- Now is Time for Tag! - 9 December 2024
Everybody keeps telling us that we are complete idiots because we as indie developers are trying to make a multiplayer game for 8 players. And they are absolutely speaking the truth! It has been quite a challenge to get enough players to do proper playtests. Heck, we can’t even fill a lobby ourselves. But but, this time will be different! TagTime is a part of the Steam Multiplayer Festival - Four is A Party! It’s running from now December 9th 19 CET till December 16th. So we will get a bunch of Steam visibility the next couple of days and to top it off we are guns blazing on marketing! And to top it off to the very max, the game is now cross-platform and can be played on both Android and iOS. Hopefully that will give us enough concurrent players for people to see how epic TagTime really is! You just need to play against real players and not shitty bots! So put on some Diana Ross, grab y…
- Steam that Deck Up! - 5 December 2024
Boom-BammaLam you beautiful rando few readers out there. Quick update! Steam Deck Compatible Activated! We finally got our hands on one of the new beautiful white Steam Decks, and are pleased to announce that TagTime runs and plays like a dream on the little wonder. The only caveat being that the GUI isn't navigable with the controller yet. So you have navigate the menu through the touch screen. Controllers online... We also got some generic in-game controller support, and we have currently tested it on an xBox controller and a Stadia controller (why the hell do we have on of those you might think) and it works like a charm (again except the GUI stuff). But we need to test on other controllers, especially PS controllers. So if you have one, do try the game out and let us know how it feels. Engaging Steam Deck... Controllers activated... 3 2 1 Lift off... BOOOMMOOOMWWWOOOGGHGHGHGGOGOGGGH…
- Finding equilibrium. It's a TagTime - 25 November 2024
Hello our dearest followers and passerbys! Lets not talk too much about the weather and jump straight into the fray! We’ve been working thoroughly on a few things. First off the game has recently been extremely unbalanced in favor of the monsters. Balance is not something we have been focused on so far. Reason being, the constant introduction of new features continuously changes the balance of the game. And so it seemed like a Sisyphian task to try and balance it. But we have done a minor gameplay feature freeze and been hard at work making the game balanced. The equilibrium has been reached! This means the game is in a prime state and fun as f*ck! Or to be honest, more likely still unbalanced. So we would love for you to smack our equilibrium. We will be opening up TagTime on Thursday and it can be played till the end of Sunday! Please do leave feedback on our Discord telling us how we…
- It's TagTime! New Feature coming up! - 11 November 2024
An eternal night full of ghosts and spectacles! It's November in Denmark, which means two-thirds of the day is utter and complete darkness. It's cold and wet, with a heavy mass of grey clouds suppressing the sky and sun. We haven't seen a beam of sunlight in weeks. This means it's the perfect time to get blasted by the artificial light of the monitors! Get some binging going, surf the net and game that shit up! If you feel like you have completed the internet and are looking for something new, read on. Enough jibberish bullshit and to the point: Testing a new feature! Them ghosts! TagTime is supposed to be a casual and quick take on asym multiplayer, but right now, it feels shitty when you are killed as a Runt and turn into a tame wisp. You feel left out of the game like you are playing some try-hard Counter Strike. To counter this, we're changing what happens when a Runt dies. Now, whe…
- The Last Scream! 🎃 - 1 November 2024
Happy Halloween! We hope you scared the living hell out on some poor kids and ate so much candy you had to game from the couch. Epic video from Nerd Space Games! It’s was a blast, some clutch action! Thanks Ruben! https://www.youtube.com/watch?v=UYH7AF5iFAA&ab_channel=NerdSpaceGames We are doing one last Scream session on Sunday evening @ 10PM CET, before the demo shuts down. Come joins us for some high suspense and oddly chill matches! https://discord.gg/WHAzrWbs?event=1301855465067511892 And If you like TagTime, don't forget to add it to your Steam wishlist! Awooo... ooo…
- Shit Hit The Fan! - 30 October 2024
Hi everybody! First of all thank you to all who tried out TagTime so far! It’s a real pleasure to see players breaking TagTime in every way possible, and wicked to get such epic feedback! For anybody that wants to join, we’re doing a new session tonight! The devs will be joined by Horror games connoisseur and YouTuber Nerd Space Games https://www.youtube.com/@NerdSpaceGames We will start playing at 10 pm CET today and hope to see a bunch of you there. Stream link: https://www.youtube.com/watch?v=mKAvwxGHkVA A few influencers have covered the game so far: Pixel Bush made a really good, well-produced video and brought over some players. Thank you! https://www.youtube.com/watch?v=wyqJXPI-B88&t=4s&ab_channel=PixelBush StephenPlays had a few games where the Runts got completely wrecked. There’s a really nice cauldron save in the third game! https://www.youtube.com/watch?v=Xu15QJzFhKw&ab_chan…
