SPSTEAMPULSELIVE ANALYTICS
LifeDev

LifeDev Steam metadata

Jeronimo Barraco-Marmol | May 25, 2025 | game

Released

0players observed · 22 September 2026 - 04:28:23 UTC

AdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

LifeDev metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateMay 25, 2025
  • DeveloperJeronimo Barraco-Marmol
  • PublisherJeronimo Barraco-Marmol

Genres: Adventure, Indie, RPG

Company pages: Developer: Jeronimo Barraco-MarmolPublisher: Jeronimo Barraco-Marmol

Top Steam chartsTop 100 gamesGame directorySteam Store page

LifeDev Steam metadata

LifeDev metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2450230/metadata
Steam Storehttps://store.steampowered.com/app/2450230/
Steam Communityhttps://steamcommunity.com/app/2450230
PCGamingWiki search
IGDB searchSearch IGDB for LifeDev

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

$7.99

Platforms

Windows, Linux

Categories

Single-player, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog 29 - 12 June 2026

    # ------ Announcements ## Sprint 2nd sprint, of the 4th cycle. Chapter 01/Pass 03. Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) Enjoy. **Explanation and showcase** https://www.youtube.com/watch?v=9tyTXHmzzDo # ------ Game ## General NEW: Improve: * Using camera rotation smoothing. * Reorganized feature manager and ghosts. Known issues: ## Settings NEW: Improve: * Added comfirmatino before deleting savegame. * Improve video settings' quality's layout. ## Art NEW: * Added elephant. Improve: * Quite some work improving ui buttons. including message box. * Improvements on templatizing UI sliders. ## Chapters All: * Kept fixing books on shelves. CH00: CH01: * New cabinet * Added elephant, toy, hanger CH02: CH03: CH04: # ------- Subsystems and plugins ## All > Public repos for the plugins are updated on a later date, according to availabi…

  • Devlog 28 - 27 November 2025

    # ------ Announcements ## Sprint 1st sprint, of the 4th cycle. Chapter 00/Pass 03. New cycle! Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) Note: I've messed the version numbers from 0.5.1 onwards. They should roughly indicate something like "XXX.Cycle.Chapter.Build" but somehow i messed it up. Also XXX is not very indicative, at the moment i've decided to increase to 1. 1... usually is considered a finished product, but not for me, i want to use it as a "milestone". At first i considered using the year. But it has been about 2 or 3 years, and it's hard to line up with chapters' end times. I thought about using the Cycle as major, but i feel there should be another metric in between. In terms of cycle it would be at version 4.0 which seems odd. So i'll use the major as a sort of "milestone". After 3 full cycles, and almost 3 years, i…

  • Devlog 27 - 22 October 2025

    # ------ Announcements ## Sprint 5th sprint, of the 3rd cycle. Chapter 04/Pass 02. (The last chapter). All chapters are at the same pass, Next sprint is a new cycle! Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) **Explanation and showcase** # ------ Game## General NEW * Added app icon to windows. * Added basic haptics (force feedback) to interactions. Can be toggled in the settings. Improve: * This build contains LOTS of refactor and improvements. * * More soft object pointer usage. * * Refactor and cleaned the book class. * General cleanups, optimizations, small fixes, and documentation everywhere. * * Optimized Nanite's "Pixel programmable distance". * * Enabled GarbageCollector's actor and asset clusters. * * PSO cache and precache. * * More stringent cooking to reduce package size. * Updated to Sentry 1.1.1. * Fixed issue with sh…

  • Devlog 26 - 7 September 2025

    # ------ Announcements ## Sprint 4rd sprint, of the 3rd cycle. Chapter 03/Pass 02. Less challenging than previous sprint, still quite difficult. Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) **Explanation and showcase** # ------ Game ## General This build contains HUGE amounts of refactoring. NEW Improve: * General cleanups, optimizations, small fixes, and documentation everywhere. * * Added `AdaptiveAddToWorld`. Also "Skip generate overlaps" on stream. Reduces hitches on load. * * Shadows on floors. * Moved a ton of things from hard ref to soft references. Known issues: * Screen might flash when loading the next chapter. It's a UE thing. ## Settings NEW: * Added option to set the default RHI. Experimental. Requires a restart. If it breaks, delete your config files (but not your savefiles). Improve: * Moved a ton of code to cpp. ## A…

