- v0.7.5 Crash Fix - 2 August 2026
- Fixed a crash which was occurring when entering the shop
- v0.7.5 Pretty Lighting System! And new level - 1 August 2026
Hello all!It's been a little bit since I last updated, but I'm still here!I don't have a ton to show off for this update. I've been hard at work on the game, but a lot of that work has gone into internal stuff: updating the game's engine, adding opt-in error reporting, and restructuring some of the game's internals to improve stability. I'm hoping with this update y'all will be running into fewer bugs, or at least I'll have a lot more visibility into the bugs you're seeing and can get fixes in quicker.But I do have a couple of user-facing updates I'd like to mention:1) There's a new objective-based level in Act III. This is the last level before the boss, and I'm already partway through building the boss encounter, so you can forward to that soon!2) I went a little hog wild building a 3D lighting system for the game. It's a bit wacky from a technical perspective, but I am really liking…
- v0.7.4 Patch Notes - 2 May 2026
Added a new ability for Skunk: Blizzard Added a new ability for Badger: Fling Added a new upgrade to Raccoon's Fan of Knives Fixed a bug in Act III where the game was crashing when opening treasure chests
- v0.7.3 Patch Notes - 26 April 2026
- Added the next story level for Act III - Improved the targetability and controllability of the game for gamepads - Improved the scaling of text which could be too small and difficult to read on smaller screens - Fixed a bug where certain Necromancer abilities could crash the game - Fixed a bug where tiles would sometimes render in front of dumpsters they were underneath - Fixed a bug where the treasure chests level in Act III would not give you trash if you won by eliminating all enemies instead of looting the chests
- v0.7.2 Patch Notes - 8 April 2026
- Toned down the elite cultist: they'll now alternate making portals and Banishing, and Banish only lasts a turn - Added a new ability for Bard: Harmony - Added another new ability for Bard: Amplification - Added a new ability for Paladin: Dismount - Added a new level in Act III, with new enemy type, Rifle Rat - Added a button to cycle between tile layers on the map when using a gamepad, to assist in targeting - Fixed a bug where Squirrel getting dismounted would interact weird with knockback effects - Updated the turn order to display status effects like poison on the turn order entries for units, to make it easier to parse which unit is which - Modified The General's targeting / line-of-sight a little bit - Modified Necromancer's An Even Trade to kill based on minion's max hp instead of current - Miscellaneous minor bug fixes and QoL improvements
- v0.7.1 Patch Notes - 28 March 2026
Reduced enemy hp scaling in later levels Increased number of elite enemies in later levels Adjusted the way a few abilities interacted with ladders (ladders should be more like walls now where appropriate) Added an elite version of the Cultist Rat which banishes allies Updated Artillery to fire halfway through the round, rather than at the beginning of their next turn (i.e., not all of your team will be able to move out of the way) Updated Artillery to be interruptible by attacks (i.e., if you damage them with an attack, they won't shoot) Modified the layout final boss fight of Act I to include an upper gallery Modified and designed a few new levels for Act II, to take advantage of the new raised platforms. Hoping to liven up the act's levels with a bit more verticality Added a new ability for Bard: Transpose Miscellaneous minor bug fixes and quality of life improvements
- v0.7.0 - There's new STUFF - 19 March 2026
Okay so IT'S BEEN A MINUTE.I'm sorry for the silence - y'all bought a game and in the Early Access description I was like "idk it'll probably be done within a year lol" but it turns out that LIFE HAPPENS and the pace I was developing the game for the first year and a half or so was uh... unhealthy? Aaand then I disappeared because of my best friend ✨🌈ANXIETY🌈✨But I'm back! And I have content which I'm actually feeling pretty jazzed about? So that's neat.I'll keep it brief, but first off is this little guy:His name is Hamster, and he's a Bard, and he sings his lil' song across the battlefield to help his friends and harm his foes:Second off, there's a shop! You can sit and enjoy a tasty meal at bargain prices with money you get from your fights!And last, You can play the first half of Act III. I won't spoil much, but what I've been most excited about is the new objective-based encounte…
- v0.6.0 - Controller Support - 7 September 2024
Hello my lovely garbage guzzlers! If you don't enjoy sitting back on your couch and playing a game with a controller, this update is not for you. But if you do, you can now play Trash of the Titans like that, and it should actually be a nice experience! (I was shocked to find that I actually prefer to play it this way over a mouse and keyboard once I got the controls and targeting working nicely.) Anyway, there's not much more of an update than that. There were a few minor bug fixes and a wee bit of dialogue with Squirrel added since the last update. I'll get working on Act III soon, I promise! As usual, there may be bugs! But no fear, just let me know in the Discord! Anyway xoxo bye!!
