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Witchcraft Survivors

Witchcraft Survivors Steam news

Catpix Studios | Apr 13, 2024 | game

Released

0players observed · 23 September 2026 - 09:04:32 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Witchcraft Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews51
  • Release dateApr 13, 2024
  • DeveloperCatpix Studios
  • PublisherCatpix Studios

Genres: Action, Indie

Company pages: Developer: Catpix StudiosPublisher: Catpix Studios

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Witchcraft Survivors Steam news

Witchcraft Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.0.0 Release: New Map! - 13 April 2024

    New Map "Void" The 8th and final map is out! The new map is hidden in the beginning and unlocks when you beat the Forest. Post Release Plans First i'd like to thank everyone who played the game or demo, left a review or posted feedback, i really appreciate it! I read everything that is getting posted and will continue to do so! (regardless whether i respond or not) I personally like what the game has become (with your great feedback), and i think it has enough content and fun gameplay for the price tag, but of course there is always room for improvement. The game is currently "profile features limited" as it hasn't reached enough reviews/sales etc. yet for that to be lifted. That means for example that i am limited to 100 steam achievements in total and i am not able to add steam trading cards etc. to the game. I intend to take a break from game development for some time, but if the gam…

  • Update v1.3.0-beta: Balancing, new music and more! - 23 January 2024

    Balancing - Reduced all shop prices on page 1 by a small amount as well as endless progression prices by a high amount. You can refund your gold to profit on those smaller prices if you bought them already (you get all your gold that you invested back regardless of current prices, and you can reinvest with lower prices afterwards). - Decreased Cooldown of Fire Drop + Fire Meteors (two spells that felt underwhelming) - Made some crow swarms more manageable that felt unfair before (less hp and larger gaps between swarms). - Reduced hp of enemies slightly that spawn in a ring around the player ("trap"): I originally didn't intend to people to try to actually break through the ring (at least without having enough meta upgrades), but after seeing that many try to break through anyways, fail and get frustrated, i try to make that an option too (although not an easy option). - Circle in the "S…

  • Update v1.2.2-beta: Improved Controller Navigation - 6 January 2024

    Pressing B on Xbox Controller/Steam Deck now goes back in menus and (un)pauses the game.

  • Update v1.2.1-beta: Balancing, Quality of Life and more! - 3 January 2024

    Balancing - Slightly raised speed and damage of some necromancer minions - Reduced difficulty of Caverns Quality of Life - Arrow to events are further away from the screen edge now so they don't overlap with the ui - Included option to hide cats - Cats now teleport to the player if they are too far away Other - Updated demo to latest version

  • Update v1.2.0-beta: New Map, Performance optimizations and more! - 1 January 2024

    Happy new year, everyone! New Map The 7th map is out! Performance After analyzing the performance metrics of the game i noticed that up to 60% of the game's performance is used for drawing damage numbers. I optimized the code that goes into drawing those, resulting in a significant fps increase. Even after this it's still the most performance hungry thing in this game, so if you still experience performance issues you can disable those numbers in the options. Further performance optimizations: - Reduced pixel size of images that were too unnecessarily detailed compared to others. Got rid of mini lag spikes that happened when images were loaded in with this change. - Reworked code for shadows (slightly more fps) - Reworked code for collecting crystals and gold (slightly more fps) Balancing Summoned minions felt too weak and slow compared to regular spells, especially at later levels => M…

  • Update v1.1.0-beta: Additional Customization, Quality of Life and more! - 9 December 2023

    Customization Menu for Hallucinations Due to popular demand i decided to provide an option to choose the displayed filters in the "hallucinations mode". You can navigate to it at the screen where you choose the modes. The customization screen is unlocked after getting 2 "hallucinations mode" achievements. If you don't want to play that mode for that you can also just look for hidden mushrooms in the levels to unlock those achievements. Quality of Life/UI changes - Implemented an option to skip future lvlups (after everything is maxed out) for a 200 gold reward per lvlup - Dedicated one ability slot as a seperate relic slot - Selected item in the menu has a yellow marker now to make controller/keyboard navigation easier - improved button "hitbox" in the menu to make mouse navigation easier - Passive items don't show a 0 damage number anymore when hovering over them Balancing - increased…

  • Update v1.0.3-beta: Bugfixes and more! - 23 November 2023

    Bugfixes - Reworked weapon collision to prevent continous weapon damage by the same weapon - Pot of gold upgrades now reset properly after refund (spent gold was already refunded properly. That means if you refunded before this update and refund again now you might get less gold back than the upgrades are worth because your gold was already refunded) - Implemented a failsafe in case the circle (circle mode) leaves the map in cavern Other: - Difficulty and mode selections are now saved after closing the game - Minions that the Cavern boss spawns have more hp now - Ultimate mage gets 20 lvlup rerolls in total