- TAGTIME SCREAMS AT SCREAM FEST! - 24 October 2024
It's TagTime We are live and kicking: Check out stream here! https://www.youtube.com/watch?v=qWTtsc9iLuA&ab_channel=NiilaGames As if lifted from the pages straight out of a storybook comes an asymmetrical horror/MOBA hybrid which pits frightening fairy tale foes against a roster of rambunctious runts in a terrifying game of tag! TagTime demo is available to play during Steam’s Scream Next Fest from October 28th through November 4th, there is magic and mayhem in store ahead of its 2025 launch. During the fest the following content creators will cover the game: StephenPlays - Stephen plays all sorts game with his friends and has a damn good time doing so! Pixel Bush aka The Lore Guy - Dedicated Dead by Daylight player with extensive knowledge of the game's lore and storylines. He will also be doing an interview with Natve. Wtii - An awesome Warcraft 3 mod player. He might judge TagTime ba…
- It's Game Time for TagTime! - 24 October 2024
Hi all, Today Thursday, October 24th, 10PM CEST we're hosting a 'lets play' event over at our Discord. New features to be tested, including, but not excluding: Pig Canon Tower: Get ready for the runt shooting canon tower! Kabooooooom! Super fun ability where the Pig places a canon tower that Runts can use to escape. Scroom It Out!: We've added loads of power-up mushrooms to the arena and removed individual runt/monster power-ups. This hopeful removes the confusion some players had about power-ups and their use. Manic Moonshine Balancing: The Witch's ability was a tad too powerful. We have decreased it's time and made it a little harder to control. The Gnome stack ability will now trigger when hit by the poison to make it more useful against the witch. Wolf Chillax a Ait: The Wolf's ability was too powerful. It's enrage stacked upon runt kill, which made it extremely powerful. A runt kil…
- Devs + Community Plays TagTime! On Thursday, October 10th, 9:00 PM CEST - 8 October 2024
Hi all, On Thursday, October 10th, 9:00PM CEST we're hosting a 'lets play' event over at our Discord, and you are all invited! This time around we will be playing our latest Steam build, which means that all participants will get keys for the game. If you wish to participate, contact us before or at the event to get keys. The event will be hosted by our very own Natve on both Discord and YouTube. We hope to see you there!
- Content Creator Program - 26 September 2024
Are you a content creator? Aspiring or experienced? in any case, we invite all of you to join our new content creator program ❤️ https://forms.gle/GzrMCQGqKnMtDuLP7 As a TagTime! content creator you will get a range of exclusive perks including: Exclusive information about the development of the game before anyone else Steam keys for you and your fans Direct access to us developers Exposure via our social media Opportunity to have a direct impact on the development of the game via feedback and suggestions We aim to expand on this list of perks as we grow 💪 Know a friend who might be interested? Please share the link with them 🙏
- Game Night, October 3rd, 9:00 PM CEST - 25 September 2024
Hello friends, We are planning a nice little playtest event over at our Discord server. We will be live streaming the event and we would like you to join the fun in any way you like. Anonymously or not. Time: October 3rd, 2024 9:00 PM CEST The event will be hosted by our very own "Natve" and the rest of the developers. Hope to see you there! 🐷🐺
- Mirror mirror - 13 September 2024
Hi fellow taggers (insert Steve Buscemi meme), It’s been quite a while since we last wrote a proper dev log. Finally, after months of intense development we feel like we have the time to dwell on our thoughts about the past, presence and future of TagTime. Obviously a lot has happened since our last proper dev log. We will cover the changes in broad terms in this log even though most of the time consuming work is in the details - netcode we’re staring at you! To make this massive dev log more digestible we’ve chosen to split it up in two parts. In this first part we’ll take a glance into the rearview mirror and serve you a course consisting of the most exciting changes we’ve made to the game since our last update. In the second part we’ll rub the crystal ball and take a look at all the hot stuff we’re currently working on. Without further ado, let’s get back on track with our crazy new…
- Play with devs! - 9 August 2024
The first online TagTime playtest will happen on August 15, 2024 20:00 CET! Us, the devs, are going to play along! The game is 2v6, so we hope to get a few games going. The only thing you need to do is to download the demo and start playing some matches. It's gonna be super chill and fun. Come join the discord and try out the game: https://discord.gg/7QC5ASfc
- Visuals overhaul and Discord - 6 May 2024
We have visually overhauled TagTime! To really get our game development rolling, we are looking to establish a community that we can playtest our game together with. Join our journey on our community Discord! We apologize for this shortly written devlog - We hope to update you properly on our implementation of our new visuals. But we're also convinced that it's best experienced yourself. We have an APK and Windows build on our Discord available for download.
