SPSTEAMPULSELIVE ANALYTICS
Novus Orbis

Novus Orbis Steam metadata

Seizo Games | Feb 10, 2025 | game

Released

2players observed · 10 October 2026 - 23:18:18 UTC

AdventureRPGStrategyEarly AccessSteam Store

  • Latest observed players2 · 10 October 2026 - 23:18:18 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)3,951
  • Revenue (VGI)$35,087
  • Review score91% positive

Novus Orbis metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 10 October 2026 - 23:18:18 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)3,951
  • Revenue (VGI)$35,087
  • Review score91% positive
  • Total reviews117
  • Release dateFeb 10, 2025
  • DeveloperSeizo Games
  • Publisher2 Left Thumbs

Genres: Adventure, RPG, Strategy, Early Access

Company pages: Developer: Seizo GamesPublisher: 2 Left Thumbs

Top Steam chartsTop 100 gamesGame directorySteam Store page

Novus Orbis Steam metadata

Novus Orbis metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2437330/metadata
Steam Storehttps://store.steampowered.com/app/2437330/
Steam Communityhttps://steamcommunity.com/app/2437330
PCGamingWiki search
IGDB searchSearch IGDB for Novus Orbis

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 107 positive, 10 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

146

Platform releases
  • Steam 10 February 2025

Latest Steam announcements

  • 0.7.2 Update - 24 September 2026

    Only one small addition with this update:Memory LeakYou will be forced to take Memory Leak cards at loop start. One copy per loop, max three copies. Because it's fairly easy to end up with small and extremely powerful decks in Endless Mode, this is intended to be of temporary hindrance while still allowing the player to use the deck they've built so far.That aside, a ton of balance tweaks and bug fixes.Additions:(Card) Memory Leak(Endless Mode) Added an indicator in the small map icon for your current Endless Mode loop.Changes:(Pet) Onigiri's healing and HP increase was a flat value that made no sense late game. Changed into 10% of max HP.(Pet) In the same way, changed Minic's HP increase to be 10% of max HP.(Pet) Minic and Onigiri's action that raises your max HP will now not be used if you have 9999 max HP.(Enemies) Some enemies had stats not being modified by difficulty, challenges o…

  • 0.7.1 Update - 9 September 2026

    With this update I'm adding the last piece of content that I wanted for 1.0 release:Endless ModeOnce you've cleared the second path, and so unlocked access to Corrupt, you'll be offered to access Endless Mode on your final score screen (when winning).You will loop back to the first level, keeping all your pets, cards and stats, but you will lose at random half of your current blessings.Enemies stats will greatly increase: their HP, damage and block values will be multiplied by 10 per loop. Furthermore, their Countdown value will decrease by 1, with a minimum set to 2.Additionally, you won't be able to unlock anything during Endless Mode.This mode is NOT balanced around anything. I may modify values after users feedback, but this is intended to be a fun and random mode, so a great balance is not what I'm looking for.Together with that, a nice bunch of bug fixes and balance, especially on…

  • 0.6.11 Update - 23 July 2026

    Good news, the last level for the game (which will lead to 1.0 release) is done! As well as the special way to access it. All visuals done, all enemies done.All I have left to do for the big update is...quite a lot of new achievements and stuff to unlock lol. Because of life stuff, I haven't been able to develop as much as I'd want, but I'm progressing well, and I'm hopeful everything will be done by the end of summer (and then I'll allow 1-2 months of time for final testing, bug fixing and balance before releasing into 1.0).That being said, there are quite a few changes and additions I've been making to the game, and I wanted to push those for now.The biggest one is a big revamp of the intents system: enemies intents will now tell you exactly what each action is going to do. No more guessing about buffs and debuffs. No more surprises. The game will tell you (almost) all you need to kno…

  • 0.6.10 Update - 18 June 2026

    As it often happens, I say one thing and I end up doing another one lol There were two major things that have been bothering me since forever.1-Performance on lower end machines (like a Steam Deck) was pretty bad in some moments. 2-The constant possibility of some softlock for unknown reason (and the necessity of the not so professional "remove softlock" button in the menu.I took my time for two weeks to tackle these two issues (an many more).Aside from a few balance changes, and no new content, with this update I bring:Much better performance on lower end machines (the game stays at 60 fps with a few dips on Deck, a way better result than before).A much lower chance for the game to softlock (I basically introduced a new method to detect a softlock and resolve it after a few seconds of inactivity).NOW I'm finally ready to work on the conclusion for the game. The plan I have on paper is…

