- StarMade v0.304.4 - Misc. AI Improvements - 25 June 2026
This is a smaller, focused update that overhauls how you command your ships' AI and fleets, adds creative-mode server options, and fixes a number of outstanding bugs. It builds directly on the previous "Up to Speed" release. AI & Targeting Overhaul The ship/turret AI configuration menu has been reworked, and AI targeting is now far more configurable. Aim-At Priority List The old single "Aim at" dropdown is now a prioritized, multi-select list. Available entries are Selected Target, Ships, Stations, Missiles, Astronauts, and Asteroids. The AI tries each enabled entry in order (highest priority first) and keeps the first target it acquires. Existing saved values are migrated automatically (the old "Any" option is expanded to Ships + Stations + Astronauts).Target Priority A new Priority setting controls how the AI picks among valid targets: Random, Closest, Furthest, Weakest, Strongest, Li…
- StarMade v0.303.38 - Up to Speed - 13 June 2026
This update introduces significant performance improvements in most areas of the game, as well as bumps the game from Java 7 all the way up to Java 21. Java 21 Migration The game now builds and runs using Java 21. This means that the old v1, v2, and v3 launchers will no longer function. You must use the new v4 Launcher available here. For Server Owners / Providers There are updated launch scripts included in the game files. Additionally, there is a full docker setup available here. The game now also requires special JVM arguments to run as well. Without these, the game cannot launch! --add-opens=java.base/jdk.internal.ref=ALL-UNNAMED --add-opens=java.base/java.nio=ALL-UNNAMED --add-opens=java.base/jdk.internal.misc=ALL-UNNAMED -javaagent:StarMade.jar For example, your server's launch args might look like: -Xmx8g --add-opens=java.base/jdk.internal.ref=ALL-UNNAMED --add-opens=java.base/ja…
- StarMade Launcher v4 Beta - 3 June 2026
StarMade Launcher v4 BetaGreetings Citizens,In preparation for the next release update coming in the following days, we are putting out a beta for the new StarMade Launcher v4. This new launcher is a multi-platform electron-based application designed to be as robust as possible. We are asking people to help test it by selecting the launcherbeta option in the Game Versions & Betas section in Steam.It features multi-instance management, account management, news, mods, blueprint catalog, templates, and even a server panel. Please note, the server panel feature is still WIP, and we are still working on adding more remote providers for it.This launcher will be required to run the next major update once it's released. The next update introduces huge performance improvements, a move to Java 21, an updated tutorial / guide system, and much more, so be sure to stay tuned!Important: The v4 Launch…
- StarMade 0.204.703 - Build Tools Overhaul - 17 February 2026
This update introduces a complete overhaul of the build tools, designed for versatility and usability. It also addresses some bugs and performance concerns. Note: There may be some rendering issues with the Build Tool previews, but they should be fully working in terms of function. We wanted to put them out now, as this update also contains some important multiplayer fixes. Build Tools Overhaul The old build helpers have been replaced by a new and enhanced system using a radial menu. This menu can be opened in build mode using the new Open/Close Build Tools menu binding (grave ~ key by default). It contains the following build modes: Single Mode (Default): Standard placement mode already present in the game. Line Mode: Places a line of blocks from point A to B. {AS, AR, HW, BD} Box Mode: Places a 3D area from point A to B. {HW} Curve Mode: Similar in function to Line mode, but has an ex…
- StarMade Update - 4 November 2025
ChangelogImportant NoteBlockTypes.properties, BlockConfig.xml, blockBehaviorConfig.xml, and factionConfig.xml files have all been significantly changed in this update, so any servers / mods that modify or rely on these files will likely need to be re-configured!Thruster Plume ChangesRCS Plumes added — Thrusters now emit visual plumes when moving directionally.Plumes scale with thruster block group dimensions:Width scales with X-axis sizeHeight scales with Y-axis sizeLength scales with Z-axis sizePlumes render once per group, centered and oriented correctly.Orientation-aware: Works in all directions, including sideways and vertical thrust.Group shapes matter: T-shaped and wide groups produce longer/wider plumes.Block config defines min/max size for visual scaling.Blueprint Upload SpeedThe default upload speed for blueprints has been greatly increased from 256 to 2048, so blueprints shoul…
- StarMade Launcher v3.0.9: - 14 May 2025
Refactored UI classes for modularity. Added launcher version label. Fixed potential memory leaks in the C portion of the launcher. Note: If memory leaks still occur, then the issue would likely be within the game itself. Please report any further issues in the discord.