  • Update v1.0.2-beta: Performance, Balancing and more! - 17 November 2023

    Performance - Reworked weapon collision code for slightly more performance. - Reworked desert for more performance after minute 20. - Added option to hide damage numbers. Balancing - Made enemies in hardcore difficulty (4 skulls) slower in grasslands, crypts, badlands, desert. - Imp relic now costs only 25hp instead of 35hp. Bugfixes - Ingame achievements for the ultimate mage had wrong titles. - One tile didn't have a texture in Cavern map. - Fixed gold getting stuck below feet of the character. - Ring of Regeneration + Holy Grail is now available for all characters. - Fixed scaling of bats at the cavern boss. Other - Made the color of selections in the main menu consistent (yellow). - Cavern boss now moves slowly and spawns little versions of himself.

  • Update v.1.0.1-beta: Balancing and Bugfixes - 11 November 2023

    Balancing - Decreased difficulty of Hardcore Mode in Desert and Cavern. - Increased amount of gold you get from treasure rats in Cavern. - Increased damage of all necromancer summons by 10%. - Increased cooldown of following attacks by 5%: Phoenix Tactical Nuke Nuclear Bomb Bugfixes - Armor calculation was off, fixed that. Decreased the amount of armor that upgrades provide and buffed the damage of enemies in return. - Upgrading a weapon doesn't reset its cooldown now.

  • Update v.1.0.0-beta: New Map! - 10 November 2023

    New Map The 6th map so far is out! Try it out! (The suggested minimum requirements are having most of the shop (page 1 and 2) and most mage upgrades unlocked) Tip for this map: Reduce Weapon Opacity in the options, it's easier that way. Other changes - The beginning of the "Cavern" Map drops more crystals now, giving a small jumpstart - F12 (or whatever key you have bound it to) now takes and uploads screenshots to steam - Rightclick no longer pauses the game

  • Witchcraft Survivors is now available in Early Access! - 6 November 2023

    I hope you have fun playing it!

  • v0.9.0-beta update: Customize your run even further! - 22 October 2023

    Mode Menu: - You can select different modes at the same time now in the new mode menu! Mix and match the modes you like! Hardcore Difficulty: - Added a 4 skull difficulty that is significantly harder than the other difficulty levels! Bugfixes: - Pause screen/Death screen layout was a bit off, fixed that now - Rounded display of gold/xp in Pause/Death Screen Balancing: - Increased hp of ghost wolves slightly - Player minions have a higher minimum speed in Speed Up Mode - Loot travels faster to the player in Speed Up Mode - Hallucinations mode gives +20% gold boost modifier - Reduced Damage of Ice Axe, Water Hurricane and Spikes - Increased Endgame Shop Prices

  • v.0.8.7-beta update: Attack adjustments, Balancing and more! - 8 October 2023

    Attack adjustments Changed the behaviour of following attacks to make them differentiate more from similar attacks: - Fire Flower - Snowflake - Triangle of Darkness - Water Geyser - Water Hurricane - Fire Explosion - Each Axe attack from all characters except the fire mage Changed the spawning mode of following attacks from random on the map to spawning at a random enemy and decreased their damage in return: - Fire Hand - Magma Geyser - Spiral of Doom Also changed the possible spawning radius of several other attacks to make them appear nearer to the player. Knockback Balancing - Reduced amount of knockback by implementing a small time window after a push where the enemy can't get pushed further. - Reworked knockback to reduce the chance your own weapons push the enemy into you: Most attacks now either push the enemy away from you or you have time to react before the attack can push the…

  • Playtest Sunday! - 1 October 2023

    Try the current state of the full game during this playtest! If you encounter any bugs or have other forms of feedback, feel free to post it to the steam discussion forums or come to the discord ! The playtest will be active from now on for about 24 hours (until monday 9:00am UTC/2:00am PDT).

  • v.0.8.6-beta update: Weapon opacity, Mode balancing and more! - 30 September 2023

    Weapon opacity option With enough upgrades, the screen can fill up completely with your attacks, that's why i added an option to decrease the Weapon opacity in the option menu now! Mode balancing Decreased Cooldown Reduction Bonus of Shorter Run Mode from 20% to 15% and Speed up Mode from 40% to 25%. Hallucination Mode achievements The hallucination mode is not for everyone and you shouldn't be forced to play it to get all the achievements. That's why you can earn hallucination mode achievements now in an alternative way: There is a mushroom hidden in each stage, finding it and picking it up will grant these achievements too (there is a mild temporary screen effect when picking it up). This patch was motivated by Kersakofs (Lean Demon) suggestions, thanks for it!