  • Devlog 25 - 23 July 2025

    # ------ Announcements ## Sprint 3rd sprint, of the 3rd cycle. Chapter 02/Pass 02. This sprint was even more challenging. My aim was to do more on narrative, and i did manage to do some. I also made a ton of refactors, which were difficult, but also important. I haven't detailed the refactors and fixes so i've done more than what's shown here. Play-tests are always welcome open. If you want to help me with your feedback, please contact me :) **Explanation and showcase** # ------ Game ## General This build contains big amounts of refactor. NEW * Moved to unreal engine 5.6.0. Improve: * Game save time is now on UTC (warning). * Patched Sentry being called in a background thread. * Regular optimizations, cleanups, and so on. * A good amount of refactoring and moving stuff. * * Moved chapter loading to `LStoryMan` (not in the build, but scheduled for the next one). * * Moved menu to `LFeats…

  • Devlog 24 - 26 May 2025

    # ------ Announcements ## Sprint 2nd sprint, of the 3rd cycle. Chapter 01/Pass 02. This sprint was challenging too. My aim was to do more on narrative, and i did manage to do some. I also made a ton of refactors, which were difficult, but also important. ## Moving to Steam Huge news. Time and effort are extremely critical aspect for me (not by choice). In order to optimize my time, and make the most of it: I've decided to move fully to steam. For that i've just *released my game on steam*. So: * You can now buy it on steam (please don't buy it on itch.io unless this is the only place you can get it). * I'm not going to update itch.io anymore (though i truly love it). * Also, i've opened the community on steam, and closed the one on itch.io. The game is not finished yet, it's on early access. I've made a mistake setting up the game, and now steam won't allow me to set it as EA. I know th…

  • Devlog 23 - 16 April 2025

    # ------ Announcements This sprint i've focused again on a chapter. Like usual. This is the 1st sprint after the first alpha. The previous cycle was composed of 2 passes on each chapter. So it could be considered 2 horizontal slices (and 2 cycles in one). That was a super important milestone, because it meant the game was playable on all chapters in its minimum expression. This is the 1st sprint of the 3rd cycle. The third horizontal slice. My plan for this and the next sprints in this cycle is to focus on improving the quality of the content, without adding much more content, and avoiding moving more features, while also improving the narrative and dialogs. So, ideally, it will be more focused on narrative design, than technical features. Still i tend to work on new features and technical stuff, because i love it. Play-tests are still open. If you want to help me with your feedback, pl…

  • Devlog 22 - 16 March 2025

    > This is the time between time. This sprint i focused on polish while i was doing other stuff, like waiting for feedback, and other real life things that required my attention. I tried to work a bit on marketing, narrative, and design, but without much progress (though trying is as success, and i did a lot of research). I still wanted to keep progressing with the game, and programming makes me happy, so i did some polish while things settled and i was a bit more in a place to continue with the regular sprints. So the new sprint (the one after this devlog) is the start of the 3rd cycle! Yay! Super amazing. So i hope you get excited about this devlog and the upcoming progress :) As always thanks SO SO much for your help and support

  • Devlog 21 - 15 February 2025

    > This is the time between time. This sprint was done while i was preparing other things. I've been organizing a couple of playtests, and gathering feedback. I'm also preparing to tackle the next cycle of the game (a whole horizontal slice that could last another year and a half). So i'd like to have a good idea of where to go. # ------ Sprint log: **Explanation and demo** # ------ Announcement/Important ## Playtest I'm looking for people who would like to playtest the game and give me feedback. This is truly important for me at this point, and your feedback will shape what the game will become. Please contact me if you're willing and able. ## PLUGINS! I've decided to publish my plugins already. They are free and open source. The links are below, under the title of each one. I haven't put time on the documentation (since i had other things to do), but the code it's well documented and e…

  • Devlog 20 - 8 January 2025

    > This is the 2nd pass of the chapter 04. This is a HUGE milestone. Now all chapters contains 2 passes. This can be considered a release point. The Alpha version. It contains some new content, and also quite a few improvements all around, and a TON of fixes. This sprint was still very challenging, but i've managed to keep progressing. I'm actually quite happy with the amount of work that i've managed to achieve. Thanks so much for everyone following the project and supporting me in one way or another! My humble appreciation for you :) So i really hope you enjoy this ! If you want to help me test it, please contact me. # ------ Sprint log: **Explanation and demo** # ------ Game > Important note: If the game has problems, make sure to delete old config files. ### General NEW: * Moved to 5.5!!!!! * Added FBUtility editor widget to speed up tests.. * Added MegaLights support. Tweaks: * Impr…

