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Incremental Factory

Incremental Factory Steam news

Significant Steak | Jan 29, 2024 | game

Released

3players observed · 23 September 2026 - 18:06:20 UTC

CasualIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players3 · 23 September 2026 - 18:06:20 UTC
  • SteamPulse tracked peak150
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive

Incremental Factory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 23 September 2026 - 18:06:20 UTC
  • SteamPulse tracked peak150
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score68% positive
  • Total reviews247
  • Release dateJan 29, 2024
  • DeveloperSignificant Steak
  • PublisherSignificant Steak

Genres: Casual, Indie, Simulation, Strategy, Early Access

Company pages: Developer: Significant SteakPublisher: Significant Steak

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Incremental Factory Steam news

Incremental Factory news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.9.0.1 - The Progression Wall Comes Down - 23 July 2026

    Engineers, most factories were stuck at the same wall: batteries gating oil, capped Sources, parallel lines undercounting. That wall is gone. Progression unblocked: batteries and scalingThe biggest change is a full redesign: Source upgrades no longer cost their own resource. Each tier is paid with the previous chain's goods. The oil and battery dead-wait is gone. Battery Banks unlock with Battery Tech. No more hunting for the unlock. Upgraded Sources deliver their full researched rate. A hidden cap held every Source at 1250/s no matter what you researched. Deliveries from multiple sources add up again. Two factories feeding one warehouse count both, like in 0.8. The Oil Refinery consumes what its recipe says. It was quietly eating double. Nuclear reactors got betterReactors make power without a heat exchanger. Core plus turbines now produce base power, and exchangers boost it. Before, a…

  • Beta Release v09 - Incremental Factory: Infinite - 19 July 2026

    As many of you know, I have been working on v0.8 for quite some time, pushing to expand Incremental Factory into a much larger conceptual world.After all, one thesis for Incremental Factory is: scale is fun (= the factory must grow).Once I rolled out v0.8 to our amazing early testers, I realized that while the game was resonating, something was missing: the iconic graph-based factory screenshots that so many of you shared with the rest of the community stopped.I found myself missing that. And while v0.8 adds so many other things that are exciting and interesting, it does not deliver that.I wanted to return to that pure graph-based factory-building experience, but I didn't want to abandon the world we built for v0.8. Then the answer clicked: game modes.That idea unlocked everything. I rebuilt and refactored large parts of the game from the core outward: a multithreaded simulation, a new…

  • Version v08 Beta - Patchnotes 26.2.16 - 21 February 2026

    Bug Fixes: Fixes fuseFactoryTech so it now properly unlocks the Fuse Factory (including localization and save backfill for already-completed research).Fixes repair kit progression timing: Basic Repair Kit Factory Tech is now available before purple science (moved to Military Tech Tier 2 path).Fixes overlapping same-direction hub connections (e.g. copper plates/cables stacking and becoming hard to select).Fixes research unlock text mismatches:Basic Electronics now only lists Gen 1 Chip Plant.Silicon Production Tech now lists Silicon Furnace. QoL Feature: Adds Shift-drag axis lock in map view:live horizontal/vertical lock switching while dragging,in-canvas guide line + lock label,clearer drag-origin indicator.Live on v08-beta branch!

  • Version v08 Beta - Patchnotes 26.2.15 - 15 February 2026

    Bug Fixes:Fixes a savegame loading bugImproves hub connection resource selector 'More' candidates.QoL Feature:Adds color-coded production rate stats in the sidebar.

  • Version v08 Beta - Hotfix (26.2.14) - 14 February 2026

    - Added a loading screen escape hatch: if the game gets stuck while auto-loading (e.g. “initializing excavation”), you can now press Back to Home and then Continue/Load manually.- Added Large Node Parcels setting (bigger node visuals; handles still appear on hover).- Fixed production hubs sharing camera state: each hub now remembers its own camera position and zoom, including across leaving the view and reloads.- Fixed research UI progress/hover bars showing incorrect remaining cost/progress (no more incorrect 0%/100% display).- Fixed combat zone unlock bug when switching zones mid-fight: fights now resolve/unlock the correct zone and don’t leave zones stuck in combat state.

  • Beta 0.8 - The World Update - 13 February 2026

    For a long time, Incremental Factory existed in abstract space. Parcels connected to parcels, resources flowed instantly from A to B. It was elegant — the whole game lived in one clean loop. And for a while, that elegance was enough. There's something beautiful about a system that clean. But we could feel the ceiling. Not a content ceiling — a complexity ceiling. The game had one dimension of challenge, and once you understood it, every new production line was a variation of something you'd already solved. We could have polished what we had and called it a day — but that would have meant saying no to everything we could feel this game wanting to become. So we gave Incremental Factory a world.The v0.8 beta is available now on the Steam experimental branch:Steam Library → Incremental Factory → Properties → Betas → select "v08-beta" A Hex-Based WorldThe map introduces something the game ne…