- StarMade v0.203.168 - Misc. Texture Changes - 23 March 2025
Hi all, this update adds some minor texture updates to existing blocks as well as some fancy new purple forcefields. Energy Cells and Energy Pylons The Decorative Energy Cell and Pylon blocks have had a new cap texture added, as well as had their side texture orientations updated. Additionally, some of their textures have had their colors adjusted to be better in-line with other blocks. Purple Forcefields A new purple variant of forcefields have been added, with a unique animated texture designed by MeRobo. Carved Bricks and Tiles Several of the Carved Brick and Tile blocks have had their textures adjusted to better match the original Carved Block textures. All of the above blocks have also had Normal Maps regenerated so they appear with correct lighting in-game now. Misc. Changes Implemented some security patches for PlayerData and related classes to prevent exploits. Screenshots and g…
- 0.301.101 - Universe Update - 8 October 2024
0.301.101 - Universe Update (Pre-Release 3) New Launcher Notice There is a new launcher available, which is required to run StarMade versions ≥ 0.3. You can obtain this new launcher one of two ways: Via the new launch option on Steam Via the GitHub releases page Please note that while this launcher is still a work in progress, it does still support current release versions of StarMade as well. System Changes Armor HP Armor HP has been re-added to the game. Armor HP reduces incoming damage significantly, with the percentage of damage blocked decreasing as Armor HP is reduced. By default, damage will start to bleed through armor starting at
- StarMade v0.203.162 - Bug Fixes Round 4 - 24 March 2024
Feature Changelog: Warp Gates are active by default on placement, but can be deactivated with logic. Persistence appears to work but may need more testing. HUD selected ship stats in top left-hand corner now shows reactor level, power output, and power consumption rather than just the consumption percentage. Added brief wait before requesting synchronization, as this seems to make the login issue less frequent. Added better messages to login loading screen, so the game doesn't appear to be waiting for a config when it's actually already done receiving and processing the configs. Systems update rate limiter is now absolute regardless of what update threads are doing. The old method seems to have been causing lag at larger scales due to long queue clearing times. Bug Fixes: Fixed a Fleet order persistence bug. - Note: Let us know if it still occurs, as it’s difficult to reproduce sometime…
- Launcher Fixes - 25 February 2024
The launcher login has been fixed. There are still a few other bugs, which will be fixed as well.
- StarMade v0.203.158 - Bug Fixes Round 3 - 26 January 2024
Community Update Thanks to everyone involved! Feature Changelog: Reduced HP of Basic Hull from 400 HP to 200 HP. Replaced duplicate mod error with a less intrusive warning. AI now has internal support for unfocused fire. AI will now fire salvage beams unfocused during fleet mining, making it more efficient. Bug Fixes: Gave Basic Hull 0.1 Armor value in order to fix an infinite penetration bug. Fixed severe bug that would cause asteroids to break a sector on modded servers sometimes when they were modified by players. Fix coil texture orientations. Partially fixed AI navigation issue when core is too far from center of mass (infinite spinning bug).
- 0.203.157 - Balance Changes (Community Update) - 28 November 2023
This update makes some minor adjustments to system balance and fixes a whole range of bugs and issues. Feature Changelog: AI can now use Selected Target turrets by firing at the target of the main ship. AI can use Cannon-Missile weapons. Expanded AI firestate system under the hood, which should accommodate more complex conditional weapon operations if fancier things are added in the future. When using lock-on missiles (Missile/Beam combination), the locking function now prioritizes your selected target (default key: F). System Balance Changes: Thruster blocks have had their individual mass reduced from 0.25 to 0.15 to match other system blocks. Beams have twice the tick rate and half the damage per tick, which should mitigate some of the Beam-Beam damage disparity against armor. Reduced Reactor Capacity cost for Top Speed Chamber levels to 8%/10%/12% respectively. Reduced Reactor Capaci…
- StarMade v0.203.157 - Bug Fixes Round 2 - 15 October 2023
API Changelog: Deprecated old API hooks for block damage and destruction. Bug Fixes: Fixed a salvage beam exploit. Fixed new block damage API hook not applying to missiles. Fixed mod error window potentially being larger than the monitor screen.
