactions and hear your feedback directly. We’re really looking forward to meeting you and talking in person.If you’re coming to AGH Games Hall, feel free to drop by and say hi - we’d love to meet you!The event runs: May 30, 10:00-18:00 May 31, 10:00-16:30 (local time, Poland)See you in Kraków!The event runs:May 30 (10:00–18:00)May 31 (10:00–16:30)Kraków, CESTPS: A few photos from our last event.
- What's New in Tavern Ventures – Improved Gameplay Clarity - 20 March 2026
We are pleased to announce the introduction of new features to Tavern Ventures that enhance both the game’s aesthetics and gameplay clarity. This update focuses on visual details and minor improvements designed to enhance the player experience.New cursor designsFrom now on, players will notice refreshed cursor designs. These have been designed to fit the tavern’s atmosphere better and be more intuitive when interacting with the environment.Currency RedesignOne of the most significant changes is the new design of the in-game currency.The previous coin was simple and minimalist. Now it has undergone a visual transformation—its surface is adorned with a distinctive skull engraving, giving it a more distinctive, medieval style that fits perfectly with the game’s atmosphere.Before: classic, simple coinAfter: coin with skull engravingFrom now on, the currency appears above the dirty dishes le…
- Rumors - 21 January 2026
Welcome to the new year! It's another year of work on our game, which is taking shape better and better. To start with, here's a quick update on the latest devlog. As you can see, we've implemented our sketches into the game and are fine-tuning the new mechanics related to the kitchen and our customers. HoweverOur Tavern is not just about serving guests and preparing meals. Above all, the Tavern is a meeting place - full of conversations, stories, and tales whispered in corners.The rumors you hear are not just background noise. You can check each one out for yourself!We present you with a fragment of a world map marked with mysterious rumors. You can send your group of adventurers to each of them to discover what lies behind the stories of the guests.By embarking on such expeditions, you will obtain various items, valuable resources, and sometimes even unique ingredients that you can la…
- Behind the Kitchen Doors: New Workstations Arrive! - 2 December 2025
Hey there, adventurers! In today’s update, we’re taking a look behind the scenes of your tavern - quite literally. While working on the game, we realized that the kitchen workflow could be clearer, better organized, and more satisfying. That’s why we decided to thoroughly overhaul the backstage workstation system.New Kitchen Workstation LayoutUntil now, many tasks have been handled in a single combined place. That’s now a thing of the past! From this update onward, your tavern features a clearly defined set of kitchen workstations, allowing you to better manage workflow.-Cooking PlaceThe main station for preparing dishes - this is where you’ll cook soups, stews, sandwiches, and many other meals.-Oven (new!)A specialized workstation dedicated to baked dishes and anything that requires oven cooking.-Washing Place (new!)A station dedicated to cleaning dirty dishes. No more plates piling up…
- Behind the bar at Tavern Ventures: working on bartender animations - 1 November 2025
Welcome to another update on Tavern Ventures: Guilds and Tales!We have spent the last few weeks refining the animations of our main character—the bartender, who plays a key role in the game. We want his movements and behavior to reflect the character of the owner of a bustling tavern, which is the heart of adventures and stories in the world of Tavern Ventures. Movement animationsUntil now, our bartender could only move in two directions, which limited the sense of space. We are now working on an animation system that allows him to move not only left and right, but also deeper into the tavern and toward the player. This will make the scenes inside the tavern more dynamic and spacious.To achieve this effect, we have prepared a complete set of animations for turning and moving in different directions. This also required the creation of new graphics showing the character from every angle —…
- Waiter - Character drawing process and animation - 8 August 2025
Let's return to the topic of animation. Today, you will see one of the characters in our game from the start to the animation.It is a waiter. It has not been shown yet, unless you spotted it in one of the graphics. As the name suggests, the waiter serves dishes to our customers. Let's move on to the first video, where you will see the process of drawing this character. For the purposes of animation, he was lately drawn from a different perspective, and drawings of the food eaten by customers were also created. Finally, you can see one of our waiters' animations. If you are curious about the future developments of the game, we encourage you to join our discord server and add the game to your wish list so you don't miss out on future articles.See you back here!