  • Devlog 19 - 22 November 2024

    > This is the 2nd pass of the chapter 03. It does not contain a lot of new content, but it does contain a good amount. Also, it contains a lot of improvement all around, including stability and performance. This was the 1st sprint after my forced pause, it was very challenging, but i've managed to keep progressing. So, here it is. Enjoy! # ------ Sprint log: **Explanation and demo** # ------ Game > Important note: If the game has problems, make sure to delete old config files. ### General New: Tweaks: * Improved the docs all over the place. * Constness, TObjectPtr, Branch prediction hints (Un/Likely), cleanups. * Improved initialization and load flow. * Tweaked the interaction distance. Fixes: * Fixed the music not loading correctly. * Fixed Ghost pool being active during intro. * Fixed a few collisions (cabinet, wardrobe, shelf). * Fixed some foxification initialization. * no パラメーター ad…

  • Devlog 18 - 18 October 2024

    > This is some work after 0.4.0 . Life got busy and stuff happened. And it made sense to publish a new DevLog with the bits and pieces i've collected. Before starting the new sprint. There were tons of things going on outside this project. Which made it really hard to make progress (if any progress at all). Anyway, i tried my best, and decided to at least push to keep momentum. That proved to be hard and even impossible at times. But i've managed to do a bunch of .... stuff, which led to a lot of interesting improvements and additions. So, i'm making this devlog to start the build with from a more stable point. And also because a lot of time has passed and i feel it'd be nice if i give an update. The build published won't have any new content, but it will have all these improvements. ------ Sprint log: **Explanation and demo** ------ Game > Important note: :) ### General * New: * * PORT…

  • Devlog 17 - 27 May 2024

    New build is available! New chapter is available! > This is the 1st pass of the 5th chapter (#04). It's quite stub. Sprint log: **Explanation and demo** ------ Game > This was a very challenging sprint for external and internal reasons. Since this is the "last" chapter of the story, i decided to do many things differently. That includes changing the scheduling method. So it took way more than usual, but i think it was worth it. So everything is quite barebones and possibly confusing. Enjoy! > Important note: The button for erasing a save slot does not ask for confirmation! (That's on TO-DO) > Important note: Compared to version 0.4.0.4, version 0.4.0.8 has less testing and a couple considerable changes, so it's deemed more likely to have issues. Yet 0.4.0.8 fixes a couple really important features, and adds some interesting features. So i highly recommend trying 0.4.0.8. But if you were…

  • Devlog 16 - 2 March 2024

    New build is available! New chapter is available! > This is the 1st pass of the 4rd chapter (#03). It's quite stub. Sprint log: **Explanation and demo** ------ Game > This was a challenging sprint for external reasons. So i got less than the previous sprint. Also most of the work was in improving, refactoring, cleaning, and some for the next chapter. So this chap is a bit more bare-bones than i'd have liked. But in truth i always like more. General * New: * * Save game is working! (This was a lot of work.) (Please note each release will probably break previous savegames) * * A lot of preemptive work for next chapter. Not visible yet, sorry. * * Added custom StoryManager. * Settings: * * Basic key remapping. (Note this sucks atm so use carefully). * Optimization: * * Re exported some optimized assets. * * Attempt at disabling WPO on meshes. * * Optimized data layers for objects "Outside"…

  • Devlog 15 - 23 January 2024

    New build is available! > This is the 2nd pass of the 3rd chapter (#02). It's a bit stub. Explanation and demo ------- Game General * New: * * New feature toggles (environ, music, noises, global illumination, strobes). * * Change features during gameplay. * * Added a bunch of Light base classes. With some useful features (like animation, strobe flag, intensity). * * Base puzzle class with a bunch of util features (story management, rewards, dialogs). * Optimization: * * Re-exported (optimized) some assets. * * Some managers are AInfo now. * * Reorganization of assets and code. * Settings * * Added custom checkbox class for features. * * Improved widgets initialization. * * Implemented re-load and apply. Also for sounds. * * Improved menu organization. * Fixed cam-shake, quality settings, strobe/animation/flashback flicker, feats reloading on settings, settings resolution scale bar, stre…

  • Devlog 14 - 27 December 2023

    New build is available! New chapter available! This is the 1st pass of the 3rd chapter (#02). It's a bit stub. Sprint log: Explanation and demo Game General * New: Started using the .ini config files more heavily. New LifeDev.ini file. * New: Started working on the save-game. Basic structure and methods in place. * New: Started working a bit on custom control mapping. * Started working on reducing the visual stress for people that needs/wants it. * * Disabled Lumen by default. Mostly since it did not made a lot of sense, secondly to improve performance. (It can be enabled with the .ini config files). * * Removed depth of field post process effect. * Performance pass * * cleanup on things loaded * * significance plugin working! Added to a bunch of objects in the scene. * _Lots_ of bug fixes, cleanups, and improvements all around. * * Removed unused assets, variables, and code. * * Update…