  • Strategems Vol. 2 - 28 May 2026

    Today kicks off Strategems Vol. 2 hosted by Goblinz PublishingA digital event focused on strategy and highly replayable titles.Find your next hidden gem, jump into exclusive demos, and explore the best the genre has to offer!Something new?Looking for some new to try out? Allow me to recommend an online co-op tower defense taking part in Strategems! 17.waves TD releases TOMORROW!! You can try the free demo now. Or pick it up for CHEAP on launch day, and play with up to 4 players online!

  • 0.6.9 Update - 16 May 2026

    Hello!I took these few weeks to polish some stuff that was long due, especially concerning pad controls.No new content, but a few substantial changes, as well as a ton of bug fixes.This should be the last update before I start working on the game's conclusion. That will take a while, but I'm hopeful I'll wrap it up during the summer.Additions:(General) The game will now save backup save files in a separate sub folder.Changes:(General) I reverted the game back to not offer you a "retry" option, and to remove your current run's save file when you lose. For people who really want to save scum, you're free to kill the game before the score screen, or to use the newly added backup save files, but I personally believe that giving free reign to just retry endlessly is the opposite of the point of a roguelike.(General) Better controls when using a pad, as well as less visual issues like cards r…

  • Steam Deckbuilder Fest - 4 May 2026

    DECKBUILDER FESTToday also kicks off Steam's Deckbuilder Fest!There are nearly 2000 games taking part in this event.Novus Orbis is 50% off all week as a part of this event!(This is a special STEEP discount to both celebrate this event, and to encourage people to try out all the new content that's been added recently!)The best thing you can do to help support any other upcoming games taking part, is to wishlist and/or leave reviews on those pages.MORE GAMES?2 Left Thumbs alone managed to have 11 games including in this event!A few highlights of the event include:The public demo for Decklings. We'd love to hear your feedback! AND! First playtests are available now for Chaos Coin, King's Haven, Trial by Magic, and SlotsNStock!

  • 0.6.8 Update - 3 May 2026

    Nothing big with this update, but there were a few things I wanted to address before Novus Orbis participates in the upcoming Deckbuilder Fest.Additions:(UI) Added a tooltip for the first time you see a different Lands variant.(General) Similarly to item chests, now the Shop will force a card between Chocolate, Tainted Apple and Platinum Melon, if your HP is below a certain threshold, starting from the second level, and max once per level.Changes:(UI) Updated the sprite for Echo status (I honestly forgot to make it and it had the same of Omniscience).(UI) The game will won't need to reboot anymore when changing font.(UI) The game will now save the challenges you have selected, differentiating them for each character. You won't need to manually select them all each time you start a new run.(UI) The recent rework to the cards reward visuals made it so that cards that generate other cards…

  • 0.6.6 Update - 27 April 2026

    No new content this time, I needed to push an update to address a few things that came up this past week. But, I've been working on the last alternative boss (for the Sky Archipelago), its mechanics are ready, its achievement and unlocked Blessing are ready, I only need to make its sprite..so it's gonna come soon :)Changes:(General) Slight increase in all enemies' stats in the game's initial difficulty (once known as easy mode).(Enemy/Card) Sticky Eye from Storm of the Eyes will now damage you for 5 if discarded at turn end.(Enemy) Fungal knight's defend action will now give block to its minions too.(Enemy) Subterra buff to HP, STR up action, healing action.(Enemy) Hive buff to HP and decreased cooldown value to 6 from 7.(Enemy) Mentamanomi HP increased.(Enemy) Pandora's Vase shield value slightly increased.(Enemy) Rafflesia's HP increased, and cooldown value decreased to 6 from 7.(Enem…

