- Live Stream with the Developer - 9 September 2026
Hey folks! It's me again, Gabriel Schade, the solo developer behind Elidriel.I'd like to announce that Elidriel will be part of the Party-Based RPG Fest 2026 festival here on Steam!I know couple of you folks are excited to play Elidriel and I'm working extra hard to have the Playtest and the Demo live as soon as possible.In the meantime, I'd like to announce that we are going to have a sneak peek on what will be feature in this version of the game. I hope you all enjoy it and see you next week! Thank you so much for following along, wishlisting the game, and supporting this journey. Every wishlist, comment, and share genuinely means a lot to me as a solo developer.Until next week!Gabriel - Solo & Passionate Indie Game DeveloperDon't forget to wishlist Elidriel!
- 1500 Wishlists and a thank you showcase! - 23 August 2026
Hey folks! It's me again, Gabriel Schade, the solo developer behind Elidriel.First of all, I want to say a HUGE thank you to everyone who has been following me on this journey.Elidriel just reached 1,500+ wishlists!And as a little thank-you, I brought you a brand-new combat showcase!In this video, the boss isn't doing much, and that's intentional. I wanted to put the spotlight on YOU and show what you can do with Elidriel's combat system. In my last post, I explained how the Job System works, but there's a secret sauce that I still haven't told you. The Job system allow you to equip two jobs per character, your main one (known as Core) and a secondary job (known as Echo). During battle, you can switch between them on the fly, opening up new combinations and strategies, since you can change characters skills and attributes whenever you want using the Core Echo battle command! This showca…
- Job System - 15 August 2026
Hey folks! It's me again, Gabriel Schade, the solo developer behind Elidriel. One of the core systems in Elidriel is the Job System, designed to give you the freedom to shape your characters however you want.Each character starts with an initial Job Path: Skill, Might, Wisdom, and Creation.That provides the initial combat style for them, but that doesn't mean it has to remain this way!Build your partyThe Job System concept is pretty simple, you can increase your Job level using Elidriel's Dust, an item that you will receive automatically when you level up or when accomplishing some tasks, like side quests or defeating optional bosses.It's simple, each Elidriel's Dust equals a Job level up.As you level up your Jobs, you can learn new skills!Unlock new Jobs within your current path!The Wisdom path takes this idea even further. With a huge variety of spells and magical abilities to discove…
- Elidriel's character's art are finished & website is live! - 21 July 2026
Hey folks! It's me again, Gabriel Schade, the solo developer behind Elidriel.Last time I shared that we reached 1k wishlists, I still want to thank you all for that!Since the last post, we have couple news, an important one is: Elidriel website is live at: https://elidriel.com/Check that out! Also, the last time I shared the new art for Sarah & Helena, of course I have to show the other teammates as well!So, that's how the gang looks like now!As you may have already checked, that's not the only think that has changed, Elidriel also got a new set of graphical assets for the store itself!That's almost the end for the graphical updates and we can go back to focus on new gameplay mechanics! Talking about mechanics, Emmy has a special ability, she is the only character that can manipulate magical elements without using any spells. The reason for her abilities remains unknown, but because of…
- The First Milestone for Elidriel - 18 May 2026
Hey folks! It's me again, Gabriel Schade, the solo developer behind Elidriel.I want to share something really AWESOME with you all: we just reached 1,000+ wishlists!Yeah, it may look like it's just a number, but it represents lots of sleepless nights and the constant effort to improve with every single thing in the game.Every decision, mechanics, level, system, and every single tweak exists because I want to share something with you. I want you to experience something, to feel something. Making a game alone isn’t easy, and there are many days when motivation isn't enough and discipline has to kick in. But seeing that number means that, on some level, there are 1,000 people who believe in this project, and that is incredible. And by the way, the last months without posting here definitely didn’t mean I stopped working on the game. Quite the opposite. They were actually really intense, an…
- Turn-Based Battle... But yea, you can parry! - 17 February 2026