- New Features - Menu, Counter and Action dots - 8 July 2025
There's been a lot going on in the back of production lately. Currently on tap we have a complete overhaul of in-game animations using the tools previously described, but also-We changed a few things in the game: The innkeeperMoving the innkeeper has been changed - from now on we move on the WSAD keys. Yes, W and S also move the innkeeper. Forward, backward, left or right the character will go where you want.Action dotsPoints have been added to the game to mark places where interaction is possible. To interact, all you have to do is walk up to the spot where the marker is. There are many items and decorations in the tavern. We decided to add a feature for some of them that is not limited to visual aspects. New management viewYou will immediately see two places that have been enhanced with the aforementioned action dots. Not only has this changed, but also the appearance of the window th…
- Animations again and again - 3 April 2025
Today a slightly different topic. It will be about the problems we encountered and what we are doing to solve them. As you already know, we are working on improving the animation at Tavern Ventures. Unfortunately, things do not always go as we would like them to… At first, we created animations in Moho and Adobe After Effects - tools that offer extensive editing and customization of character movement (Moho and Adobe After Effects are popular 2D animation programs used in both - film and game production). We later decided to switch to Rive because it provided better control over the interactivity of the animation thanks to its state machine system (the state machine in Rive allows you to create dynamic animations that respond to user interactions, which is particularly useful in games and interactive applications). Unfortunately, Rive has a relatively limited set of animation tools, whi…
- Work in Progress - 22 February 2025
We come with an update on the progress of our steps. Work is in full swing, and today you will see the changes that are taking place at Tavern Ventures. MAP Work on the map is still in progress, but you can already see what changes are coming. Almost everything is being redrawn, and when each of the elements is in its final place, you can be sure that we will present it to you without delay. Before looking at our “work in progress”, let's take a look at how the map looked before we started working on it. Okay. Now we can already look at how it is changing. What else? Animations The changes do not omit animations as well. The innkeeper will receive fresh animations, but not only. Animations are also created for the new character, which has not been presented yet. Upgrades We are taking the first steps to upgrade the system. The first outlines of the operation and visual concept have been…
- A new year and a comparative flashback to previous years - 21 January 2025
New year, new me! Like every year, many of us have our New Year's resolutions. Whether it's to lose weight or to make your dreams come true. We resolve to create a game for you that will give us and you satisfaction. We have another year of news, changes, and improvements ahead of us, which we will be happy to inform you of, but let's see how the game has changed over the years. Let's start with 2021 when work on the game just began The year 2022 2023 The last year in this list is last year 2024, in which we also began our activities in sharing our progress with you. Let's recall how it looked and remember that this is not the end. We still have some work ahead of us, and we hope that this year will bring us what we want from Tavern Ventures. https://store.steampowered.com/app/2437180/Tavern_Ventures_Guilds__Tales/ If you are curious about the future developments of the game, we encoura…
- Merry Christmas! And yearly summary - 20 December 2024
Merry Christmas! Christmas is just around the corner! We will soon be sitting down to Christmas dinner, opening presents, and remembering what we have experienced this year. We would like to take this opportunity to wish you a very merry and healthy Christmas. We also hope you find all the games you want under your Christmas tree and get some brand-new gaming equipment! As 2024 also comes to a close, we have a summary of our work on Tavern Ventures for you. Year in review Over the past year, we have made significant progress in the development of the project with numerous changes and improvements: Gameplay changes: We abandoned the marketplace in favor of dungeons, which added strategic depth to the game. We added combat, sabotage, and enemy squads to increase interaction between enemies. We added mini-games and mechanics for moving teams around the map. Development and optimization: We…
- Seekers, Dishes & Ingredients - 21 November 2024
We're thrilled to share with you many of the amazing icons that are already in Tavern Ventures! And there's more! These are just a few of the icons you'll see in the final version of the game. We're going to kick things off with the seekers, who were already mentioned in the last announcement! We've already got three amazing races for you to choose from: - Elves - Dwarves - Humans These are dishes that you get to add to the menu! You'll also be in charge of their price and customers will be able to order them. And now for something really special! We've got the last types of icons for you today: the icons for ingredients acquired by seekers and used for the dishes you just learned. As you can see, there are so many ingredients! And the dishes using them can also be many! If you have an idea for a dish using them, and you don't see it on our menu, let us know! You can write directly unde…
