SPSTEAMPULSELIVE ANALYTICS
Cards n' Varmints

Cards n' Varmints Steam metadata

swivel trick | Coming soon | game

Coming Soon

GameSteam Store content

IndieStrategy

  • Steam app typegame
  • Steam App ID2445200
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerswivel trick

Cards n' Varmints metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2445200
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developerswivel trick
  • Publisherswivel trick
  • Parent gameNot available

Genres: Indie, Strategy

Company pages: Developer: swivel trickPublisher: swivel trick

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Cards n' Varmints Steam metadata

Cards n' Varmints metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2445200/metadata
Steam Communityhttps://steamcommunity.com/app/2445200
PCGamingWiki search
IGDB searchSearch IGDB for Cards n' Varmints

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • v0.35 ~ continuity - 17 October 2023

    howdy friends, here’s a little somethin’ that’s been heavily requested from day 1. THE “CONTINUE BUTTON” you can probably guess what this one does: a few details: the scenario saves after each combat, after each promotion, and when reorganizing varmints during the team select phase.tutorial state is never saved, but if you start yer run with the tutorial, you can pick up where you left off after you finish the tutorialthere’s only one continue “slot” for now. starting a new game erases the old save.theoretically this feature works in the browser, but as you’ve probably noticed yer saved data gets erased pretty much at random, especially after i update the game which i do every three weeks or so these days. at this point i’d definitely recommend the downloaded version over the browser one. i know some of those gruelin’ runs can take a while, hopefully this helps you get through ’em on yo…

  • v0.34.1 ~ floatin' - 19 September 2023

    well howdy, pardners. it’s been a little while, ain’t it? still busy refactoring, but i figured i’d take a break to ship a new version with a new visual — nothin’ crazy, just a little somethin’ that makes the game a bit more fun and easier to understand. floatin’ numbers good ol’ fashioned floatin’ numbers. you’ve seen ‘em a dozen times. well now, GG’s got ’em: when yer attack or hit points change, you get a little number floatin’ up. you also get a floatin’ notification when an ability is gained or lost, or simply when it fires: it’ll definitely help you keep track of just what the heck is goin’ on, especially at 1.5x and 2x speed. changelogbalance: Desert Ghost’s “enervating toxin” card now removes Evasive, along with Tough, Quickdraw, and Archerfix: Extra Draw once again draws a card as soon as it’s applied, instead of, uh, doing nothing (thanks KingOfCharge)floating stat effects whe…

  • v0.33 ~ hold up... let him refactor - 25 August 2023

    listen y’all, i’m knee deep in a codebase that currently looks like two different people wrote it who were born in two different geological eras so i don’t got no time fer my usual solid-gold comedy stylins shot through with pithy and informative patch notes, all gussied up with some of the most gosh-darned beautiful gifs y’ever laid eyes on. so yeah i don’t got time fer that. uh, sorry. here’s the changelog changelog soldier -> mercenary promotion now costs 2 bloom ribbons medic -> herbalist promotion now costs 3 bloom ribbons holding down spacebar (or enter) now continuously advances combat as if auto-advance were on ALL unit speech can now be dismissed at will. first click on the speech bubble makes them instantly complete their talkin’. second click pops da bubble. thanks fer readin’ amigo, and thanks fer playin’. back to the mines!! -cry

  • v0.32 ~ cards? yeah. i sling those. - 7 August 2023

    howdy pardners!! coupla little quality of life updates this go ’round. yas, pardner what good is a cardslinger who ain’t slingin’ their cards? time was, you had to click ’em, then mouse on over to yer target, them click again. now… you can sling ’em: also, cards that affect teams can now be played on any varmint on the team, instead of clickin’ the button. of course, all the old interactions still work, so if you prefer clickin’ over draggin’, you’re still good to go. click chads rejoice (spacebarcels seething) two small but hopefully experience-improving click-related changes: click on nothing to advance combat (you can still click the “next” button but you don’t have to)click on nothing to advance varmint speech in the tutorialchangelogadd click to drag for playing cardsadded clicking anywhere to advance tutorial varmint speechadded clicking anywhere to advance combat when “auto” is o…

  • v0.31 ~ it's a new dawn, it's a new day - 24 July 2023

    howdy pardners! this week i gave the game a little spitshine, in addition to a few UI improvements, the background is lookin’ a heckuva lot more full these days, pardner. background to the fore gone are the days where GG was played on a background of rocks and a weird sun spotlight. now we’ve got a proper trail for these varmints to do battle on: currently the different spaces are just palette swaps of the same background, but in the full version each spot’ll have its own unique flair. power promotions promotions used to be kyute. now they’re kyute and cool: fan fire cards no longer line up all perfect. that kinda thing is a little unnatural, pardner. now they curve around a bit like you’d hold ’em in yer hand (and like cards are usually shown in games): changelognewer, fancier backgroundsadded some minor post-processing effects for important vibe-related purposescurved the cards in the…