Hey folks! It's me again, Gabriel Schade, the solo developer behind Elidriel.Yea, Elidriel is a turn-based battle RPG, I know. But I've always loved the energy and tension that real-time parry mechanic bring to action games. There is just something incredibly satisfying about perfectly timing your guard and knowing you earned that reward!I was rewatching the legendary Evo Moment 37 when Daigo parried like 10 gazillion hits from Chun-li Suepr Art. There is something about that moment, the crowd exploding, the comeback, the insane amount of skill required. It's one of the most insane gamimg moments ever. Being 100% honest, I wanted even a fraction of that feeling in Elidriel. I actually had an old version of the game where I tested a parry mechanic and... Well, it was discarded, I misjudged it. I thought it wouldn't work in a turn-based RPG battle system.Well, more recent games have made…
- Development Update #3: Happy New Year! - 3 January 2026
Hey folks! I’m Gabriel Schade, the solo developer behind Elidriel.Wishlist Elidriel if you like what you are reading: First things first, I'd like to wish you a Happy New Year, with this Ada fan art! In the first two updates, I've been sharing new art and graphical assets, those updates are continuing, but there are more things that I'm really excited to share!Kell Battler Graphics UpdateAfter updating Kell's character and Artwork, it felt that his battler needed to change as well, the art no longer fit as well as I'd like, therefore, there is a new Kell in battle!That's not all, he also got new abilities! When affected by his super strength talent, it can cause additional damage by PUNCHING your enemies! Provided you do your part by hitting the quick-time event, of course! Pixel MovementI was a little tired of the grid-base movement for a while, so I decided to do something about it. F…
- Development Update #2: More Graphical Updates - 18 October 2025
Hey folks! I’m Gabriel Schade, the solo developer behind Elidriel. As promised, let's try to make it a tradition: more monthly updates about the game! In the previous update, I've shared the menu and characters arts, but that's not the only graphical asset that I'm changing, everything is being polished to reach the end-game quality!Let's take a sneak peek on our brand new HUD and in-game character graphs!A Brand New HUDThe HUD graphs were updated to be more harmonical with the menu and the other assets.New Character graphics!And for the first time, the new in-game character graphics!As I've mentioned in the previous post, Elidriel is now fully playable in crisp Full HD (1080p), so you can enjoy the new visuals at their best.I'm really excited about everything that is coming!The steam page will change completely and a brand new demo will be available soon!Thank you so much for following…
- Development Update #1: Hit Refresh - Characters Redesign and new UI - 16 September 2025
Hey folks! I’m Gabriel Schade, the solo developer behind Elidriel. Starting today, I want to begin a new tradition: monthly updates about the game! The page has been quiet for a while, and I’m excited to change that.I’ve been working really hard on Elidriel since the demo first launched, and now I have some exciting things to share with you:Our beloved characters received a full redesign with brand-new, polished artwork!AdaHelenaKellErlingEmmyTo match the new art style, the menu also got a complete visual update.Elidriel is now fully playable in crisp Full HD (1080p), so you can enjoy the new visuals at their best.This is just the beginning—I can’t wait to share more with you. A new demo will be coming soon (before Q1 2026), featuring all these updated assets and giving you a taste of what the release version will look like.Thank you so much for following along and supporting this journ…
- Live Stream with the Developer - 4 February 2025
Welcome to Elidriel! Get your popcorn, sit down and relax as we go over different save files showing mechanics, characters, environments and of course, at least one boss battle! We will be live during the event!
- Elidriel - Major Update - 5 November 2024
Helena Helena is a brand new playable character, with a unique parry ability! This ability will prevent the entire damage and perform a counter attack right away! It's all up to you as a player to be able to react as quick as the damage would be dealt. Helena is a part of the group during the demo version and can be used as any other character! But she is insanely strong, she can even beat dragons. But wait, wasn't she a foe? What's going on?! Know more about Ada and Helena past in this updated demo. --------------------------------------------------------------------------------------------------------- New ways to explore the world Now it's possible to explore Elidriel's world like nothing before! You can swim across lakes and rivers, climb mountains and cross narrow places that requires concentration and balance!
- Elidriel - Major Update - 1 April 2024
All main characters now have their own animations and a unique battle talents! Graphic assets were improved! Battle Trials are now available to learn and test your skills!