SPSTEAMPULSELIVE ANALYTICS
Stick Mountain

Stick Mountain Steam news

Spellman Studios | Feb 28, 2025 | game

Released

0players observed · 24 September 2026 - 17:43:46 UTC

AdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Stick Mountain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateFeb 28, 2025
  • DeveloperSpellman Studios
  • PublisherSpellman Studios

Genres: Adventure, Indie, RPG

Company pages: Developer: Spellman StudiosPublisher: Spellman Studios

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Stick Mountain Steam news

Stick Mountain news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Stick Mountain 1.4.0 - 2 May 2025

    Core Gameplay Adjustments: Removed all attribute scaling on abilities. Abilities now level exponentially: Levels: 1 → 2 → 4 → 8 → 16 → 32 → 64 → 128 → 256 → 512 Skill point cost progression: 1, 1, 1, 1, 2, 2, 2, 3, 4, 5 Passive skills now offer greater value across all skill trees. Updated ability border sprites: White – Normal Ability Blue – Passive Ability Green – Ultimate Ability Ability Balancing: General Changes: Removed cooldown scaling when upgrading abilities. Each character now has one passive that provides cooldown reduction. All general scaling removed (damage, duration, etc.). Movement abilities no longer scale excessively. Skill Trees & Classes Updated: Created dedicated Movement skill tree for all classes. Removed Dash/Directional Dash from other trees. Class Trees Adjusted: Elementalist: Movement, Warchaser, Elementalist Engineer: Movement, Savior, Engineer Aquatic: Movem…

  • Stick Mountain 1.0.3 - 24 March 2025

    Weapon Additions & Adjustments: Snowball Cannon: Redesigned. New Weapons Added: Proto Rifle Infection Uzi Radiation Uzi Proto Uzi Proto Handgun Proto Shotgun Titanium Bow Titanium Crossbow Titanium Handgun Titanium Rifle Titanium Eagle Titanium Shotgun Pellet Uzi Pellet Shotgun Pellet Revolver Pellet Mountain Eagle Pellet Sniper Gilded Sniper Titanium Sniper Sniper Gilded Revolver Tungsten Revolver Proto Revolver Firework Launcher: Moved to legendary quality. Now has homing effect. Snipers: All now include laser sight. Related Recipe Updates: Proto Handgun added to S-Co Handgun recipe. Proto Rifle added to S-Co Rifle recipe. Weapon Movement Adjustments: Increased movement speed for smaller weapons. Throwable Items & Traps: Aquatic Bomb: Deals AOE damage. Applies Soaked effect (reduces enemy attack speed by 50%). Twig Trap: Throwable trap that deals damage every 0.75 seconds. Applies Tra…

  • Stick Mountain 1.0.2 - 12 March 2025

    Gameplay Adjustments: Exploration Waves: * All exploration waves are now easy waves (3 mobs at once). Shrine Adjustments: * Attempted to fix spawning area of later level shrines. Space Shrine: * Sprite redesigned. * Moved to a more open location. Weapon & Item Changes: New Weapons: * Added Gilded Revolver. * Added Tungsten Revolver. Adjusted Sprites for: * First Revolver * Titanium Revolver Scorch Seeker Mana Cost: * Increased from 16 → 40. Artifact Changes: * Artifacts are now removed from drop tables (now obtained through crafting only). * Adjusted all artifacts to give a base quality of 3. Artifact Crafting Costs: * Now starts at 1000 → Doubles per quality increase (1000 → 2000 → 4000 → etc.). * All artifact rarities changed to rare. * Recipes for artifacts added. * Removed craftable weapons and artifacts from the marketplace. Boss Material Drops: * Boss materials now drop 1 - 3 at a…

  • Stick Mountain 1.0.1 - 8 March 2025

    Gameplay Adjustments: Animal Hide Changes * Crafting Costs: Reduced for all animal hide recipes. * Drop Rate: Decreased. Combat & Enemy Balancing General Adjustments * Grassy Mountain: Tweaked max health, attack power, attack delay, and movement speed. * Snowy Peaks & Desert: Lowered health and decreased rare mob stats. Status Effects * Poison: Increased damage. * Deep Freeze: Increased effect duration. Projectile & Attack Changes * Alien Laser Attack: * Increased attack spread from 15% → 45%. * Aliens now unlock the laser attack when below 50% health. * Projectile Speed Adjustments: * Reduced projectile speed from 1000 → 700 - 800. * Overall decreased projectile speeds to improve dodging. * Rare Mobs: * Adjusted stats for balance. * Tanky Enemies: Increased defense (countered by magic weapons). * Magic-Type Enemies: Now have natural shield regeneration (countered by physical weapons).…

Patch notes and updates

S.noRelease datePatch nameGID number
112 March 2025Stick Mountain 1.0.21794014851383534

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