- StarMade v0.203.153 - Bug Fixes - 23 September 2023
This update aims to address many of the bugs and concerns introduced by previous updates. We want to assure you that we are working to fix these issues, and we have adopted a new development pipeline and standards to cut down on bugs introduced in the future. We want to apologize for the recent troubles and these new standards and procedures should address these issues. Feature Changelog: Added a sound effect for transporter modules being activated. API Changelog: Added an event for when an entity changes it’s faction. Added a new directory for locally installed mods that will take priority over downloaded ones. This should fix many of the duplicate mod issues that were present before. Added mod-specific logging so that each mod gets it’s own log (moddata/modname/logs/modname_log.0.log) writable through the StarMod class. We want to encourage developers to use this new logging system in…
- Decor Update Hotfix #1 - 27 July 2023
Fixed icon mismatch issue Fixed mod block icon issue
- Decor Update [0.203.147] (Community update) - 25 July 2023
Decor Update (Community update) Meet Major Update 0.203.147! This update is focused on decor and adding more block variants. Features Changelog: Gravity Logic: Gravity Units can now use logic to activate. Gravity Exit Unit: Similar to a gravity unit, but deactivates all gravity for an astronaut. Energy Pylons, Energy Cells, and Power Cores: Some new decorative blocks have been added: Energy Pylons, Energy Cells, and Power Cores. Each of these types come in Red, Blue, Green, and Orange. Coils: Two new coil blocks have been added. Beige Hulls: A new hull type has been added, Beige. It comes in Basic, Standard, and Advanced. Additional Shapes: The following block types have had additional shape variants added: Carved Stones Ingots Crystals Ice Thanks to the community for this update!
- 0.203.143 - Intelligent Fleets Hotfix #3 - 22 April 2023
Features Changelog Console Sitting: You can now sit in front of consoles without having to put them on a separate entity. Bug Fixes Fixed crash caused by activating an unlinked console. Fixed spacedust particle error. Improved debug logging. Other bug fixes.
- Intelligent Fleets Hotfix 2 - 1 April 2023
Features Changelog New Functions for Decorative Consoles: Added ability for Decorative Consoles to control Thrusters. Added ability for Decorative Consoles to control Transporters. Bug Fixes Fixed chunk-related issue causing Decorative Consoles to not activate properly when outside the core chunk. Fixed crash bug related to edge case casts. Fixed rare server crash related to entity tag saving.
- 0.203.140 - Intelligent Fleets Hotfix #1 - 30 March 2023
Features Changelog Decorative Console Functionality: This update adds a small new feature to Decorative Consoles - you can now use them as a sort of “Remote Access” for various different blocks by connecting them: Ship Core: Enters the Ship Core. Build Block: Enters the Build Block. Reactor Power: Opens the Reactor menu when activated. Shipyard Computer: Opens the Shipyard Computer menu. Faction Module: Opens the Faction Module. AI Module: Opens the AI Module. Shop Module: Opens the Shop menu. Display Module: Opens the Display Module for editing. You can also link it to Buttons and Activation modules for logic activation. Personal Computer Mail: Personal Computer blocks can now be used to access user mail. New Sounds for Doors and Forcefields: Door and Forcefield blocks now have an activation sound. Bug Fixes Removed the WIP crew blocks that weren’t supposed to be included in release ye…
- 0.203.139 - Intelligent Fleets Update - 27 March 2023
Features Changelog Fleet Sharing Changes: Fleets can now be shared according to faction permission levels. By default, fleet sharing is set to Personal. Fleet Quick-Command Wheel: A brand new quick-command wheel has been added for fleets, allowing players to send pre-defined commands to their fleets with ease. Activation is simple - just press and hold the Left Control and Tab keys. If you want to add a new command, just left click an empty slot, and if you want to remove one, right click it. Moreover, if you register a command that requires coordinates as arguments, you can specify relative coordinates using the ~ operator. For instance, ~ ~1 ~ would translate to the sector directly above the player. This relative coordinate functionality has been incorporated into other coordinate input menus as well. Fleet Escort Command: Fleet Escort will make members accompany their flagship, engag…