  • 0.6.7 Update - 27 April 2026

    WIth this update I entroduce the alternative boss for Sky Archipelago. And with it, every level (except for the final ones) have an alternative boss, each with their own achievement and unlockable Blessing.I'm pretty happy with the visuals, and the mechanics are an "inverted" version of the one of Ophanim: the boss will be buffed when you discard cards (including discarding at end turn).It may be a bit strong, so as always, expect tweaks after I get enough feedback :)With this, I'm done with adding stuff to what's already in the game.To reach 1.0, all I'm left to do is the fifth, final level. It's planned to be shorter than the others, and will feature the demo's last boss (and secret last boss).I will need to make the level itself, plan how to access it, and plan how to access the secret last boss.In addition, I plan to add an "infinite mode", where you can loop back from the first lev…

  • 0.6.5 Update - 18 April 2026

    Small update, but with some juicy things :)Additions:(Mark) Always Combo. This mark will make a card act as always in combo, like the effect of the Mage's card "Sharp Clay". It will have the same rarity of Double Use and Free (less frequent than all the other marks).(Enemy) Storm of the Eyes (Echo Tower alternative boss)(Achievement) Eyed Trouble(Blessing) Risk Of ComboChanges:(UI) Reworked visuals for the open deck view and card reward selection.(General) Removed the possibility to access the menu while a fight is loading, and until you have resolved all initial Blessings (this is to avoid bugs that could happen when everything is not done yet).(Event) Having more than 5000 Blood stored in the Blood Bank will now greatly increase the chance to find one in the first 2 levels.(Event) Removed the possibility to deposit more than 9999 Blood in the Blood Bank. It will now cap at 9999, givin…

  • 0.6.4 Update - 6 April 2026

    Hello everyone!I apologize for the delay after the last update, but I had a very busy month, and only last week I managed to come back to developing.With this update I bring 3 new Achievements, linked to defeating the alternative version of bosses currently in the game (note that these are not retroactive, you will need to defeat them once even if you have already).I'm also adding the BGM for the Tower boss, which takes the game to have all the tracks for the current content.The game is getting closer to its 1.0 release. I will soon make an announcement to officially list what my plans are, but briefly what I still have to do are:The alternative versions of Tower and Sky bosses, with relative Achievements.A final, optional 5th level, that will have the last boss (and secret last boss) from the demo.Additional smaller things.With these, I will release the game into 1.0. There will be mor…

  • 2026 Publisher Sale - 7 February 2026

    Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! Novus Orbis is 50% off!Be sure to check the Bundle List for any additional discounts that may be available to you NEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling Angels - Physics-based Puzzle Horror - March 13thWasteland Bites - Survival Horror Food Truck Manager - April 3rdBesmirch - Survival Horror Farming Sim - May 11thWHAT ELSE?There were too many announcements this year to include in store page post.Check out this news post with EVERYTHING related to…

  • 0.6.3 Update - 2 February 2026

    Hello everyone!Some more balancing for the Mechanic, and bug fixes. I have to say that I find the game to be in a very good shape. At this point most of the stuff I'm fixing are some very specific interactions between unusual effects..and in general, the amount of softlocks in the game have drastically decreased.I want to say a huge thank you to Blank Skies in my Discord server, the amount of testing, feedback and detailed bug reports I'm getting is a great help, especially right now that I don't really have the time to deeply test the game.And in general another huge thank you to all of you who keep on playing, supporting, and enjoying my game. I appreciate every single one of you. Also, thank you all for the wishes for my newborn. It's an interesting moment in my life, and I'm trying to balance and enjoy all that life is giving me.Changes:(General) Another rework on how rarity for car…

  • 0.6.2 Update - 23 January 2026

    Hello everyone!I will be pretty busy for the whole weekend, so I wanted to push one update before then.No new addition this time, but I've been slowly polishing stuff, fixing bugs, and made a few fundamental changes to the Mechanic, that should make it more enjoyable as a whole.Changes:(General) Added quick help tooltip for Mage and Mechanic classes, and Sanctuary room. Moreover, all current and future quick help tooltips will show once for all players, regardless of how far they are in the game.(Card) 1000 Eyes can now be used normally, when having other cards in hand. Cost increased to 5-3.(Card) Taser will now apply Electrify after attacking, before discarding. Which means that it can be safely used with double attack or dual wielding. Additionally, it had the unintended issue of damaging you for 99 (from elecrify) if the enemy already had electrify. That won't happen anymore because…