  • v.0.8.5-beta update: New relics and more! - 24 September 2023

    New Relics - 5 new Relics (e.g. a relic that summons an imp). New Swarm Patterns - Swarms now fly in different patterns (implemented in grasslands and badlands) Balancing - Balanced old relics - Increased kills needed for the blood altar from 40 to 80 - Decreased food drops - Balanced luck stat - Balanced gold/xp/enemy strength in all stages

  • v0.8.4-beta update: New map, weapon damage summary screen and more! - 17 September 2023

    New Map: Cavern 5th finished Map in this game, more are planned! This map unlocks by getting 40 achievements. Weapon Damage Summary Can be found in the pause/gameover menu: More - Badlands Mage Bosses and their projectiles are easier to see now. - Badlands difficulty didn't scale with the selected difficulty, fixed that now. - Increased shop and upgrade prices. - Crypts Stage now shows distance to boss.

  • v0.8.3-beta update: Difficulty adjustments and more - 12 September 2023

    Difficulty The updates since releasing the first version to beta testers and the public demo made the game easier than i liked to: i had buffed certain weak attacks, made more meta upgrades available, nerfed traps and wolves, etc. The game is a bit too easy now for my taste, this is the first of many upgrades to make the game harder again: - Increased the difficulty of grasslands, badlands and desert. - Increased shop prices (later upgrades) because the meta progression was too fast once you got enough gold/xp boost modifiers. - Aside from implementing a few more dangerous situations for each already existing stage, i plan to develop a new difficulty (hardcore mode) as well as new harder stages (cavern as first one) in the next updates. Other - Added a title to the main menu image so you actually know which game you are playing - Increased the size of the spells "Fireburn" and "Dark Han…

  • v0.8.2 beta update: Treasure Rats, Cursed Relics and more! - 5 September 2023

    Treasure Rats Hunt those rats for their treasure! Cursed Relics Get Cursed Relics at the blood altar! They provide great boons, but also debuffs. 6 cursed relics are implemented at first, but more are planned! Other - Redesigned pointers (to bosses, treasure etc.) to make them easier to see - Bosses now spawn near the player instead of randomly on the map - Cooldown Reduction Calculation was off (too low especially at higher numbers), now it should calculate correctly. - Capped Cooldown Reduction at 99%. - Traps have a higher radius now, so it is much easier to stay in them. Increased the damage of the traps in return if you try to flee out of them. - Added a circle outline overlay in the "Stay in the Circle Mode" that makes the circle outline always visible even if the screen is filled with stuff. - Weapon attacks now don't despawn instantly when leaving the screen but stay a while now…

  • v.0.8.1 Hotfix for new character - 27 August 2023

    The achievement ("Ultimate Mastery") didn't unlock and the new mage was missing some dark magic spells, thanks to Scintilus for testing it!

Patch notes and updates

S.noRelease datePatch nameGID number
16 January 2024Update v1.2.2-beta: Improved Controller Navigation5410576585189415594
23 January 2024Update v1.2.1-beta: Balancing, Quality of Life and more!5410576585178336842
323 November 2023Update v1.0.3-beta: Bugfixes and more!5382426458978053561
417 November 2023Update v1.0.2-beta: Performance, Balancing and more!6560117310268535764
511 November 2023Update v.1.0.1-beta: Balancing and Bugfixes5302486388006191700
68 October 2023v.0.8.7-beta update: Attack adjustments, Balancing and more!5220292521191878877
730 September 2023v.0.8.6-beta update: Weapon opacity, Mode balancing and more!5220291886494366040
824 September 2023v.0.8.5-beta update: New relics and more!5219165352635846701
912 September 2023v0.8.3-beta update: Difficulty adjustments and more5159491482928099570
1027 August 2023v.0.8.1 Hotfix for new character5141475722337945439
1112 August 2023v0.7.8-beta/demo update: Hotfix for crash5839532486219261209
125 August 2023v0.7.5-beta/demo update: Vacuum item, Balancing and more5124585319857980759
1322 July 2023v0.7.4-beta/demo update: New challenge and more!5124584051975343542
1415 July 2023v0.7.3-beta/demo update: changes to icon backgrounds, speed up challenge & more6079346804880301170
159 July 2023v0.7.2-beta/demo update: 2 new challenges and more!5124582150167912654
168 July 2023v0.7.1-beta: Bugfixes and more5124582150164573703
1725 June 2023v0.6.4-beta/demo Update: Bugfix to Achievements and Balancing5124581515265184545
1823 June 2023v0.6.3-beta/demo Update: Quality of Life Improvements5124581515259588667
1921 June 2023v0.6.2-beta/demo Update: Small UI Change and Credits5124581515252209280
2021 June 2023v0.6.1-beta/demo update: change to keyboard mappings and new music5124581515251904220

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