  • Hotfix: v0.7.53.1 - 4 March 2025

    Due to a bug it was possible to build Military Units without having the required resources. This fixes this. Happy Building everyone ✌️

  • Update 0.7.53 - Quality of Life, Fixes and Rounded Edges - 3 March 2025

    Following our Megafactory Update (0.7.50), we're proud to present Update 0.7.53 with significant quality of life improvements, visual enhancements, and gameplay features to make your factory building experience even better! Visual Improvements Less harsh light mode for improved visual comfort Added UI scaling slider to settings menu - adjust to your preference! Added option to toggle visual gradient on/off (affects performance on huge bases) Improved resource icons display at higher LOD levels Centered resource icons at higher LOD Refreshed color scheme with rounded edges for nodes User Interface Enhancements Added hotkey modal with list of all available hotkeys (in settings) Added click-togglable resource per minute/per tick rate display Enhanced nuclear value display with improved tooltips Added text displaying base parcel throughput when hovering over parcels Multiple new guides to b…

  • Version 0.8 - Preview & Playtest! - 9 February 2025

    I love automation games. I remember when I first picked up Factorio and looked at my base after 50 hours—this beautiful sprawling mess of belts, inserters, and smoke-belching assemblers. It felt alive, like a biological system pulsing with resources… or a computer chip humming with electrons, balancing bandwidth and throughput. That emergent complexity is magic. Incremental Factory was born as a weekend experiment, trying to replicate that emergent complexity in the minimal shape of a text-based incremental game. While fun, dealing with logistics in that format was fundamentally annoying. Staying with that minimalism ethos, Incremental Factory went through it’s first major evolutionary transition, and we saw the dawn of graph-based network gameplay:Parcels (nodes) process resources, and connections (edges) shuttle them instantly across the map. No distance. No space. Just pure, elegant,…

  • Update 0.7.50 - The Megafactory Update - 6 January 2025

    Engineers, get ready for something truly extraordinary! We've pushed every aspect of Incremental Factory to enable what you've been asking for - true megafactories. From groundbreaking performance improvements to streamlined building tools and new power systems, everything in this update is designed to help you build bigger than ever before. Remember when we celebrated reaching 2,000 parcels? Well, hold onto your hardhats, because we're about to enter a whole new dimension of factory building! Scale & Performance: The 100k Factory Dream 📈 We've achieved what seemed impossible just months ago: Our reference machine (MacBook Pro M2) can now handle factories with 100,000 parcels! Yes, you read that right - that's a 20x increase in scale compared to our previous update. The doors are now wide open for truly massive factories, and this is genuinely only the beginning! This breakthrough come…

  • Experimental 0.7.50 Release - 100k Parcels 📈 - 20 December 2024

    We are so excited to share this update with you. It's still experimental but it turned out way better than we expected. After the 0.7 release we sat down and thought what the direciton of this game should be. Why waste time on words if a video speaks more than a thousand. (Actually, multiple orders of magnitude more). So here it is: High Level Changelog Multi-edge dragging from nodes. Just select the nodes, click a handle and it will pull edges from all the nodes. Radial menu, resource selector and IMPORTANT: alt click to auto populate buildings with the radial menu. This allows you to build entire factories without entering the parcel menu. Predictive handles, now if you have a building requiring inputs/ outputting a resource, that resource will show as a ghost handle for convenient edge dragging! Massive performance increase to way nodes are handled, deletes, pastes, and drones are va…

  • Update v0.7.42 - Copy & Paste 2.0, Interface, Performance and Improved Guiding - 3 September 2024

    Hello Everyone, after the v0.7 Update we are seeing a large wave of new players coming in. This is super exciting. We are looking forward to learn from all your feedback & see the factories you will build! We have released v0.7.41 yesterday and v0.7.42 today. Here is what's new: Changelog Copy & Paste 2.0 Until now, when you wanted to paste something, be it from your clipboard or from a blueprint, you had to have enough resources to pay all the parcel costs upfront. This inherently limited the size of pasting you could do and also lead to a loop where you would need to wait for resources to paste and then wait again, which is not fun. We solved this issue by introducing a new drone task: "Build Parcel" Now, when you want to paste, we don't have to check if you have all the resources. You can just paste. And the parcel will be bought and built after. This should significantly change the…

  • Post 0.7 Launch Hotfix & Performance Improvements - 31 August 2024

    Hello Everybody, we are so happy how the launch of 0.7 went and that it got received well! Our Discord is the most alive it has ever been and we are getting significantly more feedback than in the beta phase. So if we haven't answered you yet, rest assured, we are reading & acting on everything 🙌 This is a hotfix to take care of urgent issues. There will be another update soon that improves gameplay, guiding and UI and will have a high impact on how the game flows start to finish. So keep a look out for that one! Changes: - Fixed an issue where users got a black screen after working with blueprints --> If you still get the issue report it on our Discord (or make a new post in the Discussions) - Fixed lots of small issues, e.g. hotkeys work better now (and are not perfect yet, we need to refactor how we handle keys to make it really clean) - Performance -> We found more performance gain…

