It Takes a Tribe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2447370
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperBad Cog
- PublisherBad Cog
- Parent gameNot available
Genres: Simulation, Strategy
Company pages: Developer: Bad CogPublisher: Bad Cog
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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It Takes a Tribe Steam news
It Takes a Tribe news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dev Diary 2: Fire, Spirits and a Moving Tent - 11 August 2026
Fire crackles, sparks climb into the dark, and around it the bodies move. Sparks dance, shadows dance, humans dance. The movement isn't just motion following the drums and the sound of the flames. The movement is a bond, it is identity and connection with forces beyond our understanding.My name is Blaž, and for the longest time I had a dream of designing a game that was different. Not a fresh blend of familiar mechanics with a new twist, but something truly its own. Ever since I took a few anthropology classes in college, I've been fascinated by early human societies. Long before writing, before cities, before all the rest. When humans used their wit to make sense of the world around them. When lightning was a message from an angry god and not charged particles moving through the air. Reading everything from classical anthropology to esoteric speculative literature on shamanism, I start…
- Dev Diary 1: Building a Living Myth - 19 June 2026
Welcome to the very first It Takes a Tribe dev diary. Pull up a log, the fire's going.If you've wandered past our earlier posts, you already know the shape of us: a very small team building a stubbornly large game. Over the coming months we'll be trekking through all of it. The living ecosystem that hums along with or without you. Tribal life from the morning hunt to the midnight ritual. A spirit world that regards your tribe roughly the way weather regards a hillside. Stories that outlast the tribes who told them. And, naturally, the many, many headaches involved in getting any of that to behave.Before the deep dives, though, we want to show you where the game actually stands today, and the trail we're following toward a build you can put your own hands on. What we already haveWe've spent the last few years quietly laying down a world, and the good news is that it already breathes. The…
- Welcome to It Takes a Tribe - 7 June 2026
For a long time we’ve wanted to make a strategy game that wasn’t about building bigger walls, bigger armies, or bigger empires.We wanted to make a game about people.About the stories they would tell each other around a fire.About the weird masks they carved after surviving something terrible.About their culture serving not merely as decoration but as the very essence of their survival, identity, and bond with the spirits.That eventually became It Takes a Tribe. It’s a turn-based strategy game where you lead a nomadic tribe through a harsh mythical world. You hunt, migrate, perform shamanic rituals, survive brutal seasons, appease ancient spirits, and shape your tribe through the art and stories born from your journey.Over the coming months, we’ll be sharing:- simulation system details- gameplay mechanics deep dives- worldbuilding and lore- art and visual design- development progress- be…
- Meet the tribe behind the Tribe - 7 June 2026
Welcome, Wanderers.Over the coming months we'll be posting about the things that have eaten our years. Before any of that, it seems only fair to introduce the shamans most responsible for the ritual.We're Bad Cog, a studio founded by a programmer, a professor and a professor turned programmer. Yes, the core team consists of only three people who've spent an unreasonable number of years quietly making It Takes a Tribe. We share among ourselves 2 PhDs, 5 children and an unhealthy number of tribal masks.Blaž – Game design & art directionResponsible for the way the game works and feels. He designs the rules of the game and the simulation, shapes the visual feel of the world, and has been overcomplicating systems since his first interaction with a system. A university psychology professor who can explain, usually at length and with footnotes, how the simplest of rules, set against one anothe…
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