- Dev Log Hiatus - 15 March 2024
Hi all, We've decided to put our biweekly devlog schedule on hold for the time being. As we are actively pursuing third-party funding, we need time to focus on finalizing a vertical slice of the game. Rest assured, the development of the game is by no means dead; quite the opposite, in fact. We will be back around May with new updates. We will still, occasionally, post minor development updates on Discord and Twitter.
- The Cast.. - 1 March 2024
Back in December of last year (2023), when Anastasia had put the final touches on TagTime’s splash art and established the concept for the game's characters, we could hardly imagine how their three-dimensional counterparts would materialize. Creating a single interactive anthropomorphic character, let alone multiple, is a daunting task, to say the least. Neither of us had extensive experience in developing such characters from the ground up. However, thanks to Lucas's eagerness to learn and his hard work, we now have all five characters modelled, rigged, and animated in 3D. Well, except for the fairy she still needs rigging 😀 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ The cast of characters as imagined in the splash art ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ On the programming side of the game, we are still working on our major netcode revision. The last month has felt like a desert wandering in terms of making any impactful pro…
- A new runt joins the fight! - 15 February 2024
Up until now, you have heard and seen a lot about our two starting characters: the wolf and the pig. As previously announced, we initially plan to add three more characters: a witch, a fairy, and a gnome. ⠀⠀⠀⠀ Our splash art, depicting all five characters. Please note the gnome, positioned furthest away ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ in the distance, closest to the wolf. Our progress on the visual side of the game is starting to catch up, and today we are proud to show you our gnome in all his three-dimensional glory. The gnome is a runt, which means that he is part of the team trying to escape from the monsters. Personality-wise, he might come off as crazy, schizophrenic, or just overly confused. He has different, but similar names for himself that he likes to utter in response to occurring events. Once in a fight, he's a trickster who can spawn clones of himself, working as decoys to fool th…
- 'Visuals' patch incoming! - 2 February 2024
If you have been keeping tabs on the development of TagTime, you are well aware that we have been working on a major visual update to the game. While our current graphics have served us well in prototyping the gameplay, the visuals lack the fidelity, aesthetic, and narrative quality that we want this game to have. What this means is that we basically have to rework the entire visual foundation of the game and rebuild it from the ground up. While the bulk of the work is actually producing the visual assets (sculpting, rigging, texturing, etc.), one must not underestimate the work that goes into fleshing out the design of the game world: Where are we? Who are we? Why are we competing? The design of the game world is an ongoing task, and honestly, there is still a great deal of the world, its culture, history, and inhabitants we haven’t figured out yet. The complete visual overhaul encompa…
- Introducing ‘Luske’.. - 19 January 2024
Ever since our first dev log, we’ve been teasing the new champions coming to TagTime. In our last dev log, we showed you the beautiful progress Lucas had made in fleshing out the pig in three dimensions. https://store.steampowered.com/news/app/2449640/view/3877100912064143295?l=english As excited as we are about the pig, everyone in Fantasyland knows that he’s smug and self-satisfied - more on that in another post 😉. The true star of the show is our big bad wolf that goes by the name of ‘Luske’ (a Danish nickname for a sneaky fella). ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ‘Luske’ in all his glory 🤩 ⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀ ⠀⠀⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ Everyone and their spouses love villains (😬), and ‘Luske’ is no exception. Don’t be fooled by his terrifying and vicious appearance; he’s just a good boy trapped in a baddie’s body. But like all the other fantasy creatures, he has a part to play, and ‘Luske’ i…
- Happy New Year - 3 January 2024
What a year it’s been for TagTime! Starting from zero, we now have a working prototype and a solid foundation to build the future of virtual tag upon. We are beyond excited about the game's future and can’t wait to show you all the awesome things we are building. This dev log should have been posted before Christmas to keep up with our goal of releasing a log every two weeks. Unfortunately, we encountered a lot of sickness, and then came the holidays. But now, we are back on track. As this should have been the final dev log of 2023, we are not going to dive into a specific game design topic but instead, look at what we have been tinkering with since our latest update. Progress report Art Lucas and Anastasia are putting an incredible effort into creating new visuals and assets for the game. We're eagerly anticipating implementing them into the playtest build, but we're not quite there ye…