- v0.5.0 - New Character and Game Mode - 29 July 2024
Greetings garbage guzzlers! I'm going to make this short and sweet. There's a new character! His name is Squirrel, he is holier than thou, and he rides a chicken named Chicken. Also there's a new game mode! Battle rats in the dark with limited vision and spoooooky ghosts! Also I updated a ton of other things and there's new abilities and idk go check it out it's good! Here's my attempt at a change list: A squirrel approaches! Added a new game mode (Midnight) Captains now generally apply their effects permanently to all rats within 3 tiles Allies can now be revived by spending 1 trash from your Hoard (previously just referred to as the trash you can lose before you lose the game) Your Hoard now has more trash in it Rebalanced some levels, and added a bunch of new levels to Act II New Skunk ability: Shape Arcana New Possum ability: Poison Polyps New Possum ability: Infectious Toxins New R…
- Patch Notes v0.4.2 - 10 June 2024
Hello garbage guzzlers! I've been hard at work on a new character, but I do have a little list of fixes and quality of life improvements here - I'm going to glob together the patch notes for v0.4.1 and v0.4.2, because I forgot to do a post for v0.4.1, but if you've played since last weekend you've likely been already playing v0.4.1, soooo ignore those! v0.4.1 Fixed Rocks of Popping so they wouldn't permanently double a character's attack damage Resolved an issue where an effect from the Act 2 boss was disabling Badger's Resolve ability and making all of her abilities unusable Leftovers will now properly grant a minion on the next level if you had one and you select it during the last boon select of a level Made the End of Turn confirmation less annoying for Minions Miscellaneous visual fixes v0.4.2 Fixed issues with knockback effects stacking units on top of each other Fixed a few issue…
- Final Fantasy Tactics-like Trash Of The Titans dares you to be the garbage guzzling disaster mammal you always knew you were - 29 May 2024
Many moons ago, premiere wordsman Nate Crowley reviewed shark ‘em up Maneater , decrying its incurious perpetuation of anti-shark propaganda, and calling it “an ecstatically violent simulation of being a fool's idea of a shark.” My own frothing penchant for the plan-schemes of Warhammer’s Skaven ratboys has been documented in these pages to the point of rabidity, but I do feel broadly similarly about media that sullies rats - clean, smart and good folk that they are. Lively tactics Trash Of The Titans does not aim to emancipate its villainous vermin. But, like Warhammer, it gets a pass for its evident affection towards its antagonistic dumpster diving scuttlers. Also, it's just plain fun. Read more
- We're in Early Access! - 29 May 2024
Dearest dumpster divers! The time has come, the access is early, and the game is ready for to buy! - Come check out a brand spankin' new Act II, where you'll battle a fiendish INVENTOR - Create an army of the undead with House Cat, the game's newest playable character - Wage trash war against the RAT CRUE with brand new abilities and items And tell me all about it in our Discord!!
- Trash of the Titans v0.2 "Fur Goblins" - 19 January 2024
Helloooo trash fans! I've got some updates for you :D Captains Every non-boss battle now includes a Captain! Captains grant special bonuses to nearby rats, giving each battle a special spicy flavor to savor. New Abilities Zap enemies with Skunk's Lightning, swippity Swap places with enemies as Raccoon, or do Other Stuff with the other trash animals! Trinkets You'll now find special Trinkets in the trash which grant special effects when eaten. Tasty! Other Stuff Okay so there's a lot of random changes in this update, like STAIRS, and every level was redesigned, and there's NEW ENEMIES! Give it a go, I think you'll find something you like :)