- Happy PROJECT MIX Demo Anniversary!! - 22 April 2026
Happy PROJECT MIX Demo Anniversary!!đ The cast from the PROJECT MIX demo. Expect to see more of them in the full game!The Life Changing VR DemoOkay, story time - gather 'round. I can't believe it's already been a year since the demo was released. We'd been working on it since 2022, reiterating over and over as we faced challenges and doubt. A visual novel in VR? A VR ANIME game? Why?? Where's the "gameplay"?? No one wants to play your gooner game / smoking sim / non-game! But the support we've received has far outweighed the hate, and I'm really grateful for that. I still remember the incredibly tough week leading up to the demo. It was stormy both mentally and literally (we live on an island), I was dealing with an illness, and in general, I was prepared for the worst. Instead, the reception was INSANE. Weâd playtested it with our community and refined it a lot, so we had a sense thatâŠ
- PROJECT MIX Demo Patch #4 - Immersion Update and more! - 16 November 2025
This is a major update for the demo, with several improvements for immersion and quality-of-life.When clicking the exit to Menu button, the game will now ask you to confirm with âAre You Sure?âIf you anger Saya enough, she will now shoot you to death, and you will have to restart from the last checkpoint.Shaders are now preloaded at the beginning of the demo, so there are no more stutters when new objects appear.Completely remade the bedroom view â itâs now much more detailed and full of life, from tailored shopfronts to animated NPCs.Updated the rooftop street view so that it now includes shopfronts for added immersion.Retextured numerous assets to better fit the stylized vision of the game.Refined the sliding physics â you can now slide almost every item across the counter.Added boob wind physics â if you slide items near a bosom, it will jiggle according to the force.Fixed remote-graâŠ
- Demo Patch 3.5 - A few optimizations to reduce stuttering - 25 September 2025
This small patch implements several improvements we learned during the Quest 3 port to maintain visual quality while improving performance. Most changes will not be noticeable to the naked eye.Made longer audio files stream in to reduce stuttersReplaced background bottles in the staffroom with tailored opaque bottles to improve draw call performanceCreated a special unlit shader that uses the average light probe color to maintain a flat look with correct environmental coloring. This will be used for various background elements.Fixed an issue where particles and liquids inside glasses were briefly visible when pulling the reset leverRewrote the Item Spawner to prevent stuttering during bar loadupOculus Reset View now recenters properlyOptimized texture resolutions to reduce wasted memory and spaceFlares now fade in and out using a Material Property BlockLiquids in RTDs are now disabled wâŠ
- PROJECT MIX Demo Patch #3 - More Bug Fixes and Improved Chinese Localization - 4 September 2025
Update Summary:This is a small follow-up patch where we fixed a couple more issues and invited a member of the PROJECT MIX community to improve the quality of the Chinese localization. Thanks, ć°æ!For the rest of this month, we'll be focusing on making a Meta Quest 3 standalone demo happen, as well as working on the full game.There will be some more demo bug fixes and refinements next month, so keep an eye out for that. Once again, we won't be adding new "content" to the demo, that's what playing the full game is for.Patch Notes:Fixed an issue where ready-to-drink cans sometimes fell through the counterFixed an issue where Cliff sometimes didnât accept the Shaolin beerAdded button sounds to UI elements and tweaked the volumeFixed the drink recipe display fonts for Japanese and Simplified ChineseUpdated the text at the end of the demoImproved the Chinese localization, thanks to a communitâŠ
- PROJECT MIX Demo Patch #2 - Bug Fixes, QOL features, and Chinese Localization - 30 August 2025
Update Summary:This update focused on fixing a bunch of bugs, improving the back end, and adding quality-of-life features.One notable bug is the one where some players got soft-locked in the bar and couldn't progress. That's now fixed!We added support for MSAA anti-aliasing, so you can enjoy the game with less flickering. Itâs disabled by default, but youâll find an option to toggle between None, 2x, 4x, and 8x in the System Menu.Youâll also be able to skip the alleyway scene if youâve already seen it once.And last but not least, we added localization support for Simplified Chinese! Itâs machine-translated, and not all game elements could be translated, so donât expect it to be perfect. But it will make the game much more accessible to our Chinese-speaking audience.Will the demo keep receiving updates?Weâre not quite done with bug fixes yet - weâll continue to do regular maintenance worâŠ
- PROJECT MIX Demo Patch #1 - Optimizations and Minor Visual Updates - 13 July 2025
Update Summary:Since the Kickstarter, things have been pretty hecticâwith personal life events, hiring, production planning, and budgeting keeping our hands full.This update was mainly about making optimizations across the board to help the game run better and move us closer to getting a standalone Quest 3 demo up and running. We also retextured a few assets to improve visual consistency.Itâs not the most exciting update, but once our hiring is sorted, weâll be able to properly focus on the game itself. The release date for the Quest 3 demo is still to be decided, but weâre aiming to have it out before the end of the year.Current Status:Right now, weâre hiring a 3D Artist, a Programmer, and a 2D Graphic Designer. Once theyâre on board, development will be much more manageable, and weâll be able to ensure the full game keeps the same qualityâor betterâthan what youâve seen in the demo.WhâŠ
- PROJECT MIX Kickstarter Campaign is over! Overwhelming Success! - 15 June 2025
The PROJECT MIX Kickstarter campaign has officially ended! In the end - we reached $189,681, which is slightly short of the next next goal. However, good news - we've enabled late pledges for a week, so there's still a good chance to hit it! I believe we can get Meguro-san on the team. Overall, the Kickstarter campaign went really well. We hit all the essential stretch goals and more. Plus, the next stretch goal is within reach through late pledges! Of course, I put a lot of effort into marketing the campaign too, but it's mostly thanks to the community that this went so well. Thanks again to everyone who believed enough to support the project. If you know anyone who missed the chance to pledge, please let them know about late pledging so we can have Shoji Meguro as a guest composer. We're already $190,912 as we speak, so just $9K away. Link to the Kickstarter campaign: https://www.kickâŠ
- $175K Stretch Goal Reached! VR Handholding Confirmed! 9 Hours Left, Final Push. - 14 June 2025
HOLY SHIT - we just reached the $175K stretch goal, meaning VR handholding is confirmed in PROJECT MIX! There will be high-quality, soulful handholding scenes tailored for each romantic route. It will be unlike anything ever seen before in a videogame. I don't know what will be the consequences of what you guys just unleashed into the world, but we're making the future of VR anime games happen. Anyway, let's unleash Shoji Meguro into the VR gaming world - onto the next stretch goal!!Only 9 hours left. Regardless of what happens, I want to say thanks to all of our backers for making us come this far. Link to the PROJECT MIX Kickstarter campaign: https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-animeFor those who haven't seen, here is a preview of what handholding could look like in PROJECT MIX.