  • v0.30 ~ get ledger'd - 7 July 2023

    howdy, pardners. this is a bigger update n’ usual, taking two weeks fer me to git out the door instead of the usual one. the biggest change here are the updates to everyone’s favorite old west catalogue, the Varmint Ledger. yer tellin’ me a varmint wrote this ledger? the varmint ledger is now available everywhere – and a heckuva lot more useful. click here while in-game to pull up the ledger: jobs in the ledger come in 4 flavors: you haven’t ever even seen this job – these are silhouettes and their names are unknownyou’ve seen this job in promotion options, possibly even promoted a unit, but you haven’t used it in battle – these are darkened and their names are known, but not their detailsyou’ve seen and used this job – you can see everything about ’emthis job isn’t available in the demo – can’t see nuthin’, pardner! click a job to see more about it in the brand new (but suspiciously fa…

  • v0.29 ~ decks n' discards - 26 June 2023

    howdy friends! this week’s update introduces something a lot of players have asked for: being able to see which cards are left in yer deck. deck n’ discard piles when makin’ a plan during a battle, one of the most valuable bits of information is which cards are still in yer deck and could be drawn next turn, vs. the cards that are in yer discard pile and you won’t be seein’ anytime soon. now, the deck n’ discard pile – previously offscreen – are exposed in the preparation phase screen. just click ’em to see which cards are still in there, pardner. changelog added deck and discard piles to battle preparation screenadded some pop-ups for wishlisting and the discordcards now tWiRl a lotfix: player can no longer go into debt with “Pay for Play” cardfix: game progresses normally when a whole enemy squad is defeated with direct damage cards like Pay for Play and Spirit of Cigarfix: “movable”…

  • v0.28 ~ check yer deck - 18 June 2023

    howdy folks, cry here. couple of new things in this here update. check the deck when you're putting your team together in the team select screen, one of the most important aspects of the decision is whose cards you want to be in the deck yer bringin' to the battle. well, now, you actually get to see that deck. colors represent the job that's contributin' them. mouse over a card, and you'll see its description text in a tooltip. clearer cards some of these here cards have had descriptions that raised a few more questions than they answered. "give a varmint Sturdy"... is that fer the battle, or fer the combat round? make up yer mind, dagnabbit!! fixed em up some. turnin' tail running from battle was all kinds o' janked up. now it works as intended. specifically (thanks @mechanizedbush): yer little varmints jump up and skedaddle don't have to go through a combat round first varmints that w…

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 2023v0.33 ~ hold up... let him refactor5141475722330816257
224 July 2023v0.31 ~ it's a new dawn, it's a new day5124584051985373657

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2445200
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
Developerswivel trick
Publisherswivel trick
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Turn-based auto-battlin' roguelike deckbuilder with over 50 unique and unexpected unit classes. Use cards to turn the tide of battle; pick promotions for yer valiant varmints; round up a posse for maximum power, sneakiness, or just plain wackiness; and send them interlopers packin'.

About this game

CARDS N' VARMINTS is a turn-based auto-battlin' roguelike deckbuilder with a truly unhinged class system. We've got cactuses, CEOs, chemists, bodybuilders, gunslingers -- you name 'em. But all of 'em are pulling together to keep the interlopers away from The Gulch, a magical stream that never runs dry and keeps all the critters of the desert from dryin' out. Couldja help us out here, pardner? Cards can turn the tides of (auto)battle!! Each varmint in yer team contributes a few cards to yer deck. Before each melee with the enemy, you can play a couple of 'em — and if yer smart about it, you can completely change the outcome. One of yer varmints about to go down? Use a card to give 'em Sturdy, so they'll survive the next attack. Or, give 'em Evasive so they dodge -- assuming the varmint behind 'em can take the hit! Gotta job 'em all!! Earn Bloom Ribbons in battle that you can spend promoting yer varmints to one of their preferred starter jobs. Then promote them again into one of several specializations, at the cost of a few more Bloom Ribbons, of course. All in all, you've got over 50 unique jobs to explore here, pardner. It'll take quite a few runs to see 'em all! Posse up!! Puttin' them teams together is an art form unto itself. Knowin' which varmints go best with which and comin' up with the best strategy given the varmints you've got... that ain't easy. And let's not forget, yer little lizards aren't robots -- they have to rest every once in a while, or they'll conk out right as the fightin' gets toughest. Make sure you cycle them out of the posse every once in a while for a little R&R, and they'll be fightin' fit when it counts. Features Over 50 unique jobs with their own cards and special abilities Jobs have cards associated with them that comprise your deck Play the right cards at the right times to beat the odds and win the battle Pay attention to positioning and try to anticipate how the battle will play out, then change the outcome with your cards Build powerful teams based on complex synergies -- or just fill your team with Cactus people and try to make it work

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Cards n' Varmints's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cards n' Varmints's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cards n' Varmints at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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