- Larian Studios is making Baldur's Gate 3! - 7 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F6879350%2Fefae40f8bd6433f68df84a744c5e787704d37abe.png The Gazette prides itself on bringing you the latest and greatest breaking news about all things Larian, and the insider stories that go with it. Yesterday‘s headline was the show-stopping, heart-pounding revelation that “LARIAN STUDIOS IS MAKING BALDUR’S GATE 3!” A teaser trailer of our new role-playing game was unveiled yesterday, and it was so spectacularly intense that the internet went into auto-censorship mode. In case you missed it - and you have the stomach for it - you can find the uncut version here: https://youtu.be/OcP0WdH7rTs The Gazette was more than a little intrigued by the mind flayer invasion of Baldur’s Gate. Our best reporter pursued their slimy trail to discover how Larian convinced Wizards of the Coast to let them unleash their madness on the crow…
- Weekend Deal - Divinity: Dragon Commander, 66% Off - 10 April 2014
Save 66% on Divinity: Dragon Commander as part of this week's Weekend Deal*! You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon. Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon. *Offer ends Monday at 10AM Pacific Time
- Weekend Deal - Divinity: Dragon Commander, 40% Off - 10 October 2013
Save 40% on Divinity: Dragon Commander as part of this week's Weekend Deal*! You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon. Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon. *Offer ends Monday at 10AM Pacific Time
- Patch 1.0.124 - New campaign features, improved AI and more! - 10 October 2013
Hello everybody! Quite a lot of new features in our latest Divinity: Dragon Commander patch. The new battle report system gives you detailed stats on your performance in combat, and the gifting system now allows you to gift units, resources and buildings to your allies, making multiplayer campaigns that more interesting. We’ve also added a global chat system, improved the turn-based AI and added a bunch of community requests. Here’s a list with the most important changes: Added Global chat Added battle result window with extensive combat stats and graphs Gifting of units/resources/buildings AI fixes for better expansion Turn left/right with keyboard Faster connection for UPNP devices Fixes to population defecting Fixed exploit for cards on strategy map Allow enable/disable of golden dragon Rebalanced difficulty Added new cursors Performance improvement in multiplayer with AI opponents A…
- Patch 1.0.124 - New campaign features, improved AI and more! - 10 October 2013
Hello everybody! Quite a lot of new features in our latest Divinity: Dragon Commander patch. The new battle report system gives you detailed stats on your performance in combat, and the gifting system now allows you to gift units, resources and buildings to your allies, making multiplayer campaigns that more interesting. We’ve also added a global chat system, improved the turn-based AI and added a bunch of community requests. Here’s a list with the most important changes: Added Global chat Added battle result window with extensive combat stats and graphs Gifting of units/resources/buildings AI fixes for better expansion Turn left/right with keyboard Faster connection for UPNP devices Fixes to population defecting Fixed exploit for cards on strategy map Allow enable/disable of golden dragon Rebalanced difficulty Added new cursors Performance improvement in multiplayer with AI opponents A…
- Patch v1.0.64 changelist - 23 August 2013
Update v1.0.64 (additions to v1.0.55 preview patch): Black screen or crash when clicking Multiplayer Graphine / list.h / tiledtextures crash Fix for unloading transports If anyone still has problems with starting multiplayer games, please let us know as soon as possible. ------------- Previous update: Divinity: Dragon Commander v1.0.55 contains the following changes: RTS follow behaviour improvements Kiting RTS AI by drawing units back should no longer be possible General Strategymap AI improvements (improved attacks & expanding) RTS AI improvements (making attack teams & pathfinding) Fixed a crash that happened on return to lobby vs three AI's Fixed a team/faction issue that caused instant win or loss when entering RTS combat Fixed a crash on next loading screen if client is returned to main menu from battle result (when host disconnects for example) Fixed issue with units disappearing…
- Patch v1.0.64 changelist - 23 August 2013
Update v1.0.64 (additions to v1.0.55 preview patch): Black screen or crash when clicking Multiplayer Graphine / list.h / tiledtextures crash Fix for unloading transports If anyone still has problems with starting multiplayer games, please let us know as soon as possible. ------------- Previous update: Divinity: Dragon Commander v1.0.55 contains the following changes: RTS follow behaviour improvements Kiting RTS AI by drawing units back should no longer be possible General Strategymap AI improvements (improved attacks & expanding) RTS AI improvements (making attack teams & pathfinding) Fixed a crash that happened on return to lobby vs three AI's Fixed a team/faction issue that caused instant win or loss when entering RTS combat Fixed a crash on next loading screen if client is returned to main menu from battle result (when host disconnects for example) Fixed issue with units disappearing…
- Version 1.0.40 now live - 16 August 2013
Update : Patch 1.0.40 has moved from preview version to live version and should now be available to everyone. See information below for the patch changelist. --------- Previous Update (preview version 1.0.40) : Hi everyone. We are very busy adjusting the game according to community feedback. Fixing major issues is top priority of course, but adjusting the gameplay to our community's needs is almost equally important. Therefor, we have set up a preview version of the upcoming patch 1.0.40 online on a beta branch. We already mentioned that you could contact us to become a dragon tester and are very greatful towards the people that signed up. We believe more people would like to try our preview though, so the details to try out the patch can be found at the bottom of this announcement. Patch 1.0.40 contains the following changes: Major change: Return to lobby after game Major change: perfo…
