Once Upon a Slime news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2438790
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperGloopCore
- PublisherGloopCore
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: GloopCorePublisher: GloopCore
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Once Upon a Slime Steam news
Once Upon a Slime news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Once Upon a Slime Playtest available now! - 3 June 2025
World 2 - New areas with themed decorations - New enemies - New hazards - 3 New bosses 😯 While exploring world one and these new areas make sure to look out for secret notes left by a previous explorer. Try to collect them all to get more insight at what happened in this hidden dungeon. Once collected, view them in the collectables tab in the ingame menu. When you are there, also make sure to take a look at the Jiggly journal where you write down some notes on the enemies you have beaten! Next to a new world, here are some more additions! I haven't been sitting still! - New looks for all characters and bosses - New and improved settingsmenu - New and improved pause menu to support al the new features - New dialogue system (conversations and player thoughts) 💬 - New healing system, check the keybinds 🩹 - Added Controller Support! Now play the game using your gamepad 🎮 For the gamers…
- Once upon a Slime DEMO - 16 March 2025
PATCH NOTES 0.3.1.4 Good news! I-frames are here to stay! This mechanic gives you the ability to take a small 0.5 second breather after being hit! This version also brings a rework of the knock-back system and the yellow slime! To finish it of, say welcome to the introduction of key bindings! Patch 0.3.1.4 brings all the above and more! ADDITIONS - Added settings for key bindings - Added randomness to the pitch height of bullets. - Added an idle animation for the player. - Added sound effect for testing SFX volume. CHANGES - Changed Spawn and Death color system. - Changed the navigation system. - Changed the settings saving system. - Changed the brainwave bullet speed for General Goodboy. - General Goodboy brainwave indication now shows up 1 second before the attack commences. - Removed the invincibility state for General Goodboy in between phases. - Walls are now more transparent. - So…
- Once upon a Slime DEMO - 25 February 2025
PATCH NOTES 0.3.1.3 Version 0.3.1.3 contains a new experimental feature that may or may not end up in the game! I Would love to hear your opinions about the new I-frames feature! ADDITIONS - Added I-frames (invincibility-frames). When the player is red he will be invincible against any attacks. ATTENTION: This addition is Experimental and may or may not end up in the final game! CHANGES - Added 1 name to the credits and corrected spelling errors. - Pressing escape now opens AND CLOSES the pausing menu. - FPS limiter has changed form a dropdown menu to a Slider. - Changed saved slimepool color to the same color as the player. FIXES - Fixed bug where the difficulty buttons were clickable above the button itself. - Fixed a bug where a player is forced to stay still for a short time after dashing in place. - Fixed a bug where a player would move out of a hole while ending a dash in a hole.…
- Once upon a Slime DEMO - 16 February 2025
PATCH NOTES 0.3.1.2 Since bug-reports are becoming fewer and fewer, DEMO updates will now become more irregular and will reduce in size. Any feedback and bug reports will be considered towards the full game, but it may take some while before they will be implemented in the DEMO so development towards the full game can strive! This time is being used for completing world 2 which I will probably make available in the discord for verified playtesters once it will be done! CHANGES - Added more names to the credits! Thanks for playtesting! - Minor changes to text on the signs inside the tutorial part. - Minor change to dropdownmenu's, they no longer fade in or out. - Changes to the navigational system, slimes will reach you in more spots now! - Moved the bark sound to a new spot.
- Once upon a Slime DEMO - 13 February 2025
PATCH NOTES 0.3.1.1 Streamer Cerius Lawliet attempted this demo during one of his streams. Through his and other playtester's greeaet feedback these changes have been added in version 0.3.1.1! Follow Cerius Lawliet on twitch through the following link! https://www.twitch.tv/cerius_lawliet/ GENERAL CHANGES - Added offset to spawning bullets in the General Goodboy boss battle to increase fairness during these attacks. - Increased bullet speeds for General Goodboy's ranged attacks due to new offset rules. - Decreased size of spike colliders so it will no longer seem as if the player didn't get hit by them. - Moved one of the holes before arriving to General Goodboy so it will no longer look like the player gets hit to the right but will now get stuck in the right hole. - Changing some sprites to the correct layer to prevent false overlapping. - Door will now stay permanently open after bea…
- Once upon a Slime DEMO - 12 February 2025
PATCH NOTES 0.3.1.0 Since the release of the 0.3.0.0 update there has been some feedback and bugs that were spotted. Any bugs that were spotted have been patched with this update and there has also been something extra added for players that didn't enjoy Dangerboy al that much due to the boss being predictable! So welcome version 0.3.1.0! ADDITIONS - Added an extra attack for Dangerboy and added randomization to his attacks. - Added a playtesters name to the credits. Lots of thanks to @ - Added a text message in the Main menu to show which version you are currently playing. - Updated the current news text message. CHANGES - Changed boss's name from Heli "DANGER" boy to Dangerboy. - Changed boss's name from General Good boy to General Goodboy. - Changed some enemy spawns (some beneficial some not). BUGS - Fixed General Goodboy phase 3 bug allowing players to skip this phase. - The pillar…
- Once upon a Slime DEMO - 9 February 2025
ADDITIONS Added World 1 as part of the DEMO Added a new main menu Added new animations Added new decorations Added a new map Added a new tutorial Added new enemies Added harmful environment Added 3 savefiles to save and load your games Added a timecounter per save Added settings for changing framerate, resolution, volumes and resetting saves Added sound effects for dashing, taking down slimes, doors, chests, keys, healthpacks and ..... BARKS? Added music for both bosses and level ambiance Added pictures ingame to make hints to the story Added pathfinding AI to enemies Added Lights and Light effect Added healing mechanics Added saving mechanics Added progress mechanics Added a first iteration of credits UPDATE Reworked General Good Boy Updated animations for example for dashing. Changed bossnames Changed both bossthemes You no longer shoot 3 bullets at once. Now you shoot 1 bullet but wi…
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