  • 0.6.1 Update - 17 January 2026

    Hello everyone! First thing first: my daughter was born on January 13th! Just two days after my own birthday. She's healthy, cute and surprisingly quiet :DI've been updating the game a few times a day since I released the Mechanic. There were a lot of new bugs that needed to be fixed as soon as I saw them (including the fact that for a few days new challenges could not be unlocked anymore..). At the same time, I've made some changes to the class following users' feedback and my own testing.I didn't have time to make an actually update announcement, so I'm going to list here all the changes that have been made so far, including a few still unreleased features.Additions:(General) A new "Discovery Mode" added in the options: when this is turned ON, events will show a tooltip to tell you how to interact with them. OFF by default.(General) A new system to show quick tips when encountering ne…

  • 0.6.0 Update - 2 January 2026

    She's here!I'm glad I managed to wrap this up before my daughter joins the family (spoiler alert, less than 2 weeks left).The 3rd class is finally done, the Mechanic.I'm happy with how she came out visually, and mechanically. I tried to balance it as well as I could, but she will probably need more balancing going forward.She comes with quite a few specific mechanics and gimmicks, 84 class specific cards, a few class specific blessings, and 20 new Achievements.To unlock her, you'll need to clear the game once with either the Warrior or Mage. This will now give you an additional Achievement for simply winning the game. If you've already cleared the game once, the achievement should unlock automatically on your next start up.A few words about her:My original goal with classes was to have a sort of visual character customization..which ended up being too much work for one person. For that…

  • 0.5.4 Update - 13 December 2025

    As I keep working on the new class (I'm over 60 cards, so I'm about halfway through, tho balancing is being trickier than I hoped), I keep making changes, balancing, and fixing bugs, so I want to push stuff at least once every two weeks.There are two main things in this update:Retry:The game will now offer you the option to "Retry" when losing a fight (it will reload the game as it was in the room before the fight you lost). At the same time, even when going back to the main menu, your save file for the run will still be loadable. The only time a save file is reset is when you win a run.Basically, free save scumming. While testing I realized that it makes the whole game less stressful and more enjoyable this way, and I could make an "hardcore mode" (maybe as a challenge) in the future, where you can't retry (and I'll also make it impossible to save scum then :P).New Music:Added non fina…

  • 0.5.3 Update - 24 November 2025

    A pretty small update that I'm forced to make because I realized there was a pretty major bug while I was working on some important changes.The major change concerns the Mage class: I have come to the realization that, while dividing all the elemental cards to be obtained only when you have the relative Grimoire, this meant that, especially when owning only one, the card pool would be significantly limited (especially evident with Legendary cards).Because of this, I've decided that now all cards will be available regardless of the Grimoires.This may require some further balancing down the road, but hopefully will make the mage feel more varied.Linked to this, I decided to make two changes to the Grimoires (now that they don't serve as element finders anymore):They will give you 2 charges of each element instead of 1 They will allow you to increase their specific element to 100, from 50.…

  • 0.5.2 Update - 18 November 2025

    Good news, I've been working on the third class, the Mechanic!So far I've made 30ish cards, with some new core mechanics. It feels pretty fun, but I'll need a lot more cards before I can actually release it. In the meantime I've collected enough changes and bug fixes that a small update was needed. No new content, but there are a few important changes (the biggest one is a rework of the "First Draw" Mark).Changes:(General) Because of the mechanics for the upcoming new player class, Item cards that deal damage are now affected by statuses (currently Bomb and Rock cards).(General) Cards that generate other cards will now show the generated card together with whatever tooltip they may have.(Mark) First Draw will now, in addition to drawing the card on first turn, set its cost to zero and give it a Swift effect during the first turn.(Shop) Price increase for rerolling decreased to 10% from…