- Version 1.0.40 now live - 16 August 2013
Update : Patch 1.0.40 has moved from preview version to live version and should now be available to everyone. See information below for the patch changelist. --------- Previous Update (preview version 1.0.40) : Hi everyone. We are very busy adjusting the game according to community feedback. Fixing major issues is top priority of course, but adjusting the gameplay to our community's needs is almost equally important. Therefor, we have set up a preview version of the upcoming patch 1.0.40 online on a beta branch. We already mentioned that you could contact us to become a dragon tester and are very greatful towards the people that signed up. We believe more people would like to try our preview though, so the details to try out the patch can be found at the bottom of this announcement. Patch 1.0.40 contains the following changes: Major change: Return to lobby after game Major change: perfo…
- Changelist 1.0.33 - 13 August 2013
Hello everybody, The following changes are now live. - custom campaign now has advanced game options - custom campaign on Planet Earth should no longer crash - custom campaign strategy maps are different from multiplayer maps on the same level (neutral units) - custom campaign savegames fixed - saving & loading of advanced game options fixed in custom campaign - "it's impossible commander" audio spam and related FPS drop fixed - UPNP fix should stop people from getting stuck on black screen when clicking multiplayer - Fix for difficulty level not being taken correctly from game options without restarting game or loading savegame The roll out of this update was slowed down because of the farfetching impact of a new feature we added that lets you change the game rules in the custom story campaign. This caused some complications but they are now fixed. By playing with these options you can…
- Changelist 1.0.33 - 13 August 2013
Hello everybody, The following changes are now live. - custom campaign now has advanced game options - custom campaign on Planet Earth should no longer crash - custom campaign strategy maps are different from multiplayer maps on the same level (neutral units) - custom campaign savegames fixed - saving & loading of advanced game options fixed in custom campaign - "it's impossible commander" audio spam and related FPS drop fixed - UPNP fix should stop people from getting stuck on black screen when clicking multiplayer - Fix for difficulty level not being taken correctly from game options without restarting game or loading savegame The roll out of this update was slowed down because of the farfetching impact of a new feature we added that lets you change the game rules in the custom story campaign. This caused some complications but they are now fixed. By playing with these options you can…
- Changelist V1.0.20 - 8 August 2013
Hi Everybody, We're still fixing a few things in the promised new custom story campaign mode, so we can't launch it today yet. Most likely it'll be tomorrow. Nonetheless, there were a few things that needed fixing, so we launched a new version today with the following changes: - Savegame instability problems fixed - UPNP lookup performance problem fixes (was noticable when going to lobby screen) - Fixed memory leak in UPNP Have fun!
- Changelist V1.0.20 - 8 August 2013
Hi Everybody, We're still fixing a few things in the promised new custom story campaign mode, so we can't launch it today yet. Most likely it'll be tomorrow. Nonetheless, there were a few things that needed fixing, so we launched a new version today with the following changes: - Savegame instability problems fixed - UPNP lookup performance problem fixes (was noticable when going to lobby screen) - Fixed memory leak in UPNP Have fun!
- Changelist for version 1.0.18 - 7 August 2013
Hi everybody, We just released a new update which does a number of fixes and also introduces a more challenging "hard"' mode. In "hard' the strategy map unit layout and map layouts are a bit different now and the AI will also try harder to destroy you. For full effect, you need to restart the game in "hard' as changing modes during the story campaign will not affect the current strategy map. Tomorrow we're planning on releasing an update that adds customization of the custom story campaign game rules (like in multiplayer) as well as a number of new battle scenarios for the custom story maps. - Fixes for users having problems starting the game because of unsupported resolutions - Fix for the game crashing when pressing the continue button in the main menu - The continue button will only load campaign savegames - Sorting of savegames is correct now - Several fixes to achievements - Hard d…
- Changelist for version 1.0.18 - 7 August 2013
Hi everybody, We just released a new update which does a number of fixes and also introduces a more challenging "hard"' mode. In "hard' the strategy map unit layout and map layouts are a bit different now and the AI will also try harder to destroy you. For full effect, you need to restart the game in "hard' as changing modes during the story campaign will not affect the current strategy map. Tomorrow we're planning on releasing an update that adds customization of the custom story campaign game rules (like in multiplayer) as well as a number of new battle scenarios for the custom story maps. - Fixes for users having problems starting the game because of unsupported resolutions - Fix for the game crashing when pressing the continue button in the main menu - The continue button will only load campaign savegames - Sorting of savegames is correct now - Several fixes to achievements - Hard d…
- Now Available - Divinity: Dragon Commander - 6 August 2013
Divinity: Dragon Commander is Now Available on Steam! You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon. Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.
- Pre-Purchase Now - Divinity: Dragon Commander, gain instant Beta access! - 28 June 2013
Divinity: Dragon Commander is Now Available for Pre-Purchase on Steam! Pre-purchase now and get immediate access to the Divinity: Dragon Commander Beta and a free upgrade to the Imperial Edition! Additionally, if you own Divinity II: Developer's Cut on Steam, you'll receive 10% off! You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon. Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.