  • Devlog 13 - 23 November 2023

    New build is available! There were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :). Still this is the 2nd pass, so the focus was on adding content rather than features. Sprint log: Explanation and demo General * New!: Upgraded to 5.3.2 on windows and similarly latest on Linux * New!: Added joystick support * * Note: i had an issue with my joystick so that the camera control sucks at the moment * New: Added new shader effects (not in use yet) * * OKLab conversions and Lerps. Gooch filter. Edge detection. And utilities (Lerps, Average, Kernels, etc) * New: Added test data layer to separate test functionality from actual game * New: Added starting chapter feature. Helps on development and will be used for save games * New: More animation curves (noise ramp, incubic) * Performance pass * * Removed unnece…

  • Devlog 12 - 16 October 2023

    *New build is available!* *New chapter available!* > Note, there were a few factors that resulted in having less content than i expected (i.e. it's pretty stub). But there's a ton of under-the-hood work :) And the next sprint will be the 2nd pass for this same chapter. Sprint log: Explanation and demo General * update to 5.3 !! * * performance optimization around shadows and global illumination * new: implemented dynamic loading using data layers * * bug fixes and improvements all around * * performance pass * * improved input handling * improved settings menu and quality settings. * * new: added new quality categories. * * new: added basic input hints * * added a couple of shaders * new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though) Flashbacks * improvements. * new: Max/Min. handle of changes * hooked to the noises Dialogs * improved…

  • Devlog 11 - 28 August 2023

    New devlog! A month passed since the 1st release, i've re-scheduled the scope and all. I've made a lots of changes and a new build is ready. The goal of this "sprint" was to do a 2nd pass of the Chapter 01 (Whatever works). Mainly focused on quality rather than adding more content or systems. I did managed to implement a couple new systems including the dynamic music and flashback system. The next sprint (to begin in one week's time) has the goal to rework the Chapter 00 (Intention), which is a stub atm. (And also ue 5.3) Here's the video version: https://www.youtube.com/watch?v=e_g2lzSWzzU Thanks for playing and please send me your feedback 🙏 Notes: * In case you're interested there's a changelog.txt along the game files, with all the commits. * There's a known issue that happens randomly, where the music stays muted when starting the chapter 01. Which is what i wanted to showcase, so…

  • Devlog 10 - 15 July 2023

    LifeDev 10th week's DevLog * Completed the chapter ending sequence. * Lots of improvements. * Packaging working well and getting ready to share a build ** maybe on itch.io itchio * Steam page! (wishlist 🙏) steam

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2450230
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateMay 25, 2025
DeveloperJeronimo Barraco-Marmol
PublisherJeronimo Barraco-Marmol
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
AchievementsNot available
Average playtime forever103 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2450230/

Short description

1st Person 3D Exploration Point&Click Intimate Journey. Experience trauma, gather clues, join the dots, find allies, unravel the truth, create your way out, face the demons, become stronger, challenge your "reality". Have you had enough already?

About this game

Notice : This game is early in the development*1. The quality is very low, and It might change considerably with time. Some features might be removed, others added, others might be in progress. There potential for bugs is high. All builds (including release, demo and play-test) are intended mostly for feedback, payment is provided as way of supporting the project. If you want to play-test and provide feedback without acquiring a release build, please contact me. Please send me your feedback. Thanks! LifeDev is an exploration game with elements from Point/Click adventures. Where you journey through the experiences of a person with CPTSD. You will be able to experience and reflect upon this complicated reality. You'll be finding clues, untangling the complexities, and recreating a new life on each step. Finding, developing, and training new skills that will help you create a small door of hope. *1 the steam website had some issues and now the game can not be marked as early access.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência Medo
steam germany16Horror Derbe Sprache
igrs18Horor Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

LifeDev's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

LifeDev's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records LifeDev at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$7.99$7.99No discountSteam Store

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Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Delta Force47,17822 September 2026 - 04:48:37 UTC246,418192,933Team Jade
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced33,15022 September 2026 - 01:14:41 UTC161,805217,159Rockstar North
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Bongo Cat144,46222 September 2026 - 01:48:02 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero74,61622 September 2026 - 05:39:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Aniimo79,31422 September 2026 - 05:23:09 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero74,61622 September 2026 - 05:39:43 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Baldur's Gate 347,11922 September 2026 - 01:49:32 UTC875,343836,282Larian Studios
Warframe42,49722 September 2026 - 01:47:17 UTC181,509676,031Digital Extremes
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid34,16522 September 2026 - 05:28:04 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV31,26822 September 2026 - 01:45:17 UTC64,51869,242Blizzard Entertainment, Inc.

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