SPSTEAMPULSELIVE ANALYTICS
Get Me Out, Please

Get Me Out, Please regional audience

D.H Inc., 株式会社ディッジ | Oct 26, 2023 | game

Released

0players observed · 24 September 2026 - 10:36:28 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Get Me Out, Please regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews32
  • Release dateOct 26, 2023
  • DeveloperD.H Inc., 株式会社ディッジ
  • PublisherD.H Inc., 株式会社ディッジ

Genres: Action, Indie

Company pages: Developer: D.H Inc., 株式会社ディッジPublisher: D.H Inc., 株式会社ディッジ

Top Steam chartsTop 100 gamesGame directorySteam Store page

Get Me Out, Please regional audience

Get Me Out, Please regional data compares SteamPulse audience signals across players, reviewers, followers, and wishlist activity where country-level samples exist.

Region

The reviewer view for Get Me Out, Please is based on an identified sample of public reviewers. Player, follower, and wishlist geography are directional models that use public reviewer geography and available game-level signals; they are not exact country-by-country account counts.

Use the tabs to compare relative geographic shares and check each view's confidence label. Modeled percentages should be treated as directional context, especially when the identified reviewer sample is small or contains unknown locations.

Regional Audience Explorer

Open a tab to inspect the full country ranking, the highlighted world map, and the current base or identified sample behind each region view.

Top Players Region Overview

SteamPulse's directional player-region model for Get Me Out, Please assigns its largest shares to U.S. Virgin Islands (50.2%), United States (8.4%), China (7.9%). The model blends the available public-reviewer geography, reviewer playtime signals, current player scale, and a disclosed Steam market prior. The dataset labels confidence as exploratory.

These percentages are relative model weights, not observed locations or verified counts of active players. Use the map to compare the model's country distribution, not to infer exactly how many people are playing in any country.

Reviewers Region Overview

Get Me Out, Please's identified public-reviewer sample spans 1 countries and is led by U.S. Virgin Islands (100%). U.S. Virgin Islands accounts for 100% of reviewers with an identified country (1 reviewers).

This is an observed sample of 1 public reviewer profiles with visible country data, not a census of all reviewers, owners, or players. Another 2 sampled reviewer profiles did not expose a country and are excluded from the percentages. The dataset labels confidence as exploratory.

Followers Region Overview

SteamPulse's directional follower-region model for Get Me Out, Please assigns its largest shares to U.S. Virgin Islands (62.9%), United States (6.9%), China (6.5%). It blends the modeled player and wishlist distributions with the available public-reviewer geography. The dataset labels confidence as exploratory.

Steam does not publish account-level follower locations for this view. The percentages are normalized model weights, not observed follower counts, and they should not be read as proof of attention or future activity in a country.

Wishlist Region Overview

SteamPulse's directional wishlist-region model for Get Me Out, Please assigns its largest shares to U.S. Virgin Islands (39.9%), United States (10.2%), China (9.6%). It combines the modeled player distribution, available public-reviewer geography, review penetration, release recency, and a disclosed market prior. The dataset labels confidence as exploratory.

Steam does not publish account-level wishlist locations for this view. The percentages are normalized model weights, not observed wishlist counts or evidence of purchase intent, and should be used only to compare the model's relative country distribution.

Player Region Distribution

CountryModeled share
U.S. Virgin Islands50.2%
United States8.4%
China7.9%
Russia3.7%
Brazil3.3%
Germany2.8%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

Wishlist Region Distribution

CountryModeled share
U.S. Virgin Islands39.9%
United States10.2%
China9.6%
Russia4.5%
Brazil3.9%
Germany3.4%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

Reviewer Region Distribution

CountryIdentified reviewersShare
U.S. Virgin Islands1100.0%

Observed public-reviewer sample: 1 identified accounts - exploratory confidence

Follower Region Distribution

CountryModeled share
U.S. Virgin Islands62.9%
United States6.9%
China6.5%
Russia2.8%
Brazil2.5%
Germany2.1%

Directional model - exploratory confidence; percentages are estimates, not counted accounts.

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