- $150K Stretch Goal Reached - 61 hours remaining! - 12 June 2025
YO we just reached $150K on Kickstarter - Enhanced Visuals & Animation! Now we can actually afford to hire extra artists to make development more sustainable, especially for a game with this many assets. This means the visual and animation quality can be maintained for the full game, and even improved. While not the most exciting stretch goal, it will help a lot and set up for everything. Thanks everyone for making this happen - it certainly wasn't easy!Just 61 hours left for the Kickstarter campaign.. but it's far from over. Below are the next upcoming stretch goals! These stretch goals will add significant value to the game - it won't be easy, but I think we have a chance to smash 'em, with everyone's help. Thanks again!Link to the PROJECT MIX Kickstarter campaign: https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime
- 5 days left for the Kickstarter Campaign! - 9 June 2025
5 days left for the Kickstarter campaign! We're making steady progress - $15K away from our next stretch goal! Thanks to everyone who has backed so far.I've also added some new stretch goals so we can have more wins along the way. With your help, we can make things like VR handholding a reality! For those who are losing hope we can reach the stretch goals - don't you dare! I still have plenty of things planned for upping my promotion game.If you haven't backed but it is in your means to do so, please consider doing so! It makes a huge difference to the development of the game, especially as a small indie studio starting out. Link to Kickstarter campaign: https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime
- Working on Cup Sliding Physics - 30 May 2025
Working on cup sliding physics for PROJECT MIX! You can now be smoother than ever. What do you think of this feature? We will add this as a later update to the demo. Also, we're half way through the Kickstarter campaign! This is your chance to support the project! https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime Full Video:
- Expanded on the ways you can interact with the cat! - 25 May 2025
This was an absolute pain to implement, but you will now be able to edge your cat in VR until he becomes an edge lord. And yes, you will be able to put accessories on him. By the way, 20 days left in the PROJECT MIX Kickstarter campaign! We're $32K away from the next stretch goal. A heartfelt thanks to all the backers so far, your support matters in making this the best game it can be! Since we're in the middle of the Kickstarter slump, the funding has plateaued a bit, but don't expect us to give up! We will continue working on cool stuff as usual and share it, which will bring in that sweet organic traction. I think we have a good shot at reaching at least one or two more stretch goals. If you haven't backed it yet, now's your chance! https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime https://www.youtube.com/watch?v=ZxBP4L51zjc
- $100K Stretch Goal Reached - English Voice Acting and Subtitle Localization! - 17 May 2025
We just hit $100K for the PROJECT MIX Kickstarter crowdfund!! That means English Voice Acting, and multiple language subtitle support are now guaranteed!! I can't wait to make the game hit you on a different level!! And now even people who don't like reading can enjoy the game. We are also in the 5 figures zone now! That's low key impressive, thank you for your support. 28 days left. I think we have a good shot at hitting some of the other stretch goals, so please be excited for that! Don't forget to back our Kickstarter if you haven't: https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime
- PROJECT MIX Fully Crowdfunded in 54 Minutes - Onto the Stretch Goals! - 15 May 2025
We just made history. In less than an hour, we have reached USD $50K, our base goal! We smashed that goal like NOTHING - this is literally unheard of for a VR game, definitely never happened to a VR anime game!!! Thanks, everyone for your support - it's crazy and almost too much for me to process. This is truly a phenomenon. What a relief that I can officially say the project won't have to get scrapped. For those who weren't there, here's a time-lapse of it in action!! There's still 30 days to go, let's smash some of those stretch goals too while we're at it! That was a dope launch party too. And the link to the Kickstarter: https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime If you missed it, here's a video: https://www.youtube.com/watch?v=ZOr10jtiqog Here are the stretch goals coming up:
- Kickstarter Launch locked in - May 9th. Just Need 220 more follows! - 30 April 2025
Weâve officially locked in the launch date for the PROJECT MIX Kickstarter: May 9th! Our goal is to hit 3000 pre-launch followers by then - if we fall short, we will need to delay the launch đŠ This is the final stretch, weâre so close! If you havenât followed yet, nowâs the time! Can we gain 220 more followers in just 9 days? Follow our pre-launch page: https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime Since we have no funding, this Kickstarter will decide everything! If it fails, the project will have to be shuttered.
- Kickstarter Pre-launch page out now!! - 17 March 2025
BREAKING NEWS! Our Kickstarter pre-launch page is finally out! Please consider following our page and spreading the word. The future of our game depends on this! We plan to launch the Kickstarter before 1st of May, and hope to have at least 8888 followers. Link to the pre-release page: https://www.kickstarter.com/projects/plectrumsoft/project-mix-upcoming-vr-indie-title-inspired-by-90s-anime