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 20250.4.2 Update1806698490668701
27 May 20250.2.1 Update1799088287785413
322 February 20250.1.2a Update1792116353251406
45 April 20242.3.6 Update5756237364310280847
514 March 20242.3.3 Update7309977427433110387
621 January 20242.2.8 Update - Small Visual and UI Changes5510784213107243053
715 January 20242.2.7 Update - Balance6300039510132705869
84 January 20242.2.4 Update - More Balance and Visual Tweaks5410576585181224994
93 January 20242.2.3 Update - Balance5410576585176134538
1013 December 20232.1.1.0 Small Update - Game Over Tips5397065151384296486
1125 November 20232.0.4 Update - Better UI and other small tweaks5382426458984113854
1211 November 20232.0.2 Update - More Small Visual Changes5302486388004648359
136 November 20232.0.1 Update - Small visual changes5288974951219971189
1414 October 20231.9.1 Update - More Effects6438516944126759575
156 October 20231.8.1 Update - Suprise Update!5220292521183069356
1629 August 20231.5.1 Update5141475722344201027
1717 August 20231.4.3 Update5127964289172553046
1812 August 20231.4.2 Update - More Stability5839532486216233608
191 August 20231.4.1 Update - Stability and Balance5124584686264752979
209 July 20231.3.2 Update - Bug Fixes and Game Balance5124582150167235306

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2437330
Live current players2
SteamPulse tracked peak16
Live count (today's peak floor)2
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateFeb 10, 2025
DeveloperSeizo Games
Publisher2 Left Thumbs
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent91%
Positive reviews107
Negative reviews10
Total reviews117
Steam recommendationsNot available
Achievements146
Average playtime forever1,613 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2437330/

Short description

A combo-based deckbuilding roguelike through a space-time loop: collect cards, receive blessings, add pets to your party, and grow stronger. Chain together cards in the right order for max power, and act before the enemy does. Build synergistic decks, find many secrets, and make BIG numbers!

About this game

Novus Orbis is a roguelike deckbuilder that encourages complex builds with deep deck combos, powerful Blessings, and a with a wealth of secrets to discover. Advance through the last pieces of this broken world, against an out-of-reach entity. Your goal is to explore, battle, and strengthen your might and knowledge to bring order back to your land. Features Combo System: Every card has a cost and a combo value: Play your cards in the right order to achieve their full potential , or break the combo to get a more favorable outcome. Countdown System: Every time you play a card and when you end your turn enemies will get closer to attacking you. They can and will attack during your turn! Multiple Classes: Three classes with completely different sets of cards and mechanics. Deck Building: More than 80 cards per class, more than 300 cards in total! Cards come in six types: Attack, Skill, Equipment, Item, Special, and Affliction. Blessings: More than 100 powerful upgrades to your character. Get them from bosses, special rooms, shops, and secret interactions! Pets: Find multiple companions per run, who will attack, support, heal , and more every turn. Please be sure to add Novus Orbis to your Wishlist!

Supported languages

English, Japanese, Italian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 10, 2026 to Oct 10, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Novus Orbis's USD price history spans from Oct 10, 2026 to Oct 10, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Novus Orbis's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 10, 2026 through Oct 10, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Novus Orbis at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-10$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2669,87810 October 2026 - 23:55:51 UTC1,818,368
2Once Human16,56510 October 2026 - 23:11:07 UTC231,343
3Total Football Online21110 October 2026 - 13:16:16 UTC932
4Dota 2545,11110 October 2026 - 23:54:06 UTC1,291,328
5Battle Teams 26610 October 2026 - 21:39:15 UTC7,966
6Starward45710 October 2026 - 20:17:33 UTC4,568
73DMark Time Spy benchmark00
8英魂之刃17210 October 2026 - 12:04:45 UTC406
9女神异闻录:夜幕魅影4310 October 2026 - 16:02:09 UTC385

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
AION 2355,37910 October 2026 - 21:31:20 UTC372,8726,962NC
Valheim117,56310 October 2026 - 23:56:09 UTC498,478533,888Iron Gate AB
PUBG: BATTLEGROUNDS100,52310 October 2026 - 23:54:06 UTC3,236,0272,744,193PUBG Corporation
Rust89,89610 October 2026 - 23:09:28 UTC259,6461,403,838Facepunch Studios
Aniimo67,31510 October 2026 - 20:53:37 UTC140,219Not availablePawprint Studio
Apex Legends™60,58810 October 2026 - 22:35:12 UTC624,4731,047,228Respawn
Baldur's Gate 351,71510 October 2026 - 22:35:31 UTC875,343860,578Larian Studios
VRChat49,98810 October 2026 - 23:19:06 UTC74,217269,026VRChat Inc.
Grand Theft Auto V Legacy48,74110 October 2026 - 22:38:24 UTC360,7612,058,145Rockstar North
Deskrawl: Idle ARPG45,17010 October 2026 - 16:09:40 UTC47,772Not availableFirst Day Games
Palworld42,34910 October 2026 - 23:08:59 UTC2,101,535451,088Pocketpair
Delta Force40,19110 October 2026 - 23:01:08 UTC246,418197,579Team Jade