- Tavern Ventures: Chapter 3 - Tavern Crew - 24 October 2024
Want the usual? Sit down, and we'll tell you more about running a Tavern Many customers mean success, but it's not as colorful as it seems. Picking up orders, preparing them in the kitchen, and then carrying them to the customer… A lot of work, right? But it doesn't have to be that way! All it takes is a couple of employees and your life will become easier. Well-in a way. Employees On the tavern menu, you can hire employees to do your tavern duties. You can choose from the available waiters and cooks, but each has their preference for work. You need to pay attention to their statistics such as productivity, or how much they charge per hour. Remember—the Tavern is a 24-hour, 7-day-a-week business that never closes, so there is a lot of work. Before you hire someone, you better think about whether you can afford the employee. Seekers You can also hire seekers. They don't work in the Taver…
- New look for Tavern Ventures - 21 September 2024
We have a short announcement for you today about Tavern Ventures, but it's packed with news! What have we been working on recently? A lot of work is behind us, but there’s still much more to be done to make the game everything we’ve dreamed of! You can see the results of our recent efforts on the game’s STEAM page, where new screenshots have been uploaded. We encourage you to check them out, and later in this article, we'll explain exactly what has changed. 😉 Recent Updates: Designed and implemented action selection wheels. Redesigned many of the tavern management windows to make managing the tavern more enjoyable and user-friendly. Revamped the UI. Updated main game graphics. Changes to the mechanics of initiating conversations with tavern guests. Introduced a bargaining system for interactions with tavern guests. What are we working on now? We prefer not to make promises about future…
- Tavern Ventures: Chapter 2 - New Tavern - 29 August 2024
We see you've returned to hear about how the tavern works! So, sit down and listen. Menu A new tavern means a clean slate. The menu is also empty, so when customers come in and can't order food, they're not too happy. Their stomachs are growling, and there's no food. So, let's start by setting up the tavern's menu. Each dish can be added to the menu, and its price can be increased or decreased. We'll show you how. Changing the price also affects the tavern's reputation. A higher price means a lower reputation. People don't like to spend a lot of money, so they like the tavern more when prices are low. There's nothing you can do about it—that's just the way this damn world works. Each dish on the menu requires ingredients to prepare, and you can check what ingredients you have in the tavern's storage. There's not much, but remember, this is a newly opened tavern. Everything needs to be e…
- Tavern Ventures: Chapter 1 - The beginning of the story - 8 August 2024
We're taking you on a journey through Tavern Ventures today. So sit down comfortably at the bar and tell us what you're going to drink, and we'll let you know the first chapter of the story. Are you ready? It started like this... The Idea Adventures and stories always have a beginning somewhere. In the world of fantasy and medievalism, the tavern is where the best ones begin. It's where friendships begin, it's where you can learn about the monster that spends the peasants' sleep, or unknowingly be targeted. This building is not only the beginning of the story but also often the end! It is to the tavern that heroes come after wandering and fighting, to drink, eat, and rest while recounting what they have just experienced... unless, of course, they died in the course of their adventure. The innkeeper in all these stories plays a minor role, but how much he has listened! After all, he is t…
- Dev Blog : Navigating Game Development - Challenges, Decisions, and Updates - 27 June 2024
Hello adventurers! Let me introduce myself: I'm Arkadiusz Fus (Fusu) from Cracow, Poland—nice to meet you! After much deliberation about where and how to run a dev blog, I've decided to do it on Steam; let's see how it goes. I'm not one to talk much about what I do, rather, I do a lot and speak little :) Unfortunately, this hinders things like running a dev blog or managing social media, which I 'try' to manage. Why do I make games? Because I've been making them since I was young, but this time I decided to finish something and do it as best I can, and if I can't, find someone who can. The tavern project started quite some time ago; I think there weren't games about taverns on the market back then, and the first project outline was in May 2019. Journey from Unity to JavaScript: Navigating Early Development Challenges The first attempts were on the Unity engine with a college friend, but…
- Meet the Creative Minds Behind Our Upcoming Game! - 6 June 2024
Hey there, gamers! 👾 We’re thrilled to introduce a part of our fantastic team working tirelessly on our upcoming game! Check out the photo below to see some of the creative minds bringing this project to life. We’re excited to meet you and share our game with you. If you want to chat with us, ask questions, or just say hi, we’ll be available at the Pixel Heaven Fest game event in Warsaw, Poland! 🇵🇱 There will be illustrators, animators, and a programmer at the event, so if you're interested in these topics, feel free to come by and talk to us! 📅 Event Details: 🗓️Date: June 7-9, 2024 📍 Location: Old Bus Depot, Hall B, Włościańska 52, Warsaw Event website: https://pixelheavenfest.com We can’t wait to see you there! Happy gaming, and see you soon! 🎉