  • Update 0.7 Launch - 26 August 2024

    We are beyond excited to launch the yet biggest update Incremental Factory has ever received. Update 0.7 has been in the works for more than 4 months now and is the result of listening & working together with an outstanding community! (Join the Discord if you haven't yet!) We did big changes and took some risks. This is a almost a new game. Don't worry. The old version will continue to be available under Steam > Game Settings > Beta > "0.5.7". But we highly recommend to try the new one ;) Let's give you a bit of an overview of what changed. Spoilers ahead! New Map - Rebuilt the map from scratch Way better visual representation of what is happening (& huge potential to improve that going forward): Color Coded Edges & Rate Indicators Simplified view when zooming out Different Shapes for different Parcel Types Lots of QoL: Just drag & drop edges Quick Create Parcels Alt-Drag to Copy Parcel…

  • Big v0.7 Public Beta Release Post - 10 August 2024

    Engineers! We’ve been holding onto something big, and today, we’re beyond thrilled to finally pull back the curtain on what we've been tirelessly working on over the last four months. This journey was ignited by seeing how much fun people had with our minimalist factory-building game*. Even in its early, rough-around-the-edges stage, we saw the potential for something truly extraordinary.* Your enthusiasm lit a fire, and we knew we had to go all in to build this game into something that could stand the test of time. And so, we rolled up our sleeves and got to work. The past 4 months have been a whirlwind of development and playtesting, pushing the game to its limits and beyond. There were times when I was so deep in the game, testing every nook and cranny, that I thought I’d never want to see another factory floor again. But last week, something incredible happened during the final roun…

  • Incremental Factory v0.5.7 - 15 March 2024

    Quick Update: - Fixed a translation bug - Added Spanish, French & (Brazilian) Portuguese

  • v5.6 - Improved Drones, New Skills, New Langauges - 14 March 2024

    Hey, this is the follow up to the v0.5 with the most immediate improvements that will help really use those new features. Features & Changes Improved drone task execution performance to allow it to handle higher task speeds of 1k / min or even 10k / min! New Skills: Unlock Construction Hub Increase Drone Task / Min Node Parcel Specialization: Nodes have infinite throughput! New Languages: Russian Simplified Chinese German More to come very soon!

  • Incremental Factory v0.5 Update - Drones, Quality of Life & UX/UI - 7 March 2024

    Greetings, factory builders! In our continuous effort to enhance your experience and expand the possibilities within Incremental Factory, we're excited to bring you version 0.5. This update introduces a host of new features, quality of life improvements, and optimizations. Here's everything you need to know about what's new: Changelog: New Features Drones & Task Queue We are so excited to give you this feature. The main purpose of this is to let you copy & paste entire sections of your factory. But there is more to it than meets the eye at first glance. Copy-Paste This is the core functionality and works as expected: select one or multiple parcels, press ctrl+c (cmd+c) to copy your selection and ctrl+v (cmd+v) to paste your selection. This will create all parcels and connections immediately and all buildings will be added as buy-tasks to the "Drone Task Queue". Drone Task Queue The "Dro…

  • Minor Hotfix - Blueprint Bug - 16 February 2024

    This is a minor hotfix bug patch: - We fixed a bug where Blueprints with multiple buildings where broken since last update.

  • Incremental Factory Update - Quality of Life, UI & Bug fixes - 14 February 2024

    It has been really exciting two weeks since launch & it's amazing to receive so much feedback! For this update we've tackled all those small and big details that stand in the way of flowing. We focused on QoL & UI features. While there is still a lot of room for improvement, we think this is already a significant upgrade compared to the previous version! Have a look and let us know what you think! Changelog: Quality of Life Enhancements UI Rework: Global Stats UI Keep track of your factories overall resources with the new Global Stats UI, designed for a comprehensive overview at a glance. They can be filtered to show all resources, only those available for construction (HQ + construction hub) or only those available for research: You can select specific resources and see where they are in your factory: Revealing the inner workings: The filters apply to the single parcel view as well: Im…

Patch notes and updates

S.noRelease datePatch nameGID number
121 February 2026Version v08 Beta - Patchnotes 26.2.161825093633189961
215 February 2026Version v08 Beta - Patchnotes 26.2.151824644522843756
314 February 2026Version v08 Beta - Hotfix (26.2.14)1824644522842360
44 March 2025Hotfix: v0.7.53.11792751526175371
531 August 2024Post 0.7 Launch Hotfix & Performance Improvements6240387642461901478
615 March 2024Incremental Factory v0.5.77309977427436761309
714 March 2024v5.6 - Improved Drones, New Skills, New Langauges7309977427434946080
816 February 2024Minor Hotfix - Blueprint Bug8033928544494177177

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