RPG

GameLatest observed playersTracked peakReviewsDeveloper
AION 2355,37910 October 2026 - 21:31:20 UTC372,8726,962NC
Valheim117,56310 October 2026 - 23:56:09 UTC498,478533,888Iron Gate AB
Rust89,89610 October 2026 - 23:09:28 UTC259,6461,403,838Facepunch Studios
Aniimo67,31510 October 2026 - 20:53:37 UTC140,219Not availablePawprint Studio
Warframe58,11910 October 2026 - 20:48:56 UTC181,509676,031Digital Extremes
Project Zomboid57,85010 October 2026 - 23:44:10 UTC122,811486,203The Indie Stone
The Witcher 3: Wild Hunt53,41610 October 2026 - 23:38:47 UTC137,187877,306CD PROJEKT RED
Baldur's Gate 351,71510 October 2026 - 22:35:31 UTC875,343860,578Larian Studios
TBH: Task Bar Hero50,37510 October 2026 - 23:49:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Deskrawl: Idle ARPG45,17010 October 2026 - 16:09:40 UTC47,772Not availableFirst Day Games
Palworld42,34910 October 2026 - 23:08:59 UTC2,101,535451,088Pocketpair
The Elder Scrolls V: Skyrim Special Edition40,95510 October 2026 - 21:16:44 UTC69,777376,372Bethesda Game Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2545,11110 October 2026 - 23:54:06 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III60,04610 October 2026 - 21:50:50 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 351,71510 October 2026 - 22:35:31 UTC875,343860,578Larian Studios
Slay the Spire 243,70310 October 2026 - 23:16:11 UTC574,638199,438Mega Crit
Hearts of Iron IV31,80310 October 2026 - 23:13:27 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI27,74610 October 2026 - 21:53:32 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Age of Empires II: Definitive Edition26,23910 October 2026 - 19:23:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Arena Breakout: Infinite25,86110 October 2026 - 23:08:09 UTC65,94478,112Morefun Studios
RimWorld24,27010 October 2026 - 23:11:20 UTC95,851239,107Ludeon Studios
Crusader Kings III22,13710 October 2026 - 23:31:42 UTC98,474138,767Paradox Development Studio
Mount & Blade II: Bannerlord22,12010 October 2026 - 22:09:54 UTC248,034298,531TaleWorlds Entertainment
7 Days to Die21,85810 October 2026 - 23:39:28 UTC124,449401,451The Fun Pimps

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS193,41810 October 2026 - 20:50:53 UTC399,748Not availableBULKHEAD
Valheim117,56310 October 2026 - 23:56:09 UTC498,478533,888Iron Gate AB
Project Zomboid57,85010 October 2026 - 23:44:10 UTC122,811486,203The Indie Stone
VRChat49,98810 October 2026 - 23:19:06 UTC74,217269,026VRChat Inc.
Slay the Spire 243,70310 October 2026 - 23:16:11 UTC574,638199,438Mega Crit
Palworld42,34910 October 2026 - 23:08:59 UTC2,101,535451,088Pocketpair
RuneScape: Dragonwilds25,43610 October 2026 - 21:30:54 UTC39,10324,686Jagex Ltd
The Isle25,01310 October 2026 - 16:18:36 UTC27,916121,501Afterthought LLC
ARK: Survival Ascended24,95910 October 2026 - 21:54:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive21,01810 October 2026 - 22:49:01 UTC44,232392,944BeamNG
Path of Exile 219,47810 October 2026 - 23:45:01 UTC578,562226,998Grinding Gear Games
Schedule I18,74910 October 2026 - 23:42:19 UTC455